Patch 11.1 PTR - Build 58945

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Patch 11.1 PTR - Build 58945
Build 58819 has been deployed to the Public Test Realms.

Undermined Development Notes - February 4, 2025
Blizzard has posted the Development Notes for Build 58945.



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Collect
Pet Battles

Delves
  • Buddy System VIII Name changed from "Buddy System VII (copy)" to "Buddy System VIII". Raise a companion to level 70. 10 points. Account Wide. 80. 10 points. Account Wide.

Dragonflight
Quests

Dungeons
Feats of Strength

Skyriding
Expansion Features
  • Undermine Breaknecking: Bronze Complete all normal Breakneck races in Undermine. 10 points. Account Wide. D.R.I.V.E. Engine: the Pozzik Standard. 10 points. Account Wide.

The War Within
Delves

War Within
Exploration
  • Worm Theory (copy) Complete the following quests in Rak-Ush and the Wormlands. Pet: Lil' Bonechewer. 10 points. Account Wide. Account Wide.

Quests
  • Allied Races: Earthen (copy) Complete the War Within storylines listed below. Reward: Earthen Race Unlocked. 10 points. Account Wide. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Companions

Item Set Bonuses
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Demon Hunter (Forums)

  • Necessary Sacrifice Winning Streak! persists for 7 8 sec after being removed by Blade Dance or Chaos Strike. Entering demon form sacrifices all Winning Streak! stacks to gain 1% critical strike chance per stack consumed. Lasts 15 sec.

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Druid (Forums)

  • Druid Restoration 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,000% [ 800% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 480% of Spell Power ]. Approximately 4 procs per minute.

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Evoker (Forums)

  • Evoker Preservation 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 630% [ 504% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 300% of Spell Power ]. Approximately 4 procs per minute.

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Hunter (Forums)

  • Hunter Beast Mastery 11.1 Class Set 4pc Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 103.66% of Attack Power ] Nature damage to its target and up to 5 enemies within 10 yds for 10 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1.0 0.5 sec. Approximately 1 proc per minute.

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Monk (Forums)

  • Monk Mistweaver 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 704.38% [ 563.5% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 338.1% of Spell Power ]. Approximately 5 procs per minute.

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Paladin (Forums)

  • Paladin Holy 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 797% [ 637.6% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 315% of Spell Power ]. Approximately 4 procs per minute.

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Priest (Forums)

  • Priest Discipline 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,828% [ 1,462.4% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% of Spell Power ]. Approximately 4 procs per minute.
  • Priest Holy 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,828% [ 1,462.4% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% of Spell Power ]. Approximately 5 procs per minute.

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Rogue (Forums)

  • Rogue Outlaw 11.1 Class Set 4pc Roll the Bones has a 16% 40% increased chance of granting additional combat enhancements and also applies 1 stack of Winning Streak! for each combat enhancement granted. Stacks applied by Roll the Bones can exceed the normal Winning Streak! maximum of 5.
  • Rogue Subtlety 11.1 Class Set 2pc Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Eviscerate, Secret Technique, and Black Powder by3% by 3% stacking up to 10 times. Eviscerate, Secret Technique, and Black Powder have a 15% chance to remove Winning Streak! Approximately 10 procs per minute.

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Shaman (Forums)

  • Shaman Enhancement 11.1 Class Set 4pc When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 24.0% increased damage, up to 120.0% 18.0% increased damage, up to 90.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% 75% more damage to your main target.
  • Shaman Restoration 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,200% [ 960% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 500% of Spell Power ]. Approximately 4 procs per minute.

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Death Knight (Forums)

  • Breath of Sindragosa Continuously deal [ 70.6% of Attack Power + 70.6% [ 77.7% of Attack Power + 77.7% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. 100 yd range. Instant.
  • Breath of Sindragosa Continuously deal [ 70.6% of Attack Power + 70.6% [ 77.7% of Attack Power + 77.7% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Instant.
  • Death Coil (Normal) Fires a blast of unholy energy at the target, causing [ 64.37% [ 74.02% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Improved Death Coil) Fires a blast of unholy energy at the target and 1 additional nearby target, causing [ 64.37% [ 74.02% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Eternal Agony) Fires a blast of unholy energy at the target, causing [ 64.37% [ 74.02% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Normal) Fires a blast of unholy energy at the target, causing [ 64.37% [ 74.02% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Death Coil (Unholy Command) Fires a blast of unholy energy at the target, causing [ 64.37% [ 74.02% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 463.75% of Attack Power ] health.
  • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 156.1% [ 179.5% of Attack Power ] Frost damage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. Can be cast in Undead. 30 Runic Power. Melee range. Instant.
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 78% of weapon damage + 78% 89.7% of Attack Power ] Frost damage. Requires Melee Weapon. Melee range. Instant.
  • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 156.1% [ 179.5% of Attack Power ] Frost damage. Requires Two-Handed Melee Weapon. 100 yd range. Instant.
  • Frost Strike Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 156.1% [ 179.5% of Attack Power ] Frost damage. Requires One-Handed Axes, One-Handed Maces, One-Handed Swords, Fist Weapons, Daggers, Spears. 100 yd range. Instant.
  • Frost Strike Off-Hand Chill your weapons with icy power and quickly strike the enemy with both, dealing a total of [ 156.1% [ 179.5% of Attack Power ] Frost damage. Requires Melee Weapon. 100 yd range. Instant.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 176.5% [ 211.8% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 308.8% [ 370.6% of Attack Power ] Physical damage.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 176.5% [ 211.8% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 308.8% [ 370.6% of Attack Power ] Physical damage.
  • Obliterate (Normal) A brutal attack with both weapons that deals a total of [ 176.5% [ 211.8% of Attack Power ] Physical damage.
  • Obliterate (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 308.8% [ 370.6% of Attack Power ] Physical damage.
  • Obliterate Off-Hand (Normal) A brutal attack with both weapons that deals a total of [ 176.5% [ 211.8% of Attack Power ] Physical damage.
  • Obliterate Off-Hand (PvP Rules Enabled (HARDCODED)) A brutal attack with both weapons that deals a total of [ 308.8% [ 370.6% of Attack Power ] Physical damage.
  • Rime Your next Howling Blast will consume no Runes, generate no Runic Power, and deal 225% additional damage. Instant. 275% additional damage. Instant.
  • Scourge Strike An unholy strike that deals [ 22.73% of Attack Power ] Physical damage and [ 35.35% [ 40.66% of Attack Power ] Shadow damage. Triggers a single stack of Festering Wound, if it is present on the target. Requires Melee Weapon. Melee range. Instant.
  • Scourge Strike An unholy strike that deals [ 64.18% [ 73.81% of Attack Power ] Physical damage and [ 35.35% [ 40.66% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. 100 yd range. Instant.
  • Scourge Strike An unholy strike that deals [ 64.18% [ 73.81% of Attack Power ] Physical damage and [ 35.35% [ 40.66% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst. Requires Two-Handed Melee Weapon. Can be cast in Undead. Limited to 8 targets. 1 Runes. Melee range. Instant.

Frost
  • Breath of Sindragosa Continuously deal [ 70.6% of Attack Power + 70.6% [ 77.7% of Attack Power + 77.7% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Can be cast in Undead. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent. Instant. 2 min cooldown.
  • Death's Cold Embrace Pillar of Frost grants you Remorseless Winter and increases its damage by 1,000% 750% and its radius by 150%, but your movement speed is heavily reduced for its duration. Pillar of Frost's cooldown is increased by 15 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
  • Rime Obliterate has a 45% chance and Frostscythe has a 22.5% chance to cause your next Howling Blast to consume no runes and deal 225% 275% additional damage. Death Knight - Frost Spec. Death Knight - Frost Spec.

Unholy
  • Clawing Shadows Deals [ 117.7% Deals [ 135.35% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst. Requires Melee Weapon. Can be cast in Undead. Limited to 8 targets. Unholy Death Knight - Level 15 Talent. Unholy Death Knight - Level 15 Talent. 1 Runes. 30 yd range. Instant.
  • Unholy Death Knight Decreases damage/healing by 5%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 5%: [DNT]Death and Decay, Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 15% 55%: Soul Reaper and Swift and Painful Decreases periodic damage/healing by 13%: Blood Boil, Blood Plague, Bloodbolt, Frost Fever, Howling Blast, Superstrain Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Frost Fever, Howling Blast, Superstrain Death Knight - Unholy Spec. Death Knight - Unholy Spec.

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Demon Hunter (Forums)

  • Burning Blades (Havoc) Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 35% 50% damage as Fire over 6 sec.
  • Burning Blades (Vengeance, Initial) Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 35% 50% damage as Fire over 6 sec.
  • Burning Blades Vengeance, Initial: Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 35% 50% damage as Fire over 6 sec.
  • Burning Blood Fire damage increased by 10%. 8%.
  • Collective Anguish (Havoc, Initial) Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing [ 179.3% [ 238% of Attack Power ] Fire damage over 2 sec.
  • Consuming Fire (Havoc) Engulf yourself in flames, radiating [ 68% of Attack Power ] Normal: Fire [ 73.4% of Attack Power ] Normal: Fire
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Consuming Fire (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Consuming Fire (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Cycle of Hatred Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec. Instant. 5.0 sec, stacking up to 20 sec. Instant.
  • Cycle of Hatred Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec. Instant. 5.0 sec, stacking up to 20 sec. Instant.
  • Demonsurge While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 200% [ 280% of Attack Power ] Fire damage to nearby enemies.
  • Enduring Torment (Havoc) The effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by 10%, and Haste by 5%. 15%, and Haste by 5%.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 179.3% [ 238% of Attack Power ] Fire damage over 2 sec. Causing damage also heals you for up to [ 409.5% of Attack Power ] health. 20 yd range. Instant.
  • Fiery Demise Fiery Brand also increases Fire damage you deal to the target by 20%. 15%.
  • Fiery Demise Fiery Brand also increases Fire damage you deal to the target by 20%. 100 yd range. Instant. 15%. 100 yd range. Instant.
  • Flamebound Immolation Aura has 2 yd increased radius and 25% 30% increased critical strike damage bonus.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura Immolation Aura instantly causes [ 30.35% [ 32.77% of Attack Power ] Fire damage to enemies within 8 yards. Rank 2. Rank 2.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% of Attack Power ] Normal: Fire [ 32.77% of Attack Power ] Normal: Fire
  • Immolation Aura (Initial) Engulf yourself in flames, radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Immolation Aura (Immolation Aura) Engulf yourself in flames, instantly causing [ 30.35% [ 32.77% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 68% [ 73.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec.
  • Necessary Sacrifice Winning Streak! persists for 7 8 sec after being removed by Blade Dance or Chaos Strike. Entering demon form sacrifices all Winning Streak! stacks to gain 1% critical strike chance per stack consumed. Lasts 15 sec. Instant.
  • Sigil of Doom Deals [ 49.34% of Attack Power ] Normal: Fire Deals [ 53.28% of Attack Power ] Normal: Fire
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 49.34% [ 53.28% of Attack Power ] Fire damage, and an additional [ 123.5% [ 133.38% of Attack Power ] Fire damage over 8 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 30 yd range. Instant. 30 sec recharge. 1 charge.
  • Sigil of Flame Deals [ 49.34% of Attack Power ] Normal: Fire Deals [ 53.28% of Attack Power ] Normal: Fire
  • Sigil of Flame Place a Sigil of Flame at your location that activates after 2 sec. Deals [ 49.34% [ 53.28% of Attack Power ] Fire damage, and an additional [ 123.5% [ 133.38% of Attack Power ] Fire damage over 8 sec, to all enemies affected by the sigil. 60 yd range. Instant.
  • Sigil of Flame Deals [ 49.34% of Attack Power ] Normal: Fire Deals [ 53.28% of Attack Power ] Normal: Fire
  • Sigil of Flame Place a Sigil of Flame at your location that activates after 2 sec. Deals [ 49.34% [ 53.28% of Attack Power ] Fire damage, and an additional [ 123.5% [ 133.38% of Attack Power ] Fire damage over 8 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 20 yd range. Instant. 30 sec recharge. 1 charge.
  • Wounded Quarry Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 30% 20% of the damage dealt to your marked target as Chaos.
  • Wounded Quarry Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 30% 20% of the damage dealt to your marked target as Chaos. Melee range. Instant.
  • Wounded Quarry Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 30% 20% of the damage dealt to your marked target as Chaos. Melee range. Instant. 40 yd range. Instant.

Havoc
  • Cycle of Hatred Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 5.0 sec, stacking up to 20 sec. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Havoc Demon Hunter Increases damage/healing by 4%: Annihilation, Art of the Glaive, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Reaver's Glaive, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 4%: Annihilation, Art of the Glaive, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Reaver's Glaive, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Decreases damage/healing by 26%: Burning Hatred, Consuming Fire, Immolation Aura Increases damage/healing by 20%: Burning Hatred, Consuming Fire, Immolation Aura Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

Vengeance
  • Vengeance Demon Hunter Increases damage/healing by 18%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 18%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Decreases damage/healing by 35%: Any Means Necessary and Felblade Decreases damage/healing by 60%: Fel Eruption Increases damage/healing by 20%: Consume Soul, Fracture, Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

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Druid (Forums)

  • Goldrinn's Fang Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 62% of Spell Power + 0.6% [ 150% of Spell Power + 1.5% of Spell Power + 0% of Spell Power ] Astral damage to the target. 60 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,000% [ 800% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 480% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,000% [ 800% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 480% of Spell Power ]. 100 yd range. Instant.
  • Power of Goldrinn Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 62% of Spell Power + 0.6% [ 150% of Spell Power + 1.5% of Spell Power + 0% of Spell Power ] Astral damage to the target.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 263.2% [ 273.6% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 0%, respectively. You can accumulate up to 0 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 4 Lunar Power. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 263.2% [ 273.6% of Spell Power ] Astral damage. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 40 Lunar Power. 40 yd range. Instant.
  • Touch the Cosmos Casting Wrath in an Eclipse has a 15% 18% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 22% 25% chance to make your next Starsurge or Starfall free. Instant.
  • Touch the Cosmos Casting Wrath in an Eclipse has a 15% 18% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 22% 25% chance to make your next Starsurge or Starfall free.

Feral
  • Feral Druid Increases damage/healing by 3% 11%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash, Bursting Growth, Dreadful Wound, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal Wrath, Rake, Rampant Ferocity, Ravage, Rip, Shred, Sickle of the Lion, Swipe, Thrash, Thrashing Claws, Thriving Growth Increases periodic damage/healing by 3% 11%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash, Bursting Growth, Dreadful Wound, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Infected Wounds, Lunar Inspiration, Maim, Merciless Claws, Moonfire, Pouncing Strikes, Primal Wrath, Rake, Rampant Ferocity, Ravage, Rip, Shred, Sickle of the Lion, Swipe, Thrash, Thrashing Claws, Thriving Growth Increases damage/healing by 15%: Swiftmend Increases periodic damage/healing by 25%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination), Wild Growth Increases damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 75%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 10%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 15%: Rip Druid - Feral Spec. Druid - Feral Spec.

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Evoker (Forums)

  • Consume Flame (Initial, Preservation, Augmentation) Engulf consumes 2 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 750% 900% of the amount consumed, reduced beyond 5 targets.
  • Consume Flame (Devastation) Engulf consumes 2 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 750% 900% of the amount consumed, reduced beyond 5 targets.
  • Consume Flame (Initial, Preservation, Augmentation) Engulf consumes 2 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 750% 900% of the amount consumed, reduced beyond 5 targets.
  • Consume Flame (Devastation) Engulf consumes 2 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 750% 900% of the amount consumed, reduced beyond 5 targets.
  • Consume Flame (Initial, Preservation, Augmentation) Engulf consumes 2 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 750% 900% of the amount consumed, reduced beyond 5 targets.
  • Consume Flame (Devastation) Engulf consumes 2 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 750% 900% of the amount consumed, reduced beyond 5 targets.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 630% [ 504% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 300% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 630% [ 504% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 300% of Spell Power ]. 100 yd range. Instant.

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Hunter (Forums)

  • Kill Command Give the command to kill, causing your pet to savagely deal [ 158% [ 1.3% of Spell Power + 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Generates 15 Focus. 1 charge. 50 yd range. Instant. 6 sec recharge. 1 charge.
  • Kill Command Give the command to kill, causing your pet to savagely deal [ 158% [ 1.3% of Spell Power + 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Generates 15 Focus. 100 yd range. Instant.
  • Kill Command Give the command to kill, causing your pet to savagely deal [ 158% [ 1.3% of Spell Power + 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Generates 15 Focus. Instant.
  • Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 0% for 12 sec. 30% for 12 sec.
  • Lead From the Front Marksmanship, Survival, Initial: Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 0% for 12 sec. 30% for 12 sec.
  • Lead From the Front (Marksmanship, Survival, Initial) Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 0% for 12 sec. 30% for 12 sec.
  • Master's Call (New) Remove all root and movement impairing effects on the target, and cause them to be immune to all such effects for 4 sec. 40 yd range. Instant.
  • Potent Mutagen Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 103.66% of Attack Power ] Nature damage to its target and up to 5 enemies within 10 yds for 10 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1.0 0.5 sec. Limited to 5 targets. 100 yd range. Instant.
  • Potent Mutagen Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal [ 103.66% of Attack Power ] Nature damage to its target and up to 5 enemies within 10 yds for 10 8 sec. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1.0 0.5 sec. 100 yd range. Instant.

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Monk (Forums)

  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,000% [ 800% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 480% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,000% [ 800% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 480% of Spell Power ]. 100 yd range. Instant.
  • Invoke Niuzao, the Black Ox (Normal) While active, 25% 40% of damage delayed by Stagger is instead Staggered by Niuzao.
  • Invoke Niuzao, the Black Ox (Improved Invoke Niuzao, the Black Ox) While active, 25% 40% of damage delayed by Stagger is instead Staggered by Niuzao.

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Paladin (Forums)

  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 797% [ 637.6% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 315% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 797% [ 637.6% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 315% of Spell Power ]. 100 yd range. Instant.
  • Winning Streak! (New) Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Templar's Verdict and Divine Storm by 2% stacking up to 10 times. Spending Holy Power on damaging abilities has a 12% chance to remove Winning Streak! Instant.

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Priest (Forums)

  • Dispersing Light 5% of healing done with Heal, Flash Heal, and Power Word: Life is replicated to 4 injured allies within 0 yards. 40 yards.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,828% [ 1,462.4% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,828% [ 1,462.4% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,828% [ 1,462.4% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,828% [ 1,462.4% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 877.5% of Spell Power ]. 100 yd range. Instant.

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Rogue (Forums)

  • Sleight of Hand Roll the Bones has a 16% 20% increased chance of granting additional matches.
  • Winning Streak! Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Eviscerate, Secret Technique, and Black Powder by3% by 3% stacking up to 10 times. Eviscerate, Secret Technique, and Black Powder have a 15% chance to remove Winning Streak! Instant.

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Shaman (Forums)

  • Awakening Storms (Elemental, Restoration, Initial) Every 3 Every 4 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Awakening Storms (Enhancement) Every 3 Every 4 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Awakening Storms (Elemental, Restoration, Initial) Every 3 Every 4 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Awakening Storms (Enhancement) Every 3 Every 4 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Awakening Storms (Elemental, Restoration, Initial) Every 3 Every 4 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Awakening Storms (Enhancement) Every 3 Every 4 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Electrostatic Wager When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 24.0% increased damage, up to 120.0% 18.0% increased damage, up to 90.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% 75% more damage to your main target. Instant.
  • Electrostatic Wager When you lose your Winning Streak! the winds shift into Doom Winds for 4 sec. When Doom Winds deal damage, your next Crash Lightning deals 24.0% increased damage, up to 120.0% 18.0% increased damage, up to 90.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 50% 75% more damage to your main target. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,200% [ 960% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 500% of Spell Power ]. 100 yd range. Instant.
  • Insurance! Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 1,200% [ 960% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 500% of Spell Power ]. 100 yd range. Instant.
  • Whispering Waves 10% 20% of Healing Wave's healing from you and your ancestors is duplicated onto each of your targets with Riptide.

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Warrior (Forums)

  • Arms Execute FX Test (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Arms Execute FX Test (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Arms Execute FX Test (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Arms Execute FX Test (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Bloodbath (Arms) Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage. Bloodbath Assault the target in a bloodthirsty craze, dealing [ 279.45% [ 335.34% of Attack Power ] Physical damage and restoring 3% of your health.
  • Bloodbath Assault the target in a bloodthirsty craze, dealing [ 279.45% [ 335.34% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% of Attack Power ] damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Bloodbath Assault the target in a bloodthirsty craze, dealing [ 279.45% [ 335.34% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% of Attack Power ] damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec. Generates 8 Rage. 100 yd range. Instant.
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 232.87% [ 279.45% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Cleave Strikes all enemies in front of you for [ 197.95% [ 217.74% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Instant.
  • Cleave Strikes all enemies in front of you for [ 197.95% [ 217.74% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. Melee range. Instant.
  • Crushing Blow (Arms) Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage. Bloodbath Assault the target in a bloodthirsty craze, dealing [ 279.45% [ 335.34% of Attack Power ] Physical damage and restoring 3% of your health.
  • Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage. Generates 12 Rage. Requires Melee Weapon. 100 yd range. Instant.
  • Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage. Generates 12 Rage. Requires Melee Weapon. 1 charge. Melee range. Instant. 8 sec recharge. 1 charge.
  • Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage. Generates 12 Rage. Requires Melee Weapon. 100 yd range. Instant.
  • Devastator Your auto attacks deal an additional [ 43.8% of Attack Power ] Physical damage and have a 20% 25% chance to reset the remaining cooldown on Shield Slam. Requires Shield. Melee range. Instant.
  • Dreadnaught Overpower causes a seismic wave, dealing [ 34.73% [ 41.68% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Execute (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Executioner's Precision (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Executioner's Precision (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Frothing Berserker (Protection, Initial) Revenge has a 20% chance to immediately refund 25% of the Rage spent. 50% of the Rage spent.
  • Frothing Berserker (Protection, Initial) Revenge has a 20% chance to immediately refund 25% of the Rage spent. 50% of the Rage spent.
  • Frothing Berserker Protection, Initial: Revenge has a 20% chance to immediately refund 25% of the Rage spent. 50% of the Rage spent.
  • Mortal Strike A vicious strike that deals [ 403.12% [ 483.74% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. Melee range. Instant.
  • Mortal Strike A vicious strike that deals [ 403.12% [ 483.74% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec. Requires Two-Handed Melee Weapon. 30 Rage. Melee range. Instant. 6 sec cooldown.
  • Odyn's Fury Unleashes your power, dealing [ 488.6% [ 561.8% of Attack Power ] Physical damage and an additional [ 142.62% [ 164.01% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 488.6% [ 561.8% of Attack Power ] Physical damage and an additional [ 142.62% [ 164.01% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant. 45 sec cooldown.
  • Odyn's Fury Unleashes your power, dealing [ 488.6% [ 561.8% of Attack Power ] Physical damage and an additional [ 142.62% [ 164.01% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Off-Hand Unleashes your power, dealing [ 488.6% [ 561.8% of Attack Power ] Physical damage and an additional [ 142.62% [ 164.01% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Overpower (Improved Overpower) Generates [ 20.3% of Attack Power ] Rage. Generates [ 24.3% of Attack Power ] Rage.
  • Overpower (Normal) Overpower the enemy, dealing [ 202.87% [ 243.44% of Attack Power ] Physical damage.
  • Overpower (Martial Prowess) Overpower the enemy, dealing [ 202.87% [ 243.44% of Attack Power ] Physical damage.
  • Overpower (Improved Overpower) Overpower the enemy, dealing [ 202.87% [ 243.44% of Attack Power ] Physical damage. Generates [ 20.3% of Attack Power ] Rage. Generates [ 24.3% of Attack Power ] Rage.
  • Punish Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 4% 3% for 9 sec. Multiple punishments may overlap. 100 yd range. Instant.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 299.5% [ 359.4% of Attack Power ] Physical damage.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Rampage (Normal) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage.
  • Rampage (Reckless Abandon) Enrages you and unleashes a series of 4 brutal strikes for a total of [ 522.3% [ 626.7% of Attack Power ] Physical damage and empowering your next Bloodthirst and Raging Blow.
  • Reckless Abandon Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath. Crushing Blow Strike a mighty blow with both weapons that deals a total of [ 359.4% [ 431.2% of Attack Power ] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage. Generates 12 Rage. Bloodbath Assault the target in a bloodthirsty craze, dealing [ 279.45% [ 335.34% of Attack Power ] Physical damage and restoring 3% of your health. Bloodbath causes the target to bleed for [ 180% of Attack Power ] damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec. Generates 8 Rage.
  • Strategist Devastate, Thunder Clap, Revenge, and Execute have a 20% 25% chance to reset the remaining cooldown on Shield Slam.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Normal) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.
  • Sudden Death (Improved Execute) Attempts to finish off a foe, causing up to [ 458.6% [ 504.4% of Attack Power ] Physical damage based on Rage spent.

Arms
  • Arms Warrior Increases damage/healing by 80% 134%: Slam and Storm of Swords Increases damage/healing by 40%: Rend, Thunder Blast, Thunder Clap Warrior - Arms Spec. Warrior - Arms Spec.
  • Cleave Strikes all enemies in front of you for [ 197.95% [ 217.74% of Attack Power ] Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent. 20 Rage. Melee range. Instant. 4.5 sec cooldown.
  • Dreadnaught Overpower causes a seismic wave, dealing [ 34.73% [ 41.68% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets. Arms Warrior - Level 50 Talent. Arms Warrior - Level 50 Talent.

Protection
  • Devastator Your auto attacks deal an additional [ 43.8% of Attack Power ] Physical damage and have a 20% 25% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 15 Talent. Protection Warrior - Level 15 Talent.
  • Punish Shield Slam deals 10% increased damage, and reduces enemies' damage against you by 4% 3% for 9 sec. Multiple punishments may overlap. Protection Warrior - Level 15 Talent. Protection Warrior - Level 15 Talent.

Item Effects
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have the a chance to commission the pocket factory to build 1 turrets turret to assist for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pocket Factory.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 3 mechasaurs that taunt enemies for 8 sec while within the egg. Once unleashed, it will periodically stomp Mechasaurs will periodically stomp in addition to their usual abilities, dealing Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have the a chance to commission the Pocket Factory to build 2 Turrets to assist for 10 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pocket Factory.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 30% chance to stun for 1.5 sec. This has a 50% 35% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to drop 3 Footbombs on the field for 10 sec. Running into the a Footbomb kicks it at your enemy target dealing tremendous Fire damage to all enemies in a 6-yard radius. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Automatic Footbomb Dispenser.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 4 mechasaurs that taunt enemies for 10 sec while within the egg. Once unleashed, it will periodically stomp Mechasaurs will periodically stomp in addition to their usual abilities, dealing Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLOR:party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain has a 20% chance to fuel fuels the Biofuel Rocket Gear increasing Speed Movement Speed by 1% and Haste by 1% for 10 sec, stacking up to 30 10 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB grenade at an enemy target dealing moderate Nature damage with a 15% 20% chance to stun for 1.5 sec. This has a 25% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have the a chance to commission the Pocket Factory to build 2 Turrets to assist for 20 sec. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Pocket Factory.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 2 mechasaurs that taunt enemies for 6 sec while within the egg. In addition to it's usual abilities, it will periodically stomp Mechasaurs will periodically stomp in addition to their usual abilities, dealing Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 14% of their maximum health every 1 sec, and gain 6% damage and healing done |cnDARKYELLOW_FONT_COLOR:party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Biofuel increasing Movement Speed by 1% and Haste by 1% for 20 sec, stacking up to 15 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:The idol draws upon unholy energy to prevent fatal damage on players, instead healing them for an amount equal to 100% of their maximum health and turning them Undead. While Undead, they cannot be healed, lose 14% of their maximum health every 1 sec, and gain 6% damage and healing done |cnDARKYELLOW_FONT_COLOR:party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain fuels the Biofuel increasing Movement Speed by 2% and Haste by 1% for 30 sec, stacking up to 20 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to drop 2 footbombs on the field for 10 sec. Running into the a footbomb kicks it at your enemy target dealing significant Fire damage to all enemies in a 6-yard radius. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Automatic Footbomb Dispenser.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 35% chance to contain 1 Kaja'Colas Kaja'Cola and once per delve Brann now summons a Kaja'6-Pack when creating campfires. There are various Kaja'Cola flavors, each one with and each one has its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 60% 50% chance to stun for 1.5 sec. This has a 75% 55% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to drop 4 Footbombs on the field for 10 sec. Running into the a Footbomb kicks it at your enemy target dealing tremendous Fire damage to all enemies in a 6-yard radius. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Automatic Footbomb Dispenser.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 45% chance to contain 2 Kaja'Colas and once per delve Brann now summons a Kaja'6-Pack when creating campfires. There are various Kaja'Cola flavors, each one with and each one has its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain has a 80% chance to fuel the Rocket Gear increasing Speed fuels the Rocket Gear increasing Movement Speed by 2% and Haste by 1% for 45 sec, stacking up to 30 times. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Biofuel Rocket Gear.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 50% chance to contain 2 Kaja'Colas and once per delve Brann now summons a Kaja'6-Pack when creating campfires. There are various Kaja'Cola flavors, each one with and each one has its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:Mislaid Curiosities now have a 40% chance to contain 1 Kaja'Colas Kaja'Cola and once per delve Brann now summons a Kaja'6-Pack when creating campfires. There are various Kaja'Cola flavors, each one with and each one has its own effect that applies when collected. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Kaja'Cola Carrier.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann has a chance during combat to toss a GMB Grenade at an enemy target dealing moderate Nature damage with a 45% 40% chance to stun for 1.5 sec. This has a 50% 45% chance to bounce to a new target. The grenade can safely bounce on party members. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Goblomagnetic Bouncing Grenade.
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's spells and abilities have a chance to drop 3 Footbombs on the field for 10 sec. Running into the a Footbomb kicks it at your enemy target dealing significant Fire damage to all enemies in a 6-yard radius. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Automatic Footbomb Dispenser.
  • Anti-Gallywix Pamphlet Throws pamphlets to inform citizens about the plan to take down Gallywix! 20 yd range. 1 sec cast. 10 sec cooldown. 1 sec global cooldown. 6 sec cooldown.
  • Awakened Supply Crate Carry your crate full of Dornogal supplies. Instant. 30 sec cooldown. 10 sec cooldown.
  • Biofuel Rocket Gear Party members are equipped with Biofuel Rocket Gear. Biofuel Each enemy slain has a 20% chance to fuel fuels the Biofuel Rocket Gear increasing Speed Movement Speed by 1% and Haste by 1% for 10 sec, stacking up to 30 times. Unlimited range. Instant. 10 times. Unlimited range. Instant.
  • Pocket Factory Brann's spells and abilities have the chance to commission the Pocket Factory to build 3 Turrets to assist for 20 sec. Instant. Approximately 2 procs per minute. 3 procs per minute.
  • Undermine Supply Crate Carry your crate full of Undermine supplies and knick-knacks. Instant. 30 sec cooldown. 10 sec cooldown.

Professions
Fishing
  • Undermine |cnGREEN_FONT_COLOR:Recommended Skill: 375 Channels of Steemwheedle Steamwheedle Runoff ooze from the various pipes. Its waters are only inhabited by the sturdiest Khaz Algar fish and whatever else can stomach the pungent liquid. Pools found in this zone: - Glimmerpool - Infused Ichor Spill - Steamwheedle Runoff Can't be cast in Tree of Life Form. Fishing. Fishing. Instant.

Raid & Dungeon Abilities
  • Blazing Beam The Invention unleashes a line of fire for 5 4 sec, inflicting 50 Fire damage every 0.2 sec to players within the effect. 300 yd range. 5 sec cast (Channeled). 4 sec cast (Channeled).
  • Canister Detonation Explodes inflicting up to 200 Shadow damage to all players the wearer based on the remaining healing absorb in the Mechengineer's Canister. Unlimited range. Instant.
  • Gatling Cannon Gallywix's barrels spit hot lead inflicting 75 Physical damage, increasing by up to 200% as distance to the target increases. Unlimited range. 0.5 sec cast. Instant.
  • Lightning Bash Unlimited range. Instant. Torq smashes his current target, inflicting 160 Physical damage. Additionally, 100% of unmitigated damage is inflicted as Nature damage. Unlimited range. Instant.
  • Lingering Voltage The amplifier loses power when activated by a player, inflicting 9 Nature damage to them every 1.5 1 sec. 1,000 yd range. Instant.
  • Lingering Voltage The amplifier loses power when activated by a player, inflicting 9 Nature damage to them every 1.5 1 sec. 200 yd range. Instant.
  • Lingering Voltage The amplifier loses power when activated by a player, inflicting 9 Nature damage to them every 1.5 1 sec. 100 yd range. Instant.
  • Meltdown Stix fries his current target with intense electricity, inflicting 60 55 Nature damage every 1 sec for 3 sec. 300 yd range. Instant.
  • Noise Pollution Rik's reverberating Amplifiers produce a low hum that inflicts 1 5 Sonic damage to all players every 2 sec. Unlimited range. Instant. Each active Amplifier increases the damage of Noise Pollution by 25%. Unlimited range. Instant.
  • Scatterblast Canisters Gallywix cannons his current target inflicting 250 Physical damage. This attack cannot be dodged or parried. This additionally blasts players in a frontal cone inflicting 550 Fire damage and increases Scatterblast Canisters damage taken by 100% for 20 30 sec. This damage splits evenly among effected players. All targets become afflicted with Mechengineer's Canisters. If this fails to hit at least 3 |4target:targets; all players suffer the full effect. Unlimited range. Instant.
  • Scatterblast Canisters Gallywix cannons his current target inflicting 250 Physical damage. This attack cannot be dodged or parried. This additionally blasts players in a frontal cone inflicting 550 Fire damage and increases Scatterblast Canisters damage taken by 100% for 20 30 sec. This damage splits evenly among effected players. All targets become afflicted with Mechengineer's Canisters. If this fails to hit at least 3 |4target:targets; all players suffer the full effect. Unlimited range. Instant.
  • Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 70 Fire damage to all players and knocking them away back players within 50 yards. This damage is reduced for each player within 8 yards of the Scrapbomb. Unlimited range. Instant.
  • Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 70 Fire damage to all players and knocking them away back players within 50 yards. This damage is reduced for each player within 8 yards of the Scrapbomb. Unlimited range. Instant.
  • Shaken Earth The goons death causes the earth to shake, inflicting 5 Nature damage every 1 sec to players within the gaol for 2 min. 300 yd range. Instant. 300 yd range. Instant.
  • Static Charge Mug'Zee harnesses electricity around him and charges to a player, inflicting 40 Physical damage to players in his path, destroying all Earthshaker Gaols and Unstable Crawler Mines. Upon reaching his target, Mug'Zee unleashes a Bulletstorm. 300 yd range. Instant.
  • Surging Arc The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 11 10 Nature damage and then jumping to up to 9 3 targets. This damage increases by 10% each time it jumps. Requires Ranged Weapon. Limited to 10 targets. 300 yd range. 2.5 sec cast.
  • Tick-Tock Canisters Gallywix ejects volatile containers that embed into the floor. After 5 sec these detonate inflicting 30 Fire damage to players within 4 yards. This damage splits evenly among effected players. All targets become afflicted with Mechengineer's Canisters. If this fails to hit at least 1 |4target:targets; all players suffer the full effect. Unlimited range. Instant.
  • TOTAL DESTRUCTION!!! Gallywix rains rockets inflicting 2 Fire damage to all players every 1 sec for 30 sec. Every period increases this damage by 20%. This effect stacks 1 sec this damage increases by 20%. Unlimited range. 5 sec cast.
  • Unstable Corruption The Voidstone Monstrosity unleashes Unstable Corruption upon 2 nearby players inflicting 7 4 Shadow damage and an additional 2 Shadow damage every 0.5 sec for 15 sec. Limited to 2 targets. 300 yd range. Instant.
  • Voltaic Image (New) Torq summons electric images of himself that fixate players for 12 sec. Upon contact, the image explodes, inflicting 55 Nature damage to players within 10 yards and creating Lingering Electricity. Instant.
  • Voltaic Streak Crossing the beam inflicts 50 Nature damage every 0.5 0.25 sec to players. 300 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • RESILIENT_KEY_LEVEL (New) - Resilient Level %d
  • SPELL_FAILED_CUSTOM_ERROR_2427 (New) - A barrier protects the amplifier from losing power.



Misc Changes
Originally Posted by MMO-Champion
Configuration Warnings

Currency Types
Hidden
  • 11. Raid Renown - Gallagio - Raid Buff Acct Tracker (New)
  • 11. Raid Renown - Gallagio - Speed Buff Acct Tracker (New)

Keystone Affixes
  • Xal'atath's Guile - Xal'atath betrays players, revoking her bargains.while making deaths subtract 15 seconds from time remaining.

Map Areas
Cage of Carnage
  • Cage of Carnage - Music: Zone 100 Ohnahran Plains - Centaur - PVP Arena. Music: Arena 11.1 - Cage of Carnage - Combat.

Demolition Dome
  • Demolition Dome - Music: Delve 11.1 - Goblin Boss - General - Walk.

Excavation Site 9
  • Excavation Site 9 - Music: Delve 11.1 - Black Blood - General - Walk.

Khaz Algar
  • The Ringing Deeps > Gutterside Rocket Station - Music: Zone 11.1 - Ringing Deeps - Goblin - Darkfuse - Walk.
  • The Ringing Deeps > Gutterville - Music: Zone 11.1 - Ringing Deeps - Goblin - Verdant Gutters - Walk.
  • The Ringing Deeps > The Verdant Gutters - Music: Zone 11.1 - Ringing Deeps - Goblin - Verdant Gutters - Walk.
  • The Ringing Deeps > The Writhing Fields - Music: Zone 11.1 - Ringing Deeps - Goblin - Black Blood - Walk.

Liberation of Undermine
  • Liberation of Undermine - Music: Raid 11.1 - Liberation of Undermine - Casino - Ext. Bilgewater - Walk.
  • Liberation of Undermine > Bilgewater Flats - Music: Raid 11.1 - Liberation of Undermine - Bilgewater - Walk.
  • Liberation of Undermine > Demolition Dome - Music: Raid 11.1 - Liberation of Undermine - Demolition - Walk.
  • Liberation of Undermine > Public Parking - Music: Raid 11.1 - Liberation of Undermine - Casino - Ext. Outside.
  • Liberation of Undermine > Tailgate Park - Music: Raid 11.1 - Liberation of Undermine - Bilgewater - Walk.
  • Liberation of Undermine > The Gallagio - Music: Raid 11.1 - Liberation of Undermine - Casino - Ext. Outside.
  • Liberation of Undermine > The Heaps - Music: Raid 11.1 - Liberation of Undermine - The Heaps - Walk.
  • Liberation of Undermine > The Vatworks - Music: Raid 11.1 - Liberation of Undermine - Steamwheedle - Walk.
  • Liberation of Undermine > Venturewood - Music: Raid 11.1 - Liberation of Undermine - The Heaps - Walk.

Operation: Floodgate
  • Operation: Floodgate - Music: Dungeon 11.1 - Floodgate - Waterworks - Walk.

Undermine
  • Undermine - Music: Zone 11.1 - Undermine - Bilgewater - General - Walk. Pet battle levels: 25-25.
  • Undermine > Blackwater Marina - Music: Zone 11.1 - Undermine - Blackwater - General - Walk.
  • Undermine > Castaway Cove - Music: Zone 11.1 - Undermine - Blackwater - General - Walk.
  • Undermine > Demolition Dome - Music: Zone 11.1 - Undermine - Demolition - General - Walk.
  • Undermine > Emerald Hills Golf Course - Music: Zone 11.1 - Undermine - Golf Course - General - Walk.
  • Undermine > Pleasant Heights - Music: Zone 11.1 - Undermine - Casino - General - Walk.
  • Undermine > Plunder Party - Music: Zone 11.1 - Undermine - Blackwater - Party - Walk.
  • Undermine > Public Parking - Music: Zone 11.1 - Undermine - Casino - Ext. General - Walk.
  • Undermine > Slam Central Station - Music: Zone 11.1 - Undermine - Bilgewater - General - Walk.
  • Undermine > The Gallagio - Music: Zone 11.1 - Undermine - Casino - General - Walk.
  • Undermine > The Heaps - Music: Zone 11.1 - Undermine - Venture Co - General - Walk.
  • Undermine > The Hoardroom - Music: Zone 11.1 - Undermine - Gallywix - Hoardroom - Walk.
  • Undermine > The Incontinental Hotel - Music: Zone 11.1 - Undermine - Hub - Hotel - Walk.
  • Undermine > The Vatworks - Music: Zone 11.1 - Undermine - Steamwheedle - General - Walk.
  • Undermine > Venture Plaza - Music: Zone 11.1 - Undermine - Venture Co - General - Walk.
  • Undermine > Venturewood - Music: Zone 11.1 - Undermine - Venture Co - General - Walk.

Mounts
Ground Mounts
  • Flarendo the Furious (New) - Ground Mount. Spell #466011. "Being the VIP of VIPs at the Gallagio has its perks, including the keys to this former King of Carnage. Cutting-edge goblin technology allows him to achieve over 100 yards per gallon!"

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