Patch 11.1 PTR - Build 58819

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Patch 11.1 PTR - Build 58819
Build 58819 has been deployed to the Public Test Realms.


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Undermined Development Notes - January 28, 2025
Blizzard has posted the Development Notes for Build 58819.



Achievement Changes
Originally Posted by MMO-Champion
Delves

Dragonflight
Reputation

Dungeons
Feats of Strength

Rated Battleground
Player vs. Player
  • Battleground Blitzest Win a Battleground Blitz match on each map in under 6 7 minutes. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
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Death Knight (Forums)

  • Death Knight Frost 11.1 Class Set 4pc Winning Streak! causes Frost Strike and Glacial Advance to have a 8% chance to cast Frostscythe per stack at 30% effectiveness. Losing Winning Streak! sends you into a Murderous Frenzy, casting Frostscythe at 100% effectiveness and gaining 12% Haste [ 600% of mastery ]% Mastery for 6 sec. Additionally, Frostscythe deals 40% more damage to the first target struck.

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Monk (Forums)

  • Monk Mistweaver 11.1 Class Set 2pc Your healing spells have a chance to apply Insurance! to their targets that heals them for [ 612.5% [ 704.38% of Spell Power ] over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for [ 294% [ 338.1% of Spell Power ]. Approximately 5 procs per minute.

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Paladin (Forums)

  • Paladin Retribution 11.1 Class Set 4pc When you lose your Winning Streak! you get the last Holy Power spent back, and for 4.0 you cannot lose Holy Power you cannot lose Holy Power for the next 4.0 sec and the damage of your your Holy Power abilities are increased by 10%.

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Death Knight (Forums)

  • Coagulopathy Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 12 sec, stacking up to 5 times.
  • Coagulopathy Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 12 sec, stacking up to 5 times. 100 yd range. Instant.

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Demon Hunter (Forums)

  • A Fire Inside (New) Normal: Fire A Fire Inside: Chaos
  • A Fire Inside Immolation Aura has 1 additional charges and 30% chance to refund a charge when used, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time.
  • A Fire Inside Immolation Aura has 1 additional charges and 30% chance to refund a charge when used, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time. Instant.
  • Blade Dance Strike your primary target for [ 185.3% of Attack Power + 3.3% 4.2% of Spell Power ] Chaos damage and nearby enemies for [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. 100 yd range. Instant.
  • Blade Dance Strike your primary target for [ 185.3% of Attack Power + 3.3% 4.2% of Spell Power ] Chaos damage and nearby enemies for [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Blade Dance Strike your primary target for [ 185.3% of Attack Power + 3.3% 4.2% of Spell Power ] Chaos damage and nearby enemies for [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. Instant.
  • Blade Dance Strike your primary target for [ 185.3% of Attack Power + 3.3% 4.2% of Spell Power ] Chaos damage and nearby enemies for [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires Melee Weapon. 100 yd range. Instant.
  • Burning Blades Throw Glaive causes targets to take an additional 100% 80% of damage dealt as Chaos over 6 sec. 100 yd range. Instant.
  • Immolation Aura Immolation Aura has 1 additional charges and 30% chance to refund a charge when used, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time. Instant.
  • Immolation Aura Immolation Aura has 1 additional charges and 30% chance to refund a charge when used, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time. Instant.
  • Immolation Aura Immolation Aura has 1 additional charges and 30% chance to refund a charge when used, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time. Instant.
  • Immolation Aura Immolation Aura has 1 additional charges and 30% chance to refund a charge when used, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time. Instant.
  • Soulscar Throw Glaive causes targets to take an additional 100% 80% of damage dealt as Chaos over 6 sec.
  • Soulscar Throw Glaive causes targets to take an additional 100% 80% of damage dealt as Chaos over 6 sec. 100 yd range. Instant.

Havoc
  • Blade Dance Strike your primary target for [ 185.3% of Attack Power + 3.3% 4.2% of Spell Power ] Chaos damage and nearby enemies for [ 95% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Requires One-Handed Melee Weapon. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. 35 Fury. Instant. 15 sec cooldown.
  • First Blood Blade Dance deals [ 185.3% of Attack Power + 3.3% 4.2% of Spell Power ] Chaos damage to the first target struck. Havoc Demon Hunter - Level 40 Talent. Havoc Demon Hunter - Level 40 Talent.
  • Mastery: Demonic Presence Increases your Chaos damage by [ 180% [ 225% of Spell Power ]%. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

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Hunter (Forums)

  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Beast Mastery) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power + 3.7% of Spell Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Marksmanship, Survival, Initial) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Bestial Wrath (Barbed Wrath) Sends you and your pet into a rage, instantly dealing [ 194.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. 30% for 15 sec.
  • Eyes in the Sky Replaces Call Pet Gain the aid of a Spotting Eagle. Damaging an enemy with Arcane Shot or Multi-Shot has a 15% chance to cause your Spotting Eagle to rapidly descend from the skies and mark your target. Spotter's Mark Your next Aimed Shot deals 10% 20% increased damage to this target.
  • Improved Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 10% 20% increased damage to the target.
  • Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 10% 20% increased damage to the target. 40 yd range. Instant.
  • Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 10% 20% increased damage to the target. 40 yd range. Instant.
  • Spotter's Mark The damage bonus of Spotter's Mark is increased by 20%. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 10% 20% increased damage to the target. 40 yd range. Instant.
  • Windrunner Quiver Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 80% 90%. Casting Aimed Shot has a 50% chance to grant an additional stack of Precise Shots.

Marksmanship
  • Eyes in the Sky Replaces Call Pet Gain the aid of a Spotting Eagle. Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to rapidly descend from the skies and mark your primary target. Spotter's Mark Your next Aimed Shot deals 10% 20% increased damage to this target. Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.

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Mage (Forums)

  • Excess Fire (Fire) Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. 5 sec.
  • Excess Fire (Fire) Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. 5 sec.
  • Excess Frost (Arcane, Initial) Consuming Excess Fire causes your next to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of is reduced by 5 sec. 3 sec.
  • Excess Frost (Fire) Consuming Excess Fire causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec. 3 sec.
  • Excess Frost (Frost) Consuming Excess Fire causes your next Flurry to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec. 3 sec.
  • Excess Frost (Arcane, Initial) Consuming Excess Fire causes your next to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of is reduced by 5 sec. 3 sec.
  • Excess Frost (Fire) Consuming Excess Fire causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec. 3 sec.
  • Excess Frost (Frost) Consuming Excess Fire causes your next Flurry to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec. 3 sec.
  • Excess Frost Frost: Consuming Excess Fire causes your next Flurry to also cast Ice Nova at 200% effectiveness. 150% effectiveness. When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec. 3 sec.
  • Frostfire Burst (Fire) Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. 5 sec.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 67.5% [ 60.75% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. Approximately 30 procs per minute.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 67.5% [ 60.75% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. 100 yd range. Instant.
  • Wintertide Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4% 2%. Stacks up to 2 times. Damage from Glacial Spike consumes all stacks of Wintertide.
  • Wintertide Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4% 2%. Stacks up to 2 times. Damage from Glacial Spike consumes all stacks of Wintertide. Instant.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 38.21% [ 42.04% of Spell Power ] Arcane damage. For each Arcane Charge, deals 90% additional damage, grants you 1.5% of your maximum mana,. Consumes all Arcane Charges. Mage - Arcane Spec. Mage - Arcane Spec. 40 yd range. Instant.

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Monk (Forums)

  • By the Horns (Normal) Niuzao's effigy now empowers you instead of being summoned: Your attacks frequently cause a Stomp at the target's location, damaging all nearby enemies for [ 16.38% of Attack Power ]. [ 20% of Attack Power ].
  • By the Horns (Improved Invoke Niuzao, the Black Ox) Niuzao's effigy now empowers you instead of being summoned: Your attacks frequently cause a Stomp at the target's location, damaging all nearby enemies for [ 16.38% [ 20% of Attack Power ] plus 0% of Stagger damage you have recently purified.
  • Invoke Niuzao, the Black Ox (Improved Invoke Niuzao, the Black Ox) Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% [ 20% of Attack Power ] plus 0% of Stagger damage recently purified.
  • Invoke Niuzao, the Black Ox (Improved Invoke Niuzao, the Black Ox) Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% [ 20% of Attack Power ] plus 0% of Stagger damage recently purified.
  • Invoke Niuzao, the Black Ox (Normal) While active, 25% 40% of damage delayed by Stagger is instead Staggered by Niuzao.
  • Invoke Niuzao, the Black Ox (Improved Invoke Niuzao, the Black Ox) Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% [ 20% of Attack Power ] plus 0% of Stagger damage you have recently purified. While active, 25% 40% of damage delayed by Stagger is instead Staggered by Niuzao.
  • Invoke Niuzao, the Black Ox (Improved Invoke Niuzao, the Black Ox) Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% [ 20% of Attack Power ] plus 0% of Stagger damage recently purified.
  • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 3,000% 2,500% and causes it to chain to 4 additional enemies at 10% effectiveness. 15% effectiveness.
  • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 3,000% 2,500% and causes it to chain to 4 additional enemies at 10% effectiveness. Instant. 15% effectiveness. Instant.
  • Stagger (Normal) While active, 25% 40% of damage delayed by Stagger is instead Staggered by Niuzao.
  • Stagger (Improved Invoke Niuzao, the Black Ox) Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies for [ 16.38% [ 20% of Attack Power ] plus 0% of Stagger damage you have recently purified. While active, 25% 40% of damage delayed by Stagger is instead Staggered by Niuzao.
  • Stomp Stomps the ground, dealing [ 16.38% [ 20% of Attack Power ] Physical damage to all nearby enemies. Instant. 5 sec cooldown. 1 sec global cooldown.

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Paladin (Forums)

  • All in! When you lose your Winning Streak! you get the last Holy Power spent back, and for 4.0 you cannot lose Holy Power you cannot lose Holy Power for the next 4.0 sec and the damage of your your Holy Power abilities are increased by 10%. Instant.
  • All in! When you lose your Winning Streak! you get the last Holy Power spent back, and for 4.0 you cannot lose Holy Power you cannot lose Holy Power for the next 4.0 sec and the damage of your your Holy Power abilities are increased by 10%. Instant.
  • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, dealing [ 300% of Spell Power + 300% [ 200% of Spell Power + 200% of Attack Power ] healing at the target's location.
  • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, dealing [ 300% of Spell Power + 300% [ 200% of Spell Power + 200% of Attack Power ] healing at the target's location.
  • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, dealing [ 300% of Spell Power + 300% [ 200% of Spell Power + 200% of Attack Power ] healing at the target's location.
  • Hammerfall (New) Holy, Retribution, Initial: Templar's Verdict and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. Protection: Shield of the Righteous and Word of Glory calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. Divine Hammer: Templar's Verdict, Divine Storm and Divine Hammer calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
  • Light of Dawn (Normal) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 138% of Spell Power ]. [ 154.56% of Spell Power ].
  • Light of Dawn (Shadowbreaker, Dawn of the Sun, Breaking Dawn) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 40 yd frontal cone for [ 138% of Spell Power ]. [ 154.56% of Spell Power ].
  • Light of Dawn (Normal) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 138% of Spell Power ]. [ 154.56% of Spell Power ].
  • Light of Dawn (Shadowbreaker, Dawn of the Sun, Breaking Dawn) Unleashes a wave of Holy energy, healing up to 5 injured allies within a 40 yd frontal cone for [ 138% of Spell Power ]. [ 154.56% of Spell Power ].

Holy
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 3%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Light, Holy Prism, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Insurance!, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Shield, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases periodic damage/healing by 3%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Light, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Insurance!, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases damage/healing by 42%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 92%: Consecrated Ground and Consecration Increases damage/healing by 66% 91%: Afterimage, Eternal Flame, Faith in the Light, Light of the Titans, Word of Glory Increases damage/healing by 224%: Hammer of Wrath Increases damage/healing by 77%: Crusader Strike and Crusader's Fire Paladin - Holy Spec. Paladin - Holy Spec.

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Priest (Forums)

  • Dispersing Light 5% of healing done with Heal, Flash Heal, and Power Word: Life is replicated to 4 injured allies within 40 yards. 0 yards.
  • Trail of Light 25% of healing done by Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells. Limited to 5 targets. 100 yd range. Instant. 100 yd range. Instant.

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Rogue (Forums)

  • Tricks of the Trade (New) Assassination, Outlaw, Subtlety: Increases the target's damage by 15%, and redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. Initial: Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. 100 yd range. Instant. 30 sec cooldown.

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Shaman (Forums)

  • Ice Strike Whenever you gain a stack of Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. Ice Strike Strike your target with an icy blade, dealing [ 285.66% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon. Instant.
  • Ice Strike Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. Ice Strike Strike your target with an icy blade, dealing [ 285.66% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon. This ability has a 40 yard range. Requires One-Handed Axes, One-Handed Maces, Fist Weapons.
  • Ice Strike Strike your target with an icy blade, dealing [ 285.66% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon. 40 yd range. Instant.

Enhancement
  • Ice Strike Strike your target with an icy blade, dealing [ 285.66% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. Enhancement Shaman - Level 25 Talent. Enhancement Shaman - Level 25 Talent. 0.66% of Base Mana. 40 yd range. Instant.

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Warlock (Forums)

  • Bloodstone (New) Normal: Instantly increases your haste by 10% for 12 sec. Empowered Healthstone: Instantly increases your haste by 10% for 12 sec, plus heals 30% over 6 sec. Instant. 60 sec cooldown.

Azerite Traits
  • Aimed Shot A powerful aimed shot that deals [ 435.6% [ 457.4% of Attack Power ] Physical damage. Requires Ranged Weapon. 2 charges. 35 Focus. 40 yd range. 3 sec cast. 12 sec recharge. 2 charges.

Item Effects
  • [DNT] Kill Credit Name changed from "" to "[DNT] Kill Credit".
  • [DNT] Kill Credit Name changed from "" to "[DNT] Kill Credit".
  • [DNT] Kill Credit Name changed from "" to "[DNT] Kill Credit".
  • [DNT] Kill Credit Name changed from "" to "[DNT] Kill Credit".
  • Adding |cnDARKYELLOW_FONT_COLOR:Brann's Epic Egg now houses 1 mechasaurs that taunt enemies for 4 sec while within the egg. In addition to it's usual abilities, it will periodically stomp Mechasaurs will periodically stomp in addition to their usual abilities, dealing Moderate Fire damage split between nearby enemies. Affected enemies explode after 5 sec, taking Moderate Fire damage. Brann's Epic Egg Brann summons a devilsaur egg. Hopefully it hatches. Use: Add this Curio to Brann's collection. 1.5 sec cast. Reagents: Mechasaur EZ-Build Kit.
  • Burying Name changed from "" to "Burying".
  • Start Job (New) Get a job from Nanny Talullah, or cancel the one you're currently on. Instant. 3 sec cooldown.
  • Summon Rexxar Name changed from "" to "Summon Rexxar".

Raid & Dungeon Abilities
  • Blazing Beam The Invention unleashes a line of fire for 5 sec, inflicting 50 Fire damage every 0.2 sec to players within the effect. 300 yd range. 5 sec cast (Channeled).
  • Colossal Clash Upon reaching 100 Energy, Flarendo and Torq clash in the middle of the arena for 20 sec. Their battle inflicts 2 Fire and 2 3 Fire and 3 Nature damage to all players every 1 sec and causes Zapbolts and Fiery Waves to erupt from them. Each clash increases the damage of Colossal Clash by 15%. This effect stacks. Unlimited range. Instant.
  • Fiery Wave A fiery heat wave formed by Flarendo's spontaneous combustion engine. inflicts 40 60 Fire damage to players it contacts. 60 yd range. Instant.
  • Galvanized Spite Torq bristles with electricity, applying Galvanized Spite to all players within 60 yards every 5 seconds. Inflicts 0 Nature damage every 1 sec for 10 15 sec. This effect stacks. 75 yd range. Instant.
  • Haywire Upon reaching full power the amplifier goes haywire, inflicting 6 Sonic damage to all players every 0.5 1 sec and expelling additional Resonant Echoes. Unlimited range. Instant.
  • Lingering Voltage The amplifier loses power when activated by a player, inflicting 9 Nature damage to them every 1.5 sec. The electricity lingers, increasing the damage taken from Lingering Voltage by 50% for 15 sec. This effect stacks. 200 yd range. Instant. 200 yd range. Instant.
  • Lingering Voltage The amplifier loses power when activated by a player, inflicting 9 Nature damage to them every 1.5 sec. The electricity lingers, increasing the damage taken from Lingering Voltage by 50% for 15 sec. This effect stacks. 100 yd range. Instant. 100 yd range. Instant.
  • Lingering Voltage The amplifier loses power when activated by a player, inflicting 9 Nature damage to them every 1.5 sec. The electricity lingers, increasing the damage taken from Lingering Voltage by 50% for 15 sec. This effect stacks. 1,000 yd range. Instant. 1,000 yd range. Instant.
  • Molten Phlegm Flarendo coats a player in molten metal, inflicting 15 9 Fire damage to all players with 10 5 yards every 1 sec for 15 sec. Unlimited range. Instant. 10 sec. Unlimited range. Instant.
  • Molten Pool Flarendo coats a player in molten metal, inflicting 15 9 Fire damage to all players with 10 5 yards every 1 sec for 15 sec. Unlimited range. Instant. 10 sec. Unlimited range. Instant.
  • Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 300 Fire Damage split evenly between players within 10 yards and knocking them away. If no players are hit, the explosion inflicts 70 Fire damage to all players and knocks them away. Unlimited range. Instant. knocking them away. This damage is reduced for each player within 8 yards of the Scrapbomb. Unlimited range. Instant.
  • Scrapbomb Flarendo spits a ball of scrap that explodes after 10 sec, inflicting 300 Fire Damage split evenly between players within 10 yards and knocking them away. If no players are hit, the explosion inflicts 70 Fire damage to all players and knocks them away. Unlimited range. Instant. knocking them away. This damage is reduced for each player within 8 yards of the Scrapbomb. Unlimited range. Instant.
  • Screw Up Lockenstock marks players, inflicting 8 12 Nature damage and causing a deadly drill to emerge at their location every 1.5 sec for 4.5 sec. Touching a drill causes the player to become Screwed! Unlimited range. Instant.
  • Static Charge Mug'Zee harnesses electricity around him and charges to a player, inflicting 40 Physical damage to players in his path. Upon reaching his target, Mug'Zee unleashes a Storming Impact. 300 yd range. Instant. Bulletstorm. 300 yd range. Instant.
  • Static Jolt A burst of electricity erupts from colliding players if both are afflicted by Faulty Zap, inflicting 2 Nature damage to all players every 0.5 sec for 5 sec. This effect stacks 10 Nature damage to all players. This disruptive jolt removes Feedback Nullifier from amplifiers within 8 yards. 200 yd range. Instant.
  • Traveling Flames (New) Colliding with Traveling Flames inflicts 40 Fire damage and knocks players back. 200 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_CUSTOM_ERROR_1050 (New) - Marksmanship Hunters cannot use Call Pet.
  • SPELL_FAILED_WARBAND_SCENE_ALREADY_KNOWN - Camp Campsite is already in your collection



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Season 2
  • Carved Undermine Crest - Used to upgrade Veteran and Champion gear in War Within Season 2 up to item levels 636-645. Earned from the following activities:

    - Weekly Outdoor Events
    - Normal Liberation of Undermine
    - Mythic Season Dungeons
    - Mythic Keystone Dungeons up to +3
    - Delves (Tiers 6 and 7)
    - Delver's Bounty (Tiers 4 and 5) Max Quantity: 90.
  • Gilded Undermine Crest - Used to upgrade Hero and Myth gear in War Within Season 2 up to item levels 662 and above. Earned from the following activities:

    - Mythic Liberation of Undermine
    - Mythic Keystone Dungeons from +8 7 and up
    - Delve's Gilded Stash (Tier 11)
    - Delver's Bounty (Tier 8 and up) Max Quantity: 90.
  • Runed Undermine Crest - Used to upgrade Champion and Hero gear in War Within Season 2 up to item levels 649-658. Earned from the following activities:

    - Heroic Liberation of Undermine
    - Mythic Keystone Dungeons from +4 to +7 2 to +6
    - Delves (Tiers 8 to 11)
    - Delver's Bounty (Tiers 6 and 7) Max Quantity: 90.

Group Finder Activities
Dungeons
  • THE MOTHERLODE!! > THE MOTHERLODE (Mythic) - 5 players. Map: The MOTHERLODE!!. Difficulty: Mythic Keystone.

Keystone Affixes
  • Xal'atath's Guile - Xal'atath betrays players, revoking her bargains and causing enemies to gain additional health and damage per keystone level.

LFG Dungeons
Dungeons
  • 9.0 Maw Prototype - Sartharion's Lair - Map: Maw Prototype - Torment Chambers. Roles: 1 tank/1 healer/3 damage. 3 damage.

Map Difficulties
  • Cinderbrew Meadery - Mythic Dungeon - Max players: 5. 1s lockout. 2s lockout.
  • Darkflame Cleft - Mythic Dungeon - Max players: 5. 1s lockout. 2s lockout.
  • Operation: Floodgate - Mythic Dungeon - Max players: 5.2s lockout.
  • Priory of the Sacred Flame - Mythic Dungeon - Max players: 5. 1s lockout. 2s lockout.
  • The MOTHERLODE!! - Heroic Dungeon - Max players: 5. 1s lockout.
  • The Rookery - Mythic Dungeon - Max players: 5. 1s lockout. 2s lockout.

Scenarios
Shipping & Handling
  • 01: Handling It: Chaos in the streets - Name changed from "01: Handling It: Chaos on the streets" to "01: Handling It: Chaos in the streets".

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