Warlords of Draenor Beta - Build 18716
Build 18716 will be deployed to the Beta realms soon.
New Models
A new HD version of the Bulwark of Azzinoth model has been added.
Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons
Draenor
Exploration
Quests
Draenor Dungeon
Dungeons & Raids
Draenor Raid
Dungeons & Raids
Feats of Strength
General
Spell Changes
Originally Posted by MMO-Champion
Mounts
Companions
Item Set Bonuses
Unknown Class
Major Glyphs
Death Knight (Forums, Talent Calculator)
Unholy
Major Glyphs
Druid (Forums, Talent Calculator)
Talents
Balance
Guardian
Restoration
Minor Glyphs
Hunter (Forums, Talent Calculator)
Pets
Mage (Forums, Talent Calculator)
Talents
Monk (Forums, Talent Calculator)
Talents
Brewmaster
Feral, Beast Mastery, Marksmanship, Survival, Assassination, Combat, Subtlety, Enhancement, Windwalker
Major Glyphs
Paladin (Forums, Talent Calculator)
Talents
Priest (Forums, Talent Calculator)
Discipline
Holy
Rogue (Forums, Talent Calculator)
Talents
Subtlety
Shaman (Forums, Talent Calculator)
Perks
Talents
Elemental
Restoration
Warlock (Forums, Talent Calculator)
Talents
Arcane, Fire, Frost, Balance, Shadow, Elemental, Affliction, Demonology, Destruction
Warrior (Forums, Talent Calculator)
Talents
Arms
Arms & Fury
Arms, Fury, Protection
Fury
Protection
Professions
Alchemy
Blacksmithing
Cooking
Enchanting
Fishing
Inscription
Leatherworking
Tailoring
Raid Testing Schedule - August 12-13
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
On Tuesday, August 12, and Wednesday, August 13, we will continue Warlords raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.
Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.
Each encounter should be available at approximately the listed times below on all Beta servers.
Tuesday, August 12
Wednesday, August 13
As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Warlords of Draenor - Dungeon Difficulty
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Our dungeons are currently overtuned, yes, with a few exceptions. We'll be dialing in the tuning significantly in the weeks to come.
I do want to note, though, that "having mechanics" isn't a problem. That's gameplay. It's certainly possible to have too many mechanics, but that's more of a clarity issue where complexity prevents an encounter from being readily understood or processed. But making content accessible shouldn't and doesn't mean removing interesting gameplay.
In a sense, difficulty is measured by how many mistakes we allow you to make and still succeed. The problem is that we are currently punishing mistakes too harshly.
Continue reading...
Build 18716 will be deployed to the Beta realms soon.
New Models
A new HD version of the Bulwark of Azzinoth model has been added.
Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons
- Master Trapper (New) Start 25 Work Orders at the Barn by trapping creatures in the world. Reward: Unlocks Barn, Level 3 Blueprint. 5 points. Account Wide.
- Nemesis: Death Stalker Name Changed from Nemesis: Deathstalker to Nemesis: Death Stalker. Complete the quest Nemesis: Deathstalker Death Stalker at the Gladiator's Sanctum. Title Reward: The Deathstalker. 10 points. Death Stalker. 10 points.
- Trapper's Delight Start 50 Work Orders at the Barn by trapping creatures in the world. Reward: Unlocks Barn, Level 3 Blueprint. 5 points. Account Wide. 5 points. Account Wide.
Draenor
Exploration
- Explore Frostfire Ridge [NYI] Name Changed from Explore Frostfire Ridge to Explore Frostfire Ridge [NYI]
- Explore Gorgrond [NYI] Name Changed from Explore Gorgrond to Explore Gorgrond [NYI]
- Explore Nagrand [NYI] Name Changed from Explore Nagrand to Explore Nagrand [NYI]
- Explore Shadowmoon Valley [NYI] Name Changed from Explore Shadowmoon Valley to Explore Shadowmoon Valley [NYI]
- Explore Spires of Arak [NYI] Name Changed from Explore Spires of Arak to Explore Spires of Arak [NYI]
Quests
- Buried Treasures (New) Find all of the Warsong objects within Mok'gol Watchpost 10 points.
- Securing Draenor (New) Complete the Draenor bonus objectives listed below. 10 points.
- Securing Draenor (New) Complete the Draenor bonus objectives listed below. 10 points.
- The Song of Silence Defeat the elite Warsong of Sunspring Watchpost. 10 points. Mok'gol Watchpost. 10 points.
Draenor Dungeon
Dungeons & Raids
- Demon's Souls (New) Defeat Azzakel on Heroic Difficulty without killing any other demons summoned during his encounter. 10 points.
- No Tag-backs! (New) Defeat Teron'gor on Heroic Difficulty while under the effects of Curtain of Flame. 10 points.
Draenor Raid
Dungeons & Raids
- More Like Wrecked-us Name Changed from More Like Wrecked-us [NYI] to More Like Wrecked-us. Defeat all Motes of Tectus within X seconds of each other, after defeating both Shards of Tectus within Y 10 seconds of each other. 10 points.
Feats of Strength
- Boldly, You Sought the Power of Ragnaros (New) Defeated the max-level event version of Ragnaros during the WoW 10th Anniversary celebration. Mount Reward: Core Hound.
- WoW's 10th Anniversary Logged in during WoW's 10th Anniversary.Pet Reward: Molten Corgi.
General
- Everything Is Awesome! (New) Throw an Awesomefish at someone. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Goblin Lawn Mower Name Changed from Hellscream's Hog to Goblin Lawn Mower. Summons and dismisses your Hellscream's Hog Goblin Lawn Mower. Account wide. 1.5 sec cast.
- Pygmy Cow Name Changed from Mount Template 46 to Pygmy Cow. Summons and dismisses your Mount Template 46 Pygmy Cow. Account wide. 1.5 sec cast.
Companions
- Firewing Name Changed from PetTemplate to Firewing. Instant. Battle Pet. Instant.
- Hatespark the Tiny Name Changed from PetTemplate to Hatespark the Tiny. Instant. Battle Pet. Instant.
- Pygmy Cow (BSG) Name Changed from Pet Template to Pygmy Cow (BSG)
- Pygmy Cow (G4BC) Name Changed from PetTemplate to Pygmy Cow (G4BC)
- Stormwing Name Changed from PetTemplate to Stormwing. Instant. Battle Pet. Instant.
Item Set Bonuses
- Sudden Eclipse While not in an Eclipse state critical attacks done to you restore 20 Solar or 20 Lunar energy whichever is more beneficial to you. This effect can only occur once every 6 sec. Haste increased by 5%.
Unknown Class
Major Glyphs
- Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 28.6% [ 42.9% of Spell Power ] Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for [ 92.4% [ 138.6% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.

Unholy
- Scourge Strike An unholy strike that deals (78% of weapon damage) Physical damage and (35% 42% of weapon damage) Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant.
Major Glyphs
- Blood Boil Name Changed from Pestilence to Blood Boil. Increases the radius of your Pestilence effect Blood Boil by 5 yards. Major Glyph. Instant.
- Glyph of Blood Boil Name Changed from Glyph of Pestilence to Glyph of Blood Boil. Increases the radius of your Pestilence effect Blood Boil by 5 yards. Major Glyph.
- Glyph of Rune Tap Instead of granting an absorb, Rune Tap heals you for 10% more than it would have absorbed. Major Glyph. Reduces the cooldown of Rune Tap by 10 sec but Rune Tap reduces damage taken by 20% less. Major Glyph.

- Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Unlimited range. Instant.
- Travel Form Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air. Protects the caster from Polymorph effects. Non-swimming forms. Only useable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 5.6% of Base Mana. Instant.
Talents
- Bristling Fur You bristle your fur, reducing all damage taken by 50% for 3 sec. Requires Bear Form. Druid - LvL 0 Talent. Instant. 60 sec cooldown.
- Euphoria You feel a deeper connection to the stars, reducing your Balance Energy cycle time by $1% 50%. Additionally, your Lunar and Solar Empowerments also reduce the cast time of the affected spells by 20%. Druid - LvL 0 Talent.
- Force of Nature Summons a Treant which will immediately root your current target for 30 sec, and will melee for [ 1 + 17.1% of AP [ 19% of AP + 1 ;] Physical damage every 2 sec. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
- Force of Nature Summons a Treant which will immediately taunt your current target, and will melee for [ 1 + 3.4% [ 3.4% of AP ] Physical damage every 2 sec. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
- Soul of the Forest Mangle generates 10 5 more Rage and deals 15% more damage. Druid - LvL 60 Talent.
Balance
- Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15% of Base Mana. Instant. 10 sec cooldown.
- Wild Mushroom Grow a magical mushroom with 5 health at the target location that lasts 20 sec. After 6 sec, the mushroom will become invisible. The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%. Only 3 mushrooms can be placed at one time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. Instant.
Guardian
- Mastery: Primal Tenacity When you are hit by a physical attack, you gain a physical absorb shield equal to 16% 12% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%. Druid - Guardian Spec.
- Mastery: Primal Tenacity When you are hit by a physical attack, you gain a physical absorb shield equal to 16% 12% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%. Druid - Guardian Spec.
- Might of Ursoc Increases current and maximum health by 30% for 20 sec. Requires Bear Form. Druid - Guardian Spec. Instant. 3 min cooldown.
- Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 sec. When this effect is refreshed, the remaining portion is added to the new effect. Requires Cat Form, Bear Form. Druid - Guardian Spec. Druid - Guardian Spec.
Restoration
- Wild Mushroom Grow a magical mushroom with 5 health at the target ally's location, restoring [ 51.4% of Spell Power ] health to three injured allies within 10 yards of its location every 2 sec for 30 sec. After 6 sec, the mushroom will become invisible. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
Minor Glyphs
- Flapping Owl (New) Minor Glyph. Instant.
- Glyph of the Flapping Owl Teaches you the ability Flap. You flap your wings, slowing your falling speed.Minor Glyph.

Pets
- Speed of the Swarm The wasp enhances its allies, increasing the haste of all party and raid members within 100 yards by 5% for until cancelled. Special Ability. 100 yd range. Instant. 1.5 min cooldown.

Talents
- Arcane Orb Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing [ 67.5% of Spell Power ] Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge when cast and every time it deals damage. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

- Chi Burst Brewmaster, Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to the Monk and all allies in its path. 100 yd range. Instant. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. 100 yd range. Instant.
- Spinning Crane Kick Brewmaster, Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Channeling Spinning Crane Kick does not prevent avoiding attacks. Mistweaver: You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and [ 197.5% of Spell Power ] healing over 2.2 sec to allies within 10 yards. Generates 1 Chi. Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 8.8% of Base Mana / 40 Energy / 40 Energy / 8.8% of Base Mana. Instant.
- Spinning Crane Kick Brewmaster, Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Channeling Spinning Crane Kick does not prevent avoiding attacks. Mistweaver: You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and [ 197.5% of Spell Power ] healing over 2.2 sec to allies within 10 yards. Generates 1 Chi. Instant. Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Instant.
Talents
- Chi Burst Brewmaster, Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to the Monk and all allies in its path. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. Monk - LvL 30 Talent. 40 yd range. 1 sec cast. 30 sec cooldown.
Brewmaster
- Elusive Brew Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 35% 45% for 1 sec per stack. Your autoattack critical strikes grant up to 35 45 stacks of Elusive Brew. Requires Ox Stance. Monk - Brewmaster Spec. Instant. 6 sec cooldown.
Feral, Beast Mastery, Marksmanship, Survival, Assassination, Combat, Subtlety, Enhancement, Windwalker
- Stat Negation Aura - Agility DPS Monk - Feral, Enhancement, Windwalker Spec. , Beast Mastery, Marksmanship, Survival, Assassination, Combat, Subtlety, Enhancement, Windwalker Spec.
Major Glyphs
- Glyph of Leer of the Ox Your Black Ox Statue now passively generates a small amount of threat toward all enemies within 30 yards. Additionally, teaches you the spell Leer of the Ox. Leer of the Ox Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack your Black Ox Statue for 8 sec. The statue must be within 40 yards of the target. Requires Black Ox Statue to be active. Major Glyph.
- Glyph of Soothing Mist When you stop channeling Soothing Mist, you gain 1% 60% movement speed for 1 sec for every sec you spent channeling Soothing Mist. Major Glyph.

Talents
- Empowered Seals Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 20% for 20 sec. Judgment of Insight Heals you for 1% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your attack speed by 30% haste by 10% for 20 sec. Judgment of Truth Increases your attack power by 15% for 20 sec. Paladin - LvL 0 Talent.
- Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor from gear by 50% by 1,500 for 15 sec. Paladin - LvL 0 Talent. 5 Holy Power. Instant. 30 sec cooldown.

- Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 92.4% [ 138.6% of Spell Power ]. Can't be cast in Shadowform. Instant.
Discipline
- Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 92.4% [ 138.6% of Spell Power ]. Can't be cast in Shadowform. Priest - Discipline Spec. 1.6% of Base Mana. Instant.
Holy
- Divine Hymn Heals all party or raid members within 40 yards for [ 743% [ 4 + 560% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.

Talents
- Venom Rush Name Changed from Venom Zest to Venom Rush
Subtlety
- Premeditation Adds 2 combo points to your target. You must add to or use those combo points within 18 sec or the combo points are lost. Requires Stealth. Rogue - Subtlety Spec. 30 yd range. Instant. 20 sec cooldown. Instant. 20 sec cooldown.

Perks
- Enhanced Chain Lightning Name Changed from Improved Chain Lightning to Enhanced Chain Lightning. Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 25%. 40%.
Talents
- Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 20% of all healing done while it was active, split evenly between them. Shaman - LvL 0 Talent. 9.5% 8.6% of Base Mana. Instant. 30 sec cooldown.
Elemental
- Earthquake You cause the earth at the target location to tremble and break, dealing [ 150% of Nature Spell Power Nature Spell Power;] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
Restoration
- Resurgence Your direct heal criticals refund you mana: 3,162 mana from Healing Wave, 1,897 1,351 mana from Healing Wave, 811 mana from Healing Surge, Riptide, or Unleash Life, and 1,053 450 mana from Chain Heal. Shaman - Restoration Spec.

Talents
- Grimoire of Sacrifice (Affliction) Sacrifice your demon to gain one of its abilities, and to, increase the damage of your Drain Soul, Haunt, and Drain Life by 20%.
- Grimoire of Sacrifice (Demonology, Destruction) Sacrifice your demon to gain one of its abilities, and to, increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%.
Arcane, Fire, Frost, Balance, Shadow, Elemental, Affliction, Demonology, Destruction
- Stat Negation Aura - Intellect DPS Shaman - Balance, Shadow, Elemental Spec. Warlock - Arcane, Fire, Frost, Balance, Shadow, Elemental, Affliction, Demonology, Destruction Spec.

- Defensive Stance Arms: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Mortal Strike, Whirlwind, and Slam. Fury: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Bloodthirst, Raging Blow, Wild Strike, and Whirlwind. Protection: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
- Devastate Deals (200% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant. Melee range. Instant.
- Devastate (New) Deals (100% of weapon damage) Physical damage with main hand weapon and (100% of weapon damage) Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Bloodthirst. Requires Melee Weapon. Melee range. Instant.
- Shield Barrier Raise your shield, absorbing[ 275% absorbing [ 275% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Shields. Warrior - Protection Spec. 20 Rage. Instant. 1.5 sec cooldown.
- Taunt Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Using this ability while in Battle Stance activates Defensive Stance. Requires Defensive Stance. 30 yd range. Instant. 8 sec cooldown.
Talents
- Bladestorm Arms, Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for (120% of weapon damage) Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Channeling Bladestorm does not prevent avoiding attacks. Fury: Become an unstoppable storm of destructive force, striking all targets within 8 yards for (60% of weapon damage) Physical damage with your main-hand and (60% of weapon damage) Physical damage with your off-hand every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for (120% of weapon damage) Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.
Arms
- Colossus Smash Smashes a target for (400% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Requires Melee Weapon Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown.
- Devastate (New) Deals (150% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Revenge. Requires Defensive Stance. Warrior - Arms Spec. Melee range. Instant.
- Sweeping Strikes Your melee attacks strike an additional nearby opponent for 50% damage. Lasts 10 sec. Using this ability in Defensive Stance activates Battle Stance. Requires Battle Stance. Warrior - Arms Spec. 10 Rage. Instant. 10 sec cooldown.
Arms & Fury
- Recklessness Grants your special attacks an additional 15% chance to critically strike, and increases critical strike damage by 10%. Lasts 10 sec. Using this ability in Defensive Stance activates Battle Stance. Requires Battle Stance. Warrior - Arms & Fury Spec. Instant. 3 min cooldown.
- Shield Barrier (New) Improve your defenses, absorbing [ 275% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Defensive Stance. Warrior - Arms & Fury Spec. 20 Rage. Instant. 1.5 sec cooldown.
Arms, Fury, Protection
- Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Arms, Fury, Protection Spec. Melee range. Instant. 9 sec cooldown.
Fury
- Colossus Smash Smashes a target for (140% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Requires Melee Weapon Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior - Fury Spec. Melee range. Instant. 20 sec cooldown.
- Devastate (New) Deals (100% of weapon damage) Physical damage with main hand weapon and (100% of weapon damage) Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Fury Spec. Melee range. Instant.
Protection
- Deep Wounds Arms: Your Mortal Strike and Thunder Clap cause the target to bleed for [ 5 + 60% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Fury: Your Bloodthirst causes the target to bleed for [ 5 + 60% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Protection: Your Devastate and Thunder Clap cause the target to bleed for [ 5 + 60% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Warrior - Protection Spec.
Professions
Alchemy
- Draenic Agility Flask Name Changed from Draenic Critical Strike Flask to Draenic Agility Flask
- Draenic Intellect Flask Name Changed from Draenic Mastery Flask to Draenic Intellect Flask
- Draenic Mana Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Jawless Skulker Flesh (3). Blackwater Whiptail Flesh (3).
- Draenic Strength Flask Name Changed from Draenic Multistrike Flask to Draenic Strength Flask
- Greater Draenic Agility Flask Name Changed from Greater Draenic Critical Strike Flask to Greater Draenic Agility Flask. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Critical Strike Flask, Boiling Blood. Agility Flask, Boiling Blood.
- Greater Draenic Intellect Flask Name Changed from Greater Draenic Mastery Flask to Greater Draenic Intellect Flask. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Mastery Flask, Brightwater Lily. Intellect Flask, Brightwater Lily.
- Greater Draenic Strength Flask Name Changed from Greater Draenic Multistrike Flask to Greater Draenic Strength Flask. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Multistrike Flask, Twin-Yolked Egg. Strength Flask, Twin-Yolked Egg.
- UNUSED Name Changed from Draenic Haste Flask to UNUSED
- UNUSED Name Changed from Greater Draenic Versatility Flask to UNUSED. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Versatility Flask, Starspeckle Mushroom. Starspeckle Mushroom.
- UNUSED Name Changed from Draenic Versatility Flask to UNUSED
- UNUSED Name Changed from Greater Draenic Haste Flask to UNUSED. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Haste Flask, Shadow Dew. Shadow Dew.
Blacksmithing
- Greater Steelforged Essence Name Changed from Greater Spirits of the Forge to Greater Steelforged Essence. Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Fire (10). Tools: Blacksmith Hammer. Savage Blood (10). Tools: Blacksmith Hammer.
- Greater Truesteel Essence Name Changed from Greater Spirits of the Anvil to Greater Truesteel Essence. Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Fire (10). Tools: Blacksmith Hammer. Savage Blood (10). Tools: Blacksmith Hammer.
- Steelforged Dagger Name Changed from Truesteel Dagger to Steelforged Dagger
- Steelforged Essence Name Changed from Spirits of the Forge to Steelforged Essence. Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Earth (10). Tools: Blacksmith Hammer. Savage Blood (10). Tools: Blacksmith Hammer.
- Steelforged Greataxe Name Changed from Truesteel Greataxe to Steelforged Greataxe
- Steelforged Hammer Name Changed from Truesteel Hammer to Steelforged Hammer
- Steelforged Saber Name Changed from Truesteel Saber to Steelforged Saber
- Steelforged Shield Name Changed from Truesteel Shield to Steelforged Shield
- Truesteel Essence Name Changed from Spirits of the Anvil to Truesteel Essence. Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Sorcerous Earth (10). Tools: Blacksmith Hammer. Savage Blood (10). Tools: Blacksmith Hammer.
Cooking
- Grilled Saberfish Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking. Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh (10). 5).
- Saberfish Broth Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking. Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh (10). 5).
Enchanting
- Breath of Critical Strike Permanently enchant a ring to increase critical strike by 94 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Critical Strike Permanently enchant a neck to increase critical strike by 131 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 250 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Haste Permanently enchant a cloak to increase haste by 250 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Haste Permanently enchant a neck to increase haste by 131 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Haste Permanently enchant a ring to increase haste by 94 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Mastery Permanently enchant a cloak to increase mastery by 250 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Mastery Permanently enchant a neck to increase mastery by 131 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Mastery Permanently enchant a ring to increase mastery by 94 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Multistrike Permanently enchant a cloak to increase multistrike by 250 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Multistrike Permanently enchant a ring to increase multistrike by 94 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Multistrike Permanently enchant a neck to increase multistrike by 131 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Versatility Permanently enchant a neck to increase versatility by 131 40. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Versatility Permanently enchant a ring to increase versatility by 94 30. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Breath of Versatility Permanently enchant a cloak to increase versatility by 250 100. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Critical Strike Permanently enchant a neck to increase critical strike by 175 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 250 100 and movement speed by 10%. Enchanting. 1.5 sec cast Instant. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Critical Strike Permanently enchant a ring to increase critical strike by 125 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Haste Permanently enchant a cloak to increase haste by 250 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Haste Permanently enchant a ring to increase haste by 125 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Haste Permanently enchant a neck to increase haste by 175 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Mastery Permanently enchant a ring to increase mastery by 125 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Mastery Permanently enchant a cloak to increase mastery by 250 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Mastery Permanently enchant a neck to increase mastery by 175 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Multistrike Permanently enchant a ring to increase multistrike by 125 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Multistrike Permanently enchant a cloak to increase multistrike by 250 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Multistrike Permanently enchant a neck to increase multistrike by 175 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Versatility Permanently enchant a cloak to increase versatility by 250 100 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Versatility Permanently enchant a ring to increase versatility by 125 50. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
- Gift of Versatility Permanently enchant a neck to increase versatility by 175 75. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
Fishing
- Fishing No fishing pole needed. Click this button while facing a body of water, then click on the bobber when it splashes. You can drag this button to your action bar. Can't be cast in Tree of Life Form. Fishing. Melee range. Instant (Channeled). 0.2 sec cooldown.
Inscription
- Glyph of Blood Boil Name Changed from Glyph of Pestilence to Glyph of Blood Boil
- Glyph of the Flapping Owl (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Warbinder's Ink (3). Tools: Virtuoso Inking Set.
Leatherworking
- Burnished Essence Name Changed from Expert Leatherworking Dye to Burnished Essence. Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Water (10), Shadow Dew. Savage Blood (10), Shadow Dew.
- Greater Burnished Essence Name Changed from Master Leatherworking Dye to Greater Burnished Essence. Leatherworking. 2 sec cast. Reagents: Burnished Leather (10), Sorcerous Water (10), Ancient Moonwillow Leaf. Savage Blood (10), Ancient Moonwillow Leaf.
Tailoring
- Greater Hexweave Essence Name Changed from Master Hexweave Dye to Greater Hexweave Essence. Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sorcerous Water (10), Ancient Moonwillow Leaf. Savage Blood (10), Ancient Moonwillow Leaf.
- Hexweave Essence Name Changed from Expert Hexweave Dye to Hexweave Essence. Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sorcerous Water (10), Shadow Dew. Savage Blood (10), Shadow Dew.
Raid Testing Schedule - August 12-13
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
On Tuesday, August 12, and Wednesday, August 13, we will continue Warlords raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.
Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.
Each encounter should be available at approximately the listed times below on all Beta servers.
Tuesday, August 12
- Hans'gar & Franzok - Heroic Foundry - 13:30 PDT (16:30 EDT, 22:30 CEST)
- Blast Furnace - Heroic Foundry - 16:00 PDT (19:00 EDT, 01:00 CEST)
Wednesday, August 13
- Kargath Bladefist - Heroic Highmaul - 10:30 PDT (13:30 EDT, 19:30 CEST)
- Operator Thogar - Heroic Foundry - 13:30 PDT (16:30 EDT, 22:30 CEST)
- Blackhand - Heroic Foundry - 16:00 PDT (19:00 EDT, 01:00 CEST)
As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Warlords of Draenor - Dungeon Difficulty
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Our dungeons are currently overtuned, yes, with a few exceptions. We'll be dialing in the tuning significantly in the weeks to come.
I do want to note, though, that "having mechanics" isn't a problem. That's gameplay. It's certainly possible to have too many mechanics, but that's more of a clarity issue where complexity prevents an encounter from being readily understood or processed. But making content accessible shouldn't and doesn't mean removing interesting gameplay.
In a sense, difficulty is measured by how many mistakes we allow you to make and still succeed. The problem is that we are currently punishing mistakes too harshly.
Continue reading...