Talent UI, Pets' Move To, Blue posts

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<div>Talent Frame - Updated Interface
The Talent Frame was updated in the latest patch to reflect the recent changes to the talent trees. Blizzard released a couple of screenshots.


On a sidenote, it seems that a lot of people used the old talent calculator yesterday. It was updated automatically but the only reliable Cataclysm calculator you should use is http://wowtal.com. The old one doesn't have prereqs and make most of your builds useless. (The old talent calc only stays around for 3.3.5 Live builds)


Pet Classes - "Move To" Command
A new action has been added to the Pet bar in the latest beta build. You can now order your pet to Move to a targeted location and stay there.



Developer Chat on Twitter -- 7.16.10

Originally Posted by Zarhym (Source)
We will be holding our next developer chat on Twitter on Friday, July 16, at 5:00 p.m. PDT with World of Warcraft's systems design team. This chat session will focus on the recently-announced talent specialization and Mastery system changes coming in Cataclysm: http://forums.worldofwarcraft.com/th...26290449&sid=1

We'll be taking questions live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow @Warcraft to participate.

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PDT on July 16. Due to Twitter's character limitations, all answers will be posted in a dedicated thread on the World of Warcraft forums.




Blue posts
<div class="bbcode_container"> <div class="bbcode_blizzquote"> <div class="blizzquote_container">
Originally Posted by Blizzard Entertainment
<div class="message">A typical day @ Blizzard
Most of the day is spent in communication of some sort. We'll have formal meetings where we review a current talent tree. We have just tons and tons of discussions of "Hey, guys, I had an idea," or "Hey, I can't solve this problem. Any thoughts?" We do work quite closely with the programmers implementing things like the new talent UI or the new scaling spell model. We also work closely with the artists coming up with new spell visuals. Our QA department is constantly trying to sort through what the design of the moment is, and they do a great job of triaging the totally broken things from the "fix this before we ship" things. The community team brings us concerns that they have seen on the forums or from their interactions with players. This is particularly true for the non-English forums, because my non-English for one is sadly lacking. History geek that I am, I studied Ancient Greek in college, which serves me about as well in day to day life as you probably imagine.

GC's got friends in every town and village from here to the Sudan. He speaks a dozen languages, knows every local custom. He'll blend in -- disappear -- you'll never see him again. With any luck... he's got the Grail already.

GC: Does anyone here speak English? Or even Ancient Greek?


There aren't many typical days. Sometimes we will spend literally hours discussing one problem. The last few days it has been the paladin rotations. We'll throw things on white boards, send out some ideas to guys not actually in the office, try out some stuff in game to see how it feels, and get feedback from anyone who has recently run one of the new dungeons or tried a new BG. We interact a lot with the community outside of the building, visibly on forums like this one, but through email, IRC and even in game. There are a lot of excellent PvP and PvE players with whom I regularly correspond, and I want to call out any of you reading this and thank you publically.

Overall the environment is very collaborative. The team as a whole (by which I mean the artists, programmers, producers and everyone else) don't get enough credit for the design decisions that go into the game. In many cases, my guys are just the implementers, but the ideas and feedback come from everyone working on WoW. (Source)

Beta Testing
Deepholm - Alliance Gunship crash
If you are experiencing client crashes in the area near the Alliance Gunship, temporarily turn your graphic settings to low and set your view distance to the minimum setting. After you

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can't believe they went back to 31 pt talent trees.. so little knowledge/testing needed to find the ultimate spec now zz
 
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