Patch 11.0.5 PTR - Build 56865

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
8,045
Points
36
Patch 11.0.5 PTR - Build 56865
Build 56865 will be deployed to the Public Test Realms soon. This build contains lots of tooltip hotfix updates.

Achievement Changes
Originally Posted by MMO-Champion
War Within
Exploration
  • Worm Theory (copy) (New) Complete the following quests in Rak-Ush and the Wormlands. Pet: Lil' Bonechewer. 10 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
  • Lingering Grace Your heals have a chance to grant Lingering Grace on the target for 15 sec sec. Your next direct healing spell will consume Lingering Grace healing the target for 30% of the amount healed, up to 0 healing. Approximately 3 procs per minute.

ihunters.gif
Hunter (Forums)


idruids.gif
Druid (Forums)

  • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16% 20%, decreasing by 2% every 1 sec.
  • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16% 20%, decreasing by 2% every 1 sec. Instant.
  • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16% 20%, decreasing by 2% every 1 sec. Instant.
  • Half Moon Deals [ 365.7% Deals [ 402% of Spell Power ] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. 40 yd range. 2 sec cast. 20 sec recharge. 3 charges.
  • Lunar Calling (Balance) Starfire deals 80% 100% increased damage to its primary target, but no longer triggers Solar Eclipse.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Balance, Guardian, Restoration, Improved Prowl) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Feral, Initial) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rake (Infected Wounds) Rake the target for [ 28% [ 29.4% of Attack Power ] Bleed damage and an additional [ 141.4% [ 148.5% of Attack Power ] Bleed damage over 15 sec.
  • Rattle the Stars Starsurge and Starfall deal 12% 10% increased damage and their cost is reduced by 10%.
  • Shred (Balance, Guardian, Restoration, Improved Shred) Shred the target, causing [ 133.3% [ 160% of Attack Power ] Physical damage to the target.
  • Shred (Feral, Initial) Shred the target, causing [ 133.3% [ 160% of Attack Power ] Physical damage to the target.
  • Shred (Merciless Claws) Shred the target, causing [ 133.3% [ 160% of Attack Power ] Physical damage to the target.
  • Shred (Thrashing Claws) Shred the target, causing [ 133.3% [ 160% of Attack Power ] Physical damage to the target.
  • Starfire (Lunar Calling) Call down a burst of energy, causing [ 84.8% of Spell Power ] Arcane damage to the target, and [ 15.5% [ 14% of Spell Power ] Arcane damage to all other enemies within 10 yards.
  • Sunseeker Mushroom Sunfire damage has a chance to grow a magical mushroom at a target's location. After until cancelled 1 sec, the mushroom detonates, dealing [ 254.4% of Spell Power ] Nature damage and then an additional [ 143.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Approximately 2 procs per minute.
  • Sunseeker Mushroom Sunfire damage has a chance to grow a magical mushroom at a target's location. After until cancelled 1 sec, the mushroom detonates, dealing [ 254.4% of Spell Power ] Nature damage and then an additional [ 143.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Unlimited range. Instant.
  • Umbral Inspiration Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 35% for 6 sec. 30% for 6 sec.
  • Umbral Inspiration Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 35% for 6 sec. Instant. 30% for 6 sec. Instant.
  • Whirling Stars (Balance) Incarnation: Chosen of Elune's cooldown is reduced to 75 100 seconds and it has two charges, but its duration is reduced by 40%. 20%.
  • Whirling Stars (Feral, Guardian, Restoration, Initial) Celestial Alignment's cooldown is reduced to 75 100 seconds and it has two charges, but its duration is reduced by 40%. 20%.
  • Whirling Stars Feral, Guardian, Restoration, Initial: Celestial Alignment's cooldown is reduced to 75 100 seconds and it has two charges, but its duration is reduced by 40%. 20%.
  • Wild Slashes Swipe and Thrash damage is increased by 25%. 40%.

Balance
  • New Moon Deals [ 258.6% Deals [ 285% of Spell Power ] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. 3 charges. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Balance Druid - Level 50 Talent. Balance Druid - Level 50 Talent. 40 yd range. 1 sec cast. 20 sec recharge. 1 sec global cooldown. 3 charges.

ihunters.gif
Hunter (Forums)

  • Bleak Arrows (Beast Mastery) Your auto shot has a 15% chance to grant Deathblow. 20% chance to grant Deathblow.
  • Bleak Arrows (Marksmanship) Your auto shot has a 15% chance to grant Deathblow. 20% chance to grant Deathblow.
  • Bleak Arrows (Beast Mastery) Your auto shot has a 15% chance to grant Deathblow. 20% chance to grant Deathblow.
  • Bleak Powder (New) Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 200% of Attack Power ] Shadow damage to nearby enemies. Marksmanship, Survival, Initial: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 200% of Attack Power ] Shadow damage to nearby enemies. Unlimited range. Instant.
  • Serpentine Blessing Casting Cobra Shot increases its damage by 25%. Stacks up to 6 4 times. Upon reaching 4 stacks, the bonus is removed and you gain 8% increased pet damage for 8 sec. Instant.
  • Serpentine Rhythm Casting Cobra Shot increases its damage by 25%. Stacks up to 6 4 times. Upon reaching 4 stacks, the bonus is removed and you gain 8% increased pet damage for 8 sec.
  • Shadow Dagger While in combat, Disengage releases a fan of shadow daggers, dealing [ 5% [ 0.5% of Attack Power ] shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
  • Shadow Dagger While in combat, casting Disengage releases a fan of daggers, dealing [ 5% [ 0.5% of Attack Power ] shadow damage over time and reducing affected target's movement speed by 30%. 40 yd range. Instant.

images.gif
Mage (Forums)

  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30%. 20%.
  • Burden of Power (Fire, Frost, Initial) Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 15% 20% or your next Flamestrike by 60%. 30%.
  • Burden of Power Fire, Frost, Initial: Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 15% 20% or your next Flamestrike by 60%. 30%.
  • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30%. 20%.
  • Burden of Power (Fire, Frost, Initial) Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 15% 20% or your next Flamestrike by 60%. 30%.
  • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Excess Fire Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Explosive Ingenuity Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 3% 4%. Living Bomb damage increased by 25%. 50%.
  • Explosivo (Normal) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40% 30% while under the effects of Combustion.
  • Explosivo (Lit Fuse) Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40% 30% while under the effects of Combustion.
  • Explosivo Lit Fuse: Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40% 30% while under the effects of Combustion.
  • Frostfire Burst (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Frostfire Burst (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Frostfire Burst (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% [ 125% of Spell Power ] Frostfire damage to nearby enemies.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 30% [ 45% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. Approximately 30 procs per minute.
  • Frostfire Infusion Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing [ 30% [ 45% of Spell Power ] damage. This effect generates Frostfire Mastery when activated. 100 yd range. Instant.
  • Gravity Lapse The snap of your fingers warps the gravity around your target and 7 4 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. Limited to 8 targets. 40 yd range. Instant. 30 sec cooldown. 40 sec cooldown.
  • Gravity Lapse The snap of your fingers warps the gravity around your target and 7 4 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. 100 yd range. Instant.
  • Gravity Lapse Your Supernova becomes Gravity Lapse. Gravity Lapse The snap of your fingers warps the gravity around your target and 7 4 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage.
  • Gravity Lapse The snap of your fingers warps the gravity around your target and 7 4 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. 40 yd range. Instant.
  • Lit Fuse Consuming Hot Streak has a 4% 6% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range.
  • Lit Fuse Consuming Hot Streak has a 4% 6% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant.
  • Sparking Cinders Living Bomb explosions have a small chance to increase the damage of your next Pyroblast by 10% or Flamestrike by 20%. Approximately 2 procs per minute. 15% or Flamestrike by 15%. Approximately 3 procs per minute.
  • Spellfrost Teachings (New) Arcane: Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec. Fire, Frost, Initial: Direct damage from Frost Splinters has a small chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec. Instant.
  • Splintering Orbs (Arcane) The first enemy Enemies damaged by your Arcane Orb conjures 2 Arcane Splinters. conjure 2 Arcane Splinters, up to 6.
  • Splintering Orbs (Fire, Frost, Initial) Enemies damaged by your Frozen Orb conjures a Frost Splinter, up to 6. conjure 1 Frost Splinters, up to 6.
  • Splintering Orbs Fire, Frost, Initial: Enemies damaged by your Frozen Orb conjures a Frost Splinter, up to 6. conjure 1 Frost Splinters, up to 6.
  • Unerring Proficiency (Arcane) Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. 20%.
  • Unerring Proficiency (Arcane) Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. 20%.
  • Unerring Proficiency (Arcane) Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%. 20%.

Fire
  • Fire Mage Increases damage/healing by 6% 3%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, GGO - Test Cone, GGO - Test Nova, GGO - Test Spell - Vertical Impact, Glacial Assault, Glacial Fragments, Glacial Spike, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Splintering Sorcery, Splinterstorm, Sunfury Execution, Supernova, Test - Drustvar - Witch - Test Spell Missile 1, Test - Nazmir - Blood Troll - Test Spell DoT, Test - Nazmir - Blood Troll - Test Spell Missile 1, Testing 01, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases periodic damage/healing by 6% 3%: Agonizing Backlash, Arcane Assault, Arcane Barrage, Arcane Blast, Arcane Charge, Arcane Echo, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Splinter, Arcane Surge, Arcanosphere, Arcing Cleave, Blast Wave, Blazing Barrier, Blizzard, Cinderstorm, CJBall, Comet Storm, Cone of Cold, Conflagration, Conflagration Flare Up, Dragon's Breath, Ebonbolt, Embedded Arcane Splinter, Embedded Frost Splinter, Excess Fire, Fire Blast, Fireball, Flame Patch, Flamestrike, Flurry, Frenetic Speed, Frigid Pulse, Frost Bolt - Sound Test - (TEMP), Frost Bomb, Frost Nova, Frost Splinter, Frostbolt, Frostfire Bolt, Frostfire Burst, Frostfire Infusion, Frozen Orb, GGO - Test Cone, GGO - Test Nova, GGO - Test Spell - Vertical Impact, Glacial Assault, Glacial Fragments, Glacial Spike, Hyper Impact, Ice Lance, Icicle, Lit Fuse, Living Bomb, Magi's Spark, Meteor, Meteor Burn, Meteorite, Meteorite Burn, Nether Munitions, Nether Tempest, Phoenix Flames, Pyroblast, Pyroblast!, Pyrotechnics, Radiant Spark, Radiant Spark Vulnerability, Ray of Frost, Scald, Scorch, Shifting Power, Snowdrift, Splintering Sorcery, Splinterstorm, Sunfury Execution, Supernova, Test - Drustvar - Witch - Test Spell Missile 1, Test - Nazmir - Blood Troll - Test Spell DoT, Test - Nazmir - Blood Troll - Test Spell Missile 1, Testing 01, Time and Space, Tormenting Backlash, Trailing Embers, Volatile Magic Increases damage/healing by 25%: Frostfire Bolt Mage - Fire Spec. Mage - Fire Spec.

imonk.gif
Monk (Forums)

  • Against All Odds Flurry Strikes increase your Agility by 1% for 6 5 sec, stacking up to 20 times.
  • Against All Odds Flurry Strikes increase your Agility by 1% for 6 5 sec, stacking up to 20 times. Instant.
  • Flurry Charge Every [ 425% Every [ 625% of Attack Power ] damage you deal generates a Flurry Charge. For each 300 240 energy you spend, unleash all Flurry Charges, dealing [ 65% [ 60% of Attack Power ] Physical damage per charge. Instant.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 200% [ 280% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Approximately 2 procs per minute.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 200% [ 280% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
  • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 200% [ 280% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
  • Flurry Strike Deals [ 65% Deals [ 60% of Attack Power ] Physical damage. 9 yd range. Instant.
  • Flurry Strike Deals [ 65% Deals [ 60% of Attack Power ] Physical damage. 9 yd range. Instant.
  • Flurry Strikes Every [ 425% Every [ 625% of Attack Power ] damage you deal generates a Flurry Charge. For each 300 240 energy you spend, unleash all Flurry Charges, dealing [ 65% [ 60% of Attack Power ] Physical damage per charge. Instant.
  • Flurry Strikes Every [ 425% Every [ 625% of Attack Power ] damage you deal generates a Flurry Charge. For each 300 240 energy you spend, unleash all Flurry Charges, dealing [ 65% [ 60% of Attack Power ] Physical damage per charge.
  • Wisdom of the Wall (Brewmaster, Windwalker) Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 sec. 16 sec.
  • Wisdom of the Wall (Mistweaver) Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 sec. 16 sec.
  • Wisdom of the Wall (Initial) Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 sec. 16 sec.
  • Wisdom of the Wall Initial: Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 sec. 16 sec.

Windwalker
  • Windwalker Monk Decreases damage/healing by 20%: Chi Burst Increases damage/healing by 46%: Rushing Jade Wind Increases damage/healing by 159%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 231%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Glyph of Tiger Palm, Strike of the Windlord, Tiger Palm Increases damage/healing by 61%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 10% 32%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Increases damage/healing by 80%: Chi Wave Monk - Windwalker Spec. Monk - Windwalker Spec.

irogues.gif
Rogue (Forums)

  • Death Perception Symbols of Death has 1 additional charges.and increases damage by an additional 3%.
  • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 10 12 sec to lash for an additional [ 9.1% [ 12.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 10 12 sec after their torment fades. 30 yd range. Instant.
  • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 10 12 sec to lash for an additional [ 9.1% [ 12.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 10 12 sec after their torment fades. Melee range. Instant. 60 sec 1.5 min cooldown. 1 sec global cooldown.
  • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 10 12 sec to lash for an additional [ 9.1% [ 12.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 10 12 sec after their torment fades. Instant.
  • Killing Spree Finishing move that teleports to an enemy within 0 to 100 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point. 0% of damage taken during effect is delayed, instead taken over 8 sec. 1 point : [ 501.8% of Attack Power ] over 0.40 sec 2 points: [ 752.7% of Attack Power ] over 0.80 sec 3 points: [ 1,003.6% of Attack Power ] over 1.20 sec 4 points: [ 1,254.5% of Attack Power ] over 1.60 sec 5 points: [ 1,505.4% of Attack Power ] over 2.00 sec 6 points: [ 1,756.3% of Attack Power ] over 2.40 sec 100 yd range. Instant. 1.5 min cooldown. 1 sec global cooldown.
  • Shadow Blades Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for 20 sec. Instant. 2 min cooldown. 16 sec. Instant. 1.5 min cooldown.
  • Shadow Blades Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for 20 sec. Unlimited range. Instant. 16 sec. Unlimited range. Instant.
  • The First Dance Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. Instant. 4 sec. Instant.
  • The First Dance Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. Instant. 4 sec. Instant.
  • The First Dance Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. 4 sec.

iwarlocks.gif
Warlock (Forums)

  • Improved Demonic Tactics Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance.100 yd range.
  • Shadow of Death 100 yd range.
  • Shared Fate When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 50.65% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets. 100 yd range. Instant. Unlimited range. Instant.

Destruction
  • Destruction Warlock Increases damage/healing by 11%: _JKL - live update crash test 2, Agony, Avatar of Destruction, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Cataclysm, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonic Soul, Demonwrath, Desperate Pact, Diabolic Embers, Diabolic Ritual, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malefic Touch, Malevolence, Oblivion, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Roaring Blaze, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Seeds of Their Demise, Shadow Bolt, Shadow Bolt - TEST, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Shared Fate, Soul Anathema, Soul Fire, Soul Flame, Soul Rot, Summon Overfiend, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wicked Reaping, Wither Increases periodic damage/healing by 11%: _JKL - live update crash test 2, Agony, Avatar of Destruction, Backdraft, Bilescourge Bombers, Blackened Soul, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Cataclysm, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Salvo, Chaos Tear, Conflagrate, Corruption, Cunning Cruelty, Curse of Doom, Darkened Tainting, Darkening Soul, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonic Soul, Demonwrath, Desperate Pact, Diabolic Embers, Diabolic Ritual, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Felseeker, Grimoire of Sacrifice, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Infernal Bolt, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Malefic Touch, Malevolence, Oblivion, Pandemic Invocation, Perpetual Unstability, Phantom Singularity, Rain of Fire, Roaring Blaze, Ruination, Sarah's Test 9.0 Missile, Searing Bolt, Secrets of the Coven, Seed of Corruption, Seeds of Their Demise, Shadow Bolt, Shadow Bolt - TEST, Shadowbolt Volley, Shadowburn, Shadowflame, Shadowy Tear, Shared Fate, Soul Anathema, Soul Fire, Soul Flame, Soul Rot, Summon Overfiend, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint, Wicked Cleave, Wicked Reaping, Wither Warlock - Destruction Spec. Warlock - Destruction Spec.

iwarriors.gif
Warrior (Forums)

  • Arterial Bleed Colossal Might increases the damage of your Rend and Deep Wounds by 2% per stack. 3% per stack.
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 155.25% [ 194.06% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage. Requires Melee Weapon. Melee range. Instant. 4.5 sec cooldown.
  • Culling Cyclone Each strike of Bladestorm deals an additional 20% 15% damage evenly split across all targets.
  • No Stranger to Pain Total damage prevented by Ignore Pain increased by 15%. 20%.
  • Opportunist (Arms) When Overpower has its cooldown reset by Tactician, your next Overpower deals 30% additional damage and 30% additional critical damage. 25% additional damage and 25% additional critical damage.
  • Opportunist (Fury, Protection, Initial) When Raging Blow resets its own cooldown, your next Raging Blow deals 30% additional damage and 30% additional critical damage. 25% additional damage and 25% additional critical damage.
  • Opportunist Fury, Protection, Initial: When Raging Blow resets its own cooldown, your next Raging Blow deals 30% additional damage and 30% additional critical damage. 25% additional damage and 25% additional critical damage.
  • Opportunist (Arms) When Overpower has its cooldown reset by Tactician, your next Overpower deals 30% additional damage and 30% additional critical damage. 25% additional damage and 25% additional critical damage.
  • Opportunist (Fury, Protection, Initial) When Raging Blow resets its own cooldown, your next Raging Blow deals 30% additional damage and 30% additional critical damage. 25% additional damage and 25% additional critical damage.
  • Overwhelmed Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 12 10 stacks. 15 yd range. Instant.
  • Overwhelming Blades Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 12 stacks. 10 stacks.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Normal) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Raging Blow (Improved Raging Blow) A mighty blow with both weapons that deals a total of [ 239.6% [ 299.5% of Attack Power ] Physical damage.
  • Tunneling Each strike of Bladestorm deals an additional 20% 15% damage evenly split across all targets. Instant.

Item Effects
  • Feral Hide Drums Increases Haste by 15% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism, or similar effects again for 10 min. Instant. 5 min cooldown. Affects only targets up to level 70. Instant. 5 min cooldown.
  • Golem Gearbox The gearbox is Wound each time you cause a non-periodic critical strike. When Wound 3 times, unleash a Torrent of Flames dealing 0 Fire damage. The gearbox cannot be Wound more than once every 2.5 sec.
  • Heart of Roccor Your melee and ranged attacks grant 0 Strength. Lasts 15 sec, stacking up to 10 times. Approximately 20 procs per minute.
  • Malown's Slam (New) Your attacks have a chance to increase your Strength by 0 for 30 sec. Approximately 1 proc per minute.
  • Nerubian Gemweaver Add a socket to a War Within Season 1 item that does not already have one. Can be used on Helms, Bracers, or Belts. Instant. Cannot be used on PvP equipment. Instant.
  • Rend (New) Your attacks have a chance to wound the target causing them to bleed for 0 damage over 30 sec. Approximately 1 proc per minute.
  • Retribution Attacks against you have a chance to return 0 1 Holy damage to the attacker. Approximately 3 procs per minute.
  • Soul Breaker (New) Your melee attacks have a chance to drain 0 life and mana from the target every 3 sec for 30 sec. Approximately 2 procs per minute.
  • Sul'thraze (New) Your melee attacks have a chance to lash the enemy with the rage of Sul'thraze, lowering the target's damage by 0, dealing 0 Shadow damage, and another 0 damage over 15 sec. Approximately 2 procs per minute.
  • The Hand of Antu'sul Your melee attacks have a chance to blast nearby enemies with thunder, dealing 0 Nature damage and increasing time between their attacks by 10% reducing the damage of their attacks by 10 for 10 sec. Approximately 2 procs per minute.

Raid & Dungeon Abilities
  • Arcane Overcharge Arcanotron launches an arcane bomb at a nearby location. If the bomb strikes the ground, it explodes, inflicting 50 30 Arcane damage to all players. If the bomb strikes a player it inflicts 22 15 Arcane damage, increases the player's arcane damage taken by 5% for 40 sec, and Arcanotron launches another bomb that will strike the ground more quickly. Arcane Overcharge will inflict less damage to the raid for each bomb that was caught. 100 yd range. Instant.
  • Arcane Overcharge Arcanotron launches an arcane bomb at a nearby location. If the bomb strikes the ground, it explodes, inflicting 50 30 Arcane damage to all players. If the bomb strikes a player it inflicts 22 15 Arcane damage, increases the player's arcane damage taken by 5% for 40 sec, and Arcanotron launches another bomb that will strike the ground more quickly. Arcane Overcharge will inflict less damage to the raid for each bomb that was caught. 100 yd range. Instant.
  • Avatar of Ragnaros When Dagran falls below 40% 70% health, he beseeches the Firelord for aid, gaining a shield that absorbs 1,000 damage. An Avatar of Ragnaros joins the battle inflicting 100 150 Fire damage to all players. The damage is decreased farther from the impact point. 200 yd range. Instant.
  • Bladestorm Charges to an enemy and becomes an unstoppable storm of destructive force, inflicting 15 Physical damage every 1 sec for 10 8 sec to players within 20 yards. Instant.
  • Blizzard Ice shards pelt the target area, inflicting 18 Frost damage every 1 sec for 15 sec and reducing movement speed by 30%. 200 yd range. 8 sec cast. 5 sec cast.
  • Chemical Explosion Flamethrower and Incineration combust Chemical Pools inflicting 10 5 Nature damage to all players. Instant.
  • Electrical Discharge When Livewire is removed, a violent Electrical Discharge inflicts 25 18 Nature damage to players within 12 yards. 100 yd range. Instant.
  • Fire Nova Inflicts 15 Fire damage and applies Magma Burn to all players. 2 sec cast. 8 sec cooldown. 5 sec cooldown.
  • Flamethrower Inflicts 12 Inflicts 6 Fire damage and applies Melt Armor to players in a 20 yard cone every 1 0.5 sec for 10 sec. Burns away Poison-Soaked and explodes Chemical Pools. Instant. 2 sec global cooldown.
  • Gloom Blast Darkness erupts from the victim, inflicting 60 48 Shadow damage to players within 100 yards. Unlimited range. Instant.
  • Gloom Touch The Devoted Worshipper periodically afflicts players with dark energy, inflicting 10 8 Shadow damage every 1.5 sec to the victims for 12 sec. Upon removal, a Gloom Blast occurs Unlimited range. Instant.
  • Livewire Afflicts 2 players with Livewire. Livewires inflict 9 7 Nature damage to players within 12 yards every 1 sec for 10 sec. 100 yd range. Instant.
  • Melt Armor Causes a player to take 2% 1% increased Physical damage for 40 sec. 100 yd range. Instant.
  • Mind Torrent Vile'rel assaults the mind of a player, inflicting 80 60 Shadow damage every 1 sec for 10 sec. Damage is split between players within 8 yards of the target. 200 yd range. Instant.
  • Molten Furnace Bael'Gar inflicts 180 Volcanic damage to players that are not hiding behind a boulder. 6 sec cast. 8 sec cast.
  • Poison Mist Toxitron fills the room with poison inflicting 9 6 Nature damage to all players every 1 sec for 10 sec and inflicting Poison-Soaked. 100 yd range. Instant.
  • Power Generator Potent arcane energy coalesces around golems and slowly moves towards Arcanotron. Any target that touches the arcane energy will gain 20% 12% increased damage for 30 sec, stacking up to 3 times. Instant.
  • Power Word: Respite Grants a shield absorbing 30 damage. While this shield persists it restores 5 health every 1 sec for 30 sec. 200 yd range. 12 sec cast. 8 sec cast.
  • Shadowbolt Volley 4 sec cast. Limited to 5 targets. 4 sec cast.
  • Shoot Shoots at an enemy, inflicting 10 Physical damage. 30 70 Physical damage. 100 yd range. 2 sec cast.
  • Sunder Armor Inflicts 35 Physical damage and increases Physical damage taken by 15% for 30 36 sec. 100 yd range. 2 sec cast. 15 sec cooldown.
  • Torch The Firestarter explodes, inflicting 50 Fire damage to players within 30 25 yards. 100 yd range. 3 sec cast.



Strings Changes
Originally Posted by MMO-Champion
  • CURRENCY_FILTER_TYPE_CHARACTER (New) - %s Only
  • CURRENCY_FILTER_TYPE_TRANSFERABLE (New) - All Warband Transferable
  • CURRENCY_FILTER_TYPE_TRANSFERABLE_TOOLTIP (New) - Include currencies owned by other members of your Warband
  • GREAT_VAULT_REWARDS_RAID_INCOMPLETE (New) - Defeat %d %s |4Boss:Bosses; this week to unlock this reward.|n|nThe item level of this reward will be based on the difficulty of the raid.
  • GREAT_VAULT_REWARDS_RAID_INPROGRESS (New) - Defeat %d more %s |4Boss:Bosses; this week to unlock this reward.|n|nThe item level of this reward will be based on the difficulty of the raid.
  • PLAYER_DIFFICULTY_STORY_RAID (New) - Raid Story



Misc Changes
Originally Posted by MMO-Champion
Map Areas
Kalimdor
  • Orgrimmar > Valley of Honor - Music: Zone_83_AR_Vulpera_Orgrimmar_ValleyofHonor.

Continue reading...
 
Top