The War Within Beta Datamining - Build 55087
A new build is on the way!
New Icons
New and Updated Maps
Upcoming Darkmoon Faire and Valor Points Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hello again! Currently there is a visual issue in the Valor Points UI and we’re working on a fix that shows the correct number of points that you’ve earned this season as of this week (maximum of 6400). We’ll be sure to update the hotfix thread once the fix is live.
Additionally, the hotfix for removing the Valor Points cap from Random Dungeon Finder should now be live. Thank you so much for your reports.
Achievement Changes
Originally Posted by MMO-Champion
Delves
Feats of Strength
Exploration
Fishing
Professions
Player vs. Player
Feats of Strength
The War Within
Delves
War Within
Exploration
Quests
War Within Raid
Dungeons & Raids
Spell Changes
Originally Posted by MMO-Champion
Mounts
Companions
Adventurer
Death Knight (Forums)
Unholy
Demon Hunter (Forums)
Druid (Forums)
Evoker (Forums)
Hunter (Forums)
Beast Mastery
Beast Mastery & Marksmanship
Beast Mastery, Initial, Survival
Beast Mastery, Marksmanship, Survival
Marksmanship
Survival
Mage (Forums)
Fire
Monk (Forums)
Brewmaster
Windwalker
Paladin (Forums)
Holy
Holy & Initial
Priest (Forums)
Rogue (Forums)
Shaman (Forums)
Enhancement
Warlock (Forums)
Affliction
Affliction & Initial
Demonology
Destruction
Warrior (Forums)
Arms
Arms, Fury, Protection
Fury
Racials
Human
Azerite Traits
Item Effects
Professions
Alchemy
Enchanting
Jewelcrafting
Riding
Skinning
Tailoring
Raid & Dungeon Abilities
Artifact Powers
Originally Posted by MMO-Champion
Hunter (Forums)
Marksmanship
Paladin (Forums)
Holy
Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
Player vs. Player
War Within
Factions
The Severed Threads
The War Within
Game Tips
Keystone Affixes
Mail Templates
Map Areas
Deephaul Ravine
Khaz Algar
Map Difficulties
Mounts
Skyriding Mounts
Unknown Types
Scenarios
Theater Troupe
Worldsoul Vision
Strings Changes
Originally Posted by MMO-Champion
Continue reading...
A new build is on the way!
New Icons
New and Updated Maps
Upcoming Darkmoon Faire and Valor Points Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hello again! Currently there is a visual issue in the Valor Points UI and we’re working on a fix that shows the correct number of points that you’ve earned this season as of this week (maximum of 6400). We’ll be sure to update the hotfix thread once the fix is live.
Additionally, the hotfix for removing the Valor Points cap from Random Dungeon Finder should now be live. Thank you so much for your reports.
Achievement Changes
Originally Posted by MMO-Champion
Delves
- Delve Loremaster: War Within Complete the War Within delve achievements listed below. 25 points. Account Wide.
Feats of Strength
- Hunting the Hunter (Solo) Defeat Zekvir in his lair on Tier ?? without any other players in your party, before the release of the next season of delves.Delver's Dirigible Schematic: Void.
- Nemesis Defeat Zekvir in his lair before the release of the next season of delves. Account Wide. Zekvir's Raptorial Spine. Account Wide.
Exploration
- Khaz Algar Explorer (New) Explore the regions of Khaz Algar. 25 points. Account Wide.
Fishing
Professions
- Algari Fisherman Obtain 100 Obtain 300 skill points in the "Khaz Algar" category of fishing. 10 points.
- The Derby Dash Catch all fish thoughout throughout Khaz Algar and turn in the quest within the Mereldar Fishing Derby time limit. Mount: Kah, Legend of the Deep. 10 points. Account Wide.
Player vs. Player
Feats of Strength
- Battleground Blitz Medic: The War Within (New) Win 50 Battleground Blitz matches as a Healer at or above Rival I during The War Within. Reward: Unbound Strategist's Pennant. Account Wide.
- Solo Shuffle Medic: The War Within (New) Win 100 Solo Shuffle rounds as a Healer at or above Rival I during The War Within. Reward: Unbound Legend's Pennant. Account Wide.
The War Within
Delves
- Branntastic Obtain all curios at that are available for Brann Bronzebeard at rank 4. 15 points. Account Wide.
- I've Got More Flying Machine?! (New) Collect the following cosmetic unlocks for the Delver's Dirigible. 10 points. Account Wide.
War Within
Exploration
- Skyriding Glyphs: Untamed Valley Collect the Skyriding Glyph at Trickling Abyss Untamed Valley in Azj-Kahet. Account Wide.
Quests
- Allied Races: Earthen Name changed from "Allied Races: Earthen Unlock Requirements" to "Allied Races: Earthen". These are the progression requirements for unlocking the allied race. Account Wide. Complete the War Within storylines listed below. Reward: Earthen Race Unlocked. 10 points. Account Wide.
- Loremaster of Khaz Algar Complete the Khaz Algar quest achievements listed below. Appearance: Crimson Cartographer's Orientation. Account Wide. 10 points. Account Wide.
- Sojourner of Isle of Dorn Complete the optional Isle of Dorn storylines listed below. Account Wide. 10 points. Account Wide.
War Within Raid
Dungeons & Raids
- Cowabunga Defeat Rasha'nan after all players ride a single wave per cast of Rolling Acid in Nerub'ar Nerub-ar Palace on Normal difficulty or higher.
- Kill Streak Defeat Nexus-Princess Ky'veza while she has an active Kill Streak in Nerub'ar Nerub-ar Palace on Normal difficulty or higher. 10 points.
- Love is in the Lair Defeat the Silken Court after Anub'arash and Takazj have gained the Bond of Friendship in Nerub'ar Nerub-ar Palace on Normal difficulty or higher.
- Missed 'Em by That Much Defeat Queen Ansurek after all players use Abyssal Conduits to travel underneath her during Frothing Gluttony. 10 points. in Nerub-ar Palace on Normal difficulty or higher. 10 points.
- Sik Parry Bro Defeat Sikran after all players are affected by Riposte in Nerub'ar Nerub-ar Palace on Normal difficulty or higher. 10 points.
- Slimy Yet Satisfying Defeat Ulgrax The Devourer while keeping the Spider Silk Grub alive in Nerub-ar Palace on Normal Difficulty or Higher. 10 points.
- Would You Still /love Me if I Was a Worm... Name changed from "Would you still /love me if I was a worm..." to "Would You Still /love Me if I Was a Worm...". Defeat Broodtwister Ovi'nax after everyone proves their /love to a Disheartened Worm in Nerub-ar Palace on Normal difficulty or higher. 10 points.
- You Can't See Me Defeat The Bloodbound Horror after all players are Slimed! and then defeat a Volatile Ooze in Nerub'ar Nerub-ar Palace on Normal difficulty or higher. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Swarmite Skyhunter Name changed from "[PH] FlyingNerubian2 Mount (Purple Body, Red Saddle)" to "Swarmite Skyhunter".
Companions
- Soot-Stained Shalewing Name changed from "Soot-stanined Shalewing" to "Soot-Stained Shalewing".
Adventurer
- Death Fog Defile the targeted ground, dealing [ 11% [ 33% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit 7 enemies near the target. If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec. Offensive. Offensive. 30 yd range. Instant.
- Apocalypse Bring doom upon the enemy, dealing [ 50% of Attack Power ] Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 20 sec for each Festering Wound you burst 4 Army of the Dead ghouls for 20 sec. Generates 2 Runes. Requires Melee Weapon. Can be cast in Undead. Melee range. Instant. 45 sec cooldown.
- Apocalypse Bring doom upon the enemy, dealing [ 50% of Attack Power ] Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 20 sec for each Festering Wound you burst. Generates 2 Runes. Instant. 4 Army of the Dead ghouls for 20 sec. Generates 2 Runes. Instant.
- Army of the Dead Bring doom upon the enemy, dealing [ 50% of Attack Power ] Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 20 sec for each Festering Wound you burst. Generates 2 Runes. Instant. 4 Army of the Dead ghouls for 20 sec. Generates 2 Runes. Instant.
- Defile Defile the targeted ground, dealing [ 55% [ 165% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit 7 enemies near the target. Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8%. 100 yd range. Instant. and deals increased damage. 100 yd range. Instant.
- Defile Defile the targeted ground, dealing [ 55% [ 165% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit 7 enemies near the target. Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8%. 30 yd range. Instant. and deals increased damage. 30 yd range. Instant.
- Defile Defile the targeted ground, dealing [ 55% [ 165% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit 7 enemies near the target. Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8% and deals increased damage. 100 yd range. Instant. 1 sec cooldown.
- Gift of the San'layn While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Strike and Scourge Strike for the duration. for the duration.
- Gift of the San'layn While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 150%, and Vampiric Strike replaces your Heart Strike and Scourge Strike for the duration. Instant. for the duration. Instant.
- Incite Terror Vampiric Strike, Heart Strike and Scourge Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits 300% more from this effect. 100 yd range. Instant. from Incite Terror at 400% effectiveness. 100 yd range. Instant.
- Incite Terror Vampiric Strike, Heart Strike and Scourge Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits 300% more from this effect. from Incite Terror at 400% effectiveness.
- Infliction of Sorrow When Vampiric Strike damages an enemy affected by Virulent Plague or Blood Plague it consumes the disease to deal 200% of their remaining damage to the target. While Gift of the San'layn is active, Vampiric Strike no longer consumes your disease and instead extends the duration of your your Blood Plague, it extends the duration of the disease by 3 sec and deals 20% of the remaining damage to the enemy.After Gift of the San'layn ends, your next Heart Strike consumes the disease to deal 200% of their remaining damage to the target.
- Infliction of Sorrow When Vampiric Strike damages an enemy affected by Virulent Plague or Blood Plague it consumes the disease to deal 200% of their remaining damage to the target. While Gift of the San'layn is active, Vampiric Strike no longer consumes your disease and instead extends the duration of your your Blood Plague, it extends the duration of the disease by 3 sec and deals 20% of the remaining damage to the enemy. 100 yd range. Instant. After Gift of the San'layn ends, your next Heart Strike consumes the disease to deal 200% of their remaining damage to the target. 100 yd range. Instant.
- Infliction of Sorrow (New) When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3 sec, and deals 20% of the remaining damage to the enemy. After Gift of the San'layn ends, your next Heart Strike consumes the disease to deal 200% of their remaining damage to the target. Instant.
- Summon Fenryr (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Summon Hati (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- The Blood is Life Name changed from "Blood Eruption" to "The Blood is Life".
- Vampiric Strike (New) Your Death Coil and Death Strike have a 10% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec. Instant.
- Vampiric Strike Your Death Coil and Death Strike have a 10% chance to make your next Heart Strike or Scourge Strike become Vampiric Strike. Vampiric Strike heals you for 5% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.5%, up to 7.5% for 20 sec.
- Visceral Regeneration Your Heart Strike and Scourge Strike have has a 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune. Instant.
- Visceral Regeneration Your Heart Strike and Scourge Strike have has a 3% chance per stack of Essence of the Blood Queen to refund a Rune. Vampiric Strike doubles the chance to refund a Rune.
Unholy
- Defile Defile the targeted ground, dealing [ 55% [ 165% of Attack Power ] Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Clawing Shadows will hit 7 enemies near the target. Every sec, if any enemies are standing in the Defile, it grows in size, dealing increased damage, and increasing your Mastery by 1%, up to 8% and deals increased damage. 1 charge. Can be cast in Undead. Unholy Death Knight - Level 45 Talent. Unholy Death Knight - Level 45 Talent. 1 Runes. 30 yd range. Instant. 20 sec recharge. 1 charge.
- Army Unto Oneself Felblade surrounds you with a Blade Ward, reducing physical damage taken by 10% for 5 sec.
- Art of the Glaive Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] bonus additional damage. 8 yd range. Instant.
- Art of the Glaive Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] bonus damage. Instant. additional damage. Instant.
- Blade Ward Name changed from "Army Unto Oneself" to "Blade Ward". Felblade surrounds you with a Blade Ward, reducing physical damage taken by 10% for 5 sec. Instant.
- Intent Pursuit Casting an enhanced ability reduces the remaining cooldown of The Hunt by 4 sec. Casting The Hunt allows you to cast Reaver's Glaive.
- Reaver's Mark Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] bonus damage. Melee range. Instant. additional damage. Melee range. Instant.
- Thrill of the Fight After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and causing your next ability to deal 30% increased damage and healing. Instant. your damage and healing by 30% for 10 sec. Instant.
- Thrill of the Fight After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and causing your next ability to deal 30% increased damage and healing. Instant. your damage and healing by 30% for 10 sec. Instant.
- Thrill of the Fight After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and causing your next ability to deal 30% increased damage and healing. your damage and healing by 30% for 10 sec.
- Warblade's Hunger Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] bonus damage. Melee range. Instant. additional damage. Melee range. Instant.
- Warblade's Hunger Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] bonus damage. additional damage.
- Warblade's Hunger Consuming a Soul Fragment causes your next Shear to deal [ 100% of Attack Power ] bonus damage. Instant. additional damage. Instant.
- Wounded Quarry While Reaver's Mark is on your target, melee attacks strike with an additional glaive slash for 0 [ 10% of Attack Power damage and have a chance to shatter a soul. Melee range. Instant.
- Wounded Quarry While Reaver's Mark is on your target, melee attacks strike with an additional glaive slash for 0 [ 10% of Attack Power damage and have a chance to shatter a soul.
- Aggravate Wounds Every you cast extends the duration of your Dreadful Wounds by 0.4 sec, up to 6 additional sec. 0.6 sec, up to 8 additional sec.
- Bloodseeker Vines Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 180% [ 135% of Attack Power ] bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap. 100 yd range. Instant.
- Bursting Growth When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 90% [ 81% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. 100 yd range. Instant.
- Bursting Growth When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 90% [ 81% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ]. 40 yd range. Instant.
- Bursting Growth When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 90% [ 81% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ].
- Dreadful Wound Ravage also inflicts a Bleed that causes [ 27.5% [ 30.3% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%. Dreadful Wound is not affected by Circle of Life and Death. 100 yd range. Instant.
- Dreadful Wound Ravage also inflicts a Bleed that causes [ 27.5% [ 30.3% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%. Dreadful Wound is not affected by Circle of Life and Death. 100 yd range. Instant.
- Dreadful Wound Ravage also inflicts a Bleed that causes [ 27.5% [ 30.3% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%. Dreadful Wound is not affected by Circle of Life and Death.
- Dream Burst Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing [ 120% of Attack Power + 0.6% [ 240% of Attack Power + 1.2% of Spell Power ] Nature damage to nearby enemies. Damage reduced above 5 targets. 100 yd range. Instant.
- Dream Surge Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing [ 120% of Attack Power + 0.6% [ 240% of Attack Power + 1.2% of Spell Power ] Nature damage to nearby enemies. Damage reduced above 5 targets.
- Fungal Growth Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 164% [ 200% of Spell Power ] Nature damage and then an additional [ 90.5% [ 113% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 16 Astral Power based on targets hit. Unlimited range. Instant.
- Fungal Growth Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 164% [ 200% of Spell Power ] Nature damage and then an additional [ 90.5% [ 113% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 16 Astral Power based on targets hit. Unlimited range. Instant.
- Grove's Inspiration Wrath and Starfire damage increased by 10% 15%. Regrowth, Wild Growth, and Swiftmend healing increased by 6%.
- Hunt Beneath the Open Skies Damage and healing while in Cat Form increased by 5% 3%. Moonfire and Sunfire damage increased by 10%.
- Killing Strikes Ravage increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 8 sec. Your first Mangle after entering combat makes your next Maul become Ravage. Instant.
- Killing Strikes Ravage increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 8 sec. Your first Mangle after entering combat makes your next Maul become Ravage. Instant.
- Killing Strikes Ravage increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 8 sec. Your first Mangle after entering combat makes your next Maul become Ravage.
- Ravage Slash through your target in a wide arc, dealing [ 132% [ 158.4% of Attack Power ] Physical damage to your target and [ 65% [ 80% of Attack Power ] to all other enemies in front of you. Requires Bear Form. 40 Rage. Melee range. Instant. 1 sec global cooldown.
- Symbiotic Blooms Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 180% [ 135% of Attack Power ] bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap. 100 yd range. Instant.
- Thriving Growth Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 180% [ 135% of Attack Power ] bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec. Multiple instances of these can overlap.
- Vigorous Creepers Bloodseeker Vines increase the damage your abilities deal to affected enemies by 10% 6%. Symbiotic Blooms increase the healing your spells do to affected targets by 8%. 6%.
- Wild Mushroom Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 164% [ 200% of Spell Power ] Nature damage and then an additional [ 90.5% [ 113% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 16 Astral Power based on targets hit. 3 charges. Can be cast in Tree of Life Form, Moonkin Form. 40 yd range. Instant. 30 sec recharge. 3 charges.
- Wild Mushroom Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 164% [ 200% of Spell Power ] Nature damage and then an additional [ 90.5% [ 113% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 16 Astral Power based on targets hit. 40 yd range. Instant.
- Wild Mushroom Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing [ 164% [ 200% of Spell Power ] Nature damage and then an additional [ 90.5% [ 113% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 16 Astral Power based on targets hit. 100 yd range. Instant.
- Bombardments Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power [ 110% of pctD ;] Volcanic damage split amongst all nearby enemies. Black. Black. 100 yd range. Instant.
- Bombardments Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power [ 110% of pctD ;] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
- Bombardments Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power [ 110% of pctD ;] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
- Bombardments Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power [ 110% of pctD ;] Volcanic damage split amongst all nearby enemies. Black. Black.
- Bombardments Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power [ 110% of pctD ;] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
- Bombardments Mass Disintegrate marks your primary target for destruction for the next 10 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [ 100% of Spell Power [ 110% of pctD ;] Volcanic damage split amongst all nearby enemies. 100 yd range. Instant.
- Echoing Strike Azure Strike deals 15% increased damage and has a 10% chance per target hit to echo, casting again.
- Golden Opportunity (New) Prescience has a 20% chance to cause your next Prescience to last 100% longer. Bronze. Bronze. Instant.
- Golden Opportunity Prescience has a 25% chance to not incur a cooldown. Bronze. Bronze. 20% chance to cause your next Prescience to last 100% longer. Bronze. Bronze.
- Imminent Destruction (New) Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 and increases their damage by 10% for 12 sec after you land. Instant.
- Imminent Destruction (New) Deep Breath reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 12 sec after you land.
- Master of Destiny Essence spells extend Casting Essence spells extends all your active Threads of Fate by 1 sec. Bronze. Bronze. Instant.
- Master of Destiny Essence spells extend Casting Essence spells extends all your active Threads of Fate by 1 sec. Bronze. Bronze. Instant.
- Master of Destiny Essence spells extend Casting Essence spells extends all your active Threads of Fate by 1 sec. Bronze. Bronze.
- Molten Embers (New) Fire Breath causes enemies to take 20% increased damage from your Black spells.
- Reactive Hide Each time Blistering Scales explodes it deals 10% 15% more damage for 12 sec, stacking 10 times.
- Reactive Hide Each time Blistering Scales explodes it deals 10% 15% more damage for 12 sec, stacking 10 times. Instant.
- Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% [ 18% of Spell Power ] Radiant damage to enemies or [ 30% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
- Warp Hover now warps you through time and space and its cooldown is causes you to briefly warp out of existence and appear at your destination. Hover's cooldown is also reduced by 5 sec. Hover continues to allow Evoker spells to be cast while moving. Bronze. Bronze.
- A Murder of Crows (New) Every 5 cast of Kill Command summons a Murder of Crows. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec.
- A Murder of Crows (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Arcane Shot (New) A quick shot that causes [ 23.52% of Attack Power ] Arcane damage. Requires Ranged Weapon. 40 yd range. Instant.
- Aspect of the Eagle Increases the range of your Raptor Strike and Mastery: Spirit Bond to 0 to 40 yds for 15 sec. 100 yd range. Instant. 1.5 min cooldown.
- Barrage Beast Mastery: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Grants Beast Cleave. Marksmanship: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Requires Ranged Weapon. 50 yd range. Instant.
- Barrage (New) Shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness. Requires Ranged Weapon. 60 Focus. 40 yd range. 2 sec cast (Channeled). 20 sec cooldown.
- Basilisk Collar (New) Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%. 100 yd range. Instant.
- Basilisk Collar (New) Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%.
- Basilisk Collar (New) Each damage over time effect on a target increases the damage they receive from your pet's attacks by 0%.
- Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% 80% of the damage for the next 3.0 6.0 sec. Deals reduced damage beyond 8 targets. 200 yd range. Instant.
- Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% 80% of the damage for the next 3.0 6.0 sec. Deals reduced damage beyond 8 targets.
- Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% 80% of the damage for the next 3.0 6.0 sec. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
- Bestial Pact You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack Attacks to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Instant.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% [ 180% of Attack Power + 3.4% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% [ 180% of Attack Power + 3.4% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% [ 180% of Attack Power + 3.4% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 65% of Attack Power + 1.2% [ 180% of Attack Power + 3.4% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 65% [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec.
- Binding Shot (Beast Mastery, Marksmanship) Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 5 sec, rooting 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
- Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 5 sec, rooting 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. 100 yd range. Instant.
- Bleeding Gash You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack Attacks to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. 100 yd range. Instant.
- Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% of Spell Power ] over 18 sec and increase all damage taken from your pet by 15% take 15% increased damage from your pet by for 18 sec. 50 yd range. Instant.
- Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% of Spell Power ] over 18 sec and increase all damage taken from your pet by 15% take 15% increased damage from your pet by for 18 sec. 50 yd range. Instant.
- Bombardier (New) When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has its cooldown reduced by 100% and its Focus cost reduced by 100% for 4 sec. Instant.
- Bombardier Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault. When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has its cooldown reduced by 100% and its Focus cost reduced by 100% for 4 sec.
- Born To Be Wild (Beast Mastery, Marksmanship, Initial) Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. 30 sec.
- Born To Be Wild (Survival) Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. 30 sec.
- Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing [ 5.27% of Attack Power ] Physical damage. Requires Ranged Weapon. 10 Focus. Instant. 30 sec cooldown.
- Contagious Reagents (New) Reapplying Serpent Sting to a target also spreads it to up to 2 nearby enemies.
- Coordinated Assault You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack Attacks to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. 100 yd range. Instant.
- Coordinated Assault You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack Attacks to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. 100 yd range. Instant.
- Coordinated Assault You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack Attacks to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Requires Two-Handed Melee Weapon. 40 yd range. Instant. 2 min cooldown.
- Coordinated Assault You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack Attacks to empower your next spell cast: Wildfire Bomb: Increase the initial damage by 20% Kill Shot: Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. 100 yd range. Instant.
- Crescent Steel spelldesc451,530 Targets you damage below 20% health gain a stack of Sentinel every 3 sec 100 yd range. Instant.
- Deadly Duo While Spearhead is active, Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 20%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec. The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your critical strike damage against the target by 30%.
- Deadly Duo While Spearhead is active, Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 20%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec. Instant. The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your critical strike damage against the target by 30%. Instant.
- Devilsaur Tranquilizer (New) If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
- Dire Beast (New) Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 10 Focus. 40 yd range. Instant. 10 sec cooldown. 1 sec global cooldown.
- Dire Beast (New) Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 10 Focus. 40 yd range. Instant. 10 sec cooldown. 1 sec global cooldown.
- Dire Beast (New) Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 10 Focus. 40 yd range. Instant. 10 sec cooldown. 1 sec global cooldown.
- Dire Beast (New) Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 10 Focus. 40 yd range. Instant. 10 sec cooldown. 1 sec global cooldown.
- Dire Frenzy Dire Beast lasts an additional 1 sec and deals 20% increased damage. 2 sec and deals 60% increased damage.
- Disruptive Rounds (New) Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. Instant.
- Disruptive Rounds Name changed from "Improved Tranquilizing Shot" to "Disruptive Rounds". When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. or Counter Shot interrupts a cast, gain 10 Focus.
- Eagletalon's True Focus Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and 3.0 sec reduces the Focus Cost of Aimed Shot by 12%. Instant. 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness. Instant.
- Eagletalon's True Focus Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and 3.0 sec reduces the Focus Cost of Aimed Shot by 12%. 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness.
- Emergency Salve (New) Feign Death and Aspect of the Turtle removes poison and disease effects from you.
- Emergency Salve (New) Feign Death and Aspect of the Turtle removes poison and disease effects from you. Instant.
- Exhilaration (Normal) Every 30 Every 10 Focus spent reduces the cooldown of Exhilaration by 1.0 sec.
- Exhilaration (Rejuvenating Wind) Exhilaration heals you for an additional 10.0% 20.0% of your maximum health over 8 sec.
- Exhilaration (Normal) Every 30 Every 10 Focus spent reduces the cooldown of Exhilaration by 1.0 sec.
- Exhilaration (Rejuvenating Wind) Exhilaration heals you for an additional 10.0% 20.0% of your maximum health over 8 sec.
- Explosive Venom (New) Every 5 cast of Cobra Shot or Multi-Shot will apply Serpent Sting to targets hit.
- Explosive Venom (New) Every 5 cast of Cobra Shot or Multi-Shot will apply Serpent Sting to targets hit. Instant.
- Explosives Expert Wildfire Bomb cooldown reduced by 1.0 sec. 4.0 sec.
- Exposed Flank (New) Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec. 100 yd range. Instant.
- Exposed Flank (New) Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets. 100 yd range. Instant.
- Exposed Flank (New) Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec.
- Fan the Hammer (New) Rapid Fire shoots 3 additional shots.
- Flanker's Advantage (New) Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance.
- Flanker's Advantage [NYI] Name changed from "Flanker's Advantage" to "Flanker's Advantage [NYI]". Kill Command has an additional 15% 10% chance to immediately reset its cooldown.increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance.
- Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. 100 yd range. Instant.
- Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. 100 yd range. Instant.
- Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. Requires Two-Handed Melee Weapon. 100 yd range. Instant.
- Frenzy Strikes Butchery and Carve reduce Butchery reduces the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5.
- Go for the Throat (New) Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
- Grenade Juggler (New) Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec. 100 yd range.
- Grenade Juggler (New) 100 yd range. Instant.
- Huntmaster's Call (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste.
- Huntmaster's Call (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Improved Traps The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 2.5 sec. 5.0 sec.
- In the Rhythm When Rapid Fire fully finishes channeling, gain 12% 8% haste for 6 sec. Instant.
- In the Rhythm When Rapid Fire fully finishes channeling, gain 12% haste for 6 sec. 8% haste for 6 sec.
- Kill Zone (New) Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley.
- Kill Zone Name changed from "Sentinel" to "Kill Zone".
- Kill Zone (New) Volley grants you unhindered vision over the target location. Your attacks ignore line of sight against any target in this area. 40 yd range. Instant.
- Killer Accuracy Kill Shot critical strike chance increased by 10%. and critical strike damage increased by 20%.
- Killer Cobra (New) Kill Shot applies Serpent Sting for 18 sec. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec.
- Killer Companion Kill Command damage increased by 5%. 10%.
- Kindling Flare (New) Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare.
- Kodo Tranquilizer (New) Tanquilizing Shot removes up to 1 additional Magic effects from its target.
- Laceration (New) When your pets critically strike, they cause their target to bleed for 15% of the damage dealt over 6 sec. 100 yd range. Instant.
- Laceration (New) When your pets critically strike, they cause their target to bleed for 15% of the damage dealt over 6 sec.
- Laceration (New) When your pets critically strike, they cause their target to bleed for 15% of the damage dealt over 6 sec. 100 yd range. Instant.
- Legacy of the Windrunners Aimed Shot has a 25% chance to coalesce coalesces 3 extra Wind Arrows that also shoot your target for [ 5% [ 20% of Attack Power ] Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Instant.
- Legacy of the Windrunners Aimed Shot coalesces 2 extra Wind Arrows that also shoot your target for [ 5% 1 Wind Arrows that shoot your target for [ 20% of Attack Power ] Physical damage. Every 24 Wind Arrows fired generates 30 Focus and grants 1 charge of Aimed Shot. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Instant. Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target. Instant.
- Legacy of the Windrunners Aimed Shot coalesces 2 extra Wind Arrows that also shoot your target for [ 5% 1 Wind Arrows that shoot your target for [ 20% of Attack Power ] Physical damage. Every 24 Wind Arrows fired generates 30 Focus and grants 1 charge of Aimed Shot. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
- Lone Survivor Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Unlimited range. Reduce the cooldown of Counter Shot and Muzzle by 2 sec. Unlimited range.
- Lone Wolf Increases your damage by 10% 5% when you do not have an active pet.
- Lone Wolf Increases your damage by 10% 5% when you do not have an active pet. Instant.
- Master Marksman Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% 15% of the damage dealt over 6 sec. 100 yd range. Instant.
- Mastery: Spirit Bond (New) You and your pet deal [ 85% of Spell Power ]% increased damage and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other. 100 yd range. Instant.
- Mastery: Spirit Bond (New) You and your pet deal [ 85% of Spell Power ]% increased damage and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other. 100 yd range. Instant.
- Merciless Blows (New) Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets.
- Multi-Shot (New) Fires several missiles, hitting your current target and all enemies within 10 yards for [ 15.23% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Ranged Weapon. 40 yd range. Instant.
- Natural Mending Every 30 Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. Hunter - Level 30 Talent. Hunter - Level 30 Talent.
- Night Hunter Name changed from "Hunter's Knowledge" to "Night Hunter".
- No Hard Feelings (New) When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.
- No Hard Feelings (New) When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. 100 yd range. Instant.
- Outland Venom (New) Each damage over time effect on a target increases the critical strike damage they receive from you by 2%.
- Outland Venom (New) Each damage over time effect on a target increases the critical strike damage they receive from you by 2%. 100 yd range. Instant.
- Outland Venom (New) 100 yd range. Instant.
- Penetrating Shots (New) Gain critical strike damage equal to 20% of your critical strike chance.
- Precise Shots Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. 70% more damage and cost 50% less Focus.
- Precise Shots Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Instant. 70% more damage and cost 50% less Focus. Instant.
- Precise Shots Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Instant. 70% more damage and cost 50% less Focus. Instant.
- Precise Shots Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Instant. 70% more damage and cost 50% less Focus. Instant.
- Quick Load When you fall below 40% heath, Bursting Shot's cooldown is Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. Instant.
- Quick Load When you fall below 40% heath, Bursting Shot's cooldown is Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. Instant.
- Quick Load When you fall below 40% heath, Bursting Shot's cooldown is Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
- Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 428.4% [ 385% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. 40 yd range. Instant.
- Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 428.4% [ 385% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Requires Ranged Weapon. 40 yd range. 2 sec cast (Channeled). 20 sec cooldown.
- Rapid Fire Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 428.4% [ 385% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Requires Ranged Weapon. 40 yd range. Instant.
- Rapid Fire Barrage (New) Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec.
- Ravenous Leap (New) Leap forward claw deeply into the flesh of your enemy, bleeding them for [ 60% of Attack Power ] damage over 8 sec. Unlimited range. Instant. 30 sec cooldown.
- Ravenous Leap (New) Leap forward claw deeply into the flesh of your enemy, bleeding them for 0 damage over until cancelled. 100 yd range. Instant. 30 sec cooldown.
- Razor Fragments When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.
- Razor Fragments When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. Instant.
- Razor Fragments When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. 100 yd range. Instant.
- Readiness Trueshot grants Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
- Rejuvenating Wind Maximum health increased by 4% 8%, and Exhilaration now also heals you for an additional 10.0% 20.0% of your maximum health over 8 sec.
- Rejuvenating Wind Maximum health increased by 4% 8%, and Exhilaration now also heals you for an additional 10.0% 20.0% of your maximum health over 8 sec. Instant.
- Relentless Primal Ferocity (New) Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated assault, Kill Command generates 1 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%. 100 yd range. Instant.
- Relentless Primal Ferocity (New) Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated assault, Kill Command generates 1 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%.
- Ruthless Marauder Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec. 1.0 sec.
- Scrappy (New) Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
- Serpent Sting Fire a poison-tipped arrow at an enemy, dealing [ 26.8% of Attack Power ] Nature damage instantly and an additional [ 125.6% of Attack Power ] damage over 12 sec. 20 Focus. 40 yd range. Instant. 40 yd range. Instant.
- Serpentstalker's Trickery Aimed Shot also fires a Serpent Sting at the primary target.Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec.
- Serrated Tips (New) You gain 5% more critical strike from critical strike sources.
- Shower of Blood (New) Bloodshed now hits 2 additional nearby targets.
- Sic 'Em (New) Kill Shot critical strikes reset the cooldown of Kill Command.
- Small Game Hunter (New) Multi-Shot deals 100% increased damage and Explosive Shot deals 25% increased damage.
- Spearhead You and your pet charge your enemy, striking them for [ 35% of Attack Power ] Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset. 50 yd range. Instant. applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
- Spearhead You and your pet charge your enemy, striking them for [ 35% of Attack Power ] Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset. 50 yd range. Instant. applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
- Spearhead You and your pet charge your enemy, striking them for [ 35% of Attack Power ] Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. Requires Two-Handed Melee Weapon. 50 yd range. Instant. 1.5 min cooldown.
- Spearhead (New) You and your pet charge your enemy, applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
- Spearhead You and your pet charge your enemy, striking them for [ 35% of Attack Power ] Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset. 50 yd range. Instant. applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. 50 yd range. Instant.
- Specialized Arsenal (New) Kill Command deals 10% increased damage.
- Spirit Bond You and your pet's Focus spending abilities deal [ 165% pet deal [ 85% of Spell Power ]% increased damage. While your pet is active, you both regenerate [ 10% of Spell Power ]% of maximum health every 5 sec. 100 yd range. Instant. and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other. 100 yd range. Instant.
- Steady Focus Using Steady Shot twice in a row increases your haste by 7% for 15 sec. Instant. 8% for 15 sec. Instant.
- Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Unlimited range. Instant.
- Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. 100 yd range. Instant.
- Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. 100 yd range. Instant.
- Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 26.1% [ 52.2% of Attack Power ] Physical damage to all nearby enemies. Instant.
- Streamline Rapid Fire's damage is increased by 7% 15%, and Rapid Fire also causes your next Aimed Shot to cast 15% faster. Instant. 30% faster. Instant.
- Sulfur-Lined Pockets (New) 100 yd range. Instant.
- Sulfur-Lined Pockets (New) Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness.
- Sulfur-Lined Pockets (New) 100 yd range. Instant.
- Summon Fenryr (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Summon Hati (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Survival of the Fittest Reduces all damage you and your pet take by 20% 30% for 6 sec. 1 charge. Unlimited range. Instant. 3 min recharge. 1 charge. 2 min recharge. 1 charge.
- Sweeping Spear Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by 5%. and Butchery damage increased by 10%.
- Symbiotic Adrenaline (New) The cooldown of Coordinated Assault is reduced by 60.
- Tar-Coated Bindings Binding Shot's root duration is increased by 3 sec. stun duration is increased by 1 sec.
- Territorial Instincts (New) Intimidation can now be cast without a pet and stuns 2 additional nearby enemies for 50% effectiveness.
- Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. 100 yd range. Instant. 2 times. 100 yd range. Instant.
- Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Instant. 2 times. Instant.
- Tip of the Spear Kill Command increases the damage of your next Mongoose Bite by 8% direct damage of your other spells by 15%, stacking up to 3 times. Instant.
- Trailblazer Your movement speed is increased by 15% 30% anytime you have not attacked for 3 sec. Instant.
- Trailblazer Your movement speed is increased by 15% 30% anytime you have not attacked for 3 sec. Hunter - Level 30 Talent. Hunter - Level 30 Talent.
- Trigger Finger (New) You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet.
- Unnatural Causes (New) Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. 100 yd range. Instant.
- Unnatural Causes (New) Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
- Venomous Bite (New) Bloodshed increases all damage taken from your pet by an additional 15%, and Kill Command deals 20% increased damage to the target.
- Venomous Bite (New) Bloodshed increases all damage taken from your pet by an additional 15%, and Kill Command deals 20% increased damage to the target. 100 yd range. Instant.
- Viper's Venom Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target. Instant. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Instant.
- Wailing Arrow (Windrunner's Barrage) Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 5% [ 20% of Attack Power ] Physical damage.
- Wailing Arrow (Windrunner's Barrage) Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 5% [ 20% of Attack Power ] Physical damage.
- Wailing Arrow (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Wailing Arrow (New) Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage. Requires Ranged Weapon. 100 yd range. Instant.
- Wailing Arrow (Windrunner's Barrage) Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 5% [ 20% of Attack Power ] Physical damage.
- Wailing Arrow 60 sec cooldown.
- Wailing Arrow (Windrunner's Barrage) Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 5% [ 20% of Attack Power ] Physical damage.
- Wailing Arrow (New) Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Instant.
- Wailing Arrow (New) After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage.
- Wildfire Infusion (New) Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 sec.
- Wind Arrow Aimed Shot has a 25% chance to coalesce coalesces 3 extra Wind Arrows that also shoot your target for [ 5% [ 20% of Attack Power ] Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Requires Ranged Weapon. 100 yd range. Instant.
Beast Mastery
- Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% of Spell Power ] over 18 sec and increase all damage taken from your pet by 15% take 15% increased damage from your pet by for 18 sec. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.
- Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 26.1% [ 52.2% of Attack Power ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent.
- Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 1 time 2 times. Beast Mastery Hunter - Level 35 Talent. Beast Mastery Hunter - Level 35 Talent.
Beast Mastery & Marksmanship
- Barrage Beast Mastery: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Grants Beast Cleave. Marksmanship: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Requires Ranged Weapon. Beast Mastery (45)/Marksmanship (25) Hunter - Talent. Beast Mastery (45)/Marksmanship (25) Hunter - Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
Beast Mastery, Initial, Survival
- Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 5 sec, rooting 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Hunter - Level 40 Talent. Hunter - Level 40 Talent. 30 yd range. Instant. 45 sec cooldown.
Beast Mastery, Marksmanship, Survival
- A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Beast Mastery (35)/Marksmanship (15)/Survival (35) Hunter - Talent. Beast Mastery (35)/Marksmanship (15)/Survival (35) Hunter - Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
Marksmanship
- Careful Aim Aimed Shot deals 25% 50% bonus damage to targets who are above 70% health. Marksmanship Hunter - Level 25 Talent. Marksmanship Hunter - Level 25 Talent.
- Master Marksman Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% 15% of the damage dealt over 6 sec. Marksmanship Hunter - Level 15 Talent. Marksmanship Hunter - Level 15 Talent.
- Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Marksmanship Hunter - Level 15 Talent. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant. 40 yd range. Instant.
- Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing 15% of the target's maximum health in Physical damage and increases the range of all shots by 40% 30% for 6 sec. Requires Ranged Weapon. PvP Talent. PvP Talent. 40 Focus. 55 yd range. 3 sec cast. 10 sec cooldown. Requires Hunter. Requires level 10.
- Steady Focus Using Steady Shot twice in a row increases your haste by 7% 8% for 15 sec. Marksmanship Hunter - Level 35 Talent. Marksmanship Hunter - Level 35 Talent.
- Streamline Rapid Fire's damage is increased by 7% 15%, and Rapid Fire also causes your next Aimed Shot to cast 15% 30% faster. Marksmanship Hunter - Level 35 Talent. Marksmanship Hunter - Level 35 Talent.
Survival
- Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. Requires Two-Handed Melee Weapon. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent. 15 yd range. Instant. 30 sec cooldown.
- Hydra's Bite Serpent Sting fires arrows at 2 additional enemies near your target, and its When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to 2 enemies nearby. Serpent Sting's damage over time is increased by 20%. Survival Hunter - Level 25 Talent. Survival Hunter - Level 25 Talent.
- Mastery: Spirit Bond You and your pet's Focus spending abilities deal [ 165% pet deal [ 85% of Spell Power ]% increased damage. While your pet is active, you both regenerate [ 10% of Spell Power ]% of maximum health every 5 sec and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other. Hunter - Survival Spec. Hunter - Survival Spec. 100 yd range.
- Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Survival Hunter - Level 35 Talent. Survival Hunter - Level 35 Talent. 40 yd range. Instant. 30 sec cooldown.
- Survival Hunter Decreases damage/healing by 50%: Auto Shot Increases damage/healing by 10%: Explosive Shot Increases periodic damage/healing by 36%: Hydra's Bite Killer Cobra, Latent Poison, Poison Injection, Serpent Sting, Serpentstalker's Trickery, Viper's Venom Hunter - Survival Spec. Hunter - Survival Spec.
- Tip of the Spear Kill Command increases the damage of your next Mongoose Bite by 8% direct damage of your other spells by 15%, stacking up to 3 times. Survival Hunter - Level 45 Talent. Survival Hunter - Level 45 Talent.
- Viper's Venom Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Survival Hunter - Level 15 Talent. Survival Hunter - Level 15 Talent.
- Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 35% [ 30% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 23.4% [ 20.7% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Arcane Splinter Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Embedded Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 35% [ 30% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 23.4% [ 20.7% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Embedded Arcane Splinter Conjure raw Frost magic into a sharp projectile that deals [ 30% [ 10% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Embedded Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 30% [ 10% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Embedded Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 30% [ 10% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 30% [ 10% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Frost Splinter Conjure raw Frost magic into a sharp projectile that deals 0 Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Mana Addiction Consuming Clearcasting grants you 3% 3.0% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Instant.
- Mana Addiction Consuming Clearcasting grants you 3% 3.0% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
- Mana Addiction Consuming Clearcasting grants you 3% 3.0% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Instant.
- Spellfrost Teachings Direct damage from Arcane Splinters has a 3% 2% chance to reset the cooldown of Arcane Orb and increase all damage dealt by Arcane Orb by 50% for 10 sec. Instant. 20% for 10 sec. Instant.
- Spellfrost Teachings Direct damage from Arcane Splinters has a 3% 2% chance to reset the cooldown of Arcane Orb and increase all damage dealt by Arcane Orb by 50% for 10 sec. 20% for 10 sec.
- Splintering Sorcery When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target. Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals [ 35% [ 30% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 23.4% [ 20.7% of Spell Power ] Arcane damage over 18 sec. This effect stacks.
- Splinterstorm Conjure raw Frost magic into a sharp projectile that deals [ 30% [ 10% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 25.2% [ 9% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
- Splinterstorm Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm: Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly. Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 35% [ 30% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grant you Clearcasting. 100 yd range. Instant.
- Splinterstorm Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm: Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly. Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 35% [ 30% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grant you Clearcasting.
- Splinterstorm Conjure raw Arcane magic into a sharp projectile that deals [ 35% [ 30% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 23.4% [ 20.7% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
Fire
- Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 45 Talent. Fire Mage - Level 45 Talent. 1.5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Aspect of Harmony (New) Store vitality from 10% of your damage dealt and 20% of your healing. For 10 sec after casting Thunder Focus Tea your spells and abilities draw upon the stored vitality to deal 25% additional healing over 8 sec. 40 yd range.
- Courage of the White Tiger Xuen claws your target for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done. Chance is increased while a celestial is active. Invoking a celestial guarantees your next cast activates this effect. Approximately 4 procs per minute.
- Courage of the White Tiger Xuen claws your target for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done. Chance is increased while a celestial is active. 100 yd range. Instant. Invoking a celestial guarantees your next cast activates this effect. 100 yd range. Instant.
- Courage of the White Tiger (New) Xuen claws your target for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done. Invoking a celestial guarantees your next cast activates this effect. Instant.
- Courage of the White Tiger Xuen claws your target for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done. Chance is increased while a celestial is active. 100 yd range. Instant. Invoking a celestial guarantees your next cast activates this effect. 100 yd range. Instant.
- Courage of the White Tiger Xuen claws your target for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done. Chance is increased while a celestial is active. 100 yd range. Instant. Invoking a celestial guarantees your next cast activates this effect. 100 yd range. Instant.
- Darting Hurricane (New) After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane. Instant.
- Darting Hurricane (New) After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane. Approximately 2 procs per minute.
- Drinking Horn Cover The duration of Storm, Earth, and Fire is extended by 2.5 0.25 sec for every Chi you spend.
- Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 175% [ 135% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec.
- Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 175% [ 135% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant.
- Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 175% [ 135% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Melee range. Instant.
- Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing [ 175% [ 135% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant.
- Elusive Mists Reduces all damage taken by you and your target while channelling Soothing Mists by 6%. channeling Soothing Mists by 6%.
- Flurry Charge Dealing damage equal to 100% of your maximum health 350% of your Attack Power generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing [ 50% of Attack Power ] Physical damage per charge. Instant.
- Flurry of Xuen Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 8% of the damage you have dealt to those targets in the last 4 sec. Instant. Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 200% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
- Flurry of Xuen Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 8% of the damage you have dealt to those targets in the last 4 sec. Instant. Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 200% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
- Flurry Strikes Dealing damage equal to 100% of your maximum health 350% of your Attack Power generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing [ 50% of Attack Power ] Physical damage per charge.
- Hit Combo Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 6 times. Instant. 5 times. Instant.
- Invigorating Mists Vivify heals all allies with your Renewing Mist active for [ 198.48% [ 124.29% of Spell Power ], reduced beyond 5 allies.
- Invigorating Mists Vivify heals all allies with your Renewing Mist active for [ 198.48% [ 124.29% of Spell Power ], reduced beyond 5 allies. 40 yd range. Instant.
- Last Emperor's Capacitor Chi spenders increase the damage of your next Crackling Jade Lightning by 100% 200% and reduce its cost by 5%, stacking up to 20 times.
- Lighter Than Air Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec. Instant. but the cooldown of Roll is increased by 2 sec. Instant.
- Lighter Than Air Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec. Instant. but the cooldown of Roll is increased by 2 sec. Instant.
- Lighter Than Air Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec.but the cooldown of Roll is increased by 2 sec.
- Mana Tea (New) Consumes 1 stack of Mana Tea per 0.5 sec to restore 3 Mana and reduces the Mana cost of your spells by 30% for 1.00 sec per stack of Mana Tea consumed after drinking. Can be cast while moving, but movement speed is reduced by 40% while channeling. Instant.
- Power of the Thunder King (New) Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%.
- Vivacious Vivification Every 10 sec, your next Vivify becomes instant and its healing is increased by 20%.This effect also reduces the energy cost of Vivify by 75%.
- Zen Pulse Instant. Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for [ 160% of Spell Power ] increased by 6% per Renewing Mist active, up to 30%. Instant.
Brewmaster
- Brewmaster Monk ..., Invoke Xuen, the White Tiger
Windwalker
- Hit Combo Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 6 5 times. Windwalker Monk - Level 45 Talent. Windwalker Monk - Level 45 Talent.
- Windwalker Monk Increases damage/healing by 26%: Blackout Kick, Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Shadowboxing Treads, Tiger Palm Increases damage/healing by 22%: Chi Wave and Rushing Jade Wind Increases damage/healing by 150%: Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 40%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 30% 10%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Monk - Windwalker Spec. Monk - Windwalker Spec.
- Divine Guidance For each Holy Power ability cast, your next Consecration does Attack Power damage or healing deals Attack Power damage or healing immediately split across all enemies and allies, up to [ 500% of Attack Power ] total.
- Divine Guidance For each Holy Power ability cast, your next Consecration does Attack Power damage or healing deals Attack Power damage or healing immediately split across all enemies and allies, up to [ 500% of Attack Power ] total. 40 yd range. Instant. 40 yd range. Instant.
- Divine Guidance For each Holy Power ability cast, your next Consecration does Attack Power damage or healing deals Attack Power damage or healing immediately split across all enemies and allies, up to [ 500% of Attack Power ] total. 20 yd range. 20 yd range.
- Divine Guidance For each Holy Power ability cast, your next Consecration does Attack Power damage or healing deals Attack Power damage or healing immediately split across all enemies and allies, up to [ 500% of Attack Power ] total. 20 yd range. 20 yd range.
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ], split evenly among them. Glimmer of Light's total healing and damage is increased by 4% for each target affected. You may have Glimmer of Light on up to 3 targets. When Glimmer of Light is dispelled, its effect is activated at 100% value.
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. 100 yd range. Instant.
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. Instant.
- Hammer and Anvil spelldesc433,583 Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min 40 yd range. Instant.
- Holy Bulwark Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec, stacking up to 30%. Lasts 20 sec. Becomes Sacred Weapon after use. 2 charges. 40 yd range. Instant. 60 sec recharge. 2 charges.
- Holy Bulwark While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec, stacking up to 30%. 100 yd range. Instant. Lasts 20 sec. 100 yd range. Instant.
- Holy Bulwark Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec, stacking up to 30%. Lasts 20 sec. Becomes Sacred Weapon after use. Limited to 1 target. 100 yd range. Instant.
- Holy Bulwark While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec, stacking up to 30%. 100 yd range. Instant. Lasts 20 sec. 100 yd range. Instant.
- Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 124.8% of Spell Power ] Holy damage and radiates [ 203.8% [ 240% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 407.7% [ 450% of Spell Power ] and radiates [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. Limited to 6 targets. 40 yd range. Instant. 20 sec cooldown.
- Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 124.8% of Spell Power ] Holy damage and radiates [ 203.8% [ 240% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 407.7% [ 450% of Spell Power ] and radiates [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. 40 yd range. Instant. 20 sec cooldown.
- Holy Shock 8.5 9.5 sec recharge.
- Light of Dawn Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 80% [ 98% of Spell Power ]. 100 yd range. Instant.
- Light of Dawn Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 80% [ 98% of Spell Power ]. 3 Holy Power / 0.8% of Base Mana. Instant.
- Rite of Sanctification spelldesc433,568 Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 1%. Lasts 60 min Instant.
- Sacred Weapon While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% of Attack Power ] additional Holy damage or healing. 100 yd range. Instant. Lasts 20 sec. 100 yd range. Instant.
- Sacred Weapon Your auto attacks deal [ 10% While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% of Attack Power ] additional Holy damage. 40 yd range. Instant. or healing. Lasts 20 sec. 40 yd range. Instant.
- Sacred Weapon Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec, stacking up to 30%. Lasts 20 sec. Becomes Sacred Weapon after use. Limited to 1 target. 100 yd range. Instant.
- Sacred Weapon Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. Sacred Weapon: While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% of Attack Power ] additional Holy damage or healing. Lasts 20 sec. Becomes Holy Bulwark after use. 2 charges. 40 yd range. Instant. 60 sec recharge. 2 charges.
- Solar Grace Your Haste is increased by 4% 3% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap.
- Solar Grace Your Haste is increased by 4% 3% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap. Instant.
- Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% [ 18% of Spell Power ] Radiant damage to enemies or [ 30% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
- Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% [ 18% of Spell Power ] Radiant damage to enemies or [ 30% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
- Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% [ 18% of Spell Power ] Radiant damage to enemies or [ 30% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. 100 yd range. Instant.
- Sun's Avatar During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% [ 18% of Spell Power ] Radiant damage to enemies or [ 30% [ 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
- Tyr's Deliverance Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 57.46% [ 35% of Spell Power ]. Allies healed also receive 15% 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. 100 yd range. Instant.
Holy
- Glimmer of Light Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for [ 118.27% of Spell Power ] or healed for [ 131.33% [ 110% of Spell Power ]. Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target. You may have Glimmer of Light on up to 3 targets. Holy Paladin - Level 50 Talent. Holy Paladin - Level 50 Talent.
- Holy Paladin Holy Paladin core passive Decreases damage/healing by 36%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 11%: Afterimage 45%: Afterimage, Eternal Flame, Faith in the Light, Word of Glory Increases damage/healing by 116%: Hammer of Wrath Decreases damage/healing by 4%: Flash of Light Paladin - Holy Spec. Paladin - Holy Spec.
Holy & Initial
- Holy Prism Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals [ 124.8% of Spell Power ] Holy damage and radiates [ 203.8% [ 240% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 407.7% [ 450% of Spell Power ] and radiates [ 74.88% of Spell Power ] Holy damage to 5 enemies within 30 yds. Paladin - Level 25 Talent. Paladin - Level 25 Talent. 2.6% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Cauterizing Shadows (New) When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for [ 150% of Spell Power ].
- Cauterizing Shadows (New) When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for [ 150% of Spell Power ]. Limited to 1 target. Instant.
- Clairvoyance After casting Premonition of Solace, your next Premonition grants all of your Premonition effects at 100% effectiveness. Casting Premonition of Solace invokes Clairvoyance, expanding your mind and opening up all possibilities of the future. Premonition of Clairvoyance Grants Premonition of Insight, Piety, and Solace at 100% effectiveness.
- Fatebender Increases the effects of Premonition by 30%. 40%.
- Manipulation (New) You take 1% less damage from enemies affected by your Shadow Word: Pain.
- Mind Flay: Insanity Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 2 sec and slowing their movement speed by 70%. Generates 16 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 8 Insanity. Instant.
- Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 2 sec and slowing their movement speed by 70%. Generates 16 12 Insanity over the duration. Can be cast in Shadowform. 40 yd range. 3 sec cast (Channeled). 2 sec cast (Channeled).
- Mind Spike: Insanity Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 2 sec and slowing their movement speed by 70%. Generates 16 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 8 Insanity. Instant.
- Phantom Reach (New) Increases the range of most spells by 15%.
- Power Word: Life A word of holy power that heals the target for [ 750% [ 862.5% of Spell Power ]. Only usable if the target is below 50% health. Can be cast in Spirit of Redemption. 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
- Power Word: Life A word of holy power that heals the target for [ 750% [ 862.5% of Spell Power ]. Only usable if the target is below 35% health. Can be cast in Spirit of Redemption. 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
- Premonition Gain access to a spell that gives you an advantage against your fate. Premonition rotates to the next spell when cast. Premonition of Insight Reduces the cooldown of your next 3 spell casts by 7 sec. Premonition of Piety Increases your healing done by 5% 10% and causes 50% of overhealing on players to be redistributed to up to 3 nearby allies for 10 sec. Premonition of Insight Reduces the cooldown of your next 3 spell casts by 5 15 sec. Premonition of Solace Your next single target healing spell increases your target's healing received by 25% for 10 grants your target a shield that absorbs [ 2,000% of Spell Power ] damage and reduces their damage taken by 15% for 15 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
- Premonition of Clairvoyance Name changed from "Clairvoyance" to "Premonition of Clairvoyance".
- Premonition of Clairvoyance Name changed from "Clairvoyance" to "Premonition of Clairvoyance". Your next Premonition cast grants Premonition of Piety, Insight, and Solace. Instant. Grants Premonition of Insight, Piety, and Solace at 100% effectiveness. 1 charge. Instant. 60 sec recharge. 1 charge.
- Premonition of Insight Reduces the cooldown of your next 3 spell casts by 5 7 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
- Premonition of Piety Increases your healing done by 5% 10% and causes 50% of overhealing on players to be redistributed to up to 3 nearby allies for 10 sec. Instant. 15 sec. Instant.
- Premonition of Piety Increases your healing done by 5% 10% and causes 50% of overhealing on players to be redistributed to up to 3 nearby allies for 10 15 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
- Premonition of Solace Your next single target healing spell increases your target's healing received by 25% for 10 grants your target a shield that absorbs [ 2,000% of Spell Power ] damage and reduces their damage taken by 15% for 15 sec. 1 charge. Instant. 60 sec recharge. 1 charge.
- Premonition of Solace Your next single target healing spell increases your target's healing received by 25% for 10 grants your target a shield that absorbs [ 2,000% of Spell Power ] damage and reduces their damage taken by 15% for 15 sec. 100 yd range. Instant.
- Premonition of Solace (New) Instant.
- Surge of Insanity Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 2 sec and slowing their movement speed by 70%. Generates 16 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 8 Insanity. Instant.
- Surge of Insanity Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 2 sec and slowing their movement speed by 70%. Generates 16 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 8 Insanity.
- Surge of Insanity Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 457.85% of Spell Power ] Shadow damage over 3 2 sec and slowing their movement speed by 70%. Generates 16 12 Insanity over the duration. Mind Spike: Insanity Blasts the target for [ 276.56% of Spell Power ] Shadowfrost damage. Generates 8 Insanity. Instant.
- Void Torrent Channel a torrent of void energy into the target, dealing [ 483.86% [ 629.02% of Spell Power ] Shadow damage over 3 sec. Generates 24 Insanity over the duration. Instant.
- Void Torrent Channel a torrent of void energy into the target, dealing [ 483.86% [ 629.02% of Spell Power ] Shadow damage over 3 sec. Generates 24 Insanity over the duration. Can be cast in Shadowform. 40 yd range. 3 sec cast (Channeled). 45 sec cooldown.
- Coup de Grace After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 4 additional combo points. If the primary target is Distracted Fazed, gain 5 stacks of Flawless Form. Requires One-Handed Melee Weapon. 35 Energy. 15 yd range. Instant. 2 sec global cooldown.
- Coup de Grace After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 4 additional combo points. If the primary target is Distracted Fazed, gain 5 stacks of Flawless Form.
- Disorienting Strikes Secret Technique deals 10% has 2% has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its normal cooldown. cooldown.
- Escalating Blade After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 4 additional combo points. If the primary target is Distracted Fazed, gain 5 stacks of Flawless Form. Instant.
- No Scruples Finishing moves have 10% increased chance to critically strike Distracted targets. Fazed targets.
- Brimming with Life Maximum health increased by 8% 10%, and while you are at full health, Reincarnation cools down 75% faster. Instant.
- Brimming with Life Maximum health increased by 8% 10%, and while you are at full health, Reincarnation cools down 75% faster.
- Crash Lightning Electrocutes all enemies in front of you, dealing [ 16% of Attack Power + 16% [ 17.6% of Attack Power + 17.6% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 16% of Attack Power + 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets. Instant.
- Crash Lightning Electrocutes all enemies in front of you, dealing [ 16% of Attack Power + 16% [ 17.6% of Attack Power + 17.6% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 16% of Attack Power + 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets. Requires Melee Weapon. Melee range. Instant.
- Crash Lightning Electrocutes all enemies in front of you, dealing [ 16% of Attack Power + 16% [ 17.6% of Attack Power + 17.6% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 16% of Attack Power + 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets. Requires Melee Weapon. 0.2% of Base Mana. Melee range. Instant. 12 sec cooldown.
- Crash Lightning Electrocutes all enemies in front of you, dealing [ 16% of Attack Power + 16% [ 17.6% of Attack Power + 17.6% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 16% of Attack Power + 16% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets. Melee range. Instant.
- Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 39.4% [ 43.34% of Attack Power ] Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. Limited to 6 targets. 100 yd range. Instant.
- Primordial Wave Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% 175% of normal damage. 100 yd range. Instant.
- Primordial Wave Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% 175% of normal damage. 100 yd range. Instant.
- Primordial Wave Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% 175% of normal damage. 100 yd range. Instant.
- Primordial Wave Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% 175% of normal damage. 100 yd range. Instant.
- Primordial Wave Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 150% 175% of normal damage. 1 charge. 0.6% of Base Mana. 40 yd range. Instant. 45 sec recharge. 1 charge.
Enhancement
- Enhancement Shaman ....Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.
- Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 39.4% [ 43.34% of Attack Power ] Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. Enhancement Shaman - Level 35 Talent. Enhancement Shaman - Level 35 Talent. 0.2% of Base Mana. Melee range. Instant. 15 sec cooldown.
- _JKL - live update crash test 2 Inflicts increasing agony on the target, causing up to [ 76% [ 91.9% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
- Agony Inflicts increasing agony on the target, causing up to [ 76% [ 91.9% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
- Agony Inflicts increasing agony on the target, causing up to [ 76% [ 91.9% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
- Avatar of Destruction When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec. Blasphemy Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
- Blasphemy Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. Unlimited range. Instant.
- Blasphemy Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. Unlimited range. Instant.
- Boost 2.0 [All] - Pause Health Regen Inflicts increasing agony on the target, causing up to [ 76% [ 91.9% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
- Boost 2.0 [Warlock] - Pause Regen & Burn Mana Inflicts increasing agony on the target, causing up to [ 76% [ 91.9% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Instant.
- Call Fel Lord Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 236% of Spell Power + 3.4% [ 200% of Spell Power + 2.9% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. PvP Talent. PvP Talent. Instant.
- Chaos Salvo Mother of Chaos empowers your next Shadow Bolt or Incinerate to become Infernal Bolt. Infernal Bolt Hurl a bolt enveloped in the infernal flames of the abyss, dealing [ 204.53% of Spell Power ] Fire damage to your enemy target and generating 3 Soul Shards. 40 80 yd range. 4 sec cast (Channeled).
- Cunning Cruelty Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing [ 103.09% [ 124.74% of Spell Power ] Shadow damage to 5 enemies within 10 yards of your current target.
- Demonic Soul A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% [ 130.83% of Spell Power ] Shadow damage.
- Demonic Soul A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% [ 130.83% of Spell Power ] Shadow damage. 100 yd range. Instant.
- Demonic Soul A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% [ 130.83% of Spell Power ] Shadow damage. 100 yd range. Instant.
- Demonic Soul A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% [ 130.83% of Spell Power ] Shadow damage. Instant.
- Diabolic Ritual Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
- Diabolic Ritual: Mother of Chaos Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
- Diabolic Ritual: Overlord Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
- Diabolic Ritual: Pit Lord Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
- Doom Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 581.86% [ 290.93% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. 40 yd range. Instant.
- Doom Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 581.86% [ 290.93% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. 100 yd range. Instant.
- Doom Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 581.86% [ 290.93% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. 100 yd range. Instant.
- Eye Beam Fires an eye beam that deals [ 43.82% [ 53.02% of Spell Power ] Shadow damage. 40 yd range. 2 sec cast.
- Fel Cleave Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 236% of Spell Power + 3.4% [ 200% of Spell Power + 2.9% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. 1.3 sec cast. 2 sec cooldown.
- Felseeker Unleashes a powerful beam of fel magic that sears the enemy target's soul, dealing 0 Chaos damage. 40 80 yd range. 1.5 sec cast.
- Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional [ 40.74% [ 20.37% of Spell Power ] Shadow damage. Melee range. Instant.
- Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional [ 40.74% [ 20.37% of Spell Power ] Shadow damage. Instant.
- Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 47.96% [ 23.98% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Instant.
- Malediction Increases the critical strike chance of Your Agony, Corruption, and Unstable Affliction by 5%. gain 5% more critical strike chance from all sources.
- Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 31.62% [ 38.27% of Spell Power ] Shadow damage per effect. 100 yd range. Instant.
- Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 31.62% [ 38.27% of Spell Power ] Shadow damage per effect. 100 yd range. Instant.
- Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 31.62% [ 38.27% of Spell Power ] Shadow damage per effect. 100 yd range. Instant.
- Malefic Touch Malefic Rapture deals an additional [ 46.23% [ 55.94% of Spell Power ] Shadowflame damage to each target it affects.
- Malefic Touch Malefic Rapture deals an additional [ 46.23% [ 55.94% of Spell Power ] Shadowflame damage to each target it affects. 40 yd range. Instant.
- Mark of F'harg Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 47.96% [ 23.98% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec.
- Mark of Peroth'arn Name changed from "Mark of Xavius" to "Mark of Peroth'arn". Wither damage increased by 25% and the cooldown of Cataclysm is reduced by 5 sec. Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
- Mark of Shatug Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional [ 40.74% [ 20.37% of Spell Power ] Shadow damage.
- Mark of Xavius Name changed from "Mark of Peroth'arn" to "Mark of Xavius". Wither deals damage 40% faster Wither damage increased by 25%. Blackened Soul deals 2% increased damage per stack of Wither.
- Marked Soul When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% [ 50.65% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
- Pact of the Ered'ruin When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals [ 149.09% of Spell Power ] Shadow damage.
- Perpetual Unstability The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 19.25% [ 23.29% of Spell Power ] Shadow damage to its target.
- Perpetual Unstability The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 19.25% [ 23.29% of Spell Power ] Shadow damage to its target. 40 yd range. Instant.
- Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [ 180% [ 217.8% of Spell Power ] damage over 16 sec, healing you for 25% of the damage done. 500 yd range. Instant.
- Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [ 180% [ 217.8% of Spell Power ] damage over 16 sec, healing you for 25% of the damage done. 40 yd range. Instant.
- Shadowbolt Volley Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing [ 103.09% [ 124.74% of Spell Power ] Shadow damage to 5 enemies within 10 yards of your current target. Limited to 5 targets. 100 yd range. Instant.
- Shared Fate When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% [ 50.65% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
- Shared Fate When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% [ 50.65% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
- Shared Fate When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% [ 50.65% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets.
- Shared Fate When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% [ 50.65% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
- Soul Anathema Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing [ 188.82% [ 94.41% of Spell Power ] Shadow damage over 10 sec. if this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
- Soul Anathema Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing [ 188.82% [ 94.41% of Spell Power ] Shadow damage over 10 sec. if this effect is reapplied, any remaining damage will be added to the new Soul Anathema. 100 yd range. Instant.
- Soul Rot Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer [ 200% [ 242% of Spell Power ] Shadow damage and secondary targets to suffer [ 100% [ 121% of Spell Power ] Shadow damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Limited to 1 target. Shadowlands. Shadowlands. 40 yd range. Instant.
- Soul Rot Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer [ 200% [ 242% of Spell Power ] Shadow damage and secondary targets to suffer [ 100% [ 121% of Spell Power ] Shadow damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. 0.5% of Base Mana. 40 yd range. 1.5 sec cast. 60 sec cooldown.
- Soul Strike Command your Felguard to strike into the soul of its enemy, dealing [ 67.9% of Spell Power + 1% [ 57.5% of Spell Power + 0.8% of Spell Power ] Shadow damage. Generates 1 Soul Shard. 100 yd range. Instant.
- Succulent Soul A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. A Succulent Soul empowers your next Hand of Gul'dan, reducing its Soul Shard cost by 1, summoning 1 additional Wild Imp, and unleashing your demonic soul to deal an additional [ 261.66% [ 130.83% of Spell Power ] Shadow damage. Instant.
- Summon Blasphemy Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. 2% of Base Mana. 100 yd range. Instant.
- Summon Blasphemy Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. 2% of Base Mana. 100 yd range. Instant.
- Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 43.82% [ 53.02% of Spell Power ] Shadow damage, increased by 25% for every damage over time effect you have active on their current target. 2% of Base Mana. Instant. 2 min cooldown.
- Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 43.82% [ 53.02% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. 2% of Base Mana. Instant. 3 min cooldown.
- Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. 2% of Base Mana. 30 yd range. Instant. 2 min cooldown.
- Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. 2% of Base Mana. 100 yd range. Instant.
- Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. Unlimited range. Instant.
- Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [ 65.5% [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Guardian. Guardian. Unlimited range. Instant.
- Touch of Rancora Demonic Art increases the damage of your next Soul Shard spending ability Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%.
- Unstable Affliction Afflicts one target with [ 202.4% [ 244.9% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 587.7% [ 711.1% of Spell Power ] damage to the dispeller and silences them for 4 sec. Limited to 1 target. 1% of Base Mana. 40 yd range. 1.5 sec cast.
- Unstable Affliction Afflicts up to 3 targets with [ 202.4% [ 244.9% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 2,509% of Spell Power ] damage to the dispeller and silences them for 4 sec. Generates 1 Soul Shards if the target dies while afflicted. Limited to 3 targets. 1% of Base Mana. 40 yd range. 1.5 sec cast.
- Unstable Affliction Afflicts one target with [ 202.4% [ 244.9% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 587.7% [ 711.1% of Spell Power ] damage to the dispeller and silences them for 4 sec. Unlimited range. Instant.
- Vile Taint Unleashes a vile explosion at the target location, dealing [ 117.19% [ 141.8% of Spell Power ] Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. 100 yd range. Instant.
- Volatile Agony Refreshing Agony with 10 or less seconds remaining deals [ 131.54% [ 159.16% of Spell Power ] Shadow damage to its target and enemies within 10 yards. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
- Volatile Agony Refreshing Agony with 10 or less seconds remaining deals [ 131.54% [ 159.16% of Spell Power ] Shadow damage to its target and enemies within 10 yards. Deals reduced damage beyond 8 targets.
- Xalan's Cruelty Fire critical strike chance increased 10%. Shadow critical strike chance increased 10%. Your Fire spells gain 10% more critical strike chance from all sources. Your Shadow spells gain 10% more critical strike chance from all sources.
Affliction
- Affliction Warlock updated
- Agony Inflicts increasing agony on the target, causing up to [ 76% [ 91.9% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
- Haunt A ghostly soul haunts the target, dealing [ 226.87% [ 274.52% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 10% for 18 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 45 Talent. Affliction Warlock - Level 45 Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast. 15 sec cooldown.
- Malefic Rapture Your damaging periodic effects from your spells erupt on all targets, causing [ 31.62% [ 38.27% of Spell Power ] Shadow damage per effect. Warlock - Affliction Spec. Warlock - Affliction Spec. 1 Soul Shard. 100 yd range. 1.5 sec cast.
- Oblivion Unleash wicked magic upon your target's soul, dealing [ 997.5% [ 1,206.98% of Spell Power ] Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. PvP Talent. PvP Talent. 2 Soul Shard. 40 yd range. 3 sec cast (Channeled). 45 sec cooldown. Requires Warlock. Requires level 10.
- Vile Taint Unleashes a vile explosion at the target location, dealing [ 117.19% [ 141.8% of Spell Power ] Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. Limited to 8 targets. Affliction Warlock - Level 35 Talent. Affliction Warlock - Level 35 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 30 sec cooldown.
Affliction & Initial
- Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [ 180% [ 217.8% of Spell Power ] damage over 16 sec, healing you for 25% of the damage done. Warlock - Level 35 Talent. Warlock - Level 35 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
Demonology
- Call Fel Lord Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer [ 236% of Spell Power + 3.4% [ 200% of Spell Power + 2.9% of Spell Power ] Physical damage, and players struck will be stunned for 1 sec. PvP Talent. PvP Talent. 40 yd range. Instant. 2 min cooldown. Requires Warlock. Requires level 10.
- Demonology Warlock Increases damage/healing by 3%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malefic Touch, Malevolence, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Summon Overfiend, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wither Increases periodic damage/healing by 3%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Cloven Souls, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellcaller's Blaze, Hellcaller's Spite, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malefic Touch, Malevolence, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Summon Overfiend, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wither Increases damage/healing by 60%: Cunning Cruelty, Infernal Bolt, Secrets of the Coven, Shadow Bolt, Shadow Bolt - TEST, Shadowbolt Volley Warlock - Demonology Spec. Warlock - Demonology Spec.
- Doom Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 581.86% [ 290.93% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. Demonology Warlock - Level 25 Talent. Demonology Warlock - Level 25 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Soul Strike Command your Felguard to strike into the soul of its enemy, dealing [ 67.9% of Spell Power + 1% [ 57.5% of Spell Power + 0.8% of Spell Power ] Shadow damage. Generates 1 Soul Shard. Demonology Warlock - Level 35 Talent. Demonology Warlock - Level 35 Talent. 50 yd range. Instant. 10 sec cooldown.
Destruction
- Destruction Warlock updated
- Colossal Might Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might if it hits 3 or more targets. Instant.
- Colossal Might Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might if it hits 3 or more targets.
- Crashing Thunder Name changed from "Call of Thunder" to "Crashing Thunder". Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 50% 40%. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training improve Thunder Clap as well as Whirlwind. now affect Thunder Clap in addition to Whirlwind.
- Dance of Death If your Bladestorm or Ravager helps kill an enemy your next Bladestorm or Ravager lasts 3.0 sec longer. When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager.
- Dance of Death (New) When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager. 100 yd range. Instant.
- Dance of Death (New) When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 sec. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager. Instant.
- Honed Reflexes Cooldown of Shield Slam and Pummel reduced by 1.0 sec. Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by 5%.
- Imminent Demise Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Instant.
- Imminent Demise Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
- Intervene Run at high speed toward an ally, intercepting all melee attacks, ranged attacks, and harmful spells targeting and ranged attacks against them for 6 sec while they remain within 10 yds. 1 charge. 25 yd range. Instant. 30 sec recharge. 1 charge.
- Intervene Run at high speed toward an ally, intercepting all melee attacks, ranged attacks, and harmful spells targeting and ranged attacks against them for 6 sec while they remain within 10 yds. 25 yd range. Instant.
- Intervene Run at high speed toward an ally, intercepting all melee attacks, ranged attacks, and harmful spells targeting and ranged attacks against them for 6 sec while they remain within 10 yds. 25 yd range. Instant.
- Rampage Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% [ 275.3% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
- Rampage Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% [ 275.3% of Attack Power ] Physical damage. Requires Melee Weapon. 80 Rage. Melee range. Instant.
- Rampage Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% [ 275.3% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
- Rampage Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% [ 275.3% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
- Rampage Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% [ 275.3% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
- Rampage Enrages you and unleashes a series of 4 brutal strikes for a total of [ 250.2% [ 275.3% of Attack Power ] Physical damage. Requires Melee Weapon. 8 yd range. Instant.
- Strength of the Mountain Shield Slam damage increased by 10%. Bloodthirst and Rampage damage increased by 10%. 15%.
- Unbridled Ferocity Rampage and Onslaught have a 20% Rampage has a 6% chance to grant Recklessness for 4 sec.
Arms
- Cleave Strikes all enemies in front of you for [ 100.31% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent. 20 Rage. Melee range. Instant. 3 sec cooldown. 4.5 sec cooldown.
Arms, Fury, Protection
- Anger Management (Fury) Every 20 Every 30 Rage you spend reduces the remaining cooldown on Recklessness, Bladestorm, and Ravager by 1 sec.
Fury
- Fury Warrior updated
Racials
Human
- No Place Like Home Name changed from "[NYI] No Place Like Home" to "No Place Like Home". Your Hearthstone cooldown is reduced by 5 300,000 min and gains an additional charge. Human Racial. Human Racial.
Azerite Traits
- Aimed Shot Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Serpent Sting: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot also fires a Serpent Sting at the primary target. Requires Ranged Weapon. 2 charges. 35 Focus. 40 yd range. 2.5 sec cast. 12 sec recharge. 2 charges.
Item Effects
- [DNT] Map Purchase Check (New) Instant.
- Aberrant Spellforge Recklessly intensify the power of the Spellforge, increasing its damage by 25% multiplying its current damage by 125% until shortly after leaving combat, up to 5 times. At full power, gain 0 Haste for 6 sec when empowering your . Beware glimpses of The Unseeming. 0.5 sec cast. 60 sec cooldown.
- Abyssal Trap Place an abyssal trap at your feet. When an enemy comes within 8 3 yards, a giant water bubble is created for 10 sec. All enemies within the bubble take 0 Frost damage every second. The trap will exist for 60 sec before being automatically disarmed. Instant. 60 sec cooldown.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 25% 30% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals tremendous Physical damage over time. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 2.00% 4.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 25% 20% chance to unearth a powerful artifact that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing tremendous Physical damage split between them. This effect has a chance to occur up to 4 3 times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 40% 35% chance to unearth up to 3 2 powerful artifacts that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 5% 3%, and reduces maximum health by 10% for 60 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 20% 15% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 35% 60% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 5% 10% of their maximum health every 1 sec, and gain 5% 8% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals moderate Physical damage over time. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 40% 45%. Upon entering combat, the party's haste is increased by 8% 15% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 5% 7% of their maximum health every 1 sec, and gain 5% 10% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals Physical damage over time. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing moderate significant Physical damage split between them. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 1.25% 2.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 10% 15%, and damage and healing done by 5% 10%. Miniature Reduces your size by 20%, increases movement speed by 10%, and your haste by 5% 15%, and your haste by 10%. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the |cnDARKYELLOW_FONT_COLOR:The party's movement speed is increased by 50%. Upon entering combat, the party's haste is increased by 10% 20% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 40% 80% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR
- Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 5% 20% of their maximum health every 1 sec, and gain 5% 6% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When any player uses a defensive ability with a cooldown of 30 sec or longer, the idol activates and heals them for 1.50% 3.00% of their maximum health every 1 sec for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 5% 10%, and reduces maximum health by 10% for 60 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 30% 50% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 10% 25%, and damage and healing done by 5% 20%. Miniature Reduces your size by 20%, increases movement speed by 10%, and your haste by 5% 25%, and your haste by 20%. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing tremendous Physical damage split between them. This effect has a chance to occur up to 3 2 times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann calls for it, jumping on him will cause him to hurl players into their enemies, knocking and dealing moderate significant Physical damage split between them. This effect has a chance to occur up to 2 times in a row. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 50% chance to unearth up to 4 2 powerful artifacts that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 5% of their maximum health every 1 sec, and gain 5% 12% damage and healing done. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:When Brann uses Gathering Tools, there is a 30% chance to unearth up to 2 35% chance to unearth a powerful artifacts that grants your party a powerful Boon. Gathering Tools Brann uses his gathering tools to help players find additional gold, ore, herbs, fish, leathers, and treasures. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 30% 40% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to awaken the idol, shielding an injured player for 35% 70% of their missing health. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 20% 15%. Upon entering combat, the party's haste is increased by 4% 5% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to weaken enemies, increasing the chance to critically strike them by 25% 20% for 5 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Upon entering combat, players gain either Massive or Miniature until combat ends. Massive Increases your size by 20%, maximum health by 10% 20%, and damage and healing done by 5% 15%. Miniature Reduces your size by 20%, increases movement speed by 10%, and your haste by 5% 20%, and your haste by 15%. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:While out of combat, the party's movement speed is increased by 30%. Upon entering combat, the party's haste is increased by 5% 10% for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Adding |cnDARKYELLOW_FONT_COLOR:Steel Traps now also deals tremendous significant Physical damage over time. Use: Add this Curio to Brann's collection. 1.5 sec cast.
- Ardenweald Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. Can only be used by those pledged to the Night Fae. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Brewfest Reveler's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Broker Translocation Matrix Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Celebratory Pack of Runed Harbinger Crests Name changed from "Celebratory Pack of Runed Harbinger Crests (TODO: Fix Icon)" to "Celebratory Pack of Runed Harbinger Crests".
- Collect Magic Use the harronir scythe to collect the traces of Orweyna's magic. 10 yd range. Instant (Channeled). 1 sec cooldown. 2 sec cast. 1 sec cooldown.
- Dark Portal Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Deepdweller's Earthen Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Deployable Wind-Wrangling Spire Deploy a Wind-Wrangling Spire that grants 10% 20% movement speed to all nearby allies for 60 min. Only usable outdoors. 5 sec cast. 60 min cooldown.
- Digestive Venom Inject an enemy with digestive venom, dealing 0 Nature damage over 20 sec. While active, your attacks and abilities against the target restore 0 health. Cannot occur more than every 1 sec. Overhealing from this effect permanently increases your maximum health by the same amount, decaying rapidly becoming an absorb shield upon leaving combat. 6 yd range. Instant. 1.5 min cooldown.
- Dominated Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Enlightened Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Eternal Traveler's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Ethereal Portal Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Fire Eater's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Glorious Cluster of Gilded Harbinger Crests Name changed from "Glorious Cluster of Gilded Harbinger Crests (TODO: Fix Icon)" to "Glorious Cluster of Gilded Harbinger Crests".
- Greatfather Winter's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Grotesque Vial (New) While dead, twitch to spill a vial and dissolve yourself into a puddle of rejuvenating ooze. Up to 3 allies who step through you are healed for 0 over 6 sec. Shares a cooldown with healing potions. Instant. 5 min cooldown.
- Gruesome Syringe Your healing spells have a high chance to cause you to inject yourself with a charge of Volatile Serum. Multiple charges may overlap. If an ally drops below 70% health, expel a charge to heal them for 0. After 15 sec, it catalyzes to grant you 0 Intellect If unconsumed after 15 sec, charges catalyze to grant you 0 Intellect for 10 sec instead. Approximately 6 procs per minute.
- Harvester's Command Your spells and abilities have a chance to summon a bloodworker to deliver volatile black blood send an orb of volatile black blood drifting to your target, exploding for 0 Shadow damage split between all nearby enemies on impact. Intercepting the delivery orb allows you to siphon its power, instead increasing your Mastery by 0 for 15 sec. Approximately 1.66 procs per minute.
- Headless Horseman's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Hearthstone of the Flame Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Holographic Digitalization Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Homebrewed Blink Vial Teleports you 10 6 yds or until reaching an obstacle in a random direction. Instant. 30 sec cooldown.
- Infiltrator's Shroud (New) Take on the visage of an Ethereum Void Reaper for 20 min. 1.5 sec cast. 60 min cooldown.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Interpreting Unlocks this customization option for the Airship Delver's Dirigible at the Rostrum of Transformation. 3 sec cast.
- Kyrian Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. Can only be used by those pledged to the Kyrian. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Lost Dragonscale Use the dragonscale to return back to your capital city. 10 sec cast. 2 sec cast.
- Lost Dragonscale Use the dragonscale to return back to your capital city. 10 sec cast. 2 sec cast.
- Lunar Elder's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Necrolord Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Nerubian Pheromones Your spells and abilities have a chance to secrete [0, 1, 2, 3 0] different pheromones around you. Touching these pheromones will increase your primary stat by 0 for 20 sec. Approximately 1 proc per minute.
- Noble Gardener's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Ohn'ir Windsage's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Pack of Runed Harbinger Crests Name changed from "Pack of Runed Harbinger Crests (TODO: Fix Icon)" to "Pack of Runed Harbinger Crests".
- Path of the Naaru Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Peddlefeet's Lovely Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Pouch of Weathered Harbinger Crests Name changed from "Pouch of Weathered Harbinger Crests (TODO: Fix Icon)" to "Pouch of Weathered Harbinger Crests".
- Relic of Sentience Steel Traps now also deals damage over time. Physical damage over time. Rank 1/4. Rank 1/4.
- Relicblood of Zekvir Randomly while in combat a bloodbeast will attach itself to Brann, periodically launching morsels of itself near players, granting Bloodstained Blessing upon walking through them. Bloodstained Blessing Increases damage and healing done by 5% 3%, and reduces maximum health by 10% for 60 sec.Rank 1/4. Rank 1/4.
- Restored Coffer Key Turn 100 Coffer Key Shards into a Restored Coffer Key to be used to obtain loot at the end of bountiful delves. Instant 1 sec cast. Reagents: Coffer Key Shard x 99.
- Satchel of Carved Harbinger Crests Name changed from "Satchel of Carved Harbinger Crests (TODO: Fix Icon)" to "Satchel of Carved Harbinger Crests".
- Shadowbound Tether yourself to Gnarlroot, Igira, or Volcoross, becoming Shadowbound. While Shadowbound you will be afflicted with Roaring Shadowflame, slowing you between 0-50% based on the distance from your target and has a chance to hinder your mobility every 5 sec. 60 yd range. Instant. 30 sec cooldown. 5 sec cooldown.
- Spiderling Lure Toss a spiderling pheromone grenade on the ground to attract Rak-Ush spiderlings. Limited to 1 target. 20 yd range. 2 sec cast. 10 sec cooldown.
- Teleport With Error Teleports you exactly where you want to go... if you aren't too picky. 5 sec cast. 1 charge. 5 sec cast. 30 min recharge. 1 charge.
- Tethercoil Binding Inflict Tethercoil Siphon to yourself by binding to any Rare creature in the Emerald Dream. Defeating Rare creatures while Tethercoil Siphon is active will earn Taut Tethercoil. Limited to 2 targets. 30 yd range. Instant. 30 sec cooldown. 5 sec cooldown.
- The Innkeeper's Daughter Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- There's No Place Like Home Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Time Lost Relic Brann's spell and abilities have a chance to create bursts of energy, warping the flow of time for all nearby units by 15% for 20 sec. Casting, movement, periodic effects, cooldowns, and attack speeds are affected while time warped.Rank 1/4. Rank 1/4.
- Timewalker's Hearthstone Returns you to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Tome of Unstable Power Your harmful spells have a chance to create 1 to 3 Arcane Illusions of yourself that channel for 3 sec before unleashing Arcane Barrage at your target's location dealing up too to 0 Arcane damage to all enemies in the area. Approximately 1.5 procs per minute.
- Treacherous Transmitter Name changed from "Malfunctioning Ethereum Module" to "Treacherous Transmitter". Your spells and abilities have a very high chance to power the Module Transmitter and receive a snippet of cryptic instructions from somewhere in the Twisting Nether... Collecting 10 snippets deciphers them to reveal your next task. It's probably nothing, so complete it to gain 0 pri for 15 sec. Approximately 6 procs per minute.
- Triumphant Satchel of Carved Harbinger Crests Name changed from "Triumphant Satchel of Carved Harbinger Crests (TODO: Fix Icon)" to "Triumphant Satchel of Carved Harbinger Crests".
- Tusks of Mannoroth (New) Add this appearance to your collection. Instant.
- Unbound Legend's Pennant (New) Represent your seasonal achievement with a pennant. Instant.
- Unbound Strategist's Pennant (New) Represent your seasonal achievement with a pennant. Instant.
- Venthyr Sinstone Returns you to . Speak to an Innkeeper in a different place to change your home location. Can only be used by those pledged to the Venthyr. 10 sec cast. 30 min cooldown. 1 charge. 10 sec cast. 30 min recharge. 1 charge.
- Void Reaper's Contract Name changed from "Void Reaper's Chime" to "Void Reaper's Contract".
Professions
Alchemy
- Grotesque Vial Name changed from "Agonizing Potion" to "Grotesque Vial".
Enchanting
- Runed Bismuth Rod Enchanting. Enchanting. 3.5 sec cast.Reagents: Bismuth Rod.
- Shatter Essence Shatter a magical essence of Khaz Algar to utilize the power within for your Enchanting. Gain the following effect when shattering: Shattered Essence: Empowered by a shattered magical essence of Khaz Algar, increasing Resourcefulness, Ingenuity, and Multicraft while practicing Khaz Algar Enchanting. Enchanting. Enchanting. 1.5 sec cast.
Jewelcrafting
- Algari Competitor's Amulet Name changed from "Vicious Bloodstone Amulet" to "Algari Competitor's Amulet".
- Algari Competitor's Signet Name changed from "Vicious Bloodstone Signet" to "Algari Competitor's Signet".
- Cubic Blasphemia High quality Cubic Blasphemia cuts require specializing in the gemcutting techniques of the four most coveted gemstones found on Khaz Algar. Even a cheap knock-off takes a mastered technique Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Null Stone x 5.
- Culminating Blasphemite High quality Blasphemite cuts require specializing in the gemcutting techniques of the four most coveted gemstones found on Khaz Algar Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite.
- Elusive Blasphemite High quality Blasphemite cuts require specializing in the gemcutting techniques of the four most coveted gemstones found on Khaz Algar Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite.
- Insightful Blasphemite High quality Blasphemite cuts require specializing in the gemcutting techniques of the four most coveted gemstones found on Khaz Algar Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Blasphemite.
Riding
- Switch Flight Style Skyriding Switch between Skyriding and steady flight styles for flying mounts. Mounts that don't support Skyriding will be grounded if Skyriding is active. Riding. Riding. 5 sec cast. 1 sec global cooldown.
Skinning
- Refine Chitin - |Arofessions-ChatIcon-Quality-Tier2:20:20|a Refines 5 Quality |Arofessions-ChatIcon-Quality-Tier1:20:20:0:3|a scales gathered from the creatures of the Dragon Isles Khaz Algar to 1 Quality |Arofessions-ChatIcon-Quality-Tier2:20:20:0:3|a. Skinning. Skinning. 2 sec cast.
- Refine Chitin - |Arofessions-ChatIcon-Quality-Tier3:20:20|a Refines 5 Quality |Arofessions-ChatIcon-Quality-Tier1:20:20:0:3|a scales gathered from the creatures of the Dragon Isles Khaz Algar to 1 Quality |Arofessions-ChatIcon-Quality-Tier2:20:20:0:3|a. Skinning. Skinning. 2 sec cast.
Tailoring
- Artisan Chef's Hat Name changed from "Artisan's Chef's Hat" to "Artisan Chef's Hat".
- Preserving Embroidery Thread Name changed from "Preserving Pocket Cloth" to "Preserving Embroidery Thread".
- Weavercloth Embroidery Thread Name changed from "Weaverthread Polishing Cloth" to "Weavercloth Embroidery Thread".
Raid & Dungeon Abilities
- Aphotic Communion Ansurek ascends to a permanent state of evolution, polluting her venom sacs with cosmic power and exploding with energy that inflicts This ascension causes an explosion, inflicting 50 Shadow damage to all players. 20 sec cast. and granting her Dreadful Presence. 20 sec cast.
- Assassination Ky'veza marks several players for their assassination. After 6 sec, she rapidly shadowsteps to each target and eviscerates them, inflicting 50 40 Shadow damage within 5 yards and injecting Queensbane. Ky'veza's shadowy figure resonates, creating a Nether Phantom at each location. Unlimited range. Instant.
- Black Edge Slams the ground with a shadow-empowered weapon inflicting 20 40 Shadow damage, snaring targets by 30% for 9 sec. 15 yd range. 3 sec cast.
- Burning Shadows Speaker Shadowcrown shears the link between body and soul inflicting 3 2 Shadow damage every 0.5 sec and reducing movement speed by 30% for 15 sec. Upon removal this link dissipates across 4 players applying Shadow Shroud. Unlimited range. Instant.
- Corrupted Coating Players that come into contact with an orb of black blood are coated in a vile coating, absorbing 25 20 healing. 100 yd range. Instant.
- Cosmic Residue (New) Instant.
- Cosmic Shards Cosmic Simulacrum erupts erupt on death, inflicting 6 Shadow damage to all players, and 2 Shadow damage every 2 4 Shadow damage every 1 sec for 6 sec. This effect stacks. 300 yd range. Instant.
- Crimson Rain Name changed from "Residual Membrane" to "Crimson Rain". The Bloodbound Horror's membrane sloughs off every 30 sec coating all players in its residue Horror rains blood down from the sky coating all players in black blood, causing them to absorb 30 healing. 300 yd range. Instant.
- Dark Orb Anub'ikkaj conjures a sphere of pure darkness which travels until impact exploding for 60 50 Shadow damage to all players, decreasing in damage as the orb travels. Unlimited range. Instant. Upon contact this darkness applies Dark Scars. Unlimited range. Instant.
- Dark Pulse Upon reaching 100 energy, The Coaglamation throbs violently, releasing dark energy that inflicts 12 6 Shadow damage every 1 sec to all players. 100 yd range. Instant.
- Decimate Sikran smashes his polearm into the ground, causing cosmic copies of his polearm to erupt in a line towards his targets, inflicting 0 55 Shadow damage to players hit. 100 yd range. 2 sec cast.
- Experimental Dosage Name changed from "Black Blood" to "Experimental Dosage". Upon expiration Black Blood Experimental Dosage erupts inflicting 25 Shadow damage and absorbing 10 healing within 4 yards and causes nearby eggs to hatch. Unlimited range. Instant.
- Fatal Arrow (New) The caster takes aim while nocking a lethal arrow. Upon finishing its channel, the caster fires a deadly shaft that inflicts 300 Physical damage to its target. 60 yd range. 7.5 sec cast.
- Froth Vapor Acolyte's Essence and Summoned Acolytes vaporize The essence of Ansurek's acolyte vaporizes, inflicting 80 Shadow damage to all players and slowing their movement speed by 10% for 10 sec. This effect stacks. Ansurek consumes this vapor, increasing her damage done by 100% for 20 sec. This effect stacks. Instant.
- Froth Vapor Acolyte's Essence and Summoned Acolytes vaporize The essence of Ansurek's acolyte vaporizes, inflicting 80 Shadow damage to all players and slowing their movement speed by 10% for 10 sec. This effect stacks. Ansurek consumes this vapor, increasing her damage done by 100% for 20 sec. This effect stacks. Unlimited range. Instant.
- Frothing Gluttony Ansurek draws in a ring of cosmic energy, inflicting 25 Shadow damage every 0.5 sec for 10 sec to players that touch it and slowing them by 85%. She impedes players with Glutton Threads. Traveling through an Abyssal Conduit snaps her threads and prevents harm from the cosmic energy ring. The conduits destabilize when this ability concludes. Froth Vapor occurs if the cosmic energy touches Acolyte's Essence. Ansurek devours Summoned Acolytes upon casting this ability, also causing this effect. Unlimited range. Instant. causing Froth Vapor. Unlimited range. Instant.
- Frothing Gluttony Ansurek draws in a ring of cosmic energy, inflicting 25 Shadow damage every 0.5 sec for 10 sec to players that touch it and slowing them by 85%. She impedes players with Glutton Threads. Traveling through an Abyssal Conduit snaps her threads and prevents harm from the cosmic energy ring. The conduits destabilize when this ability concludes. Froth Vapor occurs if the cosmic energy touches Acolyte's Essence. Ansurek devours Summoned Acolytes upon casting this ability, also causing this effect. Unlimited range. Instant. causing Froth Vapor. Unlimited range. Instant.
- Gloom Hatchling Shadowy spiderlings rush towards Ansurek. If they reach her, she devours the stolen life force within them, inflicting 20 Shadow damage to all players and increases increasing her damage done by 20% for 20 sec. Upon death, these spiderlings leak Gloom. Unlimited range. Instant.
- Infest Ansurek injects her current target with shadowy egg sacs, inflicting 150 Shadow damage and 50 Physical damage. The sacs nourish themselves with the victim's life force, inflicting 25 Shadow damage every 1 sec for 5 6 sec. Upon expiration, the sacs erupt in an Infested Gloomburst. Unlimited range. Instant.
- Paralyzing Venom Ansurek splashes venom, slowing all players by 5% and increasing damage taken from Predation Threads and Wrest by 5%. This effect stacks. Additionally, each splash ejects Paralyzing Waves. Unlimited range. Instant.
- Poison Burst Inflicts 30 Nature damage to all players within 300 yards. Limited to 40 targets. 100 yd range. 6 sec cast.
- Queensbane A lethal void poison fit for royalty. Inflicts 8 Shadow damage every 1 sec for 10 sec. This effect stacks. Upon expiration, the void infection bursts inflicting 25 20 Shadow damage within 2 yards. Unlimited range. Instant.
- Queensbane A lethal void poison fit for royalty. Inflicts 8 Shadow damage every 1 sec for 10 sec. This effect stacks. Upon expiration, the void infection bursts inflicting 25 20 Shadow damage within 2 yards. Unlimited range. Instant.
- Reaping Claws (New) The caster lashes out with a slicing claw, inflicting 120 Physical damage to targets in a frontal cone. 25 yd range. 3 sec cast.
- Regicide Nether Phantoms rapidly dive in and out of the shadows and slash through players, inflicting 50 40 Shadow damage to any player struck. Unlimited range. Instant.
- Rupture Upon expiration Black Blood Experimental Dosage reacts violently, inflicting 25 Shadow damage and absorbing 10 healing received from all players within 4 yards and causes any nearby eggs to hatch. Unlimited range. Instant.
- Shadowy Decay Name changed from "Radiant Decay" to "Shadowy Decay".
- Spewing Hemorrhage The Bloodbound Horror spews concentrated black blood around itself for 20, inflicting 100 Shadow damage every 0.25 sec and applying Internal Hemorrhage to players caught within. 300 yd range. Instant.
- Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30 Nature damage to players within 10 0 yards, tethering the original target and creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec, pulling targets towards it. Moving 0 yards snaps this tether, causing a Spinneret's Websnap. Unlimited range. Instant.
- Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30 Nature damage to players within 10 0 yards, tethering the original target and creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec, pulling targets towards it. Moving 0 yards snaps this tether, causing a Spinneret's Websnap. Unlimited range. Instant.
- Spinneret's Strands Rasha'nan blasts webs at targeted players inflicting 30 Nature damage to players within 10 0 yards, tethering the original target and creating Sticky Webs. This tether inflicts 9 Nature damage every 1 sec, pulling targets towards it. Moving 0 yards snaps this tether, causing a Spinneret's Websnap. Private aura. Unlimited range. Instant.
- Surekian Strike Sikran gathers silk threads around his spear, and smashes it into his primary target, inflicting 90 Shadow damage. Additionally, the closest five players are pulled to the tank. After 6 sec sec, the target explodes in a Localized Nova Spell #432,988. 100 yd range. 3 sec cast.
- Twilight Massacre Ky'veza commands her Nether Phantoms to focus players. After 6 sec, they each dash and slice through their target, inflicting 40 32 Shadow damage and applying Queensbane to any player struck. Unlimited range. Instant.
- Web Blades Name changed from "Web Assault" to "Web Blades".
- Web Blades Name changed from "Web Assault" to "Web Blades". Web strands pull dense masses of webbing towards the location of Silk strands pull bladed webbing towards players, inflicting 50 Nature damage to players struck and slowing them by 95% for 3 sec. Unlimited range. Instant.
- Woven Burst (New) Release the woven pattern, inflicting 40 Nature damage within 15 yards in a frontal cone and rooting enemies hit. 1.5 sec cast.
- Wrest Ansurek connects Predation Threads to players and violently yanks them inward, inflicting 40 Nature damage Unlimited range. 6 sec cast. 5 sec cast.
Artifact Powers
Originally Posted by MMO-Champion
Marksmanship
- Legacy of the Windrunners (Rank 1) Aimed Shot has a 25% chance to coalesce coalesces 3 extra Wind Arrows that also shoot your target for [ 5% [ 20% of Attack Power ] Physical damage. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.
Holy
- Tyr's Deliverance (Rank 1) Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 57.46% [ 35% of Spell Power ]. Allies healed also receive 15% 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Misc Changes
Originally Posted by MMO-Champion
Currency Types
Hidden
- 11.0 Raid - Nerubian - Account Quest Complete Tracker (Hidden) (New) - Max Quantity: 1.
Player vs. Player
- Bloody Tokens - Earned from War Mode activiites activities. Used to purchase War Mode equipment.
War Within
- Carved Harbinger Crest - Earned from some outdoor activities, Normal difficulty Nerub-ar Palace and Mythic difficulty dungeons Mythic difficulty dungeons and Mythic Keystone dungeons up to +3 during The War Within Season 1. Max Quantity: 90.
- Nerub-ar Finery (New) - Often used for lavish feasts, these are a symbol of high society within the privileged inhabitants of Nerub-ar.
Inside the palace, Anub'azal can smuggle these out to The Severed Threads to strengthen your assault within.
Factions
The Severed Threads
- The General - The General's Notoriety Freindship Faction Parent Once the most renowned military leader in Azj-Kahet, Anub'azal has been passed over in favor of one of Ansurek's beloved Ascended. This simply will not stand.
- The General (Paragon) - Name changed from "The General (Notoriety), Paragon" to "The General (Paragon)". The General's Notoriety, Paragon Faction for infinite gain. Once the most renowned military leader in Azj-Kahet, Anub'azal has been passed over in favor of one of Ansurek's beloved Ascended. This simply will not stand.
- The Vizier - The Vizier's Notoriety Freindship Faction Parent Perched in the most dangerous position of all, Executor Nizrek spends his days as Queen Ansurek's most loyal advisor. Fortunately, Ansurek has yet to discover that the rest of his time is spent trying to end her reign.
- The Vizier (Paragon) - Name changed from "The Vizier (Notoriety), Paragon" to "The Vizier (Paragon)". The Vizier's Notoriety, Paragon Faction for infinite gain. Perched in the most dangerous position of all, Executor Nizrek spends his days as Queen Ansurek's most loyal advisor. Fortunately, Ansurek has yet to discover that the rest of his time is spent trying to end her reign.
- The Weaver - The Weaver's Notoriety Freindship Faction Parent Once the Royal Weaver, the Widow Arak'nai now carefully watches her former home with a critical eye. With a network of weave-rats and spies at her disposal, there is little that escapes her notice.
- The Weaver (Paragon) - Name changed from "The Weaver (Notoriety), Paragon" to "The Weaver (Paragon)". The Weaver's Notoriety, Paragon Faction for infinite gain. Once the Royal Weaver, the Widow Arak'nai now carefully watches her former home with a critical eye. With a network of weave-rats and spies at her disposal, there is little that escapes her notice.
The War Within
- Council of Dornogal - Ruling from the Foundation Hall under the leadership of Councilward Merrix, the Council of Dornogal makes decisions affecting all earthen in the Isle of Dorn.
- Council of Dornogal (Paragon) - Zone 1 Renown Ruling from the Foundation Hall under the leadership of Councilward Merrix, the Council of Dornogal makes decisions affecting all earthen in the Isle of Dorn.
- Hallowfall Arathi - The Arathi of the Hallowfall Expedition safeguard the star Beledar from the many threats found under Khaz Algar. Cut off from their overseas empire, they have built a new home with the strength of their faith in the Sacred Flame.
- Hallowfall Arathi (Paragon) - Zone 3 Renown (Paragon) The Arathi of the Hallowfall Expedition safeguard the star Beledar from the many threats found under Khaz Algar. Cut off from their overseas empire, they have built a new home with the strength of their faith in the Sacred Flame.
- The Assembly of the Deeps - Throughout the Ringing Deeps, neglected machinery awaits repair. While Machine Speakers lend their technological acumen, kobolds scavenge parts left behind. Anyone wanting to explore and rebuild is welcome to help.
- The Assembly of the Deeps (Paragon) - Zone 2 Renown (Paragon) Throughout the Ringing Deeps, neglected machinery awaits repair. While Machine Speakers lend their technological acumen, kobolds scavenge parts left behind. Anyone wanting to explore and rebuild is welcome to help.
- The Severed Threads - Zone 5 Renown Faction Queen Ansurek's tumultuous reign has not been without its detractors. The Severed Threads work cleverly and quietly behind the scenes to unravel the tapestry of Ansurek's iron rule from within.
- The Severed Threads (Paragon) - Zone 5 Renown Faction (Paragon) Queen Ansurek's tumultuous reign has not been without its detractors. The Severed Threads work cleverly and quietly behind the scenes to unravel the tapestry of Ansurek's iron rule from within.
Game Tips
- Tip #781 - Tip: Have a Binds when equipped item you can't can't equip, but want to collect the appearance? Try right clicking or dragging it to your character menu.
- Tip #783 (New) - Tip: Most quests you have already completed on your Warband will be hidden on the map and faded elsewhere. If you want to disable this behavior, you can do so in the tracking or map filter menus.
Keystone Affixes
- Attuned - Name changed from "[PH]" to "Attuned". [PH Non-boss enemies with mana inflict 20% more magic damage, but take 10% increased Nature damage and 30% increased damage from Bleed effects]
- Focused - Name changed from "[PH]" to "Focused". [PH Non-boss enemies with mana have 30% increased Haste, but take 10% increased Frost and Fire damage]
- Reckless - Name changed from "[PH]" to "Reckless". [PH Non-boss enemies without mana ignore 20% armor with their attacks, but their armor is reduced by 30% and they take 10% increased Arcane damage]
- Thorned - Name changed from "[PH]" to "Thorned". [PH Non-boss enemies without mana inflict Physical damage to their attackers when attacked, but take 10% increased Holy and Shadow damage]
Mail Templates
- #627 (New) - We recovered a lost item in the twisting nether and noted that it was yours. Please find said object enclosed.
Map Areas
Deephaul Ravine
- Deephaul Ravine - Music: zone-battleforgilneas.
Khaz Algar
- The Ringing Deeps > Deepforge Manufacturing Bay - Name changed from "The Ringing Deeps > Deepforge Golemworks > Deepforge Manufacturing Bay" to "The Ringing Deeps > Deepforge Manufacturing Bay".
- The Ringing Deeps > Shadowvein Mine - Name changed from "The Ringing Deeps > Shadowvein Extraction Site > Shadowvein Mine" to "The Ringing Deeps > Shadowvein Mine".
- The Ringing Deeps > Shadowvein Power Station - Name changed from "The Ringing Deeps > Shadowvein Extraction Site > Shadowvein Power Station" to "The Ringing Deeps > Shadowvein Power Station".
Map Difficulties
- Ara-Kara, City of Echoes - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- Cinderbrew Meadery - Mythic Dungeon - Max players: 5.1s lockout.
- City of Threads - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- Darkflame Cleft - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- Grim Batol - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- Mists of Tirna Scithe - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- Priory of the Sacred Flame - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- Siege of Boralus - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- The Necrotic Wake - Mythic Dungeon - Max players: 5. 2s lockout. 1s lockout.
- The Rookery - Mythic Dungeon - Max players: 5.1s lockout.
- The Stonevault - Mythic Dungeon - Max players: 5.1s lockout.
Mounts
Skyriding Mounts
- Siesbarg - Name changed from "[PH] NerubianWarbeastMount (Dark)" to "Siesbarg". Skyriding Mount. Siesbarg. "[PH]" Source: [PH] "Poor guy." Source: World Quest: Consolation Flies Zone: Azj-Kahet Zone: City of Threads
- Swarmite Skyhunter - Name changed from "[PH] FlyingNerubian2 Mount (Purple Body, Red Saddle)" to "Swarmite Skyhunter". Skyriding Mount. [PH] FlyingNerubian2 Mount (Purple Body, Red Saddle). "[PH]" Source: [PH] Swarmite Skyhunter. "Typically found in the smallest nooks and crannies of rock ceilings, the swarmite skyhunter is more at home in the air than at rest." Source: [PH]
Unknown Types
- Delver's Dirigible - Unknown Type. Delver's Dirigible. "This aircraft will help you delve straight into adventure, wherever it may be!" Source: Quest: Ship It! Zone: Isle of Dorn Zone: Dornogal
- Depthstalker - Unknown Type. Depthstalker. "Poached from Zereth Mortis a few of these jellyfish were lost when the poachers ship sank. They found a new home in the great sea's depths." Source: Trading Post
Scenarios
Theater Troupe
- 69: Train the Extras (New) - Challenge the extra actors to sparring matches for training.
- 70: Train with Rabaan (New) - Rabaan is practicing for a future performance and could use an assistant.
- 71: Train with Elma (New) - Rabaan is practicing for a future performance and could use an assistant.
- 72: Take a Bow - Name changed from "69: Take a Bow" to "72: Take a Bow".
Worldsoul Vision
- 01: A Wounded Soul (New) - When Sargeras plunged his sword into Azeroth, it tainted the very lifeblood of the world, unleashing monstrosities whose echoes still resonate to this day.
- 01: Ancient Explorers (New) - Many have ventured to this land to extract its resources, yet few have dared to call it home.
- 01: Descendants of Distant Waters (New) - The kobyss and naga traded blows in battle for generations. Of all the ankoan tribes, only the kobyss refused to fall to Azshara's armies.
- 01: Elemental Fury (New) - Long before the machine speakers arrived, elemental creatures roamed untamed throughout this expanse, reshaping the landscape with their raw power.
- 01: Old Gods Forsaken (New) - When the Nerubian Queen dared to renounce the Old Gods, the battle that ensued was violent and gruesome.
- 01: Primal Predators (New) - These caverns were once home to fierce creatures, locked in a cycle of predation that ultimately led to their own extinction.
- 01: Reign of the Old Gods (New) - Long before the arrival of the Light, followers of the Old Gods darkened these caverns with their maddening misdeeds.
- 01: The Worldcarvers - The earthen, alongside other Titanforged creatures, worked to shape Azeroth into its current form. tore into Azeroth's side, shaping the world into its current form.
- 02: Bloodscar (New) - Bloodscar hungrily feasted upon the essence of anything unfortunate enough to cross its path.
- 02: Commander Artrude (New) - Commander Artrude was the chief of this ancient Titan work site.
- 02: Rumblestone (New) - Rumblestone knew only fury, and spent a lifetime carving cavernous scars into Azeroth's mountains and canyons.
- 02: Shellbinder Kiku (New) - Despite her unassuming demeanor, Kiku was a notorious and bitterly ferocious pirate.
- 02: Thystoria (New) - Cruelty came naturally to the aqir, but Thystoria particularly reveled in causing pain.
- 02: Ton'kei the Fierce (New) - Of all the predators to roam this land, Ton'kei spilled the most blood upon Azeroth's soil.
- 02: Watcher Zalesx (New) - Zalesx tore across battlefields in a blind rage, leaving only corpses in its wake.
- 02: Zing'has the Brute (New) - Shorelines were stained red with blood whenever Zing'has entered the fray.
- 03: Soothing the Worldsoul (New) - Each worldcarver defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each combatant defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each monstrosity defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each aquatic soldier defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each monster defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each terrifying predator defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each enraged elemental defeated eases the memories of the pain of this place.
- 03: Soothing the Worldsoul (New) - Each plunderer defeated eases the memories of the pain of this place.
Strings Changes
Originally Posted by MMO-Champion
- ACCOUNT_CREATE_URL - http://enUS.nydus.battle.net/WOW/enU...manage_account https://account.battle.net
- AUTH_NO_TIME_URL - http://enUS.nydus.battle.net/WOW/enU...manage_account https://account.battle.net
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- CHARACTER_UPGRADE_FINISH_TRIAL_BOOST_BUTTON_POPUP_TEXT - Are |cnHIGHLIGHT_FONT_COLOR:Are you sure you want to |cnNORMAL_FONT_COLOR:Unlock|r |rUnlock|cnHIGHLIGHT_FONT_COLOR this trial character? You can't change your selection after this step. step.|r
- CHARACTER_UPGRADE_KRW_FINISH_BUTTON_POPUP_TEXT - Are |cnHIGHLIGHT_FONT_COLOR:Are you sure that you want to |cnNORMAL_FONT_COLOR:Boost|r |rBoost|cnHIGHLIGHT_FONT_COLOR this character? If you click the "Level Up!" button, you will no longer be eligible for a refund. refund.|r
- CHARACTER_UPGRADE_KRW_FINISH_TRIAL_BOOST_BUTTON_POPUP_TEXT - Are |cnHIGHLIGHT_FONT_COLOR:Are you sure that you want to |cnNORMAL_FONT_COLOR:Unlock|r |rUnlock|cnHIGHLIGHT_FONT_COLOR this trial character? If you click the "Unlock!" button, you will no longer be eligible for a refund. refund.|r
- CHROMIE_TIME_PREVIEW_CARD_DEFAULT_DESCRIPTION - Journey back to your favorite story and tackle challenges from the past that scale for characters level 10 - 60!|n|nPick 70!|n|nPick a campaign and get to adventuring!
- CLUB_FINDER_REALM_NAME (New) - Realm: |cffffffff%s|r
- COMPAT_SETTING_DISABLE_CMDLIST_MULTITHREADING (New) - Disable Multithreaded Rendering
- COMPAT_SETTING_DISABLE_DEVICE_MULTITHREADING (New) - Disable Asynchronous Resource Creation
- COMPAT_SETTING_DISABLE_OPTIONAL_GPU_FEATURES (New) - Disable Optional GPU Features
- COMPAT_SETTING_DISABLE_WORK_SUBMISSION_OPTIMIZATIONS (New) - Disable Work Submission Optimizations
- COMPATIBILITY_SETTINGS (New) - Compatibility Settings
- CURRENCY_TRANSFER_DISABLED_UNMET_REQUIREMENTS - You do not meet the requirements to receive more of this currency. use this currency.
- DELVES_ERR_SELECT_TIER (New) - You must select a Tier.
- DELVES_GREAT_VAULT_TOOLTIP - [PH] Complete delves to earn weekly rewards.\n\n%s/%s rewards unlocked.
- DELVES_GREAT_VAULT_UNAVAILABLE_LABEL - [PH] Available during the season
- DELVES_REPUTATION_BAR_TITLE - Delve Reputation (%s Season %s) Delver's Journey (%s Season %s)
- DELVES_REPUTATION_BAR_TITLE_NO_SEASON - Delve Reputation (Available during the season) Delver's Journey (Available during the season)
- DEVICE_BLACKLISTED - Your graphics card is not compatible or may encounter slow performance. Please see http://nydus.battle.net/WoW/enUS/lau...eo-unsupported for more information. Your video device is not compatible. Please see https://support.blizzard.com/article/76459 for more information.
- DRIVER_BLACKLISTED - Your graphics Your device driver is not compatible. Please see http://nydus.battle.net/WoW/enUS/lau...er-unsupported for more information. https://support.blizzard.com/article...erating-system for more information.
- DRIVER_OUTOFDATE - Your graphics Your device driver is out of date. Please see http://nydus.battle.net/WoW/enUS/launcher/driverupdates for more information. https://support.blizzard.com/article...erating-system for more information.
- ERR_NOT_ENOUGH_PURCHASED_GAME_TIME (New) - Game time must be purchased at least once on this account to be eligible to buy a WoW Token with gold.
- FIXEDFUNCTION_UNSUPPORTED - This video card is not supported in World of Warcraft. Please see http://nydus.battle.net/WoW/enUS/lau...on-unsupported for more information. https://support.blizzard.com/article/76459 for more information.
- INSPECT_GUILD_REALM (New) - Realm: %s
- MAP_LEGEND_BONUSOBJECTIVE (New) - Bonus Objective
- MAP_LEGEND_BONUSOBJECTIVE_TOOLTIP (New) - Bonus open world activities that give EXP and varying amounts of rewards
- MAP_LEGEND_CAMPAIGN (New) - Campaign
- MAP_LEGEND_CAMPAIGN_TOOLTIP (New) - Quests that continue the main story
- MAP_LEGEND_CATEGORY_ACTIVITIES (New) - Activities
- MAP_LEGEND_CATEGORY_LTA (New) - Limited Time Activities
- MAP_LEGEND_CATEGORY_MOVEMENT (New) - Movement
- MAP_LEGEND_CATEGORY_QUESTS (New) - Quests
- MAP_LEGEND_CAVE (New) - Cave Entrance
- MAP_LEGEND_CAVE_TOOLTIP (New) - The entrance to a cave or different zone
- MAP_LEGEND_DIGSITE (New) - Digsite
- MAP_LEGEND_DIGSITE_TOOLTIP (New) - An archeology location where you can dig for artifacts
- MAP_LEGEND_DUNGEON (New) - Dungeon
- MAP_LEGEND_DUNGEON_TOOLTIP (New) - Content designed for a party of five adventures, and provides loot
- MAP_LEGEND_EVENT (New) - Event
- MAP_LEGEND_EVENT_TOOLTIP (New) - Various patch specific activities that provide valuable rewards
- MAP_LEGEND_FLIGHTPOINT (New) - Flightpoint
- MAP_LEGEND_FLIGHTPOINT_TOOLTIP (New) - Transports you to a different area in the same region
- MAP_LEGEND_FRAME_LABEL (New) - Map Legend
- MAP_LEGEND_HUB (New) - Hub
- MAP_LEGEND_HUB_TOOLTIP (New) - A central location with NPCs, activities, and available quests
- MAP_LEGEND_IMPORTANT (New) - Important
- MAP_LEGEND_IMPORTANT_TOOLTIP (New) - Quests that unlock important features and rewards, or teach you about major mechanics
- MAP_LEGEND_INPROGRESS (New) - In Progress
- MAP_LEGEND_INPROGRESS_TOOLTIP (New) - Quests that are currently in progress
- MAP_LEGEND_LEGENDARY (New) - Legendary
- MAP_LEGEND_LEGENDARY_TOOLTIP (New) - Quests that give legendary rewards
- MAP_LEGEND_LOCALSTORY (New) - Local Story
- MAP_LEGEND_LOCALSTORY_TOOLTIP (New) - Quests that explore local cultures and side adventures
- MAP_LEGEND_META (New) - Meta
- MAP_LEGEND_META_TOOLTIP (New) - Time gated quests that give valuable end game rewards
- MAP_LEGEND_PETBATTLE (New) - Pet Battle
- MAP_LEGEND_PETBATTLE_TOOLTIP (New) - Challenge NPCs to pet battles
- MAP_LEGEND_RAID (New) - Raid
- MAP_LEGEND_RAID_TOOLTIP (New) - Challenging content that is intended for large groups of players, and provides valuable loot
- MAP_LEGEND_RARE (New) - Rare
- MAP_LEGEND_RARE_TOOLTIP (New) - A special creature that provides various rewards
- MAP_LEGEND_RAREELITE (New) - Rare Elite
- MAP_LEGEND_RAREELITE_TOOLTIP (New) - A rare special creature that has a chance of dropping valuable loot
- MAP_LEGEND_TELEPORT (New) - Teleport Point
- MAP_LEGEND_TELEPORT_TOOLTIP (New) - Teleports you to a different region
- MAP_LEGEND_TURNIN (New) - Turn In
- MAP_LEGEND_TURNIN_TOOLTIP (New) - Quests that are ready to be turned in
- MAP_LEGEND_WORLDBOSS (New) - World Boss
- MAP_LEGEND_WORLDBOSS_TOOLTIP (New) - A difficult open world boss that drops valuable loot, intended for large groups of players
- MAP_LEGEND_WORLDQUEST (New) - World Quest
- MAP_LEGEND_WORLDQUEST_TOOLTIP (New) - Open world activities that give varying rewards
- OPTION_TOOLTIP_COMPAT_SETTING_COMPAT_SETTING_DISABLE_CMDLIST_MULTITHREADING (New) - This prevents the game from using multiple CPU threads to render the game and forces the game into a single-threaded rendering path.
This will likely greatly reduce framerate, but could work around some graphics correctness or crash bugs in rare cases. - OPTION_TOOLTIP_COMPAT_SETTING_COMPAT_SETTING_DISABLE_DEVICE_MULTITHREADING (New) - This prevents the game from asynchronously creating GPU resources such as textures and shaders.
This will likely introduce hitching but could help work around crashes or visual correctness issues on very old drivers or hardware. - OPTION_TOOLTIP_COMPAT_SETTING_COMPAT_SETTING_DISABLE_WORK_SUBMISSION_OPTIMIZAT IONS (New) - This prevents more complex code paths for submitting work to the GPU.
This may cause less consistent and/or lower framerate but could help avoid some kinds of crashes for certain hardware, driver and OS combinations. - OPTION_TOOLTIP_COMPAT_SETTING_DISABLE_OPTIONAL_GPU_FEATURES (New) - This will make the game act as if the GPU only supports the minimum supported features. This will cause the game to use all fallback and legacy code paths.
Various graphical features will be disabled and the visual quality of the game will likely be reduced. This may help work around driver bugs or other issues with newer GPU features. - OPTION_TOOLTIP_COMPATIBILITY_SETTINGS (New) - Compatibility settings are offered to help diagnose and work around various crashes, graphical bugs and performance issues.
These features are only intended to be used if you are having specific issues. In most cases using compatibility settings will decrease performance, introduce hitching and/or decrease visual quality. - PCT_FLOW_FINISH_BODY_TEXT - Are you sure |cnHIGHLIGHT_FONT_COLOR:Are you sure you want this |rCharacter Transfer|cnHIGHLIGHT_FONT_COLOR? You can't change your selection after this step. step.|r
- PFC_CUSTOMIZE_DIALOG_TEXT - You |cnHIGHLIGHT_FONT_COLOR:You will now choose your new race and customize your character. Your faction change |rFaction Change|cnHIGHLIGHT_FONT_COLOR will be permanently applied once you finish this process. the process.|r
- PNC_CUSTOMIZE_DIALOG_TEXT - Your name change |cnHIGHLIGHT_FONT_COLOR:Your |rName Change|cnHIGHLIGHT_FONT_COLOR will be permanently applied once you accept. accept.|r
- POWER_TYPE_SHADOW_ENERGY - Shadow Energy
- PRC_CUSTOMIZE_DIALOG_TEXT - You |cnHIGHLIGHT_FONT_COLOR:You will now choose your new race and customize your character. Your race change |rRace Change|cnHIGHLIGHT_FONT_COLOR will be permanently applied once you finish this process. the process.|r
- QUEST_CLASSIFICATION_CALLING (New) - Calling
- QUEST_CLASSIFICATION_CAMPAIGN (New) - Campaign
- QUEST_CLASSIFICATION_IMPORTANT (New) - Important
- QUEST_CLASSIFICATION_LEGENDARY (New) - Legendary
- QUEST_CLASSIFICATION_META (New) - Meta
- QUEST_CLASSIFICATION_REPEATABLE (New) - Repeatable
- QUEST_CLASSIFICATION_STORYLINE (New) - Storyline
- QUEST_CLASSIFICATION_STORYLINE_WITH_NAME (New) - Storyline (%s)
- RPE_UPGRADE_CONFIRMATION - Are |cnHIGHLIGHT_FONT_COLOR:Are you sure you want to update this character? |rUpdate|cnHIGHLIGHT_FONT_COLOR: this character to spec: %s?|r
- RPE_UPGRADE_QUEST_CLEAR_CONFIRMATION - Would |cnHIGHLIGHT_FONT_COLOR:Would you like to clear your quest log \nfor a fresh start? |rQuest Log|cnHIGHLIGHT_FONT_COLOR: \nfor a fresh start?|r
- SYSTEM_INCOMPATIBLE_SSE - This system will not be supported in future versions of World of Warcraft. Please see http://nydus.battle.net/WoW/enUS/lau...e1-unsupported for more information. https://support.blizzard.com/article/76459 for more information.
- VISITABLE_URL_GENERIC - http://enUS.nydus.battle.net/WOW/enU...e_mail_link_%d https://shop.battle.net
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- VISITABLE_URL18 - http://nydus.battle.net/WoW/%s/clien...argetRegion=CN https://legal.battlenet.com.cn/tos
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- VISITABLE_URL2 - http://enUS.nydus.battle.net/WOW/enU...accountName=%s https://shop.battle.net/family/world-of-warcraft#games
- VISITABLE_URL20 - http://nydus.battle.net/WoW/%s/clien...argetRegion=TW https://blizzard.com/privacy
- VISITABLE_URL21 - https://nydus.battle.net/WoW/%s/clie...argetRegion=EU https://account.battle.net/payment
- VISITABLE_URL22 - http://nydus.battle.net/WoW/%s/clien...argetRegion=%s https://us.shop.battle.net/product/w...t-subscription
- VISITABLE_URL3 - http://enus.nydus.battle.net/wow/enU...em-restoration https://support.blizzard.com/restoration
- VISITABLE_URL33 - https://nydus.battle.net/WoW/zhCN/cl...argetRegion=CN https://support.battlenet.com.cn/games/wow
- VISITABLE_URL35 - https://nydus.battle.net/WoW/enUS/cl...argetRegion=US https://support.blizzard.com/help/product/wow/
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- VISITABLE_URL39 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://us.shop.battle.net/product/w...tion#techspecs
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- VISITABLE_URL40 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://us.shop.battle.net/product/w...tion#techspecs
- VISITABLE_URL41 - https://nydus.battle.net/App/%s/clie...argetRegion=%s https://support.blizzard.com/article...henticator-faq
- VISITABLE_URL42 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://us.shop.battle.net/product/w...tion#techspecs
- VISITABLE_URL43 - https://<del>nydus.battle.net/WoW/%s...egion=%s</del> support.blizzard.com
- VISITABLE_URL44 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://support.blizzard.com/article/32543
- VISITABLE_URL45 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://us.shop.battle.net/product/w...raft-game-time
- VISITABLE_URL46 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://support.blizzard.com/article/76459
- VISITABLE_URL47 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://support.blizzard.com/article/15977
- VISITABLE_URL48 - https://nydus.battle.net/WoW/%s/clie...argetRegion=%s https://account.battle.net/transactions
- VISITABLE_URL8 - http://nydus.battle.net/WoW/%s/clien...argetRegion=KR https://support.blizzard.com/article/75828
- VISITABLE_URL9 - http://nydus.battle.net/WoW/%s/clien...argetRegion=KR https://blizzard.com/tos
- VRN_COMPAT_MODE (New) - Disabled due to compatibility settings
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