Patch 11.1.0 PTR - Build 58731
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Patch 11.1 PTR Development Notes - January 23, 2025
Blizzard has posted the Development Notes for Build 58731, along with updates to the D.R.I.V.E. system.
Feedback: D.R.I.V.E
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
In today’s new PTR update, we’ve made significant changes to the D.R.I.V.E. system.
Please let us know what you think after testing D.R.I.V.E. with the above changes. We have more improvements in development and we’ll share more soon.
Thank you!
Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
Delves
Feats of Strength
The War Within
Delves
War Within
Exploration
Reputation
War Within Raid
Dungeons & Raids
Spell Changes
Originally Posted by MMO-Champion
Mounts
Item Set Bonuses
Death Knight (Forums)
Druid (Forums)
Evoker (Forums)
Hunter (Forums)
Mage (Forums)
Priest (Forums)
Rogue (Forums)
Shaman (Forums)
Warlock (Forums)
Warrior (Forums)
Death Knight (Forums)
Blood
Frost
Unholy
Druid (Forums)
Balance, Feral, Restoration
Restoration
Evoker (Forums)
Hunter (Forums)
Beast Mastery
Marksmanship
Survival
Mage (Forums)
Arcane
Monk (Forums)
Mistweaver
Paladin (Forums)
Holy
Holy, Protection, Retribution
Retribution
Priest (Forums)
Discipline
Rogue (Forums)
Assassination
Shaman (Forums)
Elemental & Restoration
Enhancement
Warlock (Forums)
Warrior (Forums)
Item Effects
Professions
Fishing
Raid & Dungeon Abilities
Strings Changes
Originally Posted by MMO-Champion
Misc Changes
Originally Posted by MMO-Champion
Item Name Descriptions
Map Areas
Liberation of Undermine
Undermine
Mounts
Ground Mounts
Skyriding Mounts
Continue reading...
A new build is on the way!
New Icons
New Maps
New Loading Screens
Patch 11.1 PTR Development Notes - January 23, 2025
Blizzard has posted the Development Notes for Build 58731, along with updates to the D.R.I.V.E. system.
Feedback: D.R.I.V.E
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
In today’s new PTR update, we’ve made significant changes to the D.R.I.V.E. system.
- Increased the height the G-99 Breakneck can climb over obstacles, such as fences.
- The D.R.I.V.E. Garage now requires you to unlock non-default parts. You can find them hidden throughout the Undermine and its activities.
- The G77C Ultra (the engine with the lowest max speed) is now the default engine. The Pozzik is now an unlockable option.
- Reduced the maximum speed of the GNZ Airmaster 9000 (the engine with the highest max speed) by 12.5%. Its acceleration at high speeds has been increased to compensate.
- Boosts have been significantly retuned due to loading time constraints. We believe these changes will increase the level of control you find while boosting. Please keep feedback coming on how you feel about these new boost levels.
- The Handcrank (the weakest boost) is now most effective at letting you maintain a higher than average top speed over long distances.
- The Steamboil (the strongest boost) is very good at kicking you up towards your max speed, and can nearly double your max speed when you are already moving fast.
- The Wildfuel Mk. 0 (the default boost) sits somewhere in-between these two.
- Horns have been added.
Please let us know what you think after testing D.R.I.V.E. with the above changes. We have more improvements in development and we’ll share more soon.
Thank you!
Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles
- Aquatic Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Aquatic pets. Account Wide. 5 points. Account Wide.
- Beast Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Beast pets. Account Wide. 5 points. Account Wide.
- Critter Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Critter pets. Account Wide. 5 points. Account Wide.
- Dragonkin Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Dragonkin pets. Account Wide. 5 points. Account Wide.
- Elemental Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Elemental pets. Account Wide. 5 points. Account Wide.
- Flying Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Flying pets. Account Wide. 5 points. Account Wide.
- Humanoid Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Humanoid pets. Account Wide. 5 points. Account Wide.
- Magic Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Magic pets. Account Wide. 5 points. Account Wide.
- Mechanical Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Mechanical pets. Account Wide. 5 points. Account Wide.
- Undead Battler of Undermine Defeat the elite pets and trainers of Undermine with a team of all level 25 Undead pets. Account Wide. 5 points. Account Wide.
Delves
Feats of Strength
- Journey's End (Season 2) (New) Complete the Delver's Journey before Season 2 ends. Account Wide.
The War Within
Delves
- From Trash to Treasure (New) Collect the following cosmetic unlocks for the Delver's Gob-Trotter. 10 points. Account Wide.
War Within
Exploration
- Read Between the Lines Read the following lore books in Undermine. 5 points. Account Wide. Toy: Desk-in-a-Box. 5 points. Account Wide.
Reputation
- Ally of Undermine Reach Rank 20 with the Cartels of Undermine. 10 points. Account Wide. Title: "the Explosive". 10 points. Account Wide.
War Within Raid
Dungeons & Raids
- Conveyor Slayer (New) Defeat Sprocketmonger Lockenstock without being struck by Blazing Beam, Rocket Barrage, Mega Magnetize, Jumbo Void Beam, or Void Barrage on Normal difficulty or higher. 10 points.
- Mythic: Sprocketmonger Lockenstock Name changed from "Mythic: Sprocketmonger Locknstock" to "Mythic: Sprocketmonger Lockenstock". Defeat Sprocketmonger Locknstock Lockenstock in the Liberation of Undermine on Mythic difficulty. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Darkfuse Spy-Eye (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
Item Set Bonuses

- Death Knight Frost 11.1 Class Set 2pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Approximately 10 procs per minute.
- Death Knight Frost 11.1 Class Set 4pc Winning Streak! causes Frost Strike and Glacial Advance to have a 8% chance to cast Frostscythe per stack at 50% 30% effectiveness. Losing Winning Streak! sends you into a Murderous Frenzy, casting Frostscythe at 125% 100% effectiveness and gaining 12% Haste for 6 sec. Additionally, Frostscythe deals 50% 40% more damage to the first target struck.

- Druid Feral 11.1 Class Set 2pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Ferocious Bite, Rip, and Primal Wrath by 3% stacking up to 10 times. Ferocious Bite, Rip, and Primal Wrath have a 15% chance to remove Winning Streak! Free Ferocious Bites are exempt from this chance. Approximately 10 procs per minute.

- Evoker Preservation 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 900% [ 630% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 350% [ 300% of Spell Power ]. Approximately 4 procs per minute.

- Hunter Beast Mastery 11.1 Class Set 4pc Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 51.83% [ 103.66% of Attack Power ] Nature damage to its target and up to 5 enemies within 10 yds for 10 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1.0 sec. Approximately 1 proc per minute.
- Hunter Marksmanship 11.0 Class Set 4pc Consuming Precise Shot increases the damage of your next Aimed Shot by 20%. Aimed Shot and Rapid Fire damage increased by 4%.
- Hunter Marksmanship 11.1 Class Set 4pc Consuming Lock and Load also fires an Explosive Shot at 200% 300% effectiveness. Approximately 1 proc per minute.
- Hunter Survival 11.1 Class Set 4pc Beast Mastery, Marksmanship, Initial: When your Winning Streak! ends, your next Kill Command deals 200% additional damage and generates 3 stacks of Tip of the Spear. Raptor Strike deals 400% increased damage and reduces the cooldown of Wildfire Bomb by 10 sec. Survival: When your Winning Streak! ends, your next Mongoose Bite deals 400% increased damage and reduces the cooldown of Wildfire Bomb by 10 sec.

- Mage Arcane 11.0 Class Set 4pc Casting Arcane Blast or Arcane Barrage has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges. Damage dealt by Arcane Orb and Arcane Missiles increased by 10%.
- Mage Arcane 11.1 Class Set 2pc Your spells and abilities have a small chance to hit a Jackpot! granting you Clearcasting and 8% 5% increased spell damage for 12 sec. Casting Touch of the Magi always hits a Jackpot! Approximately 2 procs per minute.
- Mage Fire 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! reducing the cooldown of Combustion by 3 2 sec. Casting Combustion always hits a Jackpot! at 200% increased effectiveness. Approximately 3 procs per minute.

- Priest Discipline 11.1 Class Set 4pc When your Power Word: Shield is completely absorbed on an ally,they ally, they are granted Insurance! at 40% effectiveness. Allies with your Insurance! or absorption effects receive 15% increased healing from you.

- Rogue Outlaw 11.1 Class Set 4pc Roll the Bones has a 12% 16% increased chance of granting additional combat enhancements and also applies 1 stack of Winning Streak! for each combat enhancement granted. Stacks applied by Roll the Bones can exceed the normal Winning Streak! maximum of 5.

- Shaman Enhancement 11.1 Class Set 2pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Stormstrike, Crash Lightning, and Lava Lash Lava Lash and Doom Winds by 5%, up to 25%. Spending Maelstrom Weapon has a 15.0% chance to remove Winning Streak Maelstrom Weapon spenders have a 1.0% chance to remove Winning Streak! per Maelstrom Weapon spent! Approximately 10 procs per minute.
- Shaman Enhancement 11.1 Class Set 4pc When you gain a stack of Winning Streak!, the cooldown of Doom Winds is reduced by 2.0 sec. When Winning Streak! is removed, the cooldown of Doom Winds is reduced by 1.0 sec for each Maelstrom Weapon spent. lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 24.0% increased damage, up to 120.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% more damage to your main target.

- Warlock Demonology 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 165% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! Approximately 1 proc per minute. 0.5 procs per minute.
- Warlock Destruction 11.1 Class Set 2pc Your spells and abilities have a chance to hit a Jackpot! that fires a flurry of 12 6 Demonfire bolts at 200% effectiveness. Casting Summon Infernal always hits a Jackpot! Approximately 1 proc per minute.

- Warrior Arms 11.1 Class Set 2pc Your abilities have a chance to begin a Winning Streak!, increasing the damage of your Mortal Strike and Cleave by 2% Overpower by 5%, stacking up to 10 times. Overpower has a 15% chance to end your Winning Streak! Approximately 10 procs per minute.
- Warrior Arms 11.1 Class Set 4pc When your Winning Streak! ends Overpower deals 20% additional damage and recharges 75% faster for 2 sec you gain 2% Haste and your Mortal Strike and Cleave damage is increased by 2% per stack of Winning Streak! you had.for 12 sec.
- Warrior Protection 11.1 Class Set 2pc Each time you take damage you have a chance to cast Shield Wall for 4.0 sec and gain Luck of the Draw!, which increases your damage dealt by 15% for 10 12 sec. Approximately 1 proc per minute.
- Warrior Protection 11.1 Class Set 4pc During Luck of the Draw! Shield Slam's chance to critically strike is increased by 50% 75% and its critical strikes reduce the cooldown of Shield Charge by 6.0 sec. 12.0 sec.

- Death Knight Frost 11.1 Class Set 4pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
- Murderous Frenzy Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
- Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
- Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 4% stacking up to 8 6 times. Frost Strike and Glacial Advance have a 7% chance to remove Winning Streak! Instant.
Blood
- Blood Death Knight removed Might of the Frozen Throne
Frost
- Frost Death Knight removed Might of the Frozen Throne
Unholy
- Unholy Death Knight removed Might of the Frozen Throne

- Blossom Burst Heals an ally for [ 700% [ 910% of Spell Power ] and applies 1 missing heal over time effects. If all of them are present, Blossom Burst critically heals. PvP Talent. PvP Talent. 40 yd range. Instant.
- Mass Blooming Heals 5 allies for [ 450% [ 585% of Spell Power ] and applies 1 missing heal over time effects. PvP Talent. PvP Talent. 40 yd range. Instant. 8 sec cooldown.
- Protective Bark (Balance, Feral, Guardian) Blossom Burst: Heals an ally for [ 700% [ 910% of Spell Power ] and applies 1 missing heal over time effects. Mass Blooming: Heals 5 allies for [ 450% [ 585% of Spell Power ] and applies 1 missing heal over time effects.
- Raze Strike with the might of Ursoc, dealing [ 110.86% of Attack Power ] Physical damage to your target and[ 59.63% and [ 59.63% of Attack Power ] to all other enemies in front of you. Damage reduced beyond 5 targets. 40 Rage. Melee range. Instant.
- Thorns (Balance, Feral) Casting Barkskin sprouts thorns on you for until cancelled. 12 sec.
- Thorns (Restoration) Casting Barkskin or Ironbark sprouts thorns on you for until cancelled. 12 sec.
- Thorns (Balance) Balance, Feral: Casting Barkskin sprouts thorns on you for until cancelled. 12 sec.
- Thorns (Restoration) Casting Barkskin or Ironbark sprouts thorns on you for until cancelled. 12 sec.
- Thorns (Feral) Balance, Feral: Balance, Feral: Casting Barkskin sprouts thorns on you for until cancelled. 12 sec.
- Thorns (Restoration) Casting Barkskin or Ironbark sprouts thorns on you for until cancelled. 12 sec.
- Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Ferocious Bite, Rip, and Primal Wrath by 3% stacking up to 10 times. Ferocious Bite, Rip, and Primal Wrath have a 15% chance to remove Winning Streak! Instant. Free Ferocious Bites are exempt from this chance. Instant.
Balance, Feral, Restoration
- Thorns (Balance, Feral) Casting Barkskin sprouts thorns on you for until cancelled. 12 sec.
- Thorns (Restoration) Casting Barkskin or Ironbark sprouts thorns on you for until cancelled. 12 sec.
Restoration
- Ancient of Lore Shapeshift into an Ancient of Lore, preventing all crowd control effects, reducing damage taken by 20%, and granting you access to Blossom Burst and Mass Blooming. Reduces movement speed. Lasts 12 sec. Blossom Burst: Heals an ally for [ 700% [ 910% of Spell Power ] and applies 1 missing heal over time effects. If all of them are present, Blossom Burst critically heals. Mass Blooming: Heals 5 allies for [ 450% [ 585% of Spell Power ] and applies 1 missing heal over time effects. PvP Talent. PvP Talent. 1.5 sec cast. 1.5 min cooldown. Requires Druid. Requires level 10.
- Mastery: Harmony Your healing is increased by [ 65% [ 72.8% of Spell Power ]% for each of your Restoration heal over time effects on the target, reduced by each additional effect. Druid - Restoration Spec. Druid - Restoration Spec.

- Echo Wrap an ally with temporal energy, healing them for [ 120% of Spell Power ] and causing your next non-Echo healing spell to cast an additional time on that ally at 70% of normal healing. Essence spells cannot be Echoed. Bronze. Bronze. 2 Insanity / 1.9% of Base Mana. 30 yd range. Instant.
- Fire Breath DoT component duration reduced by 4 seconds on every tier.
- Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 900% [ 630% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 350% [ 300% of Spell Power ]. 100 yd range. Instant.

- Aspect of the Fox (New) Aimed Shot may be cast while moving during Aspect of the Cheetah and Aspect of the Cheetah's delayed effect is increased by 4 sec. PvP Talent. PvP Talent. Instant.
- Black Arrow You attempt to finish off a wounded target, dealing [ 233.28% [ 268.27% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. 100 yd range. Instant.
- Black Arrow Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: Survival, Initial: While Trueshot is active, you surrender to darkness, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. 40 yd range. Instant.
- Black Arrow Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing [ 233.28% [ 268.27% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
- Black Arrow You attempt to finish off a wounded target, dealing [ 233.28% [ 268.27% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. Requires Ranged Weapon. 1 charge. 10 Focus. 40 yd range. Instant. 10 sec recharge. 1 charge.
- Boar Charge While in combat, Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. 100 yd range. Instant.
- Bombardier When you cast Coordinated Assault, you gain 2 charges 1 charge of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot's cooldown is reset and your next Explosive Shot fires at 2 additional targets at 100% effectiveness.
- Bombardier When you cast Coordinated Assault, you gain 2 charges 1 charge of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot's cooldown is reset and your next Explosive Shot fires at 2 additional targets at 100% effectiveness. Instant.
- Contagious Reagents Reapplying Serpent Sting to a target also spreads it to up to 2 nearby enemies. 4 enemies within 8 yds.
- Explosives Expert Wildfire Bomb cooldown reduced by 2.0 sec. and Explosive Shot damage increased by 2.5%.
- Eyes in the Sky (New) Replaces Call Pet Gain the aid of a Spotting Eagle. Damaging an enemy with Arcane Shot or Multi-Shot has a 15% chance to cause your Spotting Eagle to rapidly descend from the skies and mark your target. Spotter's Mark Your next Aimed Shot deals 10% increased damage to this target.
- Howl of the Pack Leader While in combat, Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies.
- Improved Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark, to the primary target, causing your next Aimed Shot to deal 10% increased damage to the target.
- Intimidation (Beast Mastery, Survival, Initial) This ability does not require line of sight.when used against players.
- Intimidation (Marksmanship) This ability does not require line of sight.when used against players.
- Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 15% for 12 sec. 0% for 12 sec.
- Lead From the Front Marksmanship, Survival, Initial: Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 15% for 12 sec. 0% for 12 sec.
- Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 15% for 12 sec. 0% for 12 sec.
- No Hard Feelings Beast Mastery, Survival, Initial: When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec. Marksmanship: The cooldown of Misdirection is reduced by 5 sec. 100 yd range. Instant. 100 yd range. Instant.
- No Hard Feelings Beast Mastery, Survival, Initial: When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec. Marksmanship: The cooldown of Misdirection is reduced by 5 sec.
- Pack Mentality (Beast Mastery) Summoning a Beast reduces the cooldown of Barbed Shot by 18.0 sec. 10.0 sec.
- Pack Mentality (Marksmanship, Survival, Initial) Summoning a Beast reduces the cooldown of Wildfire Bomb by 18.0 sec. 10.0 sec.
- Pack Mentality Summoning a Beast reduces the cooldown of Wildfire Bomb by 18.0 sec. 10.0 sec.
- Phantom Pain (Beast Mastery) When Kill Command damages a target affected by Black Arrow deals damage, 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
- Phantom Pain (Marksmanship, Survival, Initial) When Aimed Shot damages a target affected by Black Arrow deals damage, 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
- Phantom Pain (Beast Mastery) When Kill Command damages a target affected by Black Arrow deals damage, 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
- Phantom Pain (Marksmanship, Survival, Initial) When Aimed Shot damages a target affected by Black Arrow deals damage, 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
- Poisoned Barbs Beast Mastery: Direct damage from Barbed Shot has a 30% chance to explode on impact, applying Serpent Sting and, dealing [ 120% of Attack Power ] Nature damage to nearby enemies. Damage reduced beyond 8 targets. 100 yd range. Instant. Serpent Sting Fire a shot that poisons your target, causing them to take [ 30% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Marksmanship: Beast Mastery, Marksmanship, Survival: Direct damage from Barbed Shot has a 30% chance to explode on impact, applying Serpent Sting and dealing [ 120% of Attack Power ] Nature damage to nearby enemies. Damage reduced beyond 8 targets. Serpent Sting Fire a shot that poisons your target, causing them to take [ 30% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Initial: Direct damage from Barbed Shot has a 30% chance to explode on impact, applying Serpent Sting and dealing [ 120% of Attack Power ] Nature damage to nearby enemies. Damage reduced beyond 8 targets. Serpent Sting [ERROR: sure looks like an infinite loop] Survival, Initial: [ERROR: sure looks like an infinite loop] 100 yd range. Instant.
- Poisoned Barbs Direct damage from Barbed Shot has a 30% chance to explode on impact, applying Serpent Sting and, dealing [ 120% of Attack Power ] Nature damage to nearby enemies. Damage reduced beyond 8 targets.Serpent Sting Fire a shot that poisons your target, causing them to take [ 30% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec.
- Potent Mutagen Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 51.83% [ 103.66% of Attack Power ] Nature damage to its target and up to 5 enemies within 10 yds for 10 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1.0 sec. 100 yd range. Instant.
- Potent Mutagen Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 51.83% [ 103.66% of Attack Power ] Nature damage to its target and up to 5 enemies within 10 yds for 10 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1.0 sec. Limited to 5 targets. 100 yd range. Instant.
- Rend Flesh While in combat, Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Limited to 8 targets. 100 yd range. Instant.
- Scorching Wildfire Hurl a bomb at the target, exploding for [ 55.5% [ 58.83% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 108% [ 114.48% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
- Shell Cover When dropping below 40% 60% health, summon the aid of a Turtle, reducing the damage you take by 10% for 6 sec. This effect can only occur once every 2 min. Instant. 1.5 min. Instant.
- Shell Cover When dropping below 40% 60% health, summon the aid of a Turtle, reducing the damage you take by 10% for 6 sec. This effect can only occur once every 2 min. 1.5 min.
- Shell Cover When dropping below 40% 60% health, summon the aid of a Turtle, reducing the damage you take by 10% for 6 sec. This effect can only occur once every 2 min. Instant. 1.5 min. Instant.
- Sic 'Em (Beast Mastery) Kill Command's chance to grant Deathblow is increased to 15% by 5% and Deathblow now makes Kill Shot strike up to 2 additional targets.
- Sic 'Em (Marksmanship) Beast Mastery, Marksmanship, Survival: Kill Command's chance to grant Deathblow is increased to 15% by 5% and Deathblow now makes Kill Shot strike up to 2 additional targets.
- Sic 'Em (Initial) Kill Command's chance to grant Deathblow is increased to 15% by 5% and Deathblow now makes Kill Shot strike up to 2 additional targets.
- Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark, to the primary target, causing your next Aimed Shot to deal 10% increased damage to the target. 40 yd range. Instant.
- Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark, to the primary target, causing your next Aimed Shot to deal 10% increased damage to the target. 40 yd range. Instant.
- Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark, to the primary target, causing your next Aimed Shot to deal 10% increased damage to the target. 40 yd range. Instant.
- Strike it Rich Name changed from "Generous Tip" to "Strike it Rich". Beast Mastery, Marksmanship, Initial: When your Winning Streak! ends, your next Kill Command deals 200% additional damage and generates 3 stacks of Tip of the Spear. Instant. Raptor Strike deals 400% increased damage and reduces the cooldown of Wildfire Bomb by 10 sec. Survival: When your Winning Streak! ends, your next Mongoose Bite deals 400% increased damage and reduces the cooldown of Wildfire Bomb by 10 sec. Instant.
- Thundering Hooves Name changed from "Explosive Venom" to "Thundering Hooves". Every 3 casts of Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit. Casting Explosive Shot causes all active pets to Stomp at 200% effectiveness.
- Tranquilizing Shot Beast Mastery, Survival, Initial: Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec. Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. Marksmanship: Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec. Instant. Instant.
- Unbreakable Bond (New) Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage. 40 yd range.
- Viper's Venom Raptor Strike and Mongoose Bite damage increased by 15%. Raptor Strike and Mongoose Bite apply Serpent Sting to your target. Serpent Sting Fire a poison-tipped arrow at an enemy, dealing [ 26.8% of Attack Power ] Nature damage instantly and an additional [ 125.6% of Attack Power ] damage over 12 sec. Instant.
- Wilderness Medicine Beast Mastery, Survival, Initial: Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec. Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. Marksmanship: Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec.
- Wildfire Arsenal Name changed from "Improved Wildfire Bomb" to "Wildfire Arsenal". Wildfire Bomb deals 8% additional damage. Quick Shot and and auto-attacks with a two-handed weapon increase the direct damage of your next Wildfire Bomb by 4%, stacking up to 3 times. Casting Coordinated Assault grants 3 stacks of Wildfire Arsenal.
- Wildfire Arsenal (New) Quick Shot and and auto-attacks with a two-handed weapon increase the direct damage of your next Wildfire Bomb by 4%, stacking up to 3 times. Casting Coordinated Assault grants 3 stacks of Wildfire Arsenal. Instant.
- Wildfire Bomb Hurl a bomb at the target, exploding for [ 55.5% [ 58.83% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 108% [ 114.48% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. 100 yd range. Instant.
- Wildfire Bomb Hurl a bomb at the target, exploding for [ 55.5% [ 58.83% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 108% [ 114.48% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
- Wildfire Bomb Hurl a bomb at the target, exploding for [ 55.5% [ 58.83% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 108% [ 114.48% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
- Wildfire Bomb Hurl a bomb at the target, exploding for [ 55.5% [ 58.83% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 108% [ 114.48% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. 1 charge. 10 Focus. 40 yd range. Instant. 18 sec recharge. 1 charge.
- Wildfire Bomb Hurl a bomb at the target, exploding for [ 55.5% [ 58.83% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 108% [ 114.48% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target. Unlimited range. Instant.
- Withering Fire Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: Survival, Initial: While Trueshot is active, you surrender to darkness, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness.
- Withering Fire Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: Survival, Initial: While Trueshot is active, you surrender to darkness, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Instant.
- Withering Fire Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: Survival, Initial: While Trueshot is active, you surrender to darkness, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Instant.
- Withering Fire Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health While Call of the Wild is active, you surrender to darkness, granting you Deathblow every 4 sec. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: Survival, Initial: While Trueshot is active, you surrender to darkness, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy's health. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Instant.
- Wyvern's Cry While in combat, Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
- Wyvern's Cry While in combat, Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar A Boar charges through your target 3 times, dealing [ 400% of Attack Power ] physical damage to the primary target and [ 160% of Attack Power ] damage to up to 8 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing [ 600% of Attack Power ] damage over 10 sec to up to 8 nearby enemies. Instant.
Beast Mastery
- Beast Mastery Hunter passive added Poisoned Barbs
Marksmanship
- Eyes in the Sky Replaces Call Pet Gain the aid of a Spotting Eagle. Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to rapidly descend from the skies and mark your primary target. Spotter's Mark Your next Aimed Shot deals 10% increased damage to this target. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.
Survival
- Survival Hunter Decreases damage/healing by 50%: Auto Shot and Bleak Arrows Increases damage/healing by 5%: Explosive Shot Increases periodic damage/healing by 36%: Latent Poison, Poison Injection, Poisoned Barbs, Serpent Sting, Serpentstalker's Trickery, Venom's Bite, Viper's Venom Hunter - Survival Spec. Hunter - Survival Spec.
- Viper's Venom Raptor Strike and Mongoose Bite damage increased by 15%. Raptor Strike and Mongoose Bite apply Serpent Sting to your target. Serpent Sting Fire a poison-tipped arrow at an enemy, dealing [ 26.8% of Attack Power ] Nature damage instantly and an additional [ 125.6% of Attack Power ] damage over 12 sec. Survival Hunter - Level 15 Talent. Survival Hunter - Level 15 Talent.

- Aether Fragment Aethervision damage bonus increased to 15%. Intuition's damage bonus increased by 20%.
- Arcane Explosion (Arcane) Causes an explosion of magic around the caster, dealing [ 57.17% [ 77.2% of Spell Power ] Arcane damage to all enemies within 10 yards.
- Arcane Explosion (Fire, Frost, Initial) Causes an explosion of magic around the caster, dealing [ 57.17% [ 77.2% of Spell Power ] Arcane damage to all enemies within 10 yards.
- Arcane Explosion (Arcane) Causes an explosion of magic around the caster, dealing [ 28.5% [ 38.6% of Spell Power ] Arcane damage to all enemies within 10 yards.
- Arcane Explosion (Fire, Frost, Initial) Causes an explosion of magic around the caster, dealing [ 28.5% [ 38.6% of Spell Power ] Arcane damage to all enemies within 10 yards.
- Arcane Rebound (New) When Arcane Barrage hits more than 2 targets, it explodes for [ 50% of Spell Power ] additional Arcane damage to all enemies within 10 yds of the primary target.
- Arcane Rebound (New) Deals [ 50% of Spell Power ] Arcane damage to enemies within 10 yards. 100 yd range. Instant.
- Arcane Soul Arcane Barrage grants Clearcasting, and generates 4 Arcane Charges. Instant. Each cast of Arcane Barrage increases the damage of Arcane Barrage by 15%. Instant.
- Arcane Soul (New) Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage increases the damage of Arcane Barrage by 15%. Instant.
- Arcane Splinter Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20%.or Arcane Barrage by 20%.
- Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20%.or Arcane Barrage by 20%.
- Clarity Your spells and abilities have a small chance to hit a Jackpot! granting you Clearcasting and 8% 5% increased spell damage for 12 sec. Casting Touch of the Magi always hits a Jackpot! 100 yd range. Instant.
- Embedded Frost Splinter (Arcane) Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec.
- Embedded Frost Splinter (Fire) Arcane, Fire, Frost: Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec.
- Embedded Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Frost Splinter Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- High Voltage Damage from Arcane Missiles has a 10% chance to grant you 1 Arcane Charge. Chance is increased by 10% 15% every time your Arcane Missiles fails to grant you an Arcane Charge.
- High Voltage Damage from Arcane Missiles has a 10% chance to grant you 1 Arcane Charge. Chance is increased by 10% 15% every time your Arcane Missiles fails to grant you an Arcane Charge. Instant.
- Hyperthermia While Combustion is not active, consuming Hot Streak has a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec. Approximately 1.66 procs per minute. 0.85 procs per minute.
- Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage.
- Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage, and [ 54.5% [ 65.3% of Spell Power ] Frost damage to a second nearby target.
- Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage.
- Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage, and [ 54.5% [ 65.3% of Spell Power ] Frost damage to a second nearby target.
- Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage.
- Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage, and [ 54.5% [ 65.3% of Spell Power ] Frost damage to a second nearby target.
- Ice Lance (Arcane, Fire, Initial) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage.
- Ice Lance (Frost) Quickly fling a shard of ice at the target, dealing [ 60.5% [ 72.6% of Spell Power ] Frost damage, and [ 54.5% [ 65.3% of Spell Power ] Frost damage to a second nearby target.
- Intuition (New) Damage dealt by Arcane Orb and Arcane Missiles increased by 10%. Instant.
- Intuition (New) Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges.
- Intuition Casting Arcane Blast or Arcane Barrage has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges. Instant. Damage dealt by Arcane Orb and Arcane Missiles increased by 10%. Instant.
- Intuition (New) Arcane, Frost, Initial: Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target. Fire: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets and call down a storm of 4 Meteorites on its target. Each Meteorite's impact reduces the cooldown of Fire Blast by 2.0 sec. Instant.
- Leydrinker Consuming Nether Precision has a 25% Consuming Clearcasting has a 40% chance to make your next Arcane Blast echo, repeating its damage at 60% 70% effectiveness to the primary target and up to four 4 nearby enemies. Casting Touch of the Magi grants Leydrinker.
- Leydrinker Consuming Nether Precision has a 25% Consuming Clearcasting has a 40% chance to make your next Arcane Blast echo, repeating its damage at 60% 70% effectiveness to the primary target and up to four 4 nearby enemies. Casting Touch of the Magi grants Leydrinker. Instant.
- Leydrinker Echo Consuming Nether Precision has a 25% Consuming Clearcasting has a 40% chance to make your next Arcane Blast echo, repeating its damage at 60% 70% effectiveness to the primary target and up to four 4 nearby enemies. Casting Touch of the Magi grants Leydrinker. 100 yd range. Instant.
- Leydrinker Echo Consuming Nether Precision has a 25% Consuming Clearcasting has a 40% chance to make your next Arcane Blast echo, repeating its damage at 60% 70% effectiveness to the primary target and up to four 4 nearby enemies. Casting Touch of the Magi grants Leydrinker. 100 yd range. Instant.
- Leysight Nether Precision damage bonus increased to 30%. by 10%.
- Memory of Al'ar (Arcane) Each cast of Arcane Barrage increases the damage of Arcane Barrage by 15%.
- Nether Precision Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%. Instant. or Arcane Barrages by 20%. Instant.
- Nether Precision Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%. or Arcane Barrages by 20%.
- Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec. 15% for 10 sec.
- Spellfrost Teachings Fire, Frost, Initial: Direct damage from Frost Splinters has a 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec. 15% for 10 sec.
- Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec. 15% for 10 sec.
- Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec. 15% for 10 sec.
- Spellfrost Teachings (Fire, Frost, Initial) Direct damage from Frost Splinters has a 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec. 15% for 10 sec.
- Splintering Sorcery (Arcane) When you consume Nether Precision or 2 stacks of Aethervision, conjure 2 Arcane Splinters that fire at your target. conjure 2 Arcane Splinters.
- Splintering Sorcery (Fire, Frost, Initial) When you consume Winter's Chill or Fingers of Frost, conjure a Frost Splinter that fires at your target. Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec.
- Splintering Sorcery Fire, Frost, Initial: When you consume Winter's Chill or Fingers of Frost, conjure a Frost Splinter that fires at your target. Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec.
- Splinterstorm (Fire, Frost, Initial) Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 26% [ 31.2% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
- Splinterstorm Conjure raw Frost magic into a sharp projectile that deals [ 26% [ 31.2% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.92% [ 31.1% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Splinterstorm (Fire, Frost, Initial) Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 26% [ 31.2% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
- Splinterstorm Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 26% [ 31.2% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
- Wintertide Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times. 2 times. Damage from Glacial Spike consumes all stacks of Wintertide.
- Wintertide Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times. Instant. 2 times. Damage from Glacial Spike consumes all stacks of Wintertide. Instant.
Arcane
- Resonance Arcane Barrage deals 10% 15% increased damage per target it hits beyond the first. Arcane Mage - Level 35 Talent. Arcane Mage - Level 35 Talent.

- August Dynasty (Brewmaster, Initial) This effect can only activate once every 8 sec sec.
- August Dynasty (Windwalker) This effect can only activate once every 8 sec sec.
- August Dynasty (Mistweaver) This effect can only activate once every 8 sec sec.
- August Dynasty (Brewmaster, Initial) This effect can only activate once every 8 sec sec.
- August Dynasty (Windwalker) This effect can only activate once every 8 sec sec.
- August Dynasty (Mistweaver) This effect can only activate once every 8 sec sec.
- August Dynasty This effect can only activate once every 8 sec sec.
- Ordered Elements During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 sec Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi. Instant.
- Ordered Elements During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 sec Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi. Unlimited range. Instant.
- Ordered Elements During Storm, Earth, and Fire, Rising Sun Kick reduces Chi costs by 1 for 7 sec Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec. Activating Storm, Earth, and Fire resets the remaining cooldown of Rising Sun Kick and grants 2 Chi.
Mistweaver
- Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 9%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Insurance!, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Reverse Harm, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases periodic damage/healing by 9%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Insurance!, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Reverse Harm, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases damage/healing by 106%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 128%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 297%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 184% 298%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Increases damage/healing by 20%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Increases periodic damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Monk - Mistweaver Spec. Monk - Mistweaver Spec.

- Infusion of Light (Holy) Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30%. healing increased by 30%.
- Infusion of Light (Protection) Holy, Protection, Retribution: Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30%. healing increased by 30%.
- Infusion of Light Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced healing increased by 30%. Holy Light: healing increased by 30%. Judgment: Greater Judgment prevents an additional 100% damage dealt by the target. Instant.
- Infusion of Light Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced healing increased by 30%. Holy Light: healing increased by 30%. Judgment: Greater Judgment prevents an additional 100% damage dealt by the target. Instant.
- Refining Fire Enemies struck by Avenger's Shield burn with holy fire, suffering [ 82.5% [ 57.75% of Attack Power ] Radiant damage over 5 sec. Unlimited range.
- Refining Fire Enemies struck by Avenger's Shield burn with holy fire, suffering [ 82.5% [ 57.75% of Attack Power ] Radiant damage over 5 sec. Unlimited range. Instant.
- Shining Revelation : The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 sec after Divine Shield fades. PvP Talent. PvP Talent. Instant.
- Strength in Adversity For each target hit by Avenger's Shield, gain 5% parry for 15 sec. 3% parry for 15 sec.
- Uther's Counsel Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 30% reduced cooldown. 15% reduced cooldown.
Holy
- Infusion of Light Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced healing increased by 30%. Holy Light: healing increased by 30%. Judgment: Greater Judgment prevents an additional 100% damage dealt by the target. Paladin - Holy Spec. Paladin - Holy Spec.
Holy, Protection, Retribution
- Shining Revelation : The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for 20 sec after Divine Shield fades. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.
Retribution
- Retribution Paladin Increases damage/healing by 6% 11%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Refining Fire, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 6% 11%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Refining Fire, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 51%: Flash of Light Decreases damage/healing by 10%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 185%: Afterimage, Faith in the Light, Light of the Titans, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

- Dark Reprimand Launches a volley of darkness at the target, causing [ 159% [ 238.5% of Spell Power ] Shadow damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled).
- Dark Reprimand Launches a volley of darkness at the target, causing [ 159% [ 238.5% of Spell Power ] Shadow damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
- Dark Reprimand (Discipline) Launches a volley of darkness at the target, causing [ 159% [ 238.5% of Spell Power ] Shadow damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec.
- Dark Reprimand (Holy) Discipline, Holy, Shadow: Launches a volley of darkness at the target, causing [ 159% [ 238.5% of Spell Power ] Shadow damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec.
- Dark Reprimand Launches a volley of darkness at the target, causing [ 159% [ 238.5% of Spell Power ] Shadow damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled).
- Dark Reprimand Launches a volley of darkness at the target, causing [ 159% [ 238.5% of Spell Power ] Shadow damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
- Dispersing Light 6% 5% of healing done with Heal, Flash Heal, and Power Word: Life is replicated to 4 injured allies within 40 yards.
- Dispersing Light 35% 25% of healing done by Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells. Limited to 5 targets. 100 yd range. Instant.
- Eternal Sanctity Your Holy Words extend the duration of Apotheosis by 1.5 sec. 1.0 sec.
- Evangelism (Discipline) Extends Atonement on all allies by 6 sec and heals for [ 4,200% [ 5,800% of Spell Power ], split evenly among them.
- Evangelism (Holy, Shadow, Initial) Extends Atonement on all allies by 6 sec and heals for [ 4,200% [ 5,800% of Spell Power ], split evenly among them.
- Expiation Increases the damage of Mind Blast and Shadow Word: Death by 10%. Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain, instantly dealing that damage. 100 yd range. Instant. dealing damage equal to 200% of the amount consumed. 100 yd range. Instant.
- Expiation Increases the damage of Mind Blast and Shadow Word: Death by 10%. Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain, instantly dealing that damage. dealing damage equal to 200% of the amount consumed.
- Harsh Discipline Power Word: Radiance causes your next Penance to fire 3 additional bolts, stacking up to 2 times. charges.
- Harsh Discipline Power Word: Radiance causes your next Penance to fire 3 additional bolts, stacking up to 2 times. Instant. charges. Instant.
- Lightweaver Flash Heal reduces the cast time of your next Heal or Prayer of Healing within 20 sec by 30% and increases its healing done by 25% 18%. Can accumulate up to 4 charges. Instant.
- Lightweaver Flash Heal reduces the cast time of your next Heal or Prayer of Healing within 20 sec by 30% and increases its healing done by 25% 18%. Can accumulate up to 4 charges.
- Pain and Suffering Increases the damage of Shadow Word: Pain by 8%.and increases its duration by 2 sec.
- Penance Launches a volley of holy light at the target, causing [ 159% [ 238.5% of Spell Power ] Holy damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant (Channeled).
- Penance Launches a volley of holy light at the target, causing [ 159% [ 238.5% of Spell Power ] Holy damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for [ 18.72% of Spell Power ]. 40 yd range. Instant.
- Penance Launches a volley of holy light at the target, causing [ 159% [ 238.5% of Spell Power ] Holy damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for [ 18.72% of Spell Power ]. 40 yd range. Instant.
- Penance Launches a volley of holy light at the target, causing [ 159% [ 238.5% of Spell Power ] Holy damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for [ 18.72% of Spell Power ]. 40 yd range. Instant.
- Penance Launches a volley of holy light at the target, causing [ 159% [ 238.5% of Spell Power ] Holy damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for [ 18.72% of Spell Power ]. 40 yd range. Instant.
- Power of the Dark Side Shadow Word: Pain and Purge the Wicked have has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50%. 100 yd range. Instant. 30%. 100 yd range. Instant.
- Power of the Dark Side Shadow Word: Pain and Purge the Wicked have has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50% 30%. Approximately 1 proc per minute.
- Prayer of Healing A powerful prayer that heals the target and the 4 nearest allies within 40 yards for [ 186.06% [ 223.27% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 5.5% of Base Mana. 40 yd range. 2.5 sec cast.
- Revel in Darkness Shadow Word: Pain deals 5% additional damage and spreads to 1 additional targets when casting Penance. you cast Penance to its target.
- Trail of Light 35% 25% of healing done by Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells. Limited to 5 targets. 100 yd range. Instant.
- Trail of Light 35% 25% of healing done by Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells.
- Void Summoner (Normal) Mind Blast and Penance casts reduce the cooldown of Shadowfiend by 8.0 sec. Reduces the cooldown of Shadowfiend or Mindbender by 50%.
- Void Summoner (Entropic Rift) Mind Blast and Penance casts reduce the cooldown of Mindbender by 4.0 sec. Reduces the cooldown of Shadowfiend, Mindbender, or Voidwraith by 50%.
- Void Summoner Mindbender: Mind Blast and Penance casts reduce the cooldown of Mindbender by 4.0 sec. Entropic Rift: Reduces the cooldown of Shadowfiend, Mindbender, or Voidwraith by 50%.
- Voidform (New) Instant.
Discipline
- Discipline Priest Discipline Priest core passive Increases damage/healing by 80%: Mind Blast, Schism, Void Blast Increases damage/healing by 30%: Inescapable Torment Increases damage/healing by 77% 104%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 77% 104%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 88%: Flash Heal Increases damage/healing by 25%: Renew Increases periodic damage/healing by 25%: Renew Decreases damage/healing by 38%: Collapsing Void Decreases damage/healing by 44%: Entropic Rift Priest - Discipline Spec. Priest - Discipline Spec.
- Penance Launches a volley of holy light at the target, causing [ 159% [ 238.5% of Spell Power ] Holy damage to an enemy or [ 684% [ 1,026% of Spell Power ] healing to an ally over 2 sec. Castable while moving. When you heal with Penance, everyone with your Atonement is healed for [ 18.72% of Spell Power ]. Priest - Discipline Spec. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

- Cashout! Instant. When you would lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak! for 4s. These cannot be removed and have 30% additional effect while immune to removal. Instant.
- Sleight of Hand Roll the Bones has a 12% 16% increased chance of granting additional matches.
- Winning Streak! Instant. Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Eviscerate, Secret Technique, and Black Powder by3% stacking up to 10 times. Eviscerate, Secret Technique, and Black Powder have a 15% chance to remove Winning Streak! Instant.
- Winning Streak! Instant. Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Envenom, Rupture, and Crimson Tempest by 3% stacking up to 10 times. Envenom, Rupture, and Crimson Tempest have a 15% chance to remove Winning Streak! Instant.
Assassination
- Garrote Garrote the enemy, causing [ 311.4% of Attack Power ] Bleed damage over 18 sec. Silences the target for 5 sec when used from Stealth. Awards 1 combo points. Requires One-Handed Melee Weapon. Rogue - Assassination Spec. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 6 sec cooldown. 1 sec global cooldown.

- Arc Discharge (Elemental) Tempest causes your next 1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Can accumulate up to 2 charges.
- Arc Discharge (Enhancement, Restoration, Initial) Can accumulate up to 2 charges.
- Arc Discharge Can accumulate up to 2 charges.
- Arc Discharge (Elemental) Tempest causes your next 1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Can accumulate up to 2 charges.
- Arc Discharge (Enhancement, Restoration, Initial) Can accumulate up to 2 charges.
- Arc Discharge (Elemental) Tempest causes your next 1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Can accumulate up to 2 charges.
- Arc Discharge (Enhancement, Restoration, Initial) Can accumulate up to 2 charges.
- Chain Heal Heals the friendly target for [ 220% [ 187% of Spell Power ], then jumps up to 15 yards to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. 100 yd range. Instant.
- Electrostatic Wager (New) When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 24.0% increased damage, up to 120.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% more damage to your main target. Instant.
- Electrostatic Wager (New) When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 24.0% increased damage, up to 120.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% more damage to your main target. Instant.
- Elemental Reverb (Restoration) Riptide gains an additional charge and heals for 5% more. 10% more.
- Elemental Reverb Riptide gains an additional charge and heals for 5% more. 10% more.
- Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20% 15%, stacking up to 5 times. 100 yd range. Instant.
- Healing Surge Heals the target for [ 284% [ 241.4% of Spell Power ]. 100 yd range. Instant.
- Healing Wave (New) Heals the target for [ 289% of Spell Power ]. 100 yd range. Instant.
- Imbuement Mastery (Enhancement) Increases the chance for Windfury Weapon to trigger by 10% 5% and increases its damage by 15%. 8%.
- Imbuement Mastery Enhancement: Increases the chance for Windfury Weapon to trigger by 10% 5% and increases its damage by 15%. 8%.
- Maelstrom Supremacy (Elemental) Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 15% and the healing of Healing Surge by 8%. Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 15%. Increases the healing of Healing Surge and Chain Heal by 15%.
- Maelstrom Supremacy (Enhancement, Restoration, Initial) Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8%. 15%.
- Maelstrom Supremacy Enhancement, Restoration, Initial: Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8%. 15%.
- Storm Conduit (New) Casting Lightning Bolt or Chain Lightning reduces the cooldown of Astral Shift, Gust of Wind, Wind Shear, and Nature Totems by 1.0 sec. Interrupt duration reduced by 50% on Lightning Bolt and Chain Lightning casts. PvP Talent. PvP Talent. Instant.
- Tempest (New) Normal: Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target and [ 201.8% of Spell Power ] Nature damage to enemies within 0 yds of your target. Damage reduced beyond 5 targets. Improved Maelstrom Weapon: Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target and [ 201.8% of Spell Power ] Nature damage to enemies within 0 yds of your target. Damage reduced beyond 5 targets. Consumes Maelstrom Weapon for increased cast speed and damage. Maelstrom Weapon: Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target and [ 201.8% of Spell Power ] Nature damage to enemies within 0 yds of your target. Damage reduced beyond 5 targets. Consumes Maelstrom Weapon for increased cast speed. 40 yd range. Instant.
- Voltaic Blaze (Normal) Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Voltaic Blaze (Tempest) Tempest, Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Voltaic Blaze Approximately 7 procs per minute. Approximately 5.75 procs per minute.
- Voltaic Blaze (New) Elemental: Normal: Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Tempest: Tempest, Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Enhancement: Elemental, Enhancement: Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Restoration, Initial: Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze [ERROR: sure looks like an infinite loop] Tempest: Tempest, Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant.
- Voltaic Blaze (Elemental) Normal: Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Voltaic Blaze (Tempest) Tempest, Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Voltaic Blaze (Enhancement) Elemental, Enhancement: Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Voltaic Blaze (Restoration, Initial) Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Voltaic Blaze (Tempest) Tempest, Lightning Bolt and Chain Lightning has have a high chance to make your next Flame Shock become Voltaic Blaze.
- Whispering Waves 10% of Healing Wave's healing from you and your ancestors is duplicated onto each of your targets with Riptide.
- Whispering Waves (New) 10% of Healing Wave's healing from you and your ancestors is duplicated onto each of your targets with Riptide. Instant.
- Windfury (Enhancement) Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20% 15%, stacking up to 5 times.
- Windfury Attack (Enhancement) Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20% 15%, stacking up to 5 times.
- Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Stormstrike, Crash Lightning, and Lava Lash Lava Lash and Doom Winds by 5%, up to 25%. Spending Maelstrom Weapon has a 15.0% Maelstrom Weapon spenders have a 1.0% chance to remove Winning Streak! Instant. per Maelstrom Weapon spent. Instant.
Elemental & Restoration
- Storm Conduit Casting Lightning Bolt or Chain Lightning reduces the cooldown of Astral Shift, Gust of Wind, Wind Shear, and Nature Totems by 1.0 sec. Interrupt duration reduced by 50% on Lightning Bolt and Chain Lightning casts. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.
Enhancement
- Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20% 15%, stacking up to 5 times. Enhancement Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent.

- Call Greater Dreadstalker Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 165% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! 100 yd range. Instant.
- Demonfire Flurry Your spells and abilities have a chance to hit a Jackpot! that fires a flurry of 12 6 Demonfire bolts at 200% effectiveness. Casting Summon Infernal always hits a Jackpot! Instant.
- Demonfire Infusion Normal: Periodic damage from Immolate has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.Wither: Periodic damage from Wither has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.
- Demonic Hunger Your spells and abilities have a chance to hit a Jackpot! that summons a Greater Dreadstalker at 165% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! Instant. Approximately 1 proc per minute.
- Drain Life (Normal) Drains life from the target, causing [ 150% [ 300% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done.
- Drain Life (Desperate Pact) Drains life from the target, causing [ 150% [ 300% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done.

- Barbaric Training (Protection, Initial) Revenge deals 25% increased damage but now costs 10 more rage.
- Barbaric Training Protection, Initial: Revenge deals 25% increased damage but now costs 10 more rage.
- Ignore Pain Arms, Fury, Initial: Fight through the pain, ignoring 50% of damage taken until [ 568.8% of Attack Power ] damage has been prevented. Repeated uses of Ignore Pain accumulate, up to [ 30% of mhp ] total damage prevented. Protection: Fight through the pain, ignoring 50% of damage taken until [ 631.3% of Attack Power ] damage has been prevented. Repeated uses of Ignore Pain accumulate, up to [ 30% of mhp ] total damage prevented. 20 Rage / 60 Rage / 35 Rage / 35 Rage. Instant. 1 sec cooldown.
- Instigate Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 1 Rage. 2 Rage.
- Luck of the Draw! Each time you take damage you have a chance to cast Shield Wall for 4.0 sec and gain Luck of the Draw!, which increases your damage dealt by 15% for 10 sec. Instant. 12 sec. Instant.
- Pay Them Back Name changed from "Hedged Bets" to "Pay Them Back". When your Winning Streak! ends Overpower deals 20% additional damage and recharges 75% faster for 2 sec you gain 2% Haste and your Mortal Strike and Cleave damage is increased by 2% per stack of Winning Streak! you had. Instant. for 12 sec. Instant.
- Winning Streak! Your abilities have a chance to begin a Winning Streak!, increasing the damage of your Mortal Strike and Cleave by 2% Overpower by 5%, stacking up to 10 times. Overpower has a 15% chance to end your Winning Streak! Instant.
Item Effects
- "Harmless" Sniper Dislodger XL (New) Throw a concussive bomb at an enemy player between 20 and 100 yards, knocking back all enemies within the impact. Can only be used while within War Mode in Undermine. 20-100 yd range. 1.5 sec cast. 30 sec cooldown.
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- Bloody Gallybux Name changed from "11.1 Raid - Undermine - Class Set - Tier Token - Hand - Context Sensitive" to "Bloody Gallybux".
- Carrying Web Bomb Instant. Carry a sticky Web Bomb to an unloaded ballista. Instant.
- Celestial Barrage - Line Attack - Hold to charge - Extreme range 18 sec cooldown Call down a barrage of moonbeams, damaging enemies. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 18 sec cooldown. 1 sec global cooldown. 1 sec global cooldown.
- Celestial Barrage - Line Attack - Hold to charge - Extreme range 12 sec cooldown Call down a barrage of moonbeams, damaging enemies. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 12 sec cooldown. 1 sec global cooldown. 1 sec global cooldown.
- Celestial Barrage - Line Attack - Hold to charge - Extreme range 14 sec cooldown Call down a barrage of moonbeams, damaging enemies. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 14 sec cooldown. 1 sec global cooldown. 1 sec global cooldown.
- Celestial Barrage - Line Attack - Hold to charge - Extreme range 16 sec cooldown Call down a barrage of moonbeams, damaging enemies. Hold to increase range. Offensive. Offensive. 2 sec cast (Channeled). 16 sec cooldown. 1 sec global cooldown. 1 sec global cooldown.
- Gilded Gallybux Name changed from "11.1 Raid - Undermine - Class Set - Tier Token - Head - Context Sensitive" to "Gilded Gallybux".
- Greased Gallybux Name changed from "11.1 Raid - Undermine - Class Set - Tier Token - Chest - Context Sensitive" to "Greased Gallybux".
- Hallowfall Supply Cache Carry your crate full of Hallowfall supplies. Instant. 30 sec cooldown. 10 sec cooldown.
- House of Cards Deal yourself in, granting you 0 to 0 Mastery for 20 15 sec and stacking the deck. Stacking the deck increases the minimum Mastery on future hands by 0 until you leave combat, up to 3 times. Instant. 2 min cooldown. 1.5 min cooldown.
- Installing Employ this Venture Co. employee to increase the available time during Time Trials. 1.2 sec cast. Install this horn into your G99- Breakneck to add some pizzazz to your drive. 1.2 sec cast.
- Installing Employ this Blackwater employee to provide an emergency explode button to your Breakneck. 1.2 sec cast. Install this horn into your G99- Breakneck to add some pizzazz to your drive. 1.2 sec cast.
- Installing Employ this Steamwheedle employee to provide temporary cover to your Breakneck. 1.2 sec cast. Install this horn into your G99- Breakneck to add some pizzazz to your drive. 1.2 sec cast.
- Installing Employ this Bilgewater employee who can slow enemies from the back of your Breakneck. 1.2 sec cast. Install this horn into your G99- Breakneck to add some pizzazz to your drive. 1.2 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Polished Gallybux Name changed from "11.1 Raid - Undermine - Class Set - Tier Token - Shoulder - Context Sensitive" to "Polished Gallybux".
- Restored Coffer Key Turn 100 Coffer Key Shards into a Restored Coffer Key to be used to obtain loot at the end of bountiful delves. 1 sec cast. Reagents: Coffer Key Shard.x 100.
- Roaring War-Queen's Citrine Your spells and abilities have a low chance of triggering the Singing Thunder Citrine effects of 4 nearby allies. Whenever an allied player dies, this effect is triggered immediately. Approximately 1.15 procs per minute. 1 proc per minute.
- Rusty Gallybux Name changed from "11.1 Raid - Undermine - Class Set - Tier Token - Legs - Context Sensitive" to "Rusty Gallybux".
- Sureki Zealot's Insignia Receiving Receiving direct healing from allies has a high chance to restore 6,250 3,125 mana to your ally and grant you both 0 Versatility for 10 sec. Approximately 4 procs per minute.
- Undermine Supply Crate Name changed from "Undermine Knick-knack Crate" to "Undermine Supply Crate". Carry your crate full of Undermine supplies and knick-knacks. Instant. 30 sec cooldown.
Professions
Fishing
- Goldengill Trout The cuts in its gills shine with an iridescent gold. Anglers share its fable as a bringer of good fortune and calm seas. |cnGREEN_FONT_COLOR:Special: Perception Reeling this fish in will increase your Khaz Algar Perception. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Isle of Dorn - The Ringing Deeps - Hallowfall - Azj-Kahet - Siren Isle Undermine |cnGREEN_FONT_COLOR:Fishing Pools: - Glimmerpool - Festering Rotpool - Infused Ichor Spill Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
- Nibbling Minnow An unsuspecting minnow which could lead an inexperienced angler to believe its value is marginal. However, rumor has it that these fish tend to congregate towards especially shiny objects and nibble at the grime it collects. |cnGREEN_FONT_COLOR:Special: Perception Toss this fish back in the water and increase your Khaz Algar Perception. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Isle of Dorn - The Ringing Deeps - Hallowfall - Azj-Kahet - Siren Isle Undermine |cnGREEN_FONT_COLOR:Fishing Pools: - Calm Surfacing Ripple Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
- Pale Huskfish Often mistaken for a Corrupted Ghoulfish, this large fish is an Angler's best friend. Drawn to mineral on the floors of waterbeds the Pale Huskfish has a propensity to gulp nestled treasures. |cnGREEN_FONT_COLOR:Special: Huskfish Stomach Open up the contents of the fish in the hopes for treasure. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Azj-Kahet Undermine |cnGREEN_FONT_COLOR:Fishing Pools: - Infused Ichor Spill - Festering Rotpool Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
Raid & Dungeon Abilities
- Backfire The Geargrinder's engine backfires, inflicting 15 25 Fire damage every 2 sec to all players. 150 yd range. Instant.
- Hot Wheels The Geargrinder Biker charges towards a player's location, inflicting 30 60 Fire damage to players in their path and knocking them back. 150 yd range. Instant.
- Leaping Spark Geezle consumes 40 Electricity to galvanize several Leaping Sparks that fixate players. Upon contact, the spark inflicts 20 40 Nature damage and stuns for 8 sec. Unlimited range. Instant.
- Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 500 300 Fire Damage split evenly between players within 10 yards and knocking them away. If no players are hit, the explosion inflicts 70 Fire damage to all players and knocks them away. Unlimited range. Instant.
- Screw Up Lockenstock marks players, inflicting 8 Nature damage and causing a deadly drill to emerge at their location every 1 sec for 3 1.5 sec for 4.5 sec. Touching a drill causes the player to become Screwed! Unlimited range. Instant.
- Shocking Field Players standing within the electric field and take 100% increased damage and suffer 10 Nature damage every 1 sec. 200 yd range. Instant.
- Shocking Field Players standing within the electric field and take 100% increased damage and suffer 10 Nature damage every 1 sec. 100 yd range. Instant.
- Shocking Field Players standing within the electric field and take 100% increased damage and suffer 10 Nature damage every 1 sec. Instant.
- Shocking Field Players standing within the electric field and take 100% increased damage and suffer 10 Nature damage every 1 sec. 100 yd range. Instant.
- The Big Hit The One-Armed Bandit slams its big arm into the ground, inflicting 300 Physical damage to its target and increasing their damage taken from The Big Hit by 150% for 20 30 sec. This effect stacks. In addition, The Big Hit leaves behind a Shocking Field. 100 yd range. 2.5 sec cast. 3 sec cooldown.
- Unstable Cluster Bomb The mine explodes into a cluster of bombs, inflicting 30 Fire damage to players within 3 4 yards of the impact locations. Clusters that fail to hit a player inflict 60 Fire damage to all players. 300 yd range. Instant.
- Unstable Cluster Bomb The mine explodes into a cluster of bombs, inflicting 30 Fire damage to players within 3 4 yards of the impact locations. Clusters that fail to hit a player inflict 60 Fire damage to all players. 300 yd range. Instant.
Strings Changes
Originally Posted by MMO-Champion
- ERR_MARKSMANSHIP_NOPET_EAGLE (New) - Your Marksmanship Eagle prevents this.
- VIDEO_OPTIONS_INTEL_XELL (New) - Intel XeLL
Misc Changes
Originally Posted by MMO-Champion
Item Name Descriptions
- Priceless? (New) - Priceless?
Map Areas
Liberation of Undermine
- Liberation of Undermine - Name changed from "Undermine" to "Liberation of Undermine". Music: Raid 11.1 - Liberation of Undermine - Casino - Ext.
- Liberation of Undermine > Bilgewater Flats - Name changed from "Undermine > Bilgewater Flats" to "Liberation of Undermine > Bilgewater Flats".
- Liberation of Undermine > Blackwater Marina - Name changed from "Undermine > Blackwater Marina" to "Liberation of Undermine > Blackwater Marina".
- Liberation of Undermine > Castaway Cove - Name changed from "Undermine > Castaway Cove" to "Liberation of Undermine > Castaway Cove".
- Liberation of Undermine > Demolition Dome - Name changed from "Undermine > Demolition Dome" to "Liberation of Undermine > Demolition Dome".
- Liberation of Undermine > Emerald Hills Golf Course - Name changed from "Undermine > Emerald Hills Golf Course" to "Liberation of Undermine > Emerald Hills Golf Course".
- Liberation of Undermine > Hovel Hill - Name changed from "Undermine > Hovel Hill" to "Liberation of Undermine > Hovel Hill".
- Liberation of Undermine > Pleasant Heights - Name changed from "Undermine > Pleasant Heights" to "Liberation of Undermine > Pleasant Heights".
- Liberation of Undermine > Plunder Party - Name changed from "Undermine > Plunder Party" to "Liberation of Undermine > Plunder Party".
- Liberation of Undermine > Port Authority - Name changed from "Undermine > Port Authority" to "Liberation of Undermine > Port Authority".
- Liberation of Undermine > Public Parking - Name changed from "Undermine > Public Parking" to "Liberation of Undermine > Public Parking". Music: Raid 11.1 - Liberation of Undermine - Casino - Ext.
- Liberation of Undermine > Research and Destruction - Name changed from "Undermine > Research and Destruction" to "Liberation of Undermine > Research and Destruction".
- Liberation of Undermine > Shipping and Handling - Name changed from "Undermine > Shipping and Handling" to "Liberation of Undermine > Shipping and Handling".
- Liberation of Undermine > Slam Central Station - Name changed from "Undermine > Slam Central Station" to "Liberation of Undermine > Slam Central Station".
- Liberation of Undermine > Steamwheedle Laboratories - Name changed from "Undermine > Steamwheedle Laboratories" to "Liberation of Undermine > Steamwheedle Laboratories".
- Liberation of Undermine > Tailgate Park - Name changed from "Undermine > Tailgate Park" to "Liberation of Undermine > Tailgate Park".
- Liberation of Undermine > The Gallagio - Name changed from "Undermine > The Gallagio" to "Liberation of Undermine > The Gallagio". Music: Raid 11.1 - Liberation of Undermine - Casino - Ext.
- Liberation of Undermine > The Golden Cabana - Name changed from "Undermine > The Golden Cabana" to "Liberation of Undermine > The Golden Cabana".
- Liberation of Undermine > The Heaps - Name changed from "Undermine > The Heaps" to "Liberation of Undermine > The Heaps".
- Liberation of Undermine > The Heartbreak Room - Name changed from "Undermine > The Heartbreak Room" to "Liberation of Undermine > The Heartbreak Room".
- Liberation of Undermine > The High Roller Suite - Name changed from "Undermine > The High Roller Suite" to "Liberation of Undermine > The High Roller Suite".
- Liberation of Undermine > The Hoardroom - Name changed from "Undermine > The Hoardroom" to "Liberation of Undermine > The Hoardroom".
- Liberation of Undermine > The House of Chrome - Name changed from "Undermine > The House of Chrome" to "Liberation of Undermine > The House of Chrome".
- Liberation of Undermine > The Incontinental Hotel - Name changed from "Undermine > The Incontinental Hotel" to "Liberation of Undermine > The Incontinental Hotel".
- Liberation of Undermine > The Incontinental Lobby - Name changed from "Undermine > The Incontinental Lobby" to "Liberation of Undermine > The Incontinental Lobby".
- Liberation of Undermine > The Midnight Lounge - Name changed from "Undermine > The Midnight Lounge" to "Liberation of Undermine > The Midnight Lounge".
- Liberation of Undermine > The Scrapshop - Name changed from "Undermine > The Scrapshop" to "Liberation of Undermine > The Scrapshop".
- Liberation of Undermine > The Shooting Gallery - Name changed from "Undermine > The Shooting Gallery" to "Liberation of Undermine > The Shooting Gallery".
- Liberation of Undermine > The Tower of Spades - Name changed from "Undermine > The Tower of Spades" to "Liberation of Undermine > The Tower of Spades".
- Liberation of Undermine > The Vatworks - Name changed from "Undermine > The Vatworks" to "Liberation of Undermine > The Vatworks".
- Liberation of Undermine > Venture Plaza - Name changed from "Undermine > Venture Plaza" to "Liberation of Undermine > Venture Plaza".
- Liberation of Undermine > Venturewood - Name changed from "Undermine > Venturewood" to "Liberation of Undermine > Venturewood".
Undermine
- Undermine > Public Parking - Music: Zone 11.1 - Undermine - Casino - Ext.
Mounts
Ground Mounts
- Personalized Goblin S.C.R.A.Per - Ground Mount. Personalized Goblin S.C.R.A.Per. "Goblin Shredders have proven time and again to be useful in many applications, such as in logging and transportation. This model has been repurposed for use by S.C.R.A.P." Source: Drop: Gunk-Covered Thingy Thiny Zone: Undermine
- Violet Goblin Shredder - Ground Mount. Spell #466021. "This shredder has been lovingly painted with a non-corrosive paint to ensure a lasting sheen." Source: Drop: Shipping and Handling Zone: Undermine
Skyriding Mounts
- Darkfuse Spy-Eye (New) - Skyriding Mount. Darkfuse Spy-Eye. "Perfect for the up-and-comer who wants to climb the ladder by making everyone else's business THEIR business." Source: World Quest: Darkfuse Precipitant Zone: Undermine
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