Patch 11.0.5 PTR - Build 56487

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Patch 11.0.5 PTR - Build 56487
A new build is on the way!

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Achievement Changes
Originally Posted by MMO-Champion
Anniversary Celebration
World Events

Battle
Pet Battles

Cataclysm Dungeon
Dungeons & Raids
  • Umbrage for Umbriss Defeat General Umbriss while he is affected with Modgud's Malice in Grim Batol on Heroic Difficulty. 10 points.

Characters
  • Dynamic Duo Reach maximum level with two different classes. Toy: The Unlock Warband Map to Everywhere All At Once. 20 points. Account Wide.

Collect
Pet Battles

Feats of Strength

Player vs. Player
Feats of Strength
  • Battle Mender: The War Within Season 1 Win 50 Solo Shuffle rounds as a Healer at or above Rival I during The War Within Season 1. Account Wide. Reward: Seasonal Character Title. Account Wide.
  • Forged Marshal: The War Within Season 1 Name changed from "Forged Marshall: The War Within Season 1" to "Forged Marshal: The War Within Season 1". End The War Within PvP Season 1 in the top 0.1% of the Rated Battleground Blitz ladder (requires 50 games won in The War Within Season 1). Character Title: Forged Marshall. Marshal.

Skyriding
Expansion Features

The War Within
Delves
  • Spider Senses Successfully complete a Nerubian delve without spawning ambushers from Nerubian Webs or taking damage Nerubian Eggs from from Nerubian Eggs on Tier 8 or higher. 10 points.

War Within Dungeon
Dungeons & Raids
  • Mythic: Priory of the Sacred Flame Defeat Prioress Murrapy in Murrpray in the Priory of the Sacred Flame on Mythic or Mythic Keystone difficulty. 10 points.
  • The Stonevault Defeat Void Speaker Eirich in The Stonevaultr. 10 points. Stonevault. 10 points.

World
Player vs. Player
  • A Champion's Tour: The War Within Complete each of the following World PvP World Quests in the War Within 5 times. Pet: Purple Ruby-Eyed Stagshell. 20 points. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Bluedoo (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Craggles (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Jade Cragviper Name changed from "Mikah" to "Jade Cragviper".
  • Karazhan Syphoner (New) Right Click to summon and dismiss your mana wyrmling. Battle Pet. Battle Pet. Instant.
  • Lil'Doomy (New) Right-click to summon and dismiss Lil'Doomy. Battle Pet. Battle Pet. Instant.
  • Lil'Kaz (New) Right-click to summon and dismiss Lil'Doomy. Battle Pet. Battle Pet. Instant.
  • Misty (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.
  • Specter (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.

Item Set Bonuses
  • Lingering Grace (New) Your heals have a chance to grant Lingering Grace on the target for 15 sec. Your next direct healing spell will consume Lingering Grace healing the target for 30% of the amount healed, up to 0 healing. Approximately 3 procs per minute.

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Evoker (Forums)

  • Evoker Devastation 11.0 Class Set 4pc Eternity Surge's cooldown is decreased by 5.0 sec and it now grants Essence Burst. Eternity Surge and Shattering Star's cooldowns are decreased by 4.0 sec and Eternity Surge now grants Essence Burst.

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Hunter (Forums)


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Shaman (Forums)


Adventurer
  • Judgment Judges the target, dealing [ 45% of Spell Power ] Holy damage. 1 charge. Offensive. Offensive. 20 yd range. Instant. 12 sec recharge. 1 charge. 11 sec recharge. 1 charge.

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Death Knight (Forums)

  • Apocalyptic Conquest While Nazgrim is active, gain Apocalyptic Conquest, increasing your Strenght by 3%. Unlimited range. Instant. Strength by 5%. Unlimited range. Instant.
  • Arctic Assault Consuming Killing Machine fires a Glacial Advance through your target.at 80% effectiveness.
  • Bind in Darkness (Blood) Blood Boil deals 10% increased damage, and is now Shadowfrost. Additionally, Blood Boil deals Shadowfrost damage.
  • Bind in Darkness (Frost, Unholy, Initial) Rime empowered Howling Blast deals 30% increased damage to its main target, and is now Shadowfrost. Additionally, Rime empowered Howling Blast deals Shadowfrost damage.
  • Bind in Darkness (Blood) Blood Boil deals 10% increased damage, and is now Shadowfrost. Additionally, Blood Boil deals Shadowfrost damage.
  • Bind in Darkness (Frost, Unholy, Initial) Rime empowered Howling Blast deals 30% increased damage to its main target, and is now Shadowfrost. Additionally, Rime empowered Howling Blast deals Shadowfrost damage.
  • Bind in Darkness Frost, Unholy, Initial: Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike. Rime empowered Howling Blast deals 30% increased damage to its main target, and is now Shadowfrost. Additionally, Rime empowered Howling Blast deals Shadowfrost damage. Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
  • Blood Fever Blood: Your Blood Plague has a chance to deal 30% increased damage as Shadowfrost. Frost, Unholy, Initial: Your Frost Fever has a chance to deal 30% increased damage as Shadowfrost. 100 yd range. Instant. When you apply Reaper's Mark, the cooldown of Soul Reaper is reset, your next Soul Reaper costs no runes, and it explodes on the target regardless of their health. Soul Reaper damage is increased by 20%. 100 yd range. Instant.
  • Blood Fever Blood: Your Blood Plague has a chance to deal 30% increased damage as Shadowfrost. Frost, Unholy, Initial: Your Frost Fever has a chance to deal 30% increased damage as Shadowfrost. 100 yd range. Instant. When you apply Reaper's Mark, the cooldown of Soul Reaper is reset, your next Soul Reaper costs no runes, and it explodes on the target regardless of their health. Soul Reaper damage is increased by 20%. 100 yd range. Instant.
  • Dark Talons (Blood) Marrowrend and Heart Strike have a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Dark Talons (Frost, Unholy, Initial) Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Dark Talons Frost, Unholy, Initial: Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Dark Talons (Blood) Marrowrend and Heart Strike have a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Dark Talons (Frost, Unholy, Initial) Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Dark Talons (Blood) Marrowrend and Heart Strike have a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Dark Talons (Frost, Unholy, Initial) Consuming Killing Machine or Rime has a 25% chance to increase the maximum stacks of an active Icy Talons by 1, up to 2 times. grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. While Icy Talons is active, your Runic Power spending abilities also count as Shadowfrost damage. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
  • Decomposition $@spellldesc455,398 Virulent Plague has a chance to abruptly flare up, dealing 50% of the damage it dealt to target in the last 4 sec. When this effect triggers, the duration of your active minions are increased by 1.0 sec, up to 3.0 sec 100 yd range. Instant.
  • Essence of the Blood Queen (Normal) Essence of the Blood Queen empowers you, increasing your Haste by 10% 1.0% up to 5.0% for 20 sec.
  • Essence of the Blood Queen (Frenzied Bloodthirst) Essence of the Blood Queen empowers you, increasing your Haste by 1.0% up to 5.0%, and increases the damage of your Death Coil and Death Strike by 0% up to 0.0 for 20 sec. 0% for 20 sec.
  • Exterminate Blood: After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Frost, Unholy, Initial: After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Painful Death: After Reaper's Mark explodes, your next 2 Obliterates costs 2 Obliterates cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Exterminate Blood: After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Frost, Unholy, Initial: After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Painful Death: After Reaper's Mark explodes, your next 2 Obliterates costs 2 Obliterates cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
  • Exterminate Blood: After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Frost, Unholy, Initial: After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Painful Death: After Reaper's Mark explodes, your next 2 Obliterates costs 2 Obliterates cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Instant.
  • Exterminate Blood: After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Frost, Unholy, Initial: After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Painful Death: After Reaper's Mark explodes, your next 2 Obliterates costs 2 Obliterates cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets.
  • Exterminate Blood: After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 275.4% of Attack Power ] Shadowfrost damage and has a 20% 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Frost, Unholy, Initial: After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Painful Death: After Reaper's Mark explodes, your next 2 Obliterates costs 2 Obliterates cost 1 Rune and summon 2 scythes to strike your enemies. The first scythe strikes your target for [ 430.31% of Attack Power ] Shadowfrost damage and has a 30% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for [ 146.88% of Attack Power ] Shadowfrost damage. Deals reduced damage beyond 8 targets. Instant.
  • Frozen Shadows (New) Your Shadowfrost damage is increased by 5%.
  • Grim Reaper Reaper's Mark initial strike grants Killing Machine. Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health, and applies Soul Reaper to targets below 35% health.
  • Icy Death Torrent Your auto attack critical strikes have a chance to send out a sleet torrent of ice dealing [ 122.4% of Attack Power ] Frost damage to enemies in front of you. Melee range. Instant.
  • Icy Death Torrent Your auto attack critical strikes have a chance to send out a sleet torrent of ice dealing [ 122.4% of Attack Power ] Frost damage to enemies in front of you.
  • Reaper of Souls (New) When you apply Reaper's Mark, the cooldown of Soul Reaper is reset, your next Soul Reaper costs no runes, and it explodes on the target regardless of their health. Soul Reaper damage is increased by 20%. Instant.
  • Reaper of Souls Name changed from "Blood Fever" to "Reaper of Souls". Blood: Your Blood Plague has a chance to deal 30% increased damage as Shadowfrost. Frost, Unholy, Initial: Your Frost Fever has a chance to deal 30% increased damage as Shadowfrost. When you apply Reaper's Mark, the cooldown of Soul Reaper is reset, your next Soul Reaper costs no runes, and it explodes on the target regardless of their health. Soul Reaper damage is increased by 20%.
  • Reaper's Mark (Blood) When Reaper's Mark explodes, it deals 10% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Reaper's Mark (Frost, Unholy, Initial) When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 30% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Reaper's Onslaught (New) Blood: Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Marrowrends empowered by Exterminate is reduced by 1. Frost, Unholy, Initial: Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates empowered by Exterminate is reduced by 1.
  • Rider's Champion Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 3%. 5%.
  • Rune Carved Plates Each Rune spent reduces the magic damage you take by 2% 1.5% and each Rune generated reduces the physical damage you take by 2% 1.5% for 5 sec, up to 5 times.
  • Rune Carved Plates Each Rune spent reduces the magic damage you take by 2% 1.5% and each Rune generated reduces the physical damage you take by 2% 1.5% for 5 sec, up to 5 times. Instant.
  • Rune Carved Plates Each Rune spent reduces the magic damage you take by 2% 1.5% and each Rune generated reduces the physical damage you take by 2% 1.5% for 5 sec, up to 5 times. Instant.
  • Runic Overflow (Blood) Blood Boil deals 10% increased damage, and is now Shadowfrost. Additionally, Blood Boil deals Shadowfrost damage.
  • Runic Overflow (Frost, Unholy, Initial) Rime empowered Howling Blast deals 30% increased damage to its main target, and is now Shadowfrost. Additionally, Rime empowered Howling Blast deals Shadowfrost damage.
  • Soul Reaper (New) Can be cast in Undead. 100 yd range. Instant.
  • Soul Rupture (Blood) When Reaper's Mark explodes, it deals 10% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture (Frost, Unholy, Initial) When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 30% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture (Blood) When Reaper's Mark explodes, it deals 10% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture (Frost, Unholy, Initial) When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. When Reaper's Mark explodes, it deals 30% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Soul Rupture Frost, Unholy, Initial: When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. Frost, Unholy, Initial: When Reaper's Mark explodes, it deals 30% of the damage dealt to nearby enemies and causes them to deal 5% reduced Physical damage to you for 10 sec.
  • Summon Mograine (and Nazgrim / Trollbane / Whitemane) Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 11.44% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 3%. Instant. 5%. Instant.
  • Swift and Painful Name changed from "Swift End" to "Swift and Painful". Reaper's Mark's cost is reduced by 1 Rune and its cooldown is reduced by 15 sec. If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
  • Swift and Painful (New) If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark. Instant.
  • The Blood is Life (Blood, Frost, Initial) Deals reduced damage beyond 8 targets.
  • The Blood is Life (Unholy) Deals reduced damage beyond 8 targets.
  • The Blood is Life (Blood, Frost, Initial) Deals reduced damage beyond 8 targets.
  • The Blood is Life (Unholy) Deals reduced damage beyond 8 targets.
  • The Blood is Life (Blood, Frost, Initial) Deals reduced damage beyond 8 targets.
  • The Blood is Life (Unholy) Deals reduced damage beyond 8 targets.
  • Wither Away (Blood) Blood Plague deals its damage in half the duration 100% faster and the second scythe of Exterminate applies Blood Plague.
  • Wither Away (Frost, Unholy, Initial) Frost Fever deals its damage in half the duration 100% faster and the second scythe of Exterminate applies Frost Fever.
  • Wither Away Frost, Unholy, Initial: Frost Fever deals its damage in half the duration 100% faster and the second scythe of Exterminate applies Frost Fever.

Blood

Frost

Unholy

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Demon Hunter (Forums)

  • Demonsurge (New) Havoc: Metamorphosis now also causes Demon Blades to generate 5 additional Fury. While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 200% of Attack Power ] Fire damage to nearby enemies. Vengeance, Initial: Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb. While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing [ 200% of Attack Power ] Fire damage to nearby enemies. Instant.
  • Focused Hatred Demonsurge deals 50% increased damage when it strikes a single target.Each additional target reduces this bonus by 10%.
  • Fury of the Aldrachi Name changed from "Art of the Glaive" to "Fury of the Aldrachi".
  • Preemptive Strike Throw Glaive deals [ 200% of Attack Power ;] Physical;] damage to enemies near its initial target. 40 yd range. Instant.
  • Preemptive Strike Throw Glaive deals [ 200% of Attack Power ;] Physical;] damage to enemies near its initial target.
  • Sigil of Doom (New) Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 49.34% of Attack Power ] Normal: Fire Any Means Necessary: Chaos damage, and an additional [ 123.5% of Attack Power ] Normal: Fire Any Means Necessary: Chaos damage over 8 sec, to all enemies affected by the sigil. Generates 30 Fury. 1 charge. 30 yd range. Instant. 30 sec recharge. 1 charge.

Vengeance
  • Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 40% and health by 40%, healing for that amount, and increasing Armor by 200%. While transformed, Shear and Fracture generate one additional Lesser Soul Fragment and 20 additional Fury. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.

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Druid (Forums)

  • Aetherial Kindling Casting Starfall extends the duration of active Moonfires and Sunfires by 3 3.0 sec, up to 28 sec.
  • Astral Communion Increases maximum Astral Power by 20. Entering Eclipse grants 25 Astral Power. Instant. reduces the Astral Power cost of your next Starsurge or Starfall by 15. Instant.
  • Astral Communion Increases maximum Astral Power by 20. Entering Eclipse grants 25 Astral Power. reduces the Astral Power cost of your next Starsurge or Starfall by 15.
  • Astral Insight (Balance) Incarnation: Chosen of Elune increase increases Arcane damage from spells and abilities by 10% while active.
  • Astral Insight (Feral, Guardian, Restoration, Initial) Incarnation: Guardian of Ursoc increase increases Arcane damage from spells and abilities by 10% while active.
  • Astral Insight Feral, Guardian, Restoration, Initial: Incarnation: Guardian of Ursoc increase increases Arcane damage from spells and abilities by 10% while active.
  • Astral Smolder Your Starfire and Wrath damage has a 40% 35% chance to cause the target to languish for an additional 50% 60% of your spell's damage over 6 sec.
  • Astral Smolder Your Starfire and Wrath damage has a 40% 35% chance to cause the target to languish for an additional 50% 60% of your spell's damage over 6 sec. Unlimited range. Instant.
  • Astronomical Impact (New) The critical strike damage of your Astral spells is increased by 20%.
  • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20% 16%, decreasing by 2% every 1 sec. Instant.
  • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20% 16%, decreasing by 2% every 1 sec. Instant.
  • Balance of All Things Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20% 16%, decreasing by 2% every 1 sec.
  • Bestial Strength (Feral) Ferocious Bite and Rampant Ferocity damage increased by 10% and Primal Wrath's direct damage increased by 60%.
  • Bestial Strength Feral: Ferocious Bite and Rampant Ferocity damage increased by 10% and Primal Wrath's direct damage increased by 60%.
  • Celestial Alignment Bring the celestial bodies into alignment over the target area, blasting all enemies for [ 212% of Spell Power + 2.1% of Spell Power + 0% of Spell Power ] Astral damage and applying Stellar Flare to them. For 15 sec, both Eclipses are maintained and you gain 10% haste. 1 charge. Can't be cast in Travel Form, Aquatic Form, Flight Form. 40 yd range. Instant. 3 min cooldown. recharge. 1 charge.
  • Celestial Alignment Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec. 1 charge. Can't be cast in Travel Form, Aquatic Form, Flight Form. 40 yd range. Instant. 3 min cooldown. recharge. 1 charge.
  • Circle of Life and Death (New) Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 20% less time, and your healing over time effects in 15% less time.
  • Control of the Dream (Balance, Feral, Guardian, Initial) Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
  • Control of the Dream (Restoration) Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
  • Control of the Dream (Incarnation: Chosen of Elune) Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
  • Control of the Dream Incarnation: Chosen of Elune: Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
  • Cosmic Rapidity Your Moonfire, Sunfire, and Stellar Flare deal damage 20% faster. more frequently.
  • Crashing Star (New) Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing [ 95.4% of Spell Power ] Astral damage to the target and generating 4 Astral Power.
  • Crashing Star (New) Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing [ 95.4% of Spell Power ] Astral damage to the target and generating 4 Astral Power. Unlimited range. Instant.
  • Dreamstate When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% and increasing their damage by 50%. Instant. Instant.
  • Goldrinn's Fang Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 95.4% of Spell Power + 1% [ 62% of Spell Power + 0.6% of Spell Power + 0% of Spell Power ] Astral damage to the target. 60 yd range. Instant.
  • Hail of Stars (New) Casting a free Starsurge or Starfall grants Solstice for 3 sec.
  • Incarnation: Chosen of Elune 1 charge. 3 min cooldown. 3 min recharge. 1 charge.
  • Mark of the Wild Infuse a friendly target with the power of the wild, increasing their Versatility by 3% for 60 minutes. If target is in your party or raid, all party and raid members will be affected. 4% 1% of Base Mana. 40 yd range. Instant.
  • Orbit Breaker Every 25th Every 30th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
  • Orbital Strike (Balance) Celestial Alignment Incarnation: Chosen of Elune blasts all enemies in a targeted area for [ 212% of Spell Power + 2.1% of Spell Power + 0% of Spell Power ] Astral damage and applies Stellar Flare to them.
  • Orbital Strike (Balance) Celestial Alignment Incarnation: Chosen of Elune blasts all enemies in a targeted area for [ 212% of Spell Power + 2.1% of Spell Power + 0% of Spell Power ] Astral damage and applies Stellar Flare to them.
  • Potent Enchantments (Balance) Greater Alignment increases the duration of by an additional 20% and increases Eclipse damage during by an additional 5%. Whirling Stars reduces the cooldown of by an additional 10 sec.
  • Potent Enchantments (Incarnation: Chosen of Elune) Incarnation: Chosen of EluneIncarnation Incarnation: Chosen of EluneReforestation grants Tree of Life for 3 additional sec.
  • Potent Enchantments (Celestial Alignment) Celestial AlignmentCelestial Celestial AlignmentReforestation grants Tree of Life for 3 additional sec.
  • Potent Enchantments Celestial Alignment: Celestial AlignmentCelestial AlignmentReforestation grants Tree of Life for 3 additional sec.
  • Power of Goldrinn Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 95.4% of Spell Power + 1% [ 62% of Spell Power + 0.6% of Spell Power + 0% of Spell Power ] Astral damage to the target.
  • Rake Rake the target for 4 5 damage and an additional 10 damage over 15 sec. Melee range. Instant. 1 sec global cooldown.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect affected by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets. increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 targets.
  • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect affected by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 targets. 40 yd range. Instant.
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Balance, Guardian, Restoration, Initial) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Ravage (Feral) 1 point: [ 51% [ 37.8% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 102% [ 75.5% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 153% [ 113.3% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 204% [ 151% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 255% [ 188.8% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
  • Reactive Resin (New) When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally for [ 90% of Spell Power ] over 6 sec. Multiple stacks may overlap. 100 yd range. Instant.
  • Starfall Normal: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% [ 176.2% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Aetherial Kindling: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Extends the duration of active Moonfires and Sunfires by 3 sec. 200 yd range. Instant. 200 yd range. Instant.
  • Starfall Normal: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% [ 176.2% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Aetherial Kindling: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Extends the duration of active Moonfires and Sunfires by 3 sec. Limited to 20 targets. Instant.
  • Starfall Normal: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% [ 176.2% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Aetherial Kindling: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Extends the duration of active Moonfires and Sunfires by 3 sec. 200 yd range. Instant. 200 yd range. Instant.
  • Strategic Infusion (Feral) Tiger's Fury and attacking from Prowl increases increase the chance for Shred, Rake, and Brutal Slash to critically strike by 8% for 6 sec.
  • Strategic Infusion (Feral) Tiger's Fury and attacking from Prowl increases increase the chance for Shred, Rake, and Brutal Slash to critically strike by 8% for 6 sec.
  • Strategic Infusion Feral: Tiger's Fury and attacking from Prowl increases increase the chance for Shred, Rake, and Brutal Slash to critically strike by 8% for 6 sec.
  • Strategic Infusion (Feral) Tiger's Fury and attacking from Prowl increases increase the chance for Shred, Rake, and Brutal Slash to critically strike by 8% for 6 sec.
  • Sunseeker Mushroom (New) Sunfire damage has a chance to grow a magical mushroom at a target's location. After until cancelled, the mushroom detonates, dealing [ 254.4% of Spell Power ] Nature damage and then an additional [ 143.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Approximately 2 procs per minute.
  • Sunseeker Mushroom (New) Sunfire damage has a chance to grow a magical mushroom at a target's location. After until cancelled, the mushroom detonates, dealing [ 254.4% of Spell Power ] Nature damage and then an additional [ 143.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Unlimited range. Instant.
  • Thornling Thorns sprout from the friendly target causing 1 2 Nature damage to attackers when hit. Lasts until cancelled. 30 yd range.
  • Tiger's Tenacity (Balance, Guardian, Restoration, Initial) Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds by an additional 10% for their full duration.
  • Tiger's Tenacity (Feral) Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds and Moonfire by an additional 10% for their full duration.
  • Tiger's Tenacity Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds and Moonfire by an additional 10% for their full duration.
  • Tiger's Tenacity (Balance, Guardian, Restoration, Initial) Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds by an additional 10% for their full duration.
  • Tiger's Tenacity (Feral) Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds and Moonfire by an additional 10% for their full duration.
  • Tiger's Tenacity (Balance, Guardian, Restoration, Initial) Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds by an additional 10% for their full duration.
  • Tiger's Tenacity (Feral) Tiger's Fury's Tiger's Fury also increases the periodic damage of your bleeds and Moonfire by an additional 10% for their full duration.
  • Touch the Cosmos Normal: Casting Wrath in an Eclipse has an a 12% chance to make your next Starsurge free. Starfall: Casting Wrath in an Eclipse has an 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 15% 18% chance to make your next Starfall free. Starsurge or Starfall free.
  • Touch the Cosmos Normal: Casting Wrath in an Eclipse has an a 12% chance to make your next Starsurge free. Starfall: Casting Wrath in an Eclipse has an 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 15% 18% chance to make your next Starfall free. Instant. Starsurge or Starfall free. Instant.
  • Tranquility Regenerates all nearby group members for [ 12 + 6.7% of Spell Power ] every 2 seconds for 10 sec. Channeled. 200 Mana. 10 sec cast (Channeled). Heals nearby allies for 2% of their maximum health every 2 sec. 10 sec cast (Channeled).
  • Umbral Intensity Solar Eclipse increases the damage of Wrath by an additional 20%. Lunar Eclipse increases Starfire's damage by 15% and the damage it deals to nearby enemies by an additional 15%. 30%.
  • Whirling Stars (New) Balance: Incarnation: Chosen of Elune's cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%. Feral, Guardian, Restoration, Initial: Celestial Alignment's cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%.

Balance
  • Incarnation: Chosen of Elune An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. 1 charge. Balance Druid - Level 40 Talent. Balance Druid - Level 40 Talent. Instant. 3 min cooldown. recharge. 1 charge.
  • Starfall Normal: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% [ 176.2% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Aetherial Kindling: Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap. Extends the duration of active Moonfires and Sunfires by 3 sec. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. 50 Lunar Power. Instant. Druid - Balance Spec. Druid - Balance Spec. 50 Lunar Power. Instant.
  • Warrior of Elune Your next 3 Starfires are instant cast and generate 40% 30% increased Astral Power. Can be cast in Moonkin Form. Balance Druid - Level 15 Talent. Balance Druid - Level 15 Talent. Instant. 45 sec cooldown.

Restoration
  • Reactive Resin (New) When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally for [ 90% of Spell Power ] over 6 sec. Multiple stacks may overlap. Druid - Restoration Spec. Druid - Restoration Spec.

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Evoker (Forums)

  • Blessing of the Bronze Weave the threads of time, reducing the cooldown of a major movement ability for all party and raid members by 15% for 60 min. Bronze. Bronze. 4% 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Clobbering Sweep Tail Swipe's cooldown is reduced by 45 sec. 2 min.
  • Disintegrate Tear into an enemy with a blast of blue magic, inflicting [ 432.3% of Spell Power ] Spellfrost damage over 3 sec, and slowing their movement speed by 30% 50% for 3 sec. Blue. Blue. 3 Insanity. 25 yd range. 3 sec cast (Channeled).
  • Disintegrate Tear into an enemy with a blast of blue magic, inflicting [ 432.3% of Spell Power ] Spellfrost damage over 3 sec, and slowing their movement speed by 30% 50% for 3 sec. Blue. Blue. 25 yd range. Instant.
  • Heavy Wingbeats Wing Buffet's cooldown is reduced by 45 sec. 2 min.
  • Imminent Destruction (Normal) Deep Breath reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 12 sec after you land. 15 sec after you land.
  • Imminent Destruction (Breath of Eons) Breath of Eons reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 12 sec after you land. 15 sec after you land.
  • Imminent Destruction Breath of Eons: Breath of Eons reduces the Essence cost of Eruption by 1 and increases its damage by 10% for 12 sec after you land. 15 sec after you land.
  • Lifeforce Mender Living Flame and Fire Breath deal additional damage and healing equal to 1% of your maximum health. 1.0% of your maximum health.
  • Mass Disintegrate Empower spells cause your next Disintegrate to strike up to [ 3 + 200% of Spell Power ] targets. When striking less fewer than [ 3 + 200% of Spell Power ] targets, Disintegrate damage is increased by [ 15 + 200% of Spell Power ]% for each missing target. Black. Black.
  • Mass Disintegrate Empower spells cause your next Disintegrate to strike up to [ 3 + 200% of Spell Power ] targets. When striking less fewer than [ 3 + 200% of Spell Power ] targets, Disintegrate damage is increased by [ 15 + 200% of Spell Power ]% for each missing target. Black. Black. Instant.
  • Melt Armor (Normal) Breath of Eons Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
  • Melt Armor (Breath of Eons) Deep Breath Breath of Eons causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
  • Molten Embers Fire Breath causes enemies to take 20% up to 40% increased damage from your Black spells.increased based on its empower level.
  • Permeating Chill Your damaging Blue spells reduce the target's movement speed by 50% for 3 sec. 100 yd range. Instant. 100 yd range. Instant.
  • Permeating Chill Disintegrate reduces Your damaging Blue spells reduce the target's movement speed by 30% for 3 sec. 50% for 3 sec.
  • Titanic Precision Initial, Preservation, Augmentation: Living Flame and Reversion have 1 extra chance to trigger Essence Burst when they critically strike. Devastation: Living Flame and Azure Strike have 1 extra chance to trigger Essence Burst when they critically strike. Red. Red.
  • Wing Buffet (New) With a powerful flap of your wings, knock away enemies in front of you. Racial. Racial. Instant. 1.5 min cooldown.

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Hunter (Forums)

  • A Murder of Crows Every 5 casts of Kill Command summons a Murder of Crows. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% [ 324% of Attack Power ] Physical damage over 15 sec.
  • A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% [ 324% of Attack Power ] Physical damage over 15 sec. Instant.
  • Banshee's Mark (New) Murder of Crows now deals Shadow damage. Black Arrow's initial damage has a 25% chance to summon a Murder of Crows on your target. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 324% of Attack Power ] Physical damage over 15 sec. 40 yd range.
  • Barbed Scales (New) Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec.
  • Barbed Shot (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot 12 18 sec recharge.
  • Barbed Shot (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barbed Shot (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Barrage Shoots Rapid Fires at your target and up to 4 nearby enemies at 30% 40% effectiveness. Requires Ranged Weapon. 60 Focus. 40 yd range. 2 sec cast (Channeled). 20 sec cooldown.
  • Black Arrow (New) You attempt to finish off a wounded target, dealing [ 259.2% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. 100 yd range. Instant.
  • Black Arrow (New) Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing [ 259.2% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
  • Black Arrow (New) You attempt to finish off a wounded target, dealing [ 259.2% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. Requires Ranged Weapon. 1 charge. 10 Focus. 40 yd range. Instant. 10 sec recharge. 1 charge.
  • Black Arrow (New) You attempt to finish off a wounded target, dealing [ 144% of Attack Power ] Shadow damage. 40 yd range. Instant.
  • Bleak Arrows (New) Beast Mastery: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship, Survival, Initial: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 8% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. 40 yd range.
  • Bleak Arrows (New) Beast Mastery: Beast Mastery: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship, Survival, Initial: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 8% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship: Beast Mastery: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship, Survival: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 8% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Initial: Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 8% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. [ERROR: sure looks like an infinite loop] Survival, Initial: [ERROR: sure looks like an infinite loop] Requires Ranged Weapon. 40 yd range. Instant.
  • Bleak Powder (New) Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. Marksmanship, Survival, Initial: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. 100 yd range. Instant.
  • Bleak Powder (New) Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. Marksmanship, Survival, Initial: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. Unlimited range. Instant.
  • Bleak Powder (New) Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. Marksmanship, Survival, Initial: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. Instant.
  • Bleak Powder (New) 10 Focus. 40 yd range. Instant.
  • Bleak Powder (New) Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. Marksmanship, Survival, Initial: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies. 40 yd range.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% of Spell Power ] over 18 sec and take 15% increased damage from your pet by for 18 sec. 50 yd range. Instant.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% of Spell Power ] over 18 sec and take 15% increased damage from your pet by for 18 sec. 50 yd range. Instant.
  • Bombardier When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, your next 2 Explosive Shots are free and have no cooldown. Instant. Explosive Shot's cooldown is reset and your next Explosive Shot fires at 2 additional targets at 100% effectiveness. Instant.
  • Bombardier When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, your next 2 Explosive Shots are free and have no cooldown. Explosive Shot's cooldown is reset and your next Explosive Shot fires at 2 additional targets at 100% effectiveness.
  • Cobra Senses Cobra Shot reduces the cooldown of Kill Command by an additional 1.0 sec. Focus cost reduced by 5. Cobra Shot damage increased by 35%.
  • Cobra Shot Normal: A quick shot causing [ 156.5% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Cobra Senses: A quick shot causing [ 156.5% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 2 sec. Requires Ranged Weapon. 35 Focus. 40 yd range. Instant.
  • Dark Chains While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
  • Dark Chains While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. Unlimited range. Instant.
  • Dark Chains While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. 100 yd range. Instant.
  • Dark Chains While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. Limited to 1 target. Instant.
  • Dark Chains While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. 25 yd range. Instant.
  • Deathblow Aimed Shot has a 15% and Rapid Fire Beast Mastery: Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable Deathblow. Kill Shot's critical strike damage is increased by 25%. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target regardless of their current health. Instant. Marksmanship: Beast Mastery, Marksmanship, Survival: Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot's critical strike damage is increased by 25%. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Initial: Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot's critical strike damage is increased by 25%. Deathblow The cooldown of Kill Shot is reset. [ERROR: sure looks like an infinite loop] Survival, Initial: [ERROR: sure looks like an infinite loop] Instant.
  • Deathblow Name changed from "Improved Kill Shot" to "Deathblow". Kill Shot's critical damage is increased by 25%. Beast Mastery, Survival, Initial: Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship: Aimed Shot has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
  • Eagletalon's True Focus Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness. Instant. Instant.
  • Eagletalon's True Focus Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness.
  • Ebon Bowstring (New) Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. 40 yd range.
  • Exposed Flank Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing your Kill Command Flanking Strike causes your next Kill Command to deal 50% increased damage to hit 2 additional nearby enemies for 10 sec. 100 yd range. Instant. and generate a Tip of the Spear stack for each additional hit. 100 yd range. Instant.
  • Exposed Flank Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing your Kill Command Flanking Strike causes your next Kill Command to deal 50% increased damage to hit 2 additional nearby enemies for 10 sec. and generate a Tip of the Spear stack for each additional hit.
  • Frenzy (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Frenzy (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Frenzy (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Frenzy (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Frenzy (Beast Mastery) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 12 sec and increases your critical strike chance by 2% for 8 12 sec, stacking up to 0 times. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Frenzy (Marksmanship, Survival, Initial) Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% [ 475% of Attack Power ] damage over 8 sec. 12 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 12 sec, stacking up to 3 times.
  • Frenzy Strikes Butchery reduces the remaining cooldown on Wildfire Bomb by 1.0 sec for each target hit, up to 5.targets.
  • Fury of the Eagle Normal: Furiously strikes all enemies in front of you, dealing [ 1,140.3% [ 1,422% of Attack Power ] Physical damage over 4 3 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Ruthless Marauder: Furiously strikes all enemies in front of you, dealing [ 1,140.3% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec. 8 yd range. Instant. 8 yd range. Instant.
  • Howl of the Pack Beast Mastery: Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 8 sec stacking up to 3 times. 100 yd range. Instant. Marksmanship, Survival, Initial: Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 8 sec stacking up to 3 times. Wildfire Bomb damage is increased by 20%. 100 yd range. Instant.
  • Howl of the Pack Beast Mastery: Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 8 sec stacking up to 3 times.Marksmanship, Survival, Initial: Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 8 sec stacking up to 3 times. Wildfire Bomb damage is increased by 20%.
  • Hunter's Prey (New) Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times. Instant.
  • Hunter's Prey Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health. Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times.
  • Hunter's Prey Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target's health. Instant. Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times. Instant.
  • Improved Deathblow Name changed from "Deathblow" to "Improved Deathblow". Aimed Shot has a 15% and Rapid Fire now has a 15% chance and Rapid Fire now has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable Deathblow. Kill Shot's critical strike damage is increased by 25%. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target regardless of their current health.
  • Improved Steady Shot Steady Shot now generates 10 Focus. an additional 10 Focus.
  • Kill Command Name changed from "Flanker's Advantage" to "Kill Command".
  • Kill Shot You attempt to finish off a wounded target, dealing [ 400% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. Requires Two-Handed Melee Weapon. 1 charge. 10 Focus. 40 yd range. Instant. 10 sec cooldown. recharge. 1 charge.
  • Kill Shot (Deathblow) Kill Shot deals 25% increased critical damage. 10% increased critical damage.
  • Kill Zone Beast Mastery, Survival, Initial: Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks Your spells and attacks deal 8% increased damage and ignore line of sight against any target in this area. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. Marksmanship: Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 90 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. Sentinel's Perception: Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. You and your party's attacks ignore line of sight against any target in this area. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. Sentinel's Protection: Call forth a Sentinel Owl to the target location within 40 yds, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. While the Sentinel Owl is active, your party gains 3% Leech. Every 150 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec. 40 yd range. Instant. your Volley. 40 yd range. Instant.
  • Laceration When your pets pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec. 100 yd range. Instant.
  • Laceration When your pets pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec.
  • Laceration When your pets pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec. 100 yd range. Instant.
  • Lunar Storm (New) Beast Mastery, Survival, Initial: Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Marksmanship: Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.
  • Lunar Storm (New) Beast Mastery, Survival, Initial: Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Marksmanship: Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. 100 yd range. Instant.
  • Merciless Blow Name changed from "Merciless Blows" to "Merciless Blow". Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets. causes affected targets to bleed for [ 720% of Attack Power ] damage over 12 sec.
  • Merciless Blow Name changed from "Merciless Blows" to "Merciless Blow". Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets. Instant. causes affected targets to bleed for [ 720% of Attack Power ] damage over 12 sec. 100 yd range. Instant.
  • Moment of Opportunity When a trap triggers, you gain Aspect of the Cheetah 30% movement speed for 3 sec. Can only occur every 1 min.
  • Moment of Opportunity When a trap triggers, you gain Aspect of the Cheetah 30% movement speed for 3 sec. Can only occur every 1 min. Instant.
  • Overwatch All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health.This effect can only occur once every 15 sec per target.
  • Pack Tactics Passive Focus generation increased by 100%. 125%.
  • Phantom Pain (New) Beast Mastery: When Kill Command damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow. Marksmanship, Survival, Initial: When Aimed Shot damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow. 100 yd range. Instant.
  • Phantom Pain (New) Beast Mastery: When Kill Command damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow. Marksmanship, Survival, Initial: When Aimed Shot damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow. 40 yd range.
  • Pin Cushion (New) Steady Shot reduces the cooldown of Aimed Shot by 2 seconds.
  • Precise Shot (Beast Mastery, Survival, Initial) Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% Arcane Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shot (Marksmanship) Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% Chimaera Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shot Marksmanship: Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% Chimaera Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shots (Beast Mastery, Survival, Initial) Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% Arcane Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shots (Marksmanship) Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% Chimaera Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shots (Beast Mastery, Survival, Initial) Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% Arcane Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shots (Marksmanship) Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% Chimaera Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shots (Beast Mastery, Survival, Initial) Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% Arcane Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Precise Shots (Marksmanship) Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% Chimaera Shot or Multi-Shot to deal 100% more damage and cost 50% less Focus.
  • Rapid Fire Barrage Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% 40% effectiveness, but its cooldown is increased by 40 sec.
  • Readiness Trueshot grants Wailing Arrow and you generate Aimed Shot generates 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
  • Relentless Primal Ferocity Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated Assault, Kill Command generates 1 2 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%.
  • Relentless Primal Ferocity Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated Assault, Kill Command generates 1 2 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%. 100 yd range. Instant.
  • Ruthless Marauder (New) Damage from Fury of the Eagle has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%.
  • Ruthless Marauder (New) Damage from Fury of the Eagle has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%. Instant.
  • Sentinel - Owl - Dissolve In (New) Instant.
  • Sentinel - Owl - State Out (New) Instant.
  • Serpentine Blessing (New) Casting Cobra Shot increases its damage by 15%. Stacks up to 6 times. Upon reaching 6 stacks, the bonus is removed and you gain 6% increased pet damage for 10 sec. Instant.
  • Serpentine Rhythm (New) Casting Cobra Shot increases its damage by 15%. Stacks up to 6 times. Upon reaching 6 stacks, the bonus is removed and you gain 6% increased pet damage for 10 sec.
  • Serpentine Ryhthm (New) Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times. Instant.
  • Shadow Dagger (New) While in combat, casting Disengage releases a fan of daggers, dealing [ 5% of Attack Power ] shadow damage over time and reducing affected target's movement speed by 30%. 40 yd range. Instant.
  • Shadow Dagger (New) While in combat, Disengage releases a fan of shadow daggers, dealing [ 5% of Attack Power ] shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
  • Shadow Hounds Beast Mastery: Each time Black Arrow deals damage, you have a 10% small chance to manifest a Dark Hound to charge to your target and deal Shadow damage. 100 yd range. Instant. for 8 sec. Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound. Marksmanship, Survival, Initial: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. 100 yd range. Instant.
  • Shadow Hounds Beast Mastery: Each time Black Arrow deals damage, you have a 10% small chance to manifest a Dark Hound to charge to your target and deal Shadow damage.for 8 sec. Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound. Marksmanship, Survival, Initial: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. Approximately 3 procs per minute.
  • Shadow Surge (New) Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing [ 75% of Attack Power ] Shadow damage to all enemies near the target. Damage reduced beyond 8 targets. 40 yd range. Approximately 6 procs per minute.
  • Shoot Shoots at an enemy, inflicting Physical damage. Requires Ranged Weapon. 5-30 yd range. Instant. 1 sec cast.
  • Shoot Shoots at an enemy, inflicting Physical damage. Requires Ranged Weapon. 5-30 yd range. Instant.1 sec cooldown.
  • Sic 'Em Name changed from "Sic' Em" to "Sic 'Em". Casting Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and Beast Mastery: Kill Command's chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. This chance Your chance to gain Deathblow is doubled during Coordinated Assault. Instant. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship: Beast Mastery, Marksmanship, Survival: Kill Command's chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. Your chance to gain Deathblow is doubled during Coordinated Assault. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Initial: Kill Command's chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. Your chance to gain Deathblow is doubled during Coordinated Assault. Deathblow The cooldown of Kill Shot is reset. [ERROR: sure looks like an infinite loop] Survival, Initial: [ERROR: sure looks like an infinite loop] Instant.
  • Sic 'Em Casting Kill Command has a 15% chance to reset the cooldown of Kill Shot, make it usable on targets regardless of Health, and Kill Command's chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. This chance Your chance to gain Deathblow is doubled during Coordinated Assault.Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
  • Snakeskin Quiver (New) Your auto shot has a 15% chance to also fire a Cobra Shot at your target.
  • Soul Drinker (New) When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. 40 yd range.
  • Steady Focus Using Steady Shot twice in a row Casting Steady Shot increases your haste by 8% for 15 sec. Instant.
  • Steady Shot Normal: A steady shot that causes [ 60% of Attack Power ] Physical damage. Usable while moving. Improved Steady Shot: A steady shot that causes [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 0 10 Focus. Requires Ranged Weapon. 40 yd range. 1.7 sec cast.
  • Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 47.5% [ 48% of Attack Power ] Physical damage to all nearby enemies. Instant.
  • Sulfur-Lined Pockets 100 yd range. Instant. Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness. 100 yd range. Instant.
  • The Bell Tolls (New) Black Arrow is now usable on enemies with greater than 80% health or less than 20% health. 40 yd range.
  • Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 12 sec, stacking up to 3 times. Instant.
  • Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 12 sec, stacking up to 3 times. 100 yd range. Instant.
  • Trueshot (Beast Mastery, Survival, Initial) Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. and cost 50% less Focus for 15 sec.
  • Trueshot (Marksmanship) Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. and cost 50% less Focus for 15 sec.
  • Trueshot (Unerring Vision) Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. and cost 50% less Focus for 15 sec.
  • Venomous Bite Bloodshed increases all damage taken from your pet by an additional 15% Bloodshed's pet damage bonus increased by100%, and Kill Command deals 20% increased damage to the target. 100 yd range. Instant.
  • Venomous Bite Bloodshed increases all damage taken from your pet by an additional 15% Bloodshed's pet damage bonus increased by100%, and Kill Command deals 20% increased damage to the target.
  • Viper Sting Stings the target, draining 16 mana over 8 sec. Only one Sting per Hunter can be active on any one target 4 mana every 2 sec for 8 sec. Requires Ranged Weapon. 35 yd range. Instant. 15 sec cooldown.
  • Volley Continuously fires a volley of ammo at the target area, causing [ 5 + 5.6% of Spell Power 2;] Arcane damage to enemy targets within 8 yards every second for 6 sec. Requires Ranged Weapon. 5-30 yd range. Instant. 15 sec cooldown.
  • Wild Attacks Beast Mastery, Marksmanship, Initial: Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance.Survival: Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance. Mongoose Bite's damage is increased by 20%.
  • Withering Fire (New) Beast Mastery: Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: While Trueshot is active, you surrender to darkness. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Survival, Initial: While Trueshot is active, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Instant.

Beast Mastery
  • Animal Companion Your Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities and both of your pets deal 35% reduced damage. Beast Mastery Hunter - Level 15 Talent. Beast Mastery Hunter - Level 15 Talent.
  • Bloodshed Command your pet to tear into your target, causing your target to bleed for [ 150% of Attack Power + 2.8% of Spell Power ] over 18 sec and take 15% increased damage from your pet by for 18 sec. Beast Mastery Hunter - Level 50 Talent. Beast Mastery Hunter - Level 50 Talent. 50 yd range. Instant. 60 sec cooldown.
  • Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [ 47.5% [ 48% of Attack Power ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 45 Talent. Beast Mastery Hunter - Level 45 Talent.
  • Thrill of the Hunt Barbed Shot increases your critical strike chance by 2% for 8 12 sec, stacking up to 3 times. Beast Mastery Hunter - Level 35 Talent. Beast Mastery Hunter - Level 35 Talent.

Beast Mastery, Marksmanship, Survival
  • A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% [ 324% of Attack Power ] Physical damage over 15 sec. Beast Mastery (35)/Marksmanship (15)/Survival (35) Hunter - Talent. Beast Mastery (35)/Marksmanship (15)/Survival (35) Hunter - Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.

Marksmanship
  • Marksmanship Hunter Increases damage/healing by 7%: Improved Kill Shot and Black Arrow, Deathblow Kill Shot Increases damage/healing by 25%: Arcane Shot and Chimaera Shot Hunter - Marksmanship Spec. Hunter - Marksmanship Spec.
  • Steady Focus Using Steady Shot twice in a row Casting Steady Shot increases your haste by 8% for 15 sec. Marksmanship Hunter - Level 35 Talent. Marksmanship Hunter - Level 35 Talent.
  • Volley Rain a volley of arrows down over 6 sec, dealing up to [ 352.8% of Attack Power ] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Requires Ranged Weapon. Marksmanship Hunter - Level 50 Talent. Marksmanship Hunter - Level 50 Talent. 40 yd range. Instant. 45 sec cooldown.

Survival
  • Butchery Attack all nearby enemies in a flurry of strikes, inflicting [ 184% [ 276% of Attack Power ] Physical damage to each nearby enemies. Deals reduced damage beyond 5 targets. Requires Two-Handed Melee Weapon. 3 charges 1 charge. Survival Hunter - Level 25 Talent. Survival Hunter - Level 25 Talent. 30 Focus. 8 yd range. Instant. 9 sec recharge. 3 charges. 15 sec recharge. 1 charge.
  • Survival Hunter Decreases damage/healing by 50%: Auto Shot and Bleak Arrows Increases damage/healing by 5%: Explosive Shot Increases periodic damage/healing by 36%: Latent Poison, Poison Injection, Serpent Sting, Serpentstalker's Trickery, Venom's Bite, Viper's Venom Increases damage/healing by 40%: Vicious Hunt Hunter - Survival Spec. Hunter - Survival Spec.

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Mage (Forums)

  • Aethervision (New) Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times. Instant.
  • Aethervision (New) Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times.
  • Aethervision (New) Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times. 100 yd range. Instant.
  • Arcane Intellect Infuses the target with brilliance, increasing their Intellect by 3% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 4% 1% of Base Mana. 40 yd range. Instant.
  • Arcane Missiles Launches magical missiles at an enemy, inflicting 50 Arcane damage each second for 5 sec. 235 Mana. 30 yd range. 5 sec cast (Channeled).6 sec cooldown.
  • Arcane Orb Name changed from "" to "Arcane Orb".
  • Blink Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds. 75 Mana. Instant. Instant. 10 sec cooldown.
  • Charged Orb Arcane Orb gains 1 additional charge.Arcane Orb damage increased by 15%.
  • Consortium's Bauble Reduces Arcane Blast's mana cost by 3% 5% and increases its damage by 3%. 8%.
  • Counterspell Counters an enemy's spell, preventing the enemy from casting that spell again for 6 4 sec. Generates a high amount of threat. 100 Mana. 30 yd range. Instant. 30 yd range. Instant.
  • Counterspell Counters an enemy's spell, preventing the enemy from casting that spell again for 3 sec. Generates a high amount of threat. 100 Mana. 30 yd range. Instant. 30 yd range. Instant.
  • Elemental Armor Increases resistance to all magic schools for 15 min. 10 Mana. Instant. 10 sec cooldown. by 10% for 15 min. Instant. 10 sec cooldown.
  • Frost Armor Encases the caster in a layer of frost that lasts 30 min. The thick ice reduces Physical damage taken, slows melee attackers' movement, and increases the time between their attacks. 10 Mana. Instant. 10 sec cooldown. Instant. 10 sec cooldown.
  • Frostfire Empowerment Glacial Spike damage increased by 16% and it explodes when it Shatters a frozen target, dealing 15% of its damage dealt to nearby enemies. Deals reduced damage beyond 8 targets. 100 yd range. Instant. Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 50% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration. 100 yd range. Instant.
  • Leydrinker Consuming Nether Precision has a 20% 25% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 60% effectiveness to the primary target and up to four nearby enemies.Casting Touch of the Magi grants Leydrinker.
  • Leydrinker Consuming Nether Precision has a 20% 25% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 60% effectiveness to the primary target and up to four nearby enemies. Instant. Casting Touch of the Magi grants Leydrinker. Instant.
  • Leydrinker Echo Consuming Nether Precision has a 20% 25% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 60% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant. Casting Touch of the Magi grants Leydrinker. 100 yd range. Instant.
  • Leydrinker Echo Consuming Nether Precision has a 20% 25% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 60% effectiveness to the primary target and up to four nearby enemies. 100 yd range. Instant. Casting Touch of the Magi grants Leydrinker. 100 yd range. Instant.
  • Majesty of the Phoenix When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%.
  • Majesty of the Phoenix When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Instant. Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Instant.
  • Merely a Setback (Arcane) Your Prismatic Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Merely a Setback (Fire, Frost, Initial) Your Blazing Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Merely a Setback (Arcane) Your Prismatic Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Merely a Setback (Fire, Frost, Initial) Your Blazing Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Merely a Setback (Arcane) Your Prismatic Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Merely a Setback (Fire, Frost, Initial) Your Blazing Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Merely a Setback Fire, Frost, Initial: Your Blazing Barrier now grants 5% avoidance while active and 5% leech for 5 seconds 3% leech for 5 sec when it breaks or expires.
  • Pyroblast (Controlled Destruction) Pyroblast's initial damage is increased by 0% 5% when the target is above 0% 5% health or below 50% health.
  • Rocket Launch Fire a powerful rocket at the enemy that does inflicts Fire damage and stuns them for 3 sec. This thing has quite a kick though... 45 yd range. 3.5 sec cast. 60 sec cooldown.
  • Signature Spell (New) Arcane: When your Magi's Spark explodes, you conjure 6 Arcane Splinters. Fire, Frost, Initial: Consuming Winter's Chill with Glacial Spike conjures 2 additional Frost Splinters.
  • Spell Lock Counters an enemy's spell, silencing the enemy and preventing the enemy from casting that spell again for 4 sec. Generates a high amount of threat. 30 yd range. Instant.10 sec cooldown.
  • Splinterstorm (Arcane) Splinterstorm has a 5% chance to grant Clearcasting.
  • Splinterstorm (Fire, Frost, Initial) Splinterstorm applies Winter's Chill to its target. Splinterstorm has a 5% chance to grant Brain Freeze.
  • Splinterstorm (Arcane) Splinterstorm has a 5% chance to grant Clearcasting.
  • Splinterstorm (Fire, Frost, Initial) Splinterstorm applies Winter's Chill to its target. Splinterstorm has a 5% chance to grant Brain Freeze.
  • Splinterstorm Splinterstorm applies Winter's Chill to its target. Splinterstorm has a 5% chance to grant Brain Freeze.
  • Time Loop Arcane Debilitation's duration is increased by 2 sec. When you apply a stack of Arcane Debilitation, you have a 10% 25% chance to apply another stack of Arcane Debilitation. This effect can trigger off of itself.

Frost
  • Ice Nova Causes a whirl of icy wind around the enemy, dealing [ 138% of Spell Power ] Frost damage to the target and reduced damage to all other enemies within 8 yds, and freezing them in place for 2 sec. Damage reduced beyond 8 targets. Frost Mage - Level 15 Talent. Frost Mage - Level 15 Talent. 40 yd range. Instant. 25 sec cooldown.

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Monk (Forums)

  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick Your Tiger Palm, Blackout Kick, Rising Sun Kick, and Crackling Jade Lightning heal up to 5 injured allies within 40 yds for 170])}% 30% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant. 100 yd range. Instant.
  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick Your Tiger Palm, Blackout Kick, Rising Sun Kick, and Crackling Jade Lightning heal up to 5 injured allies within 40 yds for 170])}% 30% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. 100 yd range. Instant. 100 yd range. Instant.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice your Blackout Kicks strike an additional 2 targets at 70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 90% of the damage done. Instant.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 70% effectiveness and your Spinning Crane Kick heals 3 nearby allies for 90% of the damage done. 30 yd range. Instant.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 70% effectiveness and your Spinning Crane Kick heals 3 nearby allies for 90% of the damage done. 30 yd range. Instant.
  • Awakened Jadefire Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice your Blackout Kicks strike an additional 2 targets at 70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 90% of the damage done.
  • Calming Coalescence Each time Soothing Mist heals, the absorb amount of your next The absorb amount of Life Cocoon is increased by 2%, stacking up to 50 times. Instant. 80%. Instant.
  • Calming Coalescence Each time Soothing Mist heals, the absorb amount of your next The absorb amount of Life Cocoon is increased by 2%, stacking up to 50 times. 80%.
  • Chi Cocoon (Brewmaster) Fortifying Brew applies a Chi Cocoon.absorbing [ 20% of Total Health ] damage.
  • Dance of Chi-Ji Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage. Approximately 2 procs per minute. 4 procs per minute.
  • Dome of Mist Enveloping Mist transforms 120% 80% of its remaining periodic healing into a Dome of Mist when dispelled. Dome of Mist Absorbs damage. All healing received by the Monk increased by 30%. Lasts 8 sec. PvP Talent. PvP Talent. 100 yd range. Instant. 100 yd range. Instant.
  • Glyph of Tiger Palm (New) Your Tiger Palm visual is altered to use your weapon when striking.
  • Glyph of Tiger Palm (New) Brewmaster: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Reduces the remaining cooldown on your Brews by 1 sec. Windwalker: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi. Generates 0 Chi. Mistweaver, Initial: Strike with the palm of your hand, dealing [ 27.03% of Attack Power ] Physical damage. 50 Energy. Melee range. Instant.
  • Healing Elixir You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 20% 15% of your maximum health. You generate 1 healing elixir every 30 sec, stacking up to 2 times. Instant.
  • Healing Elixir Drink a healing elixir, healing you for 20% 15% of your maximum health. 2 charges. Instant. 30 sec recharge. 2 charges.
  • Healing Elixir (New) You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 15% of your maximum health. You generate 1 healing elixir every 30 sec, stacking up to 2 times. 100 yd range. Instant.
  • Healing Elixir You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 20% 15% of your maximum health. You generate 1 healing elixir every 30 sec, stacking up to 2 times.
  • Jade Empowerment (New) Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1,000% and causes it to chain to 4 additional enemies.
  • Jade Empowerment (New) Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1,000% and causes it to chain to 4 additional enemies. Instant.
  • Jadefire Teachings Name changed from "Ancient Teachings" to "Jadefire Teachings". After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 170])}% of the damage done, split evenly among them. Lasts 15 sec. While Ancient or Thunder Focus Tea, Ancient Teachings transfers an additional 140% damage to healing for 15 sec. While Jadefire Teachings is active, your Stamina is increased by 5%. Instant.
  • Jadefire Teachings (New) After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140% damage to healing for 15 sec. While Jadefire Teachings is active, your Stamina is increased by 5%.
  • Mantra of Tenacity (Brewmaster) Fortifying Brew applies a Chi Cocoon.absorbing [ 20% of Total Health ] damage.
  • Refreshment (New) Life Cocoon grants up to 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
  • Rushing Wind Kick (New) Kick up a powerful gust of wind, dealing [ 143.8% of Attack Power ] Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50%. 2.5% of Base Mana. Instant. 10 sec cooldown.
  • Rushing Wind Kick (New) Kick up a powerful gust of wind, dealing [ 143.8% of Attack Power ] Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50%. Instant.
  • Rushing Winds (New) Kick up a powerful gust of wind, dealing [ 143.8% of Attack Power ] Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 4 sec, increasing Renewing Mist's healing by 50%. Instant.
  • Zen Focus Tea Provides immunity to Silence and Interrupt effects for 5 sec. PvP Talent. PvP Talent. Instant. 30 sec cooldown. Requires Monk. Requires level 10.

Brewmaster
  • Brewmaster Monk Increases damage/healing by 15%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 15%: Blackout Kick, Breath of Fire, Celestial Conduit, Chi Burst, Chi Explosion, Chi Orbit, Chi Surge, Chi Wave, Corrosive Dosage, Courage of the White Tiger, Crackling Jade Lightning, Crackling Jade Shock, Cyclone Strikes, Dual Threat, Echoing Reverberation, Exploding Keg, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Fists of Insane Fury, Flight of the Red Crane, Flurry of Xuen, Flying Serpent Kick, Glory of the Dawn, Glyph of Tiger Palm, Jade Ignition, Jadefire Stomp, Keg Smash, Press the Advantage, Resonant Fists, Rising Sun Kick, Rushing Jade Wind, Shadowboxing Treads, Special Delivery, Spinning Crane Kick, Strength of the Black Ox, Strike of the Windlord, Sunrise Technique, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 38%: Rushing Jade Wind Increases damage/healing by 139%: Glyph of Tiger Palm and: Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Increases damage/healing by 11%: Spinning Crane Kick Increases damage/healing by 92%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Soothing Mist and Unison Increases damage/healing by 47%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Rushing Wind Kick, Rushing Winds Increases damage/healing by 20%: Blackout Kick and Shadowboxing Treads Monk - Brewmaster Spec. Monk - Brewmaster Spec.

Mistweaver
  • Ancient Teachings After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick Your Tiger Palm, Blackout Kick, Rising Sun Kick, and Crackling Jade Lightning heal up to 5 injured allies within 40 yds for 170])}% 30% of the damage done, split evenly among them. Lasts 15 sec. While Ancient Teachings is active, your Stamina is increased by 5%. Monk - Mistweaver Spec. Monk - Mistweaver Spec.
  • Dome of Mist Enveloping Mist transforms 120% 80% of its remaining periodic healing into a Dome of Mist when dispelled. Dome of Mist Absorbs damage. All healing received by the Monk increased by 30%. Lasts 8 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 10. Monk - Mistweaver Spec. Monk - Mistweaver Spec.
  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 79%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 4% Rushing Wind Kick, Rushing Winds Increases damage/healing by 30%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 245%: Glyph of Tiger Palm and: Tiger Palm Increases damage/healing by 184%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Increases damage/healing by 20%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane Sphere of Despair, Zen Spheres Increases periodic damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane Sphere of Despair, Zen Spheres Monk - Mistweaver Spec. Monk - Mistweaver Spec.
  • Zen Focus Tea (New) Thunder Focus Tea provides immunity to Silence and Interrupt effects for 5 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 10.
  • Zen Spheres Forms a sphere of Hope or Despair above the target. Only one of each sphere can be active at a time. Sphere of Hope: Heals for [ 250% of Spell Power ] and Increases your healing done to the target by 15%. Sphere of Despair: Target deals 10% less damage to you Deals [ 250% of Spell Power ] Nature damage, Target deals 3% less damage, and takes 10% increased damage from all sources. PvP Talent. PvP Talent. 0.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown. 1 sec global cooldown. Requires Monk. Requires level 10.

Windwalker
  • Windwalker Monk Decreases damage/healing by 20%: Chi Burst Increases damage/healing by 46%: Rushing Jade Wind Increases damage/healing by 159%: Glyph of Tiger Palm and: Tiger Palm Increases damage/healing by 231%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Glyph of Tiger Palm, Strike of the Windlord, Tiger Palm Increases damage/healing by 61%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 150%: Invigorating Mists and Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 10%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm Increases damage/healing by 80%: Chi Wave Monk - Windwalker Spec. Monk - Windwalker Spec.

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Paladin (Forums)

  • A Just Reward (New) Holy: After Cleanse successfully removes an effect from an ally, they are healed for [ 125% of Spell Power ]. Protection, Retribution, Initial: After Cleanse Toxins successfully removes an effect from an ally, they are healed for [ 125% of Spell Power ]. 100 yd range. Instant.
  • A Just Reward (New) Holy: After Cleanse successfully removes an effect from an ally, they are healed for [ 125% of Spell Power ]. Protection, Retribution, Initial: After Cleanse Toxins successfully removes an effect from an ally, they are healed for [ 125% of Spell Power ].
  • Absolute Aegis (New) Divine Shield may now be cast while Forbearance is active.
  • Auras of the Resolute Learn Concentration Aura and Devotion Holy, Protection, Retribution: Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Normal: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Pure Concentration: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. Devotion Aura: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%.Crusader Aura: Increases mounted speed by 20% for all party and raid members within 40 yds. Initial: Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: [ERROR: sure looks like an infinite loop] Devotion Aura: [ERROR: sure looks like an infinite loop] Crusader Aura: [ERROR: sure looks like an infinite loop]
  • Authoritative Rebuke (New) Successfully interrupting an enemy spellcast reduces your Rebuke's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament. 40 yd range.
  • Avenger's Shield (New) Hurls a holy shield at the enemy, dealing 25 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Requires Shield. 30 yd range. 1.5 sec cast.
  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420% of the damage done, split evenly among them. Grants an additional charge of Crusader Strike for its duration. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%. 100 yd range. Instant. 100 yd range. Instant.
  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420% of the damage done, split evenly among them. Grants an additional charge of Crusader Strike for its duration. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%. 100 yd range. Instant. 100 yd range. Instant.
  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 50%, and activating all the effects learned for Avenging Wrath increasing your damage, healing, and critical strike chance by 20% for 20 sec. Protection, Retribution, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath increasing your damage, healing, and critical strike chance by 20% for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% of Spell Power ]% for 20 sec. Instant. increasing your damage, healing, and critical strike chance by 20% for 20 sec. Instant.
  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 50%, and activating all the effects learned for Avenging Wrath increasing your damage, healing, and critical strike chance by 20% for 20 sec. Protection, Retribution, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath increasing your damage, healing, and critical strike chance by 20% for 20 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 20 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% of Spell Power ]% increasing your damage, healing, and critical strike chance by 20% for 20 sec. Instant. 2 min cooldown.
  • Battle Aura Increases Increases nearby allies attack speed by 25%. Instant.
  • Blessed Calling (New) Allies affected by your Blessings have 15% increased movement speed.
  • Blessing of Dawn Your next Holy Power spending ability deals 20% 30% additional increased damage and healing. This effect stacks. Instant.
  • Boundless Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Boundless Judgment (Initial) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Boundless Judgment (Blades of Light) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holystrike damage.
  • Boundless Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Consecration (New) Consecrates the land beneath Paladin, inflicting 5 Holy damage every 2 sec to enemies who enter the area. 30 yd range. Instant.
  • Consecration (New) Consecrates the land beneath Paladin, doing 4 Holy damage over 10 sec to enemies who enter the area. 1 sec cast.
  • Crusader's Resolve Enemies hit by Avenger's Shield deal 0% 10% reduced melee damage to you for 10 sec.
  • Crusader's Resolve Enemies hit by Avenger's Shield deal 0% 10% reduced melee damage to you for 10 sec. 100 yd range. Instant.
  • Crusading Strikes (Normal) Inherits Crusader Strike benefits but cannot benefit from Windfury. Skyfury.
  • Crusading Strikes (Blades of Light) Inherits Crusader Strike benefits but cannot benefit from Windfury. Skyfury.
  • Crusading Strikes (Normal) Inherits Crusader Strike benefits but cannot benefit from Windfury. Skyfury.
  • Crusading Strikes (Blades of Light) Inherits Crusader Strike benefits but cannot benefit from Windfury. Skyfury.
  • Crusading Strikes Inherits Crusader Strike benefits but cannot benefit from Windfury. Skyfury.
  • Daybreak (Holy) Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 0 Mana per Glimmer of Light consumed. restoring 15 Mana over 20 sec, but your healing and damage is decreased by 30%.
  • Daybreak (Protection, Retribution, Initial) Absorb your active Glimmer of Lights, triggering their effects at 200% value and restoring 15 Mana over 15 sec, but your healing and damage is decreased by 30%. granting 0 Mana per Glimmer of Light consumed.
  • Daybreak (Holy) Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 0 Mana per Glimmer of Light consumed. restoring 15 Mana over 20 sec, but your healing and damage is decreased by 30%.
  • Daybreak (Protection, Retribution, Initial) Absorb your active Glimmer of Lights, triggering their effects at 200% value and restoring 15 Mana over 15 sec, but your healing and damage is decreased by 30%. granting 0 Mana per Glimmer of Light consumed.
  • Divine Hammer (Normal) While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase increases the rate at which Divine Hammer strikes by 15% when they are cast.
  • Divine Hammer (Burning Crusade) While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase increases the rate at which Divine Hammer strikes by 15% when they are cast.
  • Divine Hammer (Crusading Strikes) While active your Judgment Judgment and, Blade of Justice recharge 75% faster, and increase increases the rate at which Divine Hammer strikes by 15% when they are cast.
  • Divine Hammer (Normal) While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase increases the rate at which Divine Hammer strikes by 15% when they are cast.
  • Divine Hammer (Burning Crusade) While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase increases the rate at which Divine Hammer strikes by 15% when they are cast.
  • Divine Hammer (Crusading Strikes) While active your Judgment Judgment and, Blade of Justice recharge 75% faster, and increase increases the rate at which Divine Hammer strikes by 15% when they are cast.
  • Divine Plea After casting Daybreak Aura Mastery, you restore 15 Mana over 15 20 sec, but your healing and damage is decreased by 30%. Daybreak no longer restores Mana from each Glimmer consumed. Instant. Instant.
  • Divine Reach (New) The radius of your auras is increased by 20 yds.
  • Divine Spurs (New) Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
  • Empyreal Ward Lay on Hands grants the target 30% increased armor for 60 sec. 100 yd range. Instant. 100% increased armor for 30 sec and now ignores healing reduction effects. 100 yd range. Instant.
  • Empyreal Ward Lay on Hands grants the target 30% increased armor for 60 sec. 100% increased armor for 30 sec and now ignores healing reduction effects.
  • Eye for an Eye (New) Holy, Retribution, Initial: Melee and ranged attackers receive [ 35% of Spell Power ] Holy damage each time they strike you during Divine Protection and Divine Shield. Protection: Melee and ranged attackers receive [ 35% of Spell Power ] Holy damage each time they strike you during Ardent Defender and Divine Shield. 100 yd range. Instant.
  • Eye for an Eye (New) Holy, Retribution, Initial: Melee and ranged attackers receive [ 35% of Spell Power ] Holy damage each time they strike you during Divine Protection and Divine Shield. Protection: Melee and ranged attackers receive [ 35% of Spell Power ] Holy damage each time they strike you during Ardent Defender and Divine Shield.
  • Fist of Justice Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 Hammer of Justice's cooldown is reduced by 15 sec. Paladin - Level 30 Talent. Paladin - Level 30 Talent.
  • Glimmer of Light (Holy) Absorb your active Glimmer of Lights, triggering their effects at 200% value and granting 0 Mana per Glimmer of Light consumed. restoring 15 Mana over 20 sec, but your healing and damage is decreased by 30%.
  • Glimmer of Light (Protection, Retribution, Initial) Absorb your active Glimmer of Lights, triggering their effects at 200% value and restoring 15 Mana over 15 sec, but your healing and damage is decreased by 30%. granting 0 Mana per Glimmer of Light consumed.
  • Hammer and Anvil Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min. 40 yd range. Instant. Holy: Judgment critical strikes cause a shockwave around the target, dealing [ 150% of Spell Power + 150% of Attack Power ] healing at the target's location. Protection, Retribution, Initial: Judgment critical strikes cause a shockwave around the target, dealing [ 150% of Attack Power ] damage at the target's location. 40 yd range. Instant.
  • Hammer and Anvil Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min. 40 yd range. Instant. Holy: Judgment critical strikes cause a shockwave around the target, dealing [ 150% of Spell Power + 150% of Attack Power ] healing at the target's location. Protection, Retribution, Initial: Judgment critical strikes cause a shockwave around the target, dealing [ 150% of Attack Power ] damage at the target's location. 40 yd range. Instant.
  • Hammer of Justice Stuns the target for 6 sec. 0.7% of Base Mana. 10 yd range. Instant. 60 sec cooldown. 45 sec cooldown.
  • Hammer of Wrath Hurls a hammer that strikes an enemy for [ 25 + 42.9% of Spell Power ] Holy damage. Only usable on enemies that have 20% or less health. 300 Mana 25 Holy damage. 30 yd range. 1 sec cast.
  • Holy Reprieve (New) Your Forbearance's duration is reduced by 10 sec.
  • Holy Ritual Allies are healed for [ 100% of Spell Power ] when you cast a Blessing spell on them, and healed again for [ 100% of Spell Power ] when the blessing ends. PvP Talent. PvP Talent.
  • Holy Shield Increases chance to block by [ 30 + 5% of Spell Power ]% 30% for 10 sec, and deals 3 4 Holy damage for each attack blocked while active. Each block expends a charge. 4 charges. Requires Shield. 250 Mana. Instant. Instant.
  • Holy Shock (New) Inflicts 25 Holy damage. 20 yd range. 2 sec cast.
  • Inspired Guard (New) Holy, Retribution, Initial: Divine Protection increases healing taken by 15% for its duration. Protection: Ardent Defender increases healing taken by 15% for its duration.
  • Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Initial) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Blades of Light) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holystrike damage.
  • Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Judgment 12 11 sec recharge.
  • Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Initial) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Blades of Light) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holystrike damage.
  • Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Initial) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Blades of Light) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holystrike damage.
  • Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Judgment 12 11 sec recharge.
  • Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Initial) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Blades of Light) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holystrike damage.
  • Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Judgment (Holy, Protection, Retribution) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Initial) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage.
  • Judgment (Blades of Light) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holystrike damage.
  • Judgment (Greater Judgment) Judges the target, dealing [ 61.05% [ 67.16% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Lay on Hands (Empyreal Ward) Grants the target 30% increased armor for 60 sec. 100% increased armor for 30 sec.
  • Lead the Charge (New) Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.
  • Lightbearer (New) 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
  • Lightbearer (New) 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them. 100 yd range. Instant.
  • Lightforged Blessing Divine Storm heals you for 2% 3% of your maximum health. Instant.
  • Lightforged Blessing Divine Storm heals you for 2% 3% of your maximum health. Instant.
  • Lightforged Blessing (Holy) Denounce heals you and up to 2 nearby allies for 1.0% of maximum health. 3.0% of maximum health.
  • Lightforged Blessing (Protection, Retribution, Initial) Shield of the Righteous heals you and up to 2 nearby allies for 1.0% of maximum health. 3.0% of maximum health.
  • Lightforged Blessing Protection, Retribution, Initial: Shield of the Righteous heals you and up to 2 nearby allies for 1.0% of maximum health. 3.0% of maximum health.
  • Lightforged Blessing Divine Storm heals you and up to 2 nearby allies for 2.0% of maximum health. 3.0% of maximum health.
  • Light's Countenance (New) The cooldowns of Repentance and Blinding Light are reduced by 15 sec.
  • Refining Fire (New) Enemies struck by Avenger's Shield burn with holy fire, suffering [ 125% of Attack Power ] damage over 5 sec. Unlimited range.
  • Refining Fire (New) Enemies struck by Avenger's Shield burn with holy fire, suffering [ 125% of Attack Power ] damage over 5 sec. Unlimited range. Instant.
  • Repentance Puts all nearby enemy targets in a state of meditation, incapacitating them for 8 sec. Breaks on damage. 60 Mana. 30 yd range. Instant. 30 yd range. 1.5 sec cast.
  • Righteous Protection (New) Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
  • Sacred Strength (New) Holy Power spending abilities are 2% more effective.
  • Selfless Healer (New) Holy: Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. Protection, Retribution, Initial: Flash of Light is 30% more effective on your allies and 40% of the healing done also heals you.
  • Selfless Healer (New) Holy: Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. Protection, Retribution, Initial: Flash of Light is 30% more effective on your allies and 40% of the healing done also heals you. 100 yd range. Instant.
  • Shield of the Righteous (Holy) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Intellect ] for 4.5 sec.
  • Shield of the Righteous (Protection) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Retribution, Initial) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Inner Light) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Intellect ] for 4.5 sec.
  • Shield of the Righteous (Holy, Protection, Retribution) Holy: Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Intellect ] for 4.5 sec.
  • Shield of the Righteous (Protection) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Retribution, Initial) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Strength ] for 4.5 sec.
  • Shield of the Righteous (Inner Light) Slams enemies in front of you with your shield, causing [ 42.5% [ 51% of Attack Power ] Holy damage, and increasing your Armor by [ 160% of Intellect ] for 4.5 sec.
  • Stand Against Evil (New) Turn Evil now affects 5 additional enemies.
  • Steed of Liberty (New) Divine Steed also grants Blessing of Freedom for 3 sec. Blessing of Freedom: Normal: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. Unbound Freedom: Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by 30% for 8 sec.
  • Stoicism (New) The duration of stun effects on you is reduced by 20%.
  • Tempered in Battle (New) When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant.
  • Tempered in Battle (New) When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant.
  • Tempered in Battle (New) When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec.
  • Tempered in Battle (New) When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant.
  • Tempered in Battle (New) When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. 100 yd range. Instant.
  • Truth Prevails Judgment heals you for [ 270% of Spell Power ] and its [ 300% of Spell Power ] and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. 100 yd range. Instant.
  • Truth Prevails Judgment heals you for [ 270% of Spell Power ] and its [ 300% of Spell Power ] and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds. 100 yd range. Instant.
  • Truth Prevails Judgment heals you for [ 270% of Spell Power ] and its [ 300% of Spell Power ] and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
  • Ultimate Retribution Mark an enemy player for retribution after they kill an ally within your Retribution active Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally. PvP Talent. PvP Talent. 100 yd range. Instant.
  • Ultimate Retribution Mark an enemy player for retribution after they kill an ally within your Retribution active Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally. PvP Talent. PvP Talent. 100 yd range. Instant.
  • Worthy Sacrifice (New) You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
  • Worthy Sacrifice (New) You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown. Instant.
  • Wrench Evil Turn Evil's cast time is reduced by 100%. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.

Holy
  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420% of the damage done, split evenly among them. Grants an additional charge of Crusader Strike for its duration. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%. Holy Paladin - Level 45 Talent. Holy Paladin - Level 45 Talent. 3% of Base Mana. Instant. 60 sec cooldown.
  • Divine Plea After casting Daybreak Aura Mastery, you restore 15 Mana over 15 20 sec, but your healing and damage is decreased by 30%. Daybreak no longer restores Mana from each Glimmer consumed. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 42%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 48%: Consecrated Ground and Consecration Increases damage/healing by 58% 66%: Afterimage, Eternal Flame, Faith in the Light, Word of Glory Increases damage/healing by 224%: Hammer of Wrath Increases damage/healing by 58%: Crusader Strike and Crusader's Fire Paladin - Holy Spec. Paladin - Holy Spec.
  • Judgment Judges the target, dealing [ 112.5% [ 123.75% of Spell Power ] Holy damage. Generates 1 Holy Power. 1 charge. Paladin - Holy Spec. Paladin - Holy Spec. 2.4% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge. 11 sec recharge. 1 charge.
  • Sanctified Wrath Call upon the Light and become an avatar of retribution for 20 sec, reducing Avenging Wrath now reduces Holy Shock's cooldown by 50%. Combines with Avenging Wrath and its duration is increased by 25%. Holy Paladin - Level 45 Talent. Holy Paladin - Level 45 Talent.
  • Shield of the Righteous Slams enemies in front of you with your shield, causing [ 71.82% [ 79% of Attack Power ] Holy damage, and reducing the cooldown of Crusader Strike by 1.5 sec. Requires Shield. Paladin - Holy Spec. Paladin - Holy Spec. 3 Holy Power. Melee range. Instant. 1 sec cooldown.

Holy, Protection, Retribution
  • Seasoned Warhorse Increases the duration of Divine Steed by 2 sec.Paladin - Holy, Protection, Retribution Spec. Paladin - Holy, Protection, Retribution Spec.
  • Spellbreaker (New) Eye for an Eye can now also trigger at 100% effectiveness from Magic damage. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.

Protection
  • Bear the Burden (New) Word of Glory's mana cost is reduced by 100% and now reduces the cooldown of Blessing of Freedom by 2 sec when cast, but its healing is reduced by 50% when cast on allies. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.
  • Judgment Judges the target, dealing [ 112.5% [ 123.75% of Spell Power ] Holy damage. Generates 1 Holy Power. 1 charge. Paladin - Protection Spec. Paladin - Protection Spec. 0.6% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge. 11 sec recharge. 1 charge.
  • Protection Paladin Increases damage/healing by 26%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Rite of Adjuration, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 26%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Rite of Adjuration, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 60%: Flash of Light Decreases damage/healing by 14%: Boundless Judgment, Judgment, Judgment of Justice Increases damage/healing by 75% 110%: Afterimage, Faith in the Light, Hand of the Protector, Word of Glory Increases damage/healing by 68%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.

Retribution
  • Crusade Call upon the Light and begin a crusade, increasing your haste by 3% for 27 sec. Each Holy Power spent during Crusade increases haste and damage by an additional 3%. Maximum 10 stacks. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 2 min cooldown.
  • Retribution Paladin Increases damage/healing by 12%: Flash of Light Decreases damage/healing by 10%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 159% 185%: Afterimage, Faith in the Light, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.
  • Ultimate Retribution Mark an enemy player for retribution after they kill an ally within your Retribution active Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally. PvP Talent. PvP Talent. Requires Paladin. Requires level 10.

Major Glyphs
  • Light's Revocation (New) Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active. Major Glyph. Major Glyph.

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Priest (Forums)

  • From Darkness Comes Light Discipline: Each time Shadow Word: Pain or Purge the Wicked deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%. Holy, Each time Shadow Word: Pain or Holy Fire deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%. Shadow, Initial, PvP Rules Enabled (HARDCODED): Each time Shadow Word: Pain deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%.
  • From Darkness Comes Light Discipline: Each time Shadow Word: Pain or Purge the Wicked deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%. Holy: Each time Shadow Word: Pain or Holy Fire deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%, Shadow, Initial, PvP Rules Enabled (HARDCODED): Each time Shadow Word: Pain deals damage, the healing of your next Flash Heal is increased by 3%, up to a maximum of 60%. Instant.
  • Mind Flay Inflicts Inflicts 6 Shadow damage to an enemy and reduces its movement speed for 3 sec. 60 Mana. 20 yd range. 3 sec cast (Channeled).
  • Power Surge (New) Instant.
  • Power Word: Fortitude Infuses the target with vitality, increasing their Stamina by 5% for 60 min. If the target is in your party or raid, all party and raid members will be affected. Can be cast in Shadowform, Spirit of Redemption. 4% 1% of Base Mana. 40 yd range. Instant.
  • Starshards Rains starshards down on the enemy target's head, causing [ 48 + 100.2% of Spell Power 36;] Arcane damage over 6 sec. Can be cast in Shadowform. 500 Mana. 100 yd range. 6 sec cast (Channeled).
  • Sustained Potency Discipline, Shadow, Initial: Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are is not active, up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform While out of combat or affected by a loss of control effect, the duration of Dark Ascension is paused for up to 20 sec. Holy: Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active, up to 6 seconds is stored and applied the next time you gain Apotheosis. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec. Voidform: Creating a Halo extends the duration of Voidform by 1 sec. If Voidform is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Voidform is paused for up to 20 sec.

Shadow
  • Shadow Priest Increases damage/healing by 98%: Shadow Priest, Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases periodic damage/healing by 98%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 9%: Entropic Rift Increases damage/healing by 9%: Collapsing Void Increases damage/healing by 49%: Mind Blast, Schism, Void Blast Increases damage/healing by 10%: Inescapable Torment Increases damage/healing by 60%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 46%: Flash Heal Decreases damage/healing by 37%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 49%: Mind Blast, Schism, Void Blast Increases periodic damage/healing by 25%: Renew Increases damage/healing by 25%: Prayer of Mending Priest - Shadow Spec. Priest - Shadow Spec.

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Rogue (Forums)

  • Crackshot Entering Stealth refreshes the cooldown of Between the Eyes. Between the Eyes has no cooldown and also Dispatches the target for 50% of normal damage when used from Stealth. Instant.
  • Crackshot Entering Stealth refreshes the cooldown of Between the Eyes. Between the Eyes has no cooldown and also Dispatches the target for 50% of normal damage when used from Stealth.
  • Death Perception (New) Symbols of Death has 1 additional charges.
  • Delivered Doom Damage dealt when your Fatebound Coin flips tails is increased by 30% if there are no other enemies near the target.Each additional nearby enemy reduces this bonus by 6%.
  • Double Jeopardy Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face. outcome.
  • Inevitabile End (Assassination) Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. outcome as the last flip.
  • Inevitabile End (Outlaw, Subtlety, Initial) Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. outcome as the last flip.
  • Inevitabile End Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. outcome as the last flip.
  • Keep It Rolling Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec. Instant. 7 min cooldown. 6 min cooldown.
  • Phantom Strike Attack speed and casting speed slowed by 50%. Nature damage inflicted every 3 5 sec. Lasts 12 sec. Requires Melee Weapon. 20 yd range. Instant.
  • Precise Cuts Blade Flurry damage is increased by an additional 2% 4% per missing target below its maximum.
  • Rupture Inflicts Inflicts 6 Physical damage to an enemy every 2 sec. for 10 sec. Requires Melee Weapon. Melee range. Instant. 1 sec global cooldown.
  • Soothing Darkness You are healed for 15% 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. Instant. activating Vanish. Instant.
  • Soothing Darkness You are healed for 15% 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. activating Vanish.
  • Thistle Tea (New) Restore 100 Energy. Mastery increased by [ 800% of mas ]% for 6 sec. When your Energy is reduced below 50, drink a Thistle Tea. 3 charges. 60 sec recharge. 3 charges.
  • Thistle Tea Restore 100 Energy. Mastery increased by [ 800% of mas ]% for 6 sec. When your Energy is reduced below 50, drink a Thistle Tea. 3 charges. Instant. 60 sec recharge. 3 charges.
  • Thrill Seeking Name changed from "Shadowstep" to "Thrill Seeking". Assassination, Subtlety, Initial: Shadowstep has 1 additional charge. Outlaw: Grappling Hook has 1 additional charge.
  • Twist the Knife Envenom duration increased by 2 sec.Envenom can now overlap 2 times.

Assassination
  • Crimson Tempest Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point. Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%. Deals reduced damage beyond 5 targets. 1 point : [ 248.4% [ 77.6% of Attack Power ] over 6 sec 2 points: [ 310.5% [ 93.2% of Attack Power ] over 8 sec 3 points: [ 372.7% [ 108.7% of Attack Power ] over 10 sec 4 points: [ 434.8% [ 124.2% of Attack Power ] over 12 sec 5 points: [ 496.9% [ 139.7% of Attack Power ] over 14 sec 6 points: [ 559% [ 155.3% of Attack Power ] over 16 sec Requires Melee Weapon. Assassination Rogue - Level 50 Talent. Assassination Rogue - Level 50 Talent. 45 Energy. Instant. 1 sec global cooldown.

Assassination, Outlaw, Subtlety
  • Cut to the Chase (Assassination) Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent. Envenom grants 3 sec of Slice and Dice per combo point spent.
  • Cut to the Chase (Outlaw) Dispatch extends the duration of Slice and Dice by up to 3 sec per combo point spent. Dispatch grants 3 sec of Slice and Dice per combo point spent.
  • Cut to the Chase (Subtlety) Eviscerate extends the duration of Slice and Dice by up to 3 sec per combo point spent. Eviscerate grants 3 sec of Slice and Dice per combo point spent.

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Shaman (Forums)

  • [DNT]Crash Lightning (New) Normal: Electrocutes all enemies in front of you, dealing [ 20.2% of Attack Power + 20.2% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 18.4% of Attack Power + 18.4% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets. Converging Storms: Electrocutes all enemies in front of you, dealing [ 20.2% of Attack Power + 20.2% of Off-hand Attack Power ] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [ 18.4% of Attack Power + 18.4% of Off-hand Attack Power ] Nature damage to all targets in front of you. Damage reduced beyond 6 targets. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks. Requires Melee Weapon. 0.2% of Base Mana. Melee range. Instant.
  • Arc Discharge When Tempest strikes more than one target Elemental: Tempest makes, your next 2 Chain Lightning spells are or Lightning Bolt spells instant cast and deal 40% increased damage. Instant. Enhancement, Restoration, Initial: Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Instant.
  • Arc Discharge When Tempest strikes more than one target Elemental: Tempest makes, your next 2 Chain Lightning spells are or Lightning Bolt spells instant cast and deal 40% increased damage.Enhancement, Restoration, Initial: Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks.
  • Ascendance (New) Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Instant.
  • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60% 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Instant.
  • Call of the Ancestors (New) Instant.
  • Chain Heal (Elemental, Restoration, Initial) Your When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem or Spirit Link Totem you cast a free, instant Chain Heal at 100% effectiveness when you summon them.
  • Chain Heal (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Chain Heal (Enhancement) Stormstrike Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for [ 92% of Attack Power ] Nature damage.
  • Chain Lightning Inflicts Inflicts [ 150% of Spell Power Nature damage to up to 5 enemies. 30 0.15% of Base Mana. 40 yd range. 1.5 sec cast.
  • Chain Lightning (Crash Lightning) Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec. 0.5 sec.
  • Chain Lightning Overload (Echo Chamber) Hurls a lightning bolt at the enemy, dealing [ 25.6% [ 47.5% of Spell Power ] Nature damage and then jumping to additional nearby enemies.
  • Charged Conduit (New) Increases the duration of Lightning Rod by 4 sec and increases its damage bonus by 25%.
  • Coalescing Water (New) Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times.
  • Coalescing Water (New) Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times. Instant.
  • Conductive Energy (Tempest) Lightning Rods take 20% of all damage you deal with Tempest, Lightning Bolt and Chain Lightning.
  • Conductive Energy Lightning Rods take 20% of all damage you deal with Tempest, Lightning Bolt and Chain Lightning.
  • Deeply Rooted Elements (Elemental) Casting Lava Burst Casting Earth Shock, Elemental Blast, or Earthquake has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.
  • Deeply Rooted Elements (Enhancement) Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60% 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.
  • Deeply Rooted Elements (Initial) Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60% 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.
  • Deeply Rooted Elements Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60% 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.
  • Doom Winds (New) Unleash a devastating storm around yourself, dealing [ 74.75% of Attack Power ] Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. Melee range. Instant. 60 sec cooldown.
  • Doom Winds Strike your target for [ 74.75% of Attack Power ] Physical damage, increase Unleash a devastating storm around yourself, dealing [ 74.75% of Attack Power ] Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 10% for 8 sec the damage of Windfury Weapon by 10%. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. Melee range. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
  • Doom Winds (New) Unleash a devastating storm around yourself, dealing [ 74.75% of Attack Power ] Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. 100 yd range. Instant.
  • Downpour Normal: Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 220% of Spell Power ] and increases their maximum health by 10% for 6 sec.Surging Totem: Casting Surging Totem has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 220% of Spell Power ] and increases their maximum health by 10% for 6 sec.
  • Downpour Elemental: Normal: Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 220% of Spell Power ] and increases their maximum health by 10% for 6 sec. Enhancement: Elemental, Enhancement, Restoration Surging Totem: Casting Surging Totem has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 220% of Spell Power ] and increases their maximum health by 10% for 6 sec. Enhancement: Elemental, Enhancement: Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for [ 220% of Spell Power ] and increases their maximum health by 10% for 6 sec. Initial: Casting Healing Rain Restoration, Initial: Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour [ERROR: sure looks like an infinite loop] Surging Totem: Casting Surging Totem has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec. Downpour [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant.
  • Earth Shield Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 87.6% of Spell Power ] when they take damage. This heal can only occur once every few seconds 3 sec sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. 300 yd range. Instant.
  • Earth Shield Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 87.6% of Spell Power ] when they take damage. This heal can only occur once every few seconds 3 sec sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. 40 yd range. Instant.
  • Earthshatter (New) Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
  • Earthsurge (Elemental, Restoration, Initial) Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you. 15% increased healing from you.
  • Earthsurge (Elemental, Restoration, Initial) Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you. 15% increased healing from you.
  • Echo Chamber Increases the damage dealt by your Elemental Overloads by 10%. 40%.
  • Echo of the Elementals When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec. 10 sec.
  • Electroshock Name changed from "Shocking Grasp" to "Electroshock". Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 sec. 100 yd range. Instant. Tempest increases your movement speed by 20% for 5 sec. Instant.
  • Electroshock Name changed from "Shocking Grasp" to "Electroshock". Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 sec. Tempest increases your movement speed by 20% for 5 sec.
  • Elemental Blast Overload (Echo Chamber) Harnesses the raw power of the elements, dealing [ 70.4% [ 130.8% of Spell Power ] Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by [ 3.000 * $168,534bc1 ]% for 10 sec.
  • Enhanced Imbues (Elemental) The effects of your weapon and shield imbues are increased by 30%.
  • Enhanced Imbues (Restoration) The effects of your weapon and shield imbues are increased by 20%.
  • Enhanced Imbues (Initial) The effects of your weapon and shield imbues are increased by %.
  • Enhanced Imbues Initial: The effects of your weapon and shield imbues are increased by %.
  • Erupting Lava (New) Increases the duration of Flame Shock by 6 sec. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
  • Erupting Lava (New) Increases the duration of Flame Shock by 6 sec. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness. 100 yd range. Instant.
  • Feral Spirit (New) Your damaging abilities have a chance to summon a Feral Spirit for 8 sec. 30 yd range. Instant.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer. 1 charge. 1% of Base Mana. 40 yd range. Instant. 2.5 min recharge. 1 charge.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer. 30 yd range. Instant. 1 sec global cooldown.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer. 30 yd range. Instant. 1 sec global cooldown.
  • Fire Nova (New) Normal: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 49.84% of Attack Power ] Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. Swirling Maelstrom: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing [ 49.84% of Attack Power ] Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon. Instant.
  • Flame Shock Elemental: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 453.6% of Spell Power ] Volcanic damage and knocking them into the air. Generates 3 Maelstrom, Enhancement, Initial: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 453.6% of Spell Power ] Volcanic damage and knocking them into the air. Restoration: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. Limited to 6 targets. 0.3% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Flametongue Attack (New) Normal: Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 3.96% of Attack Power ] additional Fire damage. Windfury Weapon: Imbue your off-hand weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 3.96% of Attack Power ] additional Fire damage. Improved Flametongue Weapon: Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 3.96% of Attack Power ] additional Fire damage and increasing the damage of your Fire spells by 5%. Unlimited range. Instant.
  • Flametongue Attack (New) Normal: Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 3.96% of Attack Power ] additional Fire damage. Windfury Weapon: Imbue your off-hand weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 3.96% of Attack Power ] additional Fire damage. Improved Flametongue Weapon: Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 3.96% of Attack Power ] additional Fire damage and increasing the damage of your Fire spells by 5%. Unlimited range. Instant.
  • Flametongue Attack (Normal) Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 ] additional Fire damage. [ 3.96% of Attack Power ] additional Fire damage.
  • Flametongue Attack (Windfury Weapon) Imbue your off-hand weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 ] additional Fire damage. [ 3.96% of Attack Power ] additional Fire damage.
  • Flametongue Attack (Improved Flametongue Weapon) Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 [ 3.96% of Attack Power ;] additional Fire damage and increasing the damage of your Fire spells by 5%.
  • Flametongue Weapon Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 ] additional Fire damage. Instant. [ 3.96% of Attack Power ] additional Fire damage. Instant.
  • Flametongue Weapon (Normal) Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 ] additional Fire damage. [ 3.96% of Attack Power ] additional Fire damage.
  • Flametongue Weapon (Windfury Weapon) Imbue your off-hand weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 ] additional Fire damage. [ 3.96% of Attack Power ] additional Fire damage.
  • Flametongue Weapon (Improved Flametongue Weapon) Imbue your weapon with the element of Fire for 60 min, causing each of your attacks to deal [ 2% of Attack Power or 1 [ 3.96% of Attack Power ;] additional Fire damage and increasing the damage of your Fire spells by 5%.
  • Flash of Lightning Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%. Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 0.0 sec.
  • Flowing Spirits (New) Your damaging abilities have a chance to summon a Feral Spirit for 8 sec.
  • Frost Shock Elemental: Chills the target with frost, causing [ 72.45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec. Generates 10 Maelstrom. Enhancement, Restoration, Initial: Chills the target with frost, causing [ 72.45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec. 40 yd range. Instant.
  • Frost Shock Elemental: Chills the target with frost, causing [ 72.45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec. Generates 10 Maelstrom. Enhancement, Restoration, Initial: Chills the target with frost, causing [ 72.45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec. 0.2% of Base Mana. 40 yd range. Instant.
  • Fusion of Elements After casting Icefury, the next time you cast a Nature and a damaging Nature and Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness. Instant.
  • Fusion of Elements After casting Icefury, the next time you cast a Nature and a damaging Nature and Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness. Instant.
  • Fusion of Elements After casting Icefury, the next time you cast a Nature and a damaging Nature and Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
  • Herald of the Storms (New) Casting Lightning Bolt or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec.
  • Ice Strike (New) Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. Ice Strike Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. Requires One-Handed Axes, One-Handed Maces, Fist Weapons.
  • Ice Strike Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. Melee range. Instant. 40 yd range. Instant.
  • Ice Strike (New) Whenever you gain a stack of Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. Ice Strike Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. Instant.
  • Icefury Casting Lava Burst Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Generates 12 Maelstrom. Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom.
  • Icefury (Elemental) Casting Lava Burst Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury (Enhancement) Elemental, Enhancement, Restoration: Casting Lava Burst Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom. Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom.
  • Icefury (Initial) Casting Lava Burst Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
  • Icefury Overload (Echo Chamber) Hurls frigid ice at the target, dealing [ 150.9% [ 280.3% of Spell Power ] Frost damage.
  • Imbuement Mastery (Enhancement) When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 100% of its damage to all nearby enemies 3 additional times.
  • Imbuement Mastery When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 100% of its damage to all nearby enemies 3 additional times.
  • Improved Flametongue Weapon Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour. Instant. 5.0% for 60 min. Instant.
  • Improved Flametongue Weapon Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour. 5.0% for 60 min.
  • Lava Burst Overload (Echo Chamber) Hurls molten lava at the target, dealing [ 48.6% [ 90.3% of Spell Power ] Fire damage.
  • Lesser Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer. 30 yd range. Instant. 1 sec global cooldown.
  • Lesser Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 at your enemies for 20 sec. While the Storm Elemental is active, each time you cast casting Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times. Instant. increases your haste by 4%, stacking up to 4 times. Instant.
  • Lesser Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 at your enemies for 20 sec. While the Storm Elemental is active, each time you cast casting Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times. Instant. increases your haste by 4%, stacking up to 4 times. Instant.
  • Lightning Blast Inflicts Nature damage to an enemy. 40 Mana. 40 yd range. Instant. 40 yd range. Instant.
  • Lightning Blast Inflicts Inflicts [ 150% of Spell Power Nature damage to an enemy. 40 0.1% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lightning Bolt Overload (Echo Chamber) Casts a bolt of lightning at the target for [ 45.9% [ 85.2% of Spell Power ] Nature damage.
  • Lightning Bolt Overload (Echo Chamber) Casts a bolt of lightning at the target for [ 45.9% [ 85.2% of Spell Power ] Nature damage.
  • Lightning Conduit (New) You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate. Instant.
  • Lightning Conduit (New) You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
  • Lightning Rod (Tempest) Lightning Rods take 20% of all damage you deal with Tempest, Lightning Bolt and Chain Lightning.
  • Lightning Rod Lightning Rods take 20% of all damage you deal with Tempest, Lightning Bolt and Chain Lightning.
  • Lightning Rod (Tempest) Lightning Rods take 20% of all damage you deal with Tempest, Lightning Bolt and Chain Lightning.
  • Lightning Rod (Tempest) Lightning Rods take 20% of all damage you deal with Tempest, Lightning Bolt and Chain Lightning.
  • Lightning Spark (New) Chain Lightning has a 25% chance to apply Flame Shock to targets struck.
  • Liquid Magma Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% of Spell Power ] Fire damage to all enemies within 8 yards. 100 yd range. Instant. Generates 8 Maelstrom. 100 yd range. Instant.
  • Lively Totems (Elemental, Restoration, Initial) Your When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem or Spirit Link Totem you cast a free, instant Chain Heal at 100% effectiveness when you summon them.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Lively Totems (Elemental, Restoration, Initial) Your When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem or Spirit Link Totem you cast a free, instant Chain Heal at 100% effectiveness when you summon them.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Lively Totems (New) Elemental, Restoration, Initial: When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness. Enhancement: Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal [ 34.5% of Spell Power ] Fire damage to a nearby enemy. Lasts 8 sec. Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Lively Totems (Elemental, Restoration, Initial) Your When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem or Spirit Link Totem you cast a free, instant Chain Heal at 100% effectiveness when you summon them.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Lively Totems Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Lively Totems (Elemental, Restoration, Initial) Your When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem or Spirit Link Totem you cast a free, instant Chain Heal at 100% effectiveness when you summon them.
  • Lively Totems (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Lively Totems Approximately 5 procs per minute. Enhancement: Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal [ 34.5% of Spell Power ] Fire damage to a nearby enemy. Lasts 8 sec. Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage.
  • Maelstrom Surge Spending Maelstrom grants you 5% increased critical strike chance and 10% increased critical damage dealt. Instant. for 5 sec. Instant.
  • Maelstrom Weapon (New) When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Instant.
  • Magma Eruption Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. Limited to 3 targets. 100 yd range. Instant.
  • Magma Eruption Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% of Spell Power ] Fire damage to all enemies within 8 yards. 100 yd range. Instant. Generates 8 Maelstrom. 100 yd range. Instant.
  • Molten Thunder (New) The cooldown of Sundering is reduced by 10 sec but it can no longer Incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering.
  • Molten Thunder (New) 100 yd range. Instant.
  • Nature's Protection Targets struck by your Tempest deal 10% less damage to you for 6 sec. 100 yd range. Instant. Lightning Shield reduces the damage you take by 3%. 100 yd range. Instant.
  • Nature's Protection Targets struck by your Tempest deal 10% less damage to you for 6 sec. Lightning Shield reduces the damage you take by 3%.
  • Oversurge While Ascendance is active, Surging Totem is 150% more effective. Elemental, Enhancement, Initial: Surging Totem deals 150% more damage during Ascendance. Restoration: Surging Totem heals for 150% more during Ascendance.
  • Primal Maelstrom Primordial Wave generates 5 stacks of Maelstrom Weapon. 3 stacks of Maelstrom Weapon.
  • Primordial Surge Elemental: Casting Primordial Wave triggers Volcanic Surge immediately and every 3 sec for 12 sec. Volcanic Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Enhancement, Restoration, Initial: Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%.
  • Primordial Surge Elemental: Casting Primordial Wave triggers Volcanic Surge immediately and every 3 sec for 12 sec. Volcanic Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Enhancement, Restoration, Initial: Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Instant.
  • Primordial Surge Elemental: Casting Primordial Wave triggers Volcanic Surge immediately and every 3 sec for 12 sec. Volcanic Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Enhancement, Restoration, Initial: Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Instant.
  • Primordial Surge Elemental: Casting Primordial Wave triggers Volcanic Surge immediately and every 3 sec for 12 sec. Volcanic Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Enhancement, Restoration, Initial: Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%. Instant.
  • Primordial Wave Elemental: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them applying Flame Shock to them, and granting you Lava Surge. Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage. Generates 3 Maelstrom. Enhancement: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage. Restoration: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 40% of normal healing. Initial: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primal Maelstrom: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primordial Wave generates 0 stacks of Maelstrom Weapon. 1 charge. 0.6% of Base Mana. 40 yd range. Instant. 30 sec recharge. 1 charge.
  • Primordial Wave Elemental: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them applying Flame Shock to them, and granting you Lava Surge. Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage. Generates 3 Maelstrom. Enhancement: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage. Restoration: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 40% of normal healing. Initial: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primal Maelstrom: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primordial Wave generates 0 stacks of Maelstrom Weapon. 100 yd range. Instant.
  • Primordial Wave Elemental: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them applying Flame Shock to them, and granting you Lava Surge. Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage. Generates 3 Maelstrom. Enhancement: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage. Restoration: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 40% of normal healing. Initial: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primal Maelstrom: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primordial Wave generates 0 stacks of Maelstrom Weapon. 100 yd range. Instant.
  • Primordial Wave Elemental: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them applying Flame Shock to them, and granting you Lava Surge. Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage. Generates 3 Maelstrom. Enhancement: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage. Restoration: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 40% of normal healing. Initial: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primal Maelstrom: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primordial Wave generates 0 stacks of Maelstrom Weapon. 100 yd range. Instant.
  • Primordial Wave Elemental: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them applying Flame Shock to them, and granting you Lava Surge. Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage. Generates 3 Maelstrom. Enhancement: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage. Restoration: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide for 40% of normal healing. Initial: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primal Maelstrom: Blast your target with a Primordial Wave, dealing [ 65% of Spell Power ] Elemental damage and applying Flame Shock to them. Your next Healing Wave will also hit all targets affected by your Riptide Flame Shock for 175% of normal damage. Primordial Wave generates 0 stacks of Maelstrom Weapon. 100 yd range. Instant.
  • Reactive Warding When refreshing Earth Shield, your target is healed for [ 148.75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. Instant. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster. Instant.
  • Reactive Warding When refreshing Earth Shield, your target is healed for [ 148.75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing.Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster.
  • Reactive Warding When refreshing Earth Shield, your target is healed for [ 148.75% of Spell Power ] for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 0 mana for each stack of Water Shield missing. 100 yd range. Instant. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster. 100 yd range. Instant.
  • Reactivity (Enhancement) Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage. While Hot Hand is active Lash Lava shatters the earth, causing a Sundering at 30% effectiveness. Sunderings from this effect do not Incapacitate.
  • Reactivity Enhancement: Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for [ 82.8% of Spell Power ] Fire damage. Enhancement: While Hot Hand is active Lash Lava shatters the earth, causing a Sundering at 30% effectiveness. Sunderings from this effect do not Incapacitate.
  • Routine Communication (Elemental) Lava Burst casts have a 8% Lightning Bolt, Lava Burst, Chain Lightning, Icefury, and Frost Shock casts have a 5% chance to call an Ancestor to your side for 6 sec.
  • Searing Volley Deals [ 82.8% of Spell Power ] Fire damage to up to 5 30 nearby enemies. Limited to 5 targets. 30 yd range. 2 sec cast.
  • Shattering Strikes (New) Sundering grants you Hot Hand for 8 sec. While Hot Hand is active, Lava Lash casts Sundering at 40% effectiveness. Sundering cast from this effect does not incapacitate.
  • Skyfury Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 60 min. If the target is in your party or raid, all party and raid members will be affected. 4% 1% of Base Mana. 40 yd range. Instant.
  • Stone Bulwark Summons a totem with [ 30% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing at your feet that grants you an absorb shield preventing [ 3,600% of Spell Power ] damage for 15 sec, and up to an additional [ 360% of Spell Power ] every 5 sec. 100 yd range. Instant. for 30 sec. 100 yd range. Instant.
  • Stone Bulwark Summons a totem with [ 30% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing at your feet that grants you an absorb shield preventing [ 3,600% of Spell Power ] damage for 15 sec, and up to an additional [ 360% of Spell Power ] every 5 sec. 100 yd range. Instant. for 30 sec. 100 yd range. Instant.
  • Stone Bulwark Totem Summons a totem with [ 30% of Total Health ] health at the feet of the caster for 30 sec, granting the caster a shield absorbing at your feet that grants you an absorb shield preventing [ 3,600% of Spell Power ] damage for 15 sec, and up to an additional [ 360% of Spell Power ] every 5 sec for 30 sec. 2% of Base Mana. Instant. 3 min cooldown. 1 sec global cooldown.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 at your enemies for 20 sec. While the Storm Elemental is active, each time you cast casting Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times. Instant. increases your haste by 4%, stacking up to 4 times. Instant.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 at your enemies for 20 sec. While the Storm Elemental is active, each time you cast casting Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times. Instant. increases your haste by 4%, stacking up to 4 times. Instant.
  • Storm Frenzy (Normal) Your next Chain Lightning or Lightning Bolt has 40% 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake.
  • Storm Frenzy (Tempest) Your next Chain Lightning, Tempest, or Lightning Bolt has 40% 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake.
  • Storm Frenzy (Normal) Your next Chain Lightning or Lightning Bolt has 40% 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake.
  • Storm Frenzy (Tempest) Your next Chain Lightning, Tempest, or Lightning Bolt has 40% 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake.
  • Storm Frenzy Tempest: Your next Chain Lightning, Tempest, or Lightning Bolt has 40% 30% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake.
  • Storm Swell Elemental: When Tempest only strikes a single target, gain 30 Maelstrom. Enhancement, Restoration, Initial: When Tempest only strikes a single target, gain 3 stacks of Maelstrom Weapon. Tempest grants [ 500% of mas ]% Mastery for 6 sec.
  • Storm Swell Elemental: When Tempest only strikes a single target, gain 30 Maelstrom. Enhancement, Restoration, Initial: When Tempest only strikes a single target, gain 3 stacks of Maelstrom Weapon. Instant. Tempest grants [ 500% of mas ]% Mastery for 6 sec. Instant.
  • Stormblast Stormbringer Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage. 40 yd range. Instant.
  • Stormblast Stormbringer Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage. 40 yd range.
  • Stormfury Name changed from "Tempest" to "Stormfury".
  • Stormfury Name changed from "Tempest" to "Stormfury".
  • Stormfury Name changed from "Tempest" to "Stormfury".
  • Stormfury Name changed from "Tempest" to "Stormfury".
  • Storm's Wrath Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 150%. Stormsurge by 150%.
  • Stormsurge Name changed from "Stormbringer" to "Stormsurge".
  • Stormsurge (New) Your special attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike. 100 yd range. Instant.
  • Sundering (New) Shatters a line of earth in front of you with your main hand weapon, causing [ 529% of Attack Power ] Flamestrike damage. Requires Melee Weapon. Instant.
  • Supercharge (Elemental) Lightning Bolt and Chain Lightning Elemental Overloads have a 50% chance to cause an additional Elemental Overload.
  • Supercharge (Enhancement, Restoration, Initial) Lightning Bolt and Chain Lightning have a 35% chance to refund 3 Maelstrom Weapon stacks. 2 Maelstrom Weapon stacks.
  • Supercharge Enhancement, Restoration, Initial: Lightning Bolt and Chain Lightning have a 35% chance to refund 3 Maelstrom Weapon stacks. 2 Maelstrom Weapon stacks.
  • Supportive Imbuements (Elemental, Restoration, Initial) Your healing done is increased by 2% 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec. 3.0 sec.
  • Surging Bolt (Enhancement) Stormstrike Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for [ 92% of Attack Power ] Nature damage.
  • Surging Currents After using Tempest When you cast Tempest you gain Surging Currents, increasing the effectiveness of, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana. by 20%, up to 100%.
  • Surging Currents After using Tempest When you cast Tempest you gain Surging Currents, increasing the effectiveness of, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana. Instant. by 20%, up to 100%. Instant.
  • Surging Totem (Restoration) Summons a totem at the target location that maintains Healing Rain for 24 sec. Heals for 30% more than a normal Healing Rain. Summons a totem at the target location that maintains Healing Rain with 30% increased effectiveness for 24 sec.
  • Swelling Tide (New) Every 0 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump. Instant.
  • Tempest Deal Calls down a tremendous lightning strike that deals [ 310.5% of Spell Power ] Nature damage to your target, and [ 201.8% of Spell Power ] Nature damage to other enemy targets enemies within 8 yds of your target. Damage reduced beyond 5 targets. 0.2% of Base Mana. 40 yd range. 2 sec cast.
  • Thorim's Invocation Lightning Bolt and Chain Lightning damage increased by 20% Elemental, Restoration, Initial: . While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used. Enhancement: Reduces the cooldown of Ascendance by 60 sec. While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used. Deeply Rooted Elements: Deeply Rooted Elements lasts 2 sec longer. While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
  • Thunderstorm PvP Talent. PvP Talent.
  • Tidecaller's Guard Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 3.0 sec. Requires Shield. Instant. 1 sec global cooldown.
  • Tidecaller's Guard Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec. Requires Shield. Instant. 3.0 sec. Requires Shield. Instant.
  • Tidecaller's Guard Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% 2.0% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec. Requires Shield. Instant. 3.0 sec. Requires Shield. Instant.
  • Tidewaters Normal: When you cast Healing Rain, each ally with your Riptide on them is healed for [ 180% of Spell Power ].Surging Totem: When you cast Surging Totem, each ally with your Riptide on them is healed for [ 180% of Spell Power ].
  • Tidewaters Normal: When you cast Healing Rain, each ally with your Riptide on them is healed for [ 180% of Spell Power ]. 100 yd range. Instant. Surging Totem: When you cast Surging Totem, each ally with your Riptide on them is healed for [ 180% of Spell Power ]. 100 yd range. Instant.
  • Totemic Coordination (Elemental, Restoration, Initial) Chain Heals from your totems are 25% more effective. Lively Totem and Totemic Rebound are 25% more effective.
  • Totemic Rebound (Enhancement) Stormstrike Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for [ 92% of Attack Power ] Nature damage.
  • Totemic Rebound (Enhancement) Stormstrike Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for [ 92% of Attack Power ] Nature damage.
  • Unlimited Power (Elemental) Spending Maelstrom grants you 1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Multiple applications may overlap.
  • Unlimited Power (Enhancement, Restoration, Initial) Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Multiple applications may overlap.
  • Unlimited Power Enhancement, Restoration, Initial: Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Multiple applications may overlap.
  • Unlimited Power (Elemental) Spending Maelstrom grants you 1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Multiple applications may overlap.
  • Unlimited Power (Enhancement, Restoration, Initial) Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration. Multiple applications may overlap.
  • Voltaic Blaze (New) Instantly shocks up to 6 Lightning Spark targets with concussive force, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Limited to 6 targets. 40 yd range. Instant.
  • Voltaic Blaze (New) Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. 100 yd range. Instant.
  • Voltaic Blaze (New) Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock.
  • Voltaic Blaze (New) Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Instant.
  • Voltaic Surge Crash Lightning, Chain Lightning, and Earthquake damage increased by 15%. Elemental: Earthquake and Chain Lightning damage increased by 15%. Enhancement, Restoration, Initial: Crash Lightning and Chain Lightning damage increased by 15%.
  • Water Shield The caster is surrounded by globes of water, granting 0 mana per 5 sec. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds 3 sec sec. Only one of your Elemental Shields can be active on you at once. Instant.
  • Whirling Air (Enhancement) Your next Stormstrike or Windstrike deals 25% increased damage and damages 1 nearby enemies at 75% effectiveness. Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.
  • Whirling Earth (Enhancement) Casting Sundering or Elemental Blast refunds 12 seconds from its cooldown. Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies.
  • Whirling Elements (Enhancement) Your next Stormstrike or Windstrike deals 25% increased damage and damages 1 nearby enemies at 75% effectiveness. Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.
  • Whirling Elements (Enhancement) Casting Sundering or Elemental Blast refunds 12 seconds from its cooldown. Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies.
  • Whirling Elements (Enhancement) Your next Stormstrike or Windstrike deals 25% increased damage and damages 1 nearby enemies at 75% effectiveness. Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem.
  • Whirling Elements (Enhancement) Casting Sundering or Elemental Blast refunds 12 seconds from its cooldown. Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies.
  • Whirling Fire Increases the critical strike chance of your next Fire Nova or Lava Lash by 25%, and its critical strike damage by 75%. Instant. Your next Lava Lash or Fire Nova grants you Hot Hands for 8 sec. Instant.
  • Wind Gust Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 at your enemies for 20 sec. While the Storm Elemental is active, each time you cast casting Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 increases your haste by 4%, stacking up to 4 times. 100 yd range. Instant.
  • Windfury (New) Unlimited range. Instant.
  • Windfury (New) Elemental, Restoration, Initial: Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 31.05% of Attack Power ] Physical damage each. Enhancement: Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing [ 31.05% of Attack Power ] Physical damage each. Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20%, stacking up to 5 times. Unruly Winds: Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a 25% chance to trigger three extra attacks, dealing [ 31.05% of Attack Power ] Physical damage each. 100 yd range. Instant.
  • Windfury Totem Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 0 lasting 1.5 min. The totem enchants all allies if they are within 30 yards. Each hit has a 20% chance of granting the attacker 0 extra attacks with 0 extra attack power. Lasts 1.5 min. Rank 3. Rank 3. 250 Mana. Instant. 2 extra attacks. Instant. 20 sec cooldown.
  • Windspeaker's Lava Resurgence Elemental: When you cast Earth Shock, Elemental Blast, or Earthquake, gain Volcanic Surge and increase the damage of your next Lava Burst by 10%. Enhancement, Restoration, Initial: When you cast Earth Shock, Elemental Blast, or Earthquake, gain Lava Surge and increase the damage of your next Lava Burst by 10%.
  • Windspeaker's Lava Resurgence Elemental: When you cast Earth Shock, Elemental Blast, or Earthquake, gain Volcanic Surge and increase the damage of your next Lava Burst by 10%. Enhancement, Restoration, Initial: When you cast Earth Shock, Elemental Blast, or Earthquake, gain Lava Surge and increase the damage of your next Lava Burst by 10%. Instant.
  • Witch Doctor's Ancestry Increases the chance to gain a stack of Maelstrom Weapon by 4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec. 1.0 sec.

Elemental
  • Ascendance Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance. When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads. Elemental Shaman - Level 50 Talent. Elemental Shaman - Level 50 Talent. Instant. 3 min cooldown.
  • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 6%: [DNT]Crash Lightning: Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 6%: [DNT]Crash Lightning: Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 26%: Earth Shield Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 98%: Chain Lightning, Crash Lightning, Lava Beam, Lava Beam Overload, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Decreases damage/healing by 17%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 98%: Tempest and Tempest Overload Increases damage/healing by 59%: Control of Lava and Flame Shock Flame Shock, Maelstrom Increases periodic damage/healing by 59%: Control of Lava and Flame Shock Flame Shock, Maelstrom Increases damage/healing by 19%: Healing Surge Increases damage/healing by 150%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 25%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 102%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Elemental Shaman - Level 45 Talent. Elemental Shaman - Level 45 Talent. 0.6% of Base Mana. 40 yd range. Instant.
  • Liquid Magma Totem Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. Elemental Shaman - Level 35 Talent. Elemental Shaman - Level 35 Talent. 0.7% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 1 sec global cooldown.
  • Mastery: Elemental Overload Increases all Elemental and Physical damage by [ 76% of Spell Power ]%. Your Lightning Bolt, Elemental Blast, and Chain Lightning casts have a [ 187.5% of Spell Power ]% chance to trigger a second cast on the same target, dealing 25% of normal damage and generating less Maelstrom. Shaman - Elemental Spec. Shaman - Elemental Spec.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 at your enemies for 20 sec. While the Storm Elemental is active, each time you cast casting Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 increases your haste by 4%, stacking up to 4 times. 1 charge. Elemental Shaman - Level 35 Talent. Elemental Shaman - Level 35 Talent. 1% of Base Mana. 40 yd range. Instant. 2.5 min recharge. 1 charge.
  • Stormkeeper Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. If you already know Stormkeeper, instead gain 1 additional charges of Stormkeeper. Elemental Shaman - Level 50 Talent. Elemental Shaman - Level 50 Talent. 1.5 sec cast.60 sec cooldown.

Elemental & Enhancement
  • Earth Shield Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [ 87.6% of Spell Power ] when they take damage. This heal can only occur once every few seconds 3 sec sec. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman. Enhancement/Elemental Shaman - Level 30 Talent. Enhancement/Elemental Shaman - Level 30 Talent. 2% of Base Mana / 5% of Base Mana / 5% of Base Mana. 40 yd range. Instant.

Elemental & Restoration
  • Lava Surge Elemental: Flame Shock periodic damage has a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25%, stacking up to 2 times. Restoration: Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Shaman - Elemental & Restoration Spec. Shaman - Elemental & Restoration Spec.

Enhancement
  • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60% 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Enhancement Shaman - Level 50 Talent. Enhancement Shaman - Level 50 Talent. Instant. 3 min cooldown.
  • Enhancement Shaman Decreases damage/healing by 4%: [DNT]Crash Lightning: Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 4%: [DNT]Crash Lightning: Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Beam, Lava Beam Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning, Tempest Increases damage/healing by 26%: Earth Shield Increases damage/healing by 34%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Ice Strike Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. Enhancement Shaman - Level 25 Talent. Enhancement Shaman - Level 25 Talent. 0.66% of Base Mana. Melee range. Instant. 15 sec cooldown. 40 yd range. Instant.
  • Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury Weapon by [ 8% of Spell Power ]%, and increases all Fire, Frost, and Nature damage you deal by [ 200% of Spell Power ]%. Stormbringer Stormsurge Your special attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike. Shaman - Enhancement Spec. Shaman - Enhancement Spec.
  • Stormsurge Name changed from "Stormbringer" to "Stormsurge".

Restoration
  • Water Shield The caster is surrounded by globes of water, granting 0 mana per 5 sec. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds 3 sec sec. Only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. Shaman - Restoration Spec. Instant.

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Warlock (Forums)

  • Call Dreadstalkers (New) Summons 2 ferocious Dreadstalkers to attack the target for 12 sec. 100 yd range. Instant.
  • Chaos Salvo (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Consume Fear Name changed from "Death Coil" to "Consume Fear". Causes the enemy target to run in horror for 3 sec and causes [ 72 + 21.4% of Spell Power ] Shadow damage. The caster gains 100% of the damage caused in health. 30 yd range. Instant. Inflicts 10 Shadow damage and heals the caster for the amount dealt. Causes the target to flee in fear for 3 sec. 30 yd range. Instant.
  • Diabolic Ritual (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Diabolic Ritual: Mother of Chaos (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Diabolic Ritual: Overlord (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Diabolic Ritual: Pit Lord (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Summon Mother of Chaos (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Summon Overlord (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Summon Pit Lord (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.
  • Touch of Rancora (Affliction, Destruction, Initial) Casting Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional sec.
  • Wicked Cleave (Affliction, Destruction, Initial) Spending a Soul Shard on a damaging spell Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead.

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Warrior (Forums)

  • Battle Shout The warrior shouts, increasing the attack power of all party members within 20 yards by 10. Lasts 2 min. Rank 6. Rank 6. Instant. Increases all party members' Physical damage dealt by 10% for 2 min. Instant.
  • Berserker Charge Charges at an enemy, knocking it back and inflicting normal damage plus 100%. 40 yd range. Instant. 100 Physical damage. 40 yd range. Instant.
  • Charge Charges an enemy, inflicting 35% of the caster's normal damage and stuns the opponent Skarvald the Constructor charges a random player, inflicting Physical damage and stunning them for 2 sec. 5-30 yd range. Instant.
  • Charge (New) Charges an enemy, inflicting damage and stunning the opponent for 2 sec. Limited to 1 target. 8-25 yd range. Instant.
  • Crushing Force (Fury, Protection, Initial) Bloodthirst deals an additional 5% damage and has a 2% increased critical strike chance. deals 5% increased critical damage.
  • Crushing Force Fury, Protection, Initial: Bloodthirst deals an additional 5% damage and has a 2% increased critical strike chance. deals 5% increased critical damage.
  • Demoralizing Shout Reduces Physical damage done Reduces pri and Stamina of nearby enemies for 30 sec. Instant.
  • Heroic Strike A strong attack that inflicts 150 Physical damage. Next melee. Requires Melee Weapon. Melee range. Instant.10 sec cooldown.
  • Intercept Charge an enemy, causing [ 100% of Spell Power 100;] damage and stunning it for 3 sec. Rank 3. Rank 3. 25 yd range. Instant.
  • Intercept Charge an enemy, causing [ 100% of Spell Power ] damage and stunning it for 3 sec. Rank 3. Rank 3 inflicting Physical damage and stunning them for 3 sec. 8-25 yd range. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 574.8% of Attack Power ] Physical damage and an additional [ 167.79% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Generates 15 Rage. Requires Melee Weapon. Instant. 45 sec cooldown.
  • Odyn's Fury Unleashes your power, dealing [ 574.8% of Attack Power ] Physical damage and an additional [ 167.79% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 574.8% of Attack Power ] Physical damage and an additional [ 167.79% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Off-Hand Unleashes your power, dealing [ 574.8% of Attack Power ] Physical damage and an additional [ 167.79% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Practiced Strikes (Arms) Mortal Strike and Cleave damage increased by 20%. 15%.
  • Shield Charge Charges an enemy, knocking it back and inflicting normal damage plus 175 11 Physical damage. 8-25 yd range. Instant.
  • Thunderous Roar Roar explosively, dealing [ 250.56% of Attack Power ] Physical damage to enemies within 12 yds and cause them to bleed for [ 250.56% of Attack Power ] physical damage over 8 sec. Instant. Deals reduced damage beyond 8 targets. Instant.
  • Thunderous Roar Roar explosively, dealing [ 250.56% of Attack Power ] Physical damage to enemies within 12 yds and cause them to bleed for [ 250.56% of Attack Power ] physical damage over 8 sec. Instant. 1.5 min cooldown. Deals reduced damage beyond 8 targets. Instant. 1.5 min cooldown.
  • Tide of Battle (Fury, Protection, Initial) Colossal Might increases the damage of your Revenge by 5% per stack. 10% per stack.
  • Tide of Battle Fury, Protection, Initial: Colossal Might increases the damage of your Revenge by 5% per stack. 10% per stack.

Arms
  • Warbreaker Smash the ground and shatter the armor of all enemies within 8 10 yds, dealing [ 306.26% of Attack Power ] Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior - Level 40 Talent. Arms Warrior - Level 40 Talent. Instant. 45 sec cooldown.

Racials
Dracthyr
  • Chosen Identity Activate to automatically assume your Visage when you leave combat or after Soaring and assume Dracthyr form when you enter combat. Dracthyr Racial. Dracthyr Racial. Instant.
  • Tail Swipe Lash out with your tail, knocking enemies within 8 yds into the air. Dracthyr Racial. Dracthyr Racial. Instant. 1.5 min cooldown. 3 min cooldown.
  • Visage Switch between your Dracthyr and Visage forms. Your Visage emanates magic, significantly increasing out-of-combat health regeneration for your party. Dracthyr Racial. Dracthyr Racial. Instant.1.5 sec cooldown.
  • Wing Buffet With a powerful flap of your wings, knock away enemies in front of you. Dracthyr Racial. Dracthyr Racial. Instant. 1.5 min cooldown. 3 min cooldown.

Azerite Traits
  • Aimed Shot (Precise Shot) A powerful aimed shot that deals [ 363% of Attack Power ] Physical damage and causes your next 1-2 1 Arcane Shots or Multi-Shots to deal 0% more damage.

Anima Powers
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Shaman (Forums)

  • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Frost Shock Elemental: Chills the target with frost, causing [ 72.45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec. Generates 10 Maelstrom. Enhancement, Restoration, Initial Chills the target with frost, causing [ 72.45% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 6 sec. Instant.
  • Consumed by Flame Secrets of Living Flame prevents you from accessing Frost magic. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Instant.

Item Effects

Professions
Alchemy
  • Khaz Algar Alchemy Allows an alchemist to brew mighty concoctions from herbs found in the Dragon Isles. Alchemy. Alchemy. Instant. Khaz Algar. Alchemy. Alchemy. Instant.

Enchanting
  • Advanced Herbalism Permanently enchant gloves to increase Herbalism skill by 5. Cannot be applied to items higher than level ecix Classic Herbalism skill by 5. Enchanting. Enchanting. 2 sec cast. Reagents: Rich Illusion Dust x 2, Sungrass x 3.
  • Advanced Mining Permanently enchant gloves to increase Mining skill by 5. Cannot be applied to items higher than level ecix Classic Mining skill by 5. Enchanting. Enchanting. 2 sec cast. Reagents: Rich Illusion Dust x 2, Truesilver Bar x 3.
  • Angler Permanently enchant gloves to increase Fishing skill by 5. Cannot be applied to items higher than level ecix Northrend Fishing skill by 5. Enchanting. Enchanting. 2 sec cast. Reagents: Infinite Dust, Ethereal Oil x 3.
  • Fishing Permanently enchant gloves to increase Fishing skill by 2. Cannot be applied to items higher than level ecix Classic Fishing skill by 2. Enchanting. Enchanting. 2 sec cast. Reagents: Light Illusion Dust x 2, Blackmouth Oil x 3.
  • Gatherer Permanently enchant gloves to increase Northrend Herbalism, Mining, and Skinning skills by 5. Cannot be applied to items higher than level ecix. Enchanting. Enchanting. 2 sec cast. Reagents: Greater Cosmic Essence.
  • Herbalism Permanently enchant gloves to increase Herbalism skill by 2. Cannot be applied to items higher than level ecix Classic Herbalism skill by 2. Enchanting. Enchanting. 2 sec cast. Reagents: Light Illusion Dust, Kingsblood x 3.
  • Mining Permanently enchant gloves to increase Mining skill by 2. Cannot be applied to items higher than level ecix Classic Mining skill by 2. Enchanting. Enchanting. 2 sec cast. Reagents: Light Illusion Dust x 2, Iron Ore x 3.
  • Skinning Permanently enchant gloves to increase Skinning skill by 5. Cannot be applied to items higher than level ecix Classic Skinning skill by 5. Enchanting. Enchanting. 2 sec cast. Reagents: Light Illusion Dust x 4, Green Whelp Scale x 3.

Engineering

Mining
  • Erosion-Polished Slate Name changed from "Erosion Polished Slate" to "Erosion-Polished Slate".
  • Overload Weeping Overloading weeping deposits will cause an immediate mutation to occur and change them into a dangerous creature. This creature can provide a healthy source of Writing Writhing Samples. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 2.5 sec cast.

Riding
  • Soar Muster your strength and launch into the air. Dracthyr Racial. Dracthyr Racial Racial. 1.5 sec cast. 10 sec cooldown.

Skinning
  • Toughened Tempest Pelt (New) Occasionally the pelts of Algari creatures are particularly tough. This renders them difficult to use in any traditional crafts, but studying them can help lead to breakthroughs in your skinning knowledge. You may discover 6 more toughened pelt(s) this week. Can't be cast in Tree of Life Form. Skinning. Skinning. Melee range. 5.3 sec cast.



Artifact Powers
Originally Posted by MMO-Champion
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Hunter (Forums)

Survival
  • Fury of the Eagle (Rank 1) Normal: Furiously strikes all enemies in front of you, dealing [ 1,140.3% [ 1,422% of Attack Power ] Physical damage over 4 3 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Ruthless Marauder: Furiously strikes all enemies in front of you, dealing [ 1,140.3% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec.

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Shaman (Forums)

Elemental
  • Fury of the Storms (Rank 1) Activating Casting Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec. 10 sec.



Strings Changes
Originally Posted by MMO-Champion
  • 20TH_ANNIVERSARY_THEME_01_01 (New) - Theme: Cataclysmic Costume
  • 20TH_ANNIVERSARY_THEME_01_02 (New) - Theme: Humble Beginnings
  • 20TH_ANNIVERSARY_THEME_01_03 (New) - Theme: Alliance vs Horde
  • 20TH_ANNIVERSARY_THEME_01_04 (New) - Theme: Dangerous and Destructive
  • 20TH_ANNIVERSARY_THEME_01_05 (New) - Theme: From Rags to Ragnaros
  • 20TH_ANNIVERSARY_THEME_02_01 (New) - Theme: Draenor Drab
  • 20TH_ANNIVERSARY_THEME_02_02 (New) - Theme: Off to the Outlands
  • 20TH_ANNIVERSARY_THEME_02_03 (New) - Theme: Lookin' Grand in Nagrand
  • 20TH_ANNIVERSARY_THEME_02_04 (New) - Theme: The Fel and the Furious
  • 20TH_ANNIVERSARY_THEME_02_05 (New) - Theme: Warlord
  • 20TH_ANNIVERSARY_THEME_03_01 (New) - Theme: Chillin' at Icecrown
  • 20TH_ANNIVERSARY_THEME_03_02 (New) - Theme: Grizzly Garb
  • 20TH_ANNIVERSARY_THEME_03_03 (New) - Theme: Vrykul Vestments
  • 20TH_ANNIVERSARY_THEME_03_04 (New) - Theme: Death and Knights
  • 20TH_ANNIVERSARY_THEME_03_05 (New) - Theme: Fashionably Forsaken
  • 20TH_ANNIVERSARY_THEME_04_01 (New) - Theme: Tranquil Attire
  • 20TH_ANNIVERSARY_THEME_04_02 (New) - Theme: Fancy Farming
  • 20TH_ANNIVERSARY_THEME_04_03 (New) - Theme: Pandaren Panache
  • 20TH_ANNIVERSARY_THEME_04_04 (New) - Theme: Jade Jubilee
  • 20TH_ANNIVERSARY_THEME_04_05 (New) - Theme: Why We Fight
  • 20TH_ANNIVERSARY_THEME_05_01 (New) - Theme: Burning It Up
  • 20TH_ANNIVERSARY_THEME_05_02 (New) - Theme: Feeling Green
  • 20TH_ANNIVERSARY_THEME_05_03 (New) - Theme: Hunting Demons
  • 20TH_ANNIVERSARY_THEME_05_04 (New) - Theme: Suramar Style
  • 20TH_ANNIVERSARY_THEME_05_05 (New) - Theme: Otherworldly
  • 20TH_ANNIVERSARY_THEME_06_01 (New) - Theme: A Pirate's Life
  • 20TH_ANNIVERSARY_THEME_06_02 (New) - Theme: Kul'Tiran's Finest
  • 20TH_ANNIVERSARY_THEME_06_03 (New) - Theme: Vulpera Vanity
  • 20TH_ANNIVERSARY_THEME_06_04 (New) - Theme: Mecha Gone Mad
  • 20TH_ANNIVERSARY_THEME_06_05 (New) - Theme: Unlikely Combinations
  • 20TH_ANNIVERSARY_THEME_07_01 (New) - Theme: Dark and Deadly
  • 20TH_ANNIVERSARY_THEME_07_02 (New) - Theme: Ardenweald's Finest
  • 20TH_ANNIVERSARY_THEME_07_03 (New) - Theme: Captivating Covenant
  • 20TH_ANNIVERSARY_THEME_07_04 (New) - Theme: Bastion's Best
  • 20TH_ANNIVERSARY_THEME_07_05 (New) - Theme: Ghostly Gala
  • 20TH_ANNIVERSARY_THEME_08_01 (New) - Theme: Take Flight
  • 20TH_ANNIVERSARY_THEME_08_02 (New) - Theme: Ensemble of the Aspects
  • 20TH_ANNIVERSARY_THEME_08_03 (New) - Theme: Yes, Chef!
  • 20TH_ANNIVERSARY_THEME_08_04 (New) - Theme: On the Hunt
  • 20TH_ANNIVERSARY_THEME_08_05 (New) - Theme: Super Blooming
  • ACCOUNT_BANK_DEPOSIT_ALL_NO_REFUND_CONFIRM (New) - You are about to deposit refundable items into the bank.|n|n|cnRED_FONT_COLOR:All warbound items will have their refund timers removed.|r|n|nWould you like to continue?
  • CONFIRM_DISABLE_ADDONS - You will need to re-enable your modifications once you install updated versions. Are you sure you want to disable them?\n\n|cffffffffYou can re-enable them by selecting "Menu > AddOns" at the top of the screen.|r
  • CONFIRM_LOAD_ADDONS - The game may not work correctly unless you have updated all your modifications. Are you sure you want to try to load them?\n\n|cffffffffChanges can be made by using the "Addons" button in the lower left.|r them?\n\n|cffffffffYou can re-enable them by selecting "Menu > AddOns" at the top of the screen.|r
  • CONFIRM_POPUP_DONT_SHOW_AGAIN (New) - Don't show this again
  • CURRENCY_TRANSFER_MAX_QUANTITY_BUTTON (New) - Max
  • ERR_CURRENCY_TRANSFER_TRANSACTION_IN_PROGRESS (New) - That character already has a transaction in progress.
  • ERR_GUILD_BANK_REALM_MISMATCH (New) - Cannot deposit, withdraw or combine split stack items from different realms.
  • ERR_WARBAND_HEARTHSTONE (New) - You are not yet eligible to use this item.
  • LFD_TIMEWALKER_RANDOM_EXPLANATION - Timewalking sends you back to lower-level dungeons, scaling your character's power down appropriately, while bosses will drop loot scaled up to suit your current level. Timewalking lets you revisit lower-level dungeons, scaling the dungeon's difficulty and rewards to your level.
  • MAP_LEGEND_DELVE_TOOLTIP - Content designed Instanced content that rewards loot, intended for a party of up to five adventurers using any combat role, and provides loot
  • MAP_LEGEND_DUNGEON_TOOLTIP - Content designed for a party of five adventures, and provides loot Instanced content that rewards loot, intended for a party of up to five adventurers
  • MAP_TOOLTIP_TIME_LEFT (New) - Time Left: %s
  • NPEV2_HUNTER_STABLE_PET - Dragging an active pet to Placing an active pet into the stable allows you to tame more pets out in the world
  • OPTION_TOOLTIP_DISABLE_CHAT_ACCOUNT_MUTE (New) - To change this, you must first go to your Battle.net Account settings and make sure that: \n- Privacy & Communication -> Text Chat is enabled \n- Parental Controls -> Account Mute is disabled
  • REGIONAL_RESTRICT_CHAT_DIALOG_MESSAGE - There are regional regulations that affect this account. Chat features have been disabled by default. You can re-enable those features now, or decide to enable them later via the Chat Settings panel.\n\nIf enable them later in Options -> Social.\n\nIf you decide to enable them, please be mindful of our community interaction policies and report any abusive behavior, chat, or other conduct intended to undermine or disrupt the game experience using our in-game reporting options; we'll review chat records and take appropriate action.
  • SPELL_FAILED_CUSTOM_ERROR_1038 (New) - You do not own that mount.
  • SPELL_FAILED_CUSTOM_ERROR_1045 (New) - Locked.
  • SPELL_FAILED_CUSTOM_ERROR_1054 (New) - That can't be used here.
  • SPELL_FAILED_CUSTOM_ERROR_1056 (New) - You are not yet eligible to use this item.
  • SPELL_FAILED_CUSTOM_ERROR_1057 (New) - Lighting the Shadowforge Brazier requires a Shadowforge Torch.
  • SPELL_FAILED_CUSTOM_ERROR_1058 (New) - This Shadowforge Brazier is already burning.
  • SPELL_FAILED_HEARTHSTONE (New) - You are not yet eligible to use this item.
  • SUBSCRIPTION_INTERSTITIAL_UPGRADE_BULLET1 - PLAY TO LEVEL 60 70
  • TOGGLE_VISIBILITY_TOOLTIP (New) - Toggle User Interface Visibility
  • TOKEN_REMOVE_FROM_BACKPACK_INSTRUCTION (New) -
  • VISITABLE_URL58 - https://www.battlenet.com.cn/support/zh/help/home https://support-api.battlenet.com.cn/auth/home/index
  • VISITABLE_URL59 - https://www.battlenet.com.cn/support...ket/status?loc https://support-api.battlenet.com.cn/auth/home/service
  • VISITABLE_URL60 - https://www.battlenet.com.cn/support...ket/submit?loc https://support-api.battlenet.com.cn/auth/home/question



Misc Changes
Originally Posted by MMO-Champion
Char Customization Options
Body (Dragonriding)
  • Armor Color - Black and Red - Name changed from " - Choice 54969" to "Armor Color - Black and Red".
  • Armor Color - Bronze and Purple - Name changed from " - Bronze and Purple" to "Armor Color - Bronze and Purple".
  • Armor Color - Gold and Blue - Name changed from " - Gold and Blue" to "Armor Color - Gold and Blue".
  • Armor Color - Silver and Yellow - Name changed from " - Silver and Yellow" to "Armor Color - Silver and Yellow".
  • Bracer - Bracers - Name changed from "Bracer - Choice 55012" to "Bracer - Bracers".
  • Bracer - None - Name changed from "Bracer - Choice 55011" to "Bracer - None".
  • Breast - None - Name changed from "Breast - Choice 55006" to "Breast - None".
  • Saddle - Bare - Name changed from "Saddle - Choice 55013" to "Saddle - Bare".
  • Skin Color - Blue - Name changed from " - Choice 54943" to "Skin Color - Blue".
  • Skin Color - Purple - Name changed from " - Choice 54944" to "Skin Color - Purple".
  • Skin Color - Red - Name changed from " - Choice 55381" to "Skin Color - Red".
  • Skin Color - Yellow - Name changed from " - Choice 54945" to "Skin Color - Yellow".
  • Tail - Plain - Name changed from " - Plain" to "Tail - Plain".
  • Tail - Shaggy - Name changed from " - Choice 54997" to "Tail - Shaggy".
  • Tail - Tufted - Name changed from " - Choice 54995" to "Tail - Tufted".
  • Tail - Wild - Name changed from " - Choice 54996" to "Tail - Wild".
  • Throat - Neckplate - Name changed from " - Neckplate" to "Throat - Neckplate".
  • Throat - None - Name changed from " - Choice 55002" to "Throat - None".
  • Throat - Pendant - Name changed from " - Choice 55004" to "Throat - Pendant".

Head (Dragonriding)
  • Beak - Corvid - Name changed from " - Corvid" to "Beak - Corvid".
  • Beak - Eagle - Name changed from " - Choice 54988" to "Beak - Eagle".
  • Beak - Plated - Name changed from " - Choice 54992" to "Beak - Plated".
  • Beak - Raptor - Name changed from " - Choice 54989" to "Beak - Raptor".
  • Beak - Razor - Name changed from " - Choice 54991" to "Beak - Razor".
  • Beak - Sickle - Name changed from " - Choice 54987" to "Beak - Sickle".
  • Cheeks - None - Name changed from "Cheeks - Choice 54982" to "Cheeks - None".
  • Cheeks - Thick - Name changed from "Cheeks - Choice 54984" to "Cheeks - Thick".
  • Cheeks - Tufted - Name changed from "Cheeks - Choice 54983" to "Cheeks - Tufted".
  • Cheeks - Wild - Name changed from "Cheeks - Choice 54985" to "Cheeks - Wild".
  • Crown - Curled - Name changed from "Crown - Choice 54975" to "Crown - Curled".
  • Crown - None - Name changed from "Crown - Choice 54973" to "Crown - None".
  • Crown - Spiked - Name changed from "Crown - Choice 54977" to "Crown - Spiked".
  • Crown - Straight - Name changed from "Crown - Choice 54974" to "Crown - Straight".
  • Helm - Crown - Name changed from " - Choice 55000" to "Helm - Crown".
  • Helm - Faceguard - Name changed from " - Faceguard" to "Helm - Faceguard".
  • Helm - None - Name changed from " - Choice 54998" to "Helm - None".
  • Supercilium - Majestic - Name changed from "Supercilium - Choice 54980" to "Supercilium - Majestic".
  • Supercilium - Straight - Name changed from "Supercilium - Choice 54979" to "Supercilium - Straight".

Character Titles
  • Broken Isles Enthusiast %s (New)
  • Cataclsym Enthusiast %s (New)
  • Classic Enthusiast %s (New)
  • Detective %s (New)
  • Draenor Enthusiast %s (New)
  • Dragon Isles Enthusiast %s (New)
  • Forged Marshal %s - Name changed from "Forged Marshall %s" to "Forged Marshal %s".
  • Grizzly Hills Hiker %s (New)
  • Karazhan Graduate %s (New)
  • Khaz Algar Racer %s (New)
  • Kul Tiras Enthusiast %s (New)
  • Molten Core Prospector %s (New)
  • Northrend Enthusiast %s (New)
  • Outland Enthusiast %s (New)
  • Pandaria Enthusiast %s (New)
  • Plaguelands Survivor %s (New)
  • Shadowlands Enthusiast %s (New)
  • Zuldazar Enthusiast %s (New)

Currency Types
Dragon Racing UI (Hidden)
  • Dragon Racing - Temp Storage - Race Quest ID - Name changed from "Dragon Racing - Scoreboard - Race Quest ID" to "Dragon Racing - Temp Storage - Race Quest ID".

Hidden
  • Bronze Celebration Token (New) - Earned from weekly activities during the 20th Bronze Celebration. Exchanged for new items at the Bronze Celebration outside the Caverns of Time.

Miscellaneous
  • Bronze Celebration Token (New) - Earned from weekly activities during the 20th Bronze Celebration. Exchanged for new items at the Bronze Celebration outside the Caverns of Time. Max Quantity: 25.

War Within
  • Residual Memories - Half forgotten memories can be glimpsed in the light playing across this iridescent powder.

Difficulties
Normal
  • Heroic (New) - Players: 1.

Game Tips
  • Tip #784 (New) - Tip: Type /mountspecial to make your mount perform a special animation on the ground. For easy access, add this command to a /macro!

Holidays
  • Hearthstone's 10th Anniversary (New) - Join us in Stormwind and Orgrimmar as we celebrate the joyous card game that has delighted us all for a decade!
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Cataclysm expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Cataclysm Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Orgrimmar or Stormwind City, and speak with Vormu to access a Timewalking version of the Firelands raid.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Burning Crusade Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Shattrath City in Outland, and speak with Vormu to access a Timewalking version of the Black Temple raid.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Burning Crusade Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Shattrath City in Outland, and speak with Vormu to access a Timewalking version of the Black Temple raid.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Wrath of the Lich King expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Wrath Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Dalaran in Northrend, and speak with Vormu to access a Timewalking version of the Ulduar raid.
  • Timewalking Dungeon Event (New) - While this event is active, players level 10 or higher may access a special Timewalking Dungeon Finder queue, which scales dungeons and rewards to your level to revisit past dungeons from Classic World of Warcraft.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 40 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Warlords of Draenor expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 40 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Warlords of Draenor expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Cataclysm expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Cataclysm Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Orgrimmar or Stormwind City, and speak with Vormu to access a Timewalking version of the Firelands raid.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 40 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Warlords of Draenor expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Cataclysm expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Cataclysm Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Orgrimmar or Stormwind City, and speak with Vormu to access a Timewalking version of the Firelands raid.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Burning Crusade Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Shattrath City in Outland, and speak with Vormu to access a Timewalking version of the Black Temple raid.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 40 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Warlords of Draenor expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Cataclysm expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Cataclysm Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Orgrimmar or Stormwind City, and speak with Vormu to access a Timewalking version of the Firelands raid.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Wrath of the Lich King expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Wrath Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Dalaran in Northrend, and speak with Vormu to access a Timewalking version of the Ulduar raid.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Wrath of the Lich King expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Wrath Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Dalaran in Northrend, and speak with Vormu to access a Timewalking version of the Ulduar raid.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 35 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Mists of Pandaria expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Burning Crusade Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Shattrath City in Outland, and speak with Vormu to access a Timewalking version of the Black Temple raid.
  • Timewalking Dungeon Event - While this event is active, players level 45 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Legion expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.
  • Timewalking Dungeon Event - While this event is active, players level 30 10 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down dungeons and rewards to your level to revisit past dungeons from the Wrath of the Lich King expansion. While Timewalking, bosses will yield loot appropriate for a player's natural level.

    During Wrath Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Dalaran in Northrend, and speak with Vormu to access a Timewalking version of the Ulduar raid.
  • Timewalking Dungeon Event (New) - While this event is active, players level 10 or higher may access a special Timewalking Dungeon Finder queue, which scales dungeons and rewards to your level to revisit past dungeons from Classic World of Warcraft.
  • Timewalking Dungeon Event (New) - While this event is active, players level 10 or higher may access a special Timewalking Dungeon Finder queue, which scales dungeons and rewards to your level to revisit past dungeons from Classic World of Warcraft.
  • Timewalking Dungeon Event (New) - While this event is active, players level 10 or higher may access a special Timewalking Dungeon Finder queue, which scales dungeons and rewards to your level to revisit past dungeons from Classic World of Warcraft.
  • WoW's 20th Anniversary (New) - It's World of Warcraft's anniversary! Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us.

Item Name Descriptions
  • Bronze Dragon Celebration (New) - Bronze Dragon Celebration
  • Darkmoon Fortune Deck (New) - Darkmoon Fortune Deck
  • Dragonflight Season 1 Elite (New) - Dragonflight Season 1 Elite
  • Dragonflight Season 2 Elite (New) - Dragonflight Season 2 Elite
  • Dragonflight Season 3 & 4 Elite (New) - Dragonflight Season 3 & 4 Elite
  • Dragonflight Season 3 Elite (New) - Dragonflight Season 3 Elite
  • Dragonflight Season 4 Elite (New) - Dragonflight Season 4 Elite
  • Dungeons - Blue (New) - Dungeons - Blue
  • Dungeons - Brown (New) - Dungeons - Brown
  • Dungeons - Green (New) - Dungeons - Green
  • Dungeons - Purple (New) - Dungeons - Purple
  • Dungeons - Silver (New) - Dungeons - Silver
  • Dungeons - White (New) - Dungeons - White
  • Rare Monsters (New) - Rare Monsters
  • Reputation Vendors - Red (New) - Reputation Vendors - Red
  • Timewalking Vendor - Blue (New) - Timewalking Vendor - Blue
  • Timewalking Vendor - Brown (New) - Timewalking Vendor - Brown
  • Timewalking Vendor - Green (New) - Timewalking Vendor - Green
  • Timewalking Vendor - Purple (New) - Timewalking Vendor - Purple
  • Trading Post - WoW Anniversary (New) - Trading Post - WoW Anniversary
  • WoW Anniversary (New) - WoW Anniversary

LFG Dungeons
Dungeons
  • Deadmines (New) - Map: Deadmines. Roles: 1 tank/1 healer/3 damage.
  • Dire Maul - Capital Gardens (New) - Map: Dire Maul. Roles: 1 tank/1 healer/3 damage.
  • Stratholme - Main Gate (New) - Map: Stratholme. Roles: 1 tank/1 healer/3 damage.
  • Stratholme - Service Entrance (New) - Map: Stratholme. Roles: 1 tank/1 healer/3 damage.
  • Zul'Farrak (New) - Map: Zul'Farrak. Roles: 1 tank/1 healer/3 damage.

Events
  • Blackrock Depths (New) - Map: Blackrock Depths. Roles: 1-15 damage.
  • Blackrock Depths (New) - Map: Blackrock Depths. Roles: 1-15 damage.
  • Random Timewalking Dungeon (Classic) (New) - Roles: 1 tank/1 healer/3 damage.
  • The Codex of Chromie (New) - Map: Kalimdor. Roles: 1-3 tank/1-5 healer/8-12 damage.

Unknown
  • Dire Maul - Warpood Quarter (New) - Map: Dire Maul. Roles: 1 tank/1 healer/3 damage.
  • Secrets of Nerub-ar Palace - Sikron Sikran leads the nerubian forces with tactical cunning and precision, dispatching any interlopers that would usurp the queen. Map: Nerub-ar Palace. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Shadowforge City (New) - NYI. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.
  • The Elemental Overlords (New) - NYI. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.
  • The Imperial Seat (New) - NYI. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.

Mail Templates
  • #632 (New) - Hearthstone's been played for ten years, can you believe it? I'm hosting Hearthstone games -- Come join us!

Map Areas
Blackrock Depths
  • Blackrock Depths (New)

De Other Side (Ardenweald Campaign)
  • De Other Side - Name changed from "" to "De Other Side".

Dragon Isles
  • Forbidden Reach - (11.0.5 Version) - Dracthyr for All (New)
  • The Forbidden Reach (New) - Music: Zone 100 ForbiddenReach - Outdoor Base. Pet battle levels: 25-25.
  • The Forbidden Reach > The War Creche (New)

Kalimdor
  • Silithus (New) - Music: Zone-Silithus. Pet battle levels: 16-17.
  • Silithus > Bones of Grakkarond (New)
  • Silithus > Bronzebeard Encampment (New)
  • Silithus > Cenarion Hold (New)
  • Silithus > Hive'Ashi (New)
  • Silithus > Hive'Regal (New)
  • Silithus > Hive'Zora (New)
  • Silithus > Ravaged Twilight Camp (New) - Music: Zone-SilithusTwilight.
  • Silithus > Southwind Village (New)
  • Silithus > Staghelm Point (New) - Music: Zone-SilithusTwilight.
  • Silithus > The Crystal Vale (New) - Music: Zone-SilithusDark.
  • Silithus > The Scarab Dais (New)
  • Silithus > The Scarab Wall (New)
  • Silithus > The Swarming Pillar (New)
  • Silithus > Twilight Base Camp (New) - Music: Zone-SilithusTwilight.
  • Silithus > Twilight Outpost (New) - Music: Zone-SilithusTwilight.
  • Silithus > Twilight Post (New) - Music: Zone-SilithusTwilight.
  • Silithus > Valor's Rest (New)

Khaz Algar
  • Azj-Kahet > City of Threads - Music: Zone 11.0 - Azj-Kahet - City of Threads - General - Walk.Pet battle levels: 1-25.

Khaz Algar (Surface)
  • Isle of Dorn > Dornogal - Music: Zone 11.0 - Isle Of Dorn - Hub - Dornogal - Walk.Pet battle levels: 1-25.

Map Difficulties
  • Auchindoun: Mana-Tombs - Timewalking (New) - Max players: 5.
  • Azjol-Nerub - Timewalking (New) - Max players: 5.
  • Blackrock Depths - Heroic Raid (New) - Max players: 15. 2s lockout.
  • Blackrock Depths - Looking For Raid (New) - Max players: 15. 2s lockout.
  • Blackrock Depths - Normal Raid (New) - Max players: 15. 2s lockout.
  • Coilfang: The Underbog - Timewalking (New) - Max players: 5.
  • Deadmines - Timewalking (New) - Max players: 5.
  • Dire Maul - Timewalking (New) - Max players: 5.
  • Dragon Isles (New) - Max players: 5.
  • Gundrak - Timewalking (New) - Max players: 5.
  • Halls of Lightning - Timewalking (New) - Max players: 5.
  • Heart of Fear - 10 Player Heroic Raid - Max players: 10. 1s 2s lockout. Message: "You must have defeated Grand Empress Shek'zeer on Normal difficulty before attempting Heroic difficulty."
  • Heart of Fear - 10 Player Raid - Max players: 10. 1s 2s lockout. Message: "You must be at least level 90 and in a raid group, and the Heart of Fear must be accessible, to enter."
  • Heart of Fear - Looking For Raid - Max players: 25.2s lockout.
  • Hellfire Citadel: The Blood Furnace - Timewalking (New) - Max players: 5.
  • Hellfire Citadel: The Shattered Halls - Timewalking (New) - Max players: 5.
  • Kalimdor - Normal Scenario (New) - Max players: 25.
  • Karazhan Catacombs - Heroic Scenario (New) - Max players: 3.
  • Karazhan Catacombs - HoA Scenario - 25 Player Event Scenario (New) - Max players: 25.
  • Magisters' Terrace - Timewalking (New) - Max players: 5.
  • Mogu'shan Vaults - 10 Player Heroic Raid - Max players: 10. 1s 2s lockout. Message: "You must have defeated Will of the Emperor on Normal difficulty before attempting Heroic difficulty."
  • Mogu'shan Vaults - 10 Player Raid - Max players: 10. 1s 2s lockout. Message: "You must be at least level 90 and in a raid group to enter."
  • Mogu'shan Vaults - Looking For Raid - Max players: 25.2s lockout.
  • Siege of Orgrimmar - Heroic Raid - Max players: 30. 1s 2s lockout. Message: "You must be level 90 to enter."
  • Siege of Orgrimmar - Looking For Raid - Max players: 30.2s lockout.
  • Siege of Orgrimmar - Mythic Raid - Max players: 20. 1s 2s lockout. Message: "You must be level 90 to enter."
  • Siege of Orgrimmar - Normal Raid - Max players: 30. 1s 2s lockout. Message: "You must be level 90 to enter."
  • Stratholme - Timewalking (New) - Max players: 5.
  • Tempest Keep: The Botanica - Timewalking (New) - Max players: 5.
  • Terrace of Endless Spring - 10 Player Heroic Raid - Max players: 10. 1s 2s lockout. Message: "You must have defeated the Sha of Fear on Normal difficulty before attempting Heroic difficulty."
  • Terrace of Endless Spring - 10 Player Raid - Max players: 10. 1s 2s lockout. Message: "You must be level 90 and in a raid group to enter."
  • Terrace of Endless Spring - Looking For Raid - Max players: 25.2s lockout.
  • The Forge of Souls - Timewalking (New) - Max players: 5.
  • The Nexus - Timewalking (New) - Max players: 5.
  • Throne of Thunder - 10 Player Heroic Raid - Max players: 10. 1s 2s lockout. Message: "You must be at least level 90 to enter."
  • Throne of Thunder - 10 Player Raid - Max players: 10. 1s 2s lockout. Message: "You must be at least level 90 to enter."
  • Throne of Thunder - Looking For Raid - Max players: 25.2s lockout.
  • Utgarde Keep - Timewalking (New) - Max players: 5.
  • Zul'Farrak - Timewalking (New) - Max players: 5.

Maps
Dragonflight
  • Dragon Isles (New) - Directory: 2785. Type: Normal.

The War Within
  • Kalimdor (New) - Directory: 2776. Type: Scenario.

Vanilla
  • Blackrock Depths (New) - Directory: 2792. Type: Raid.

Mounts
Flying Mounts
  • Soaring Sky Fox (New) - Flying Mount. Soaring Sky Fox. "Take the the sky on the most loyal and loving fox on Azeroth." Source: In-Game Shop

Ground Mounts
  • Amani Hunting Bear (New) - Ground Mount. Amani Hunting Bear. "The Amani trolls ride this fierce creature on ceremonial hunts in honor of the bear god Nalorakk." Source: Vendor: Cupri Zone: Shattrath City Cost: 5,000[PVECurrency-Justice]
  • Harmonious Salutations Bear - Ground Mount. Harmonious Salutations Bear. "Riding this mount fills you with a stillness and peace that is not frequently known to accompany murlocs or bears." Source: Promotion
  • Hateforged Blazecycle (New) - Ground Mount. Hateforged Blazecycle. "This sweet deathcyle let's you go on your very own burning rubber crusade!" Source: Promotion
  • Incognitro, the Indecipherable Felcycle (New) - Ground Mount. Incognitro, the Indecipherable Felcycle. "This demonic machine was designed by Chief Engineer Ulzik as an experiment in cross-dimensional traversal. Despite many deaths during testing, Ulzik remained confident that this vehicle would reveal secrets of the universe previously unknowable." Source: World Event: WoW's 20th Anniversary?

Skyriding Mounts
  • Cobalt Shalewing - Skyriding Mount. Cobalt Shalewing. "Brood of Karoktra Karokta, raised in the underlight of Zaralek Cavern." Source: Drop: Karoktra Zone: Zaralek Cavern Karokta Zone: Zaralek Cavern
  • Coldflame Tempest (New) - Skyriding Mount. Coldflame Tempest. Source: World Event: 20th WoW Anniversary
  • Enchanted Spellweave Carpet (New) - Skyriding Mount. Enchanted Spellweave Carpet. "Dalaran mages have created an elegant spellweave and self-stitch aura to accompany this flying carpet. Allowing anyone to handle any loose threads and fly in style." Source: Vendor: Auzin Zone: Dalaran Cost: 5,000[PVECurrency-Justice]
  • Frayfeather Hippogryph (New) - Skyriding Mount. Frayfeather Hippogryph. "This majestic hippogryph hails from the Frayfeather Highlands of Feralas. Though it previously protected its hatchlings, now it chooses to serve a greater cause." Source: Vendor: Bobadormu Zone: Tanaris Cost: 5,000[PVECurrency-Justice] Vendor: Grannadormu Zone: Tanaris Cost: 5,000[PVECurrency-Justice]
  • Jade, Bright Foreseer - Skyriding Mount. Jade, Bright Foreseer. "The presence of this majestic Pandaren rabbit spirit brings joy and happiness and is heralded as a wonderful omen. Legend says that in its eyes, you can glimpse the greatest happiness of your life, even if it is yet to come." Source: In Game Shop
  • Lucky Yun - Skyriding Mount. Lucky Yun. "The Pandaren believe that merely rubbing one's hands on the shiny hide of the ox will grant prosperity, the challenge is catching it." Source: In Game Shop
  • Squeakers, the Trickster - Skyriding Mount. Squeakers, the Trickster. "The locals in Halfhill swear that whenever a batch of grain is missing, a farmworking instrument is misplaced, or a bushel of berries can't be found, you can hear a mischievous squeaking, and are reminded to slow down and accept what life gives you." Source: In Game Shop
  • Wen Lo, the River's Edge - Skyriding Mount. Wen Lo, the River's Edge. "The rivers of Pandaria, like Wen Lo, are unpredictable in nature. They may remain calm, bringing water to the crops, or flood, bringing ruin. Wen Lo reminds us that we must adapt to the challenges of life." Source: In Game Shop

Scenarios
[DNT] Hackathon - Torghast (OJF)
  • 01: [DNT] Step One (New) - [DNT] Description

A Light in the Dark
  • 01: Bumps in the Dark (New) - Light the braziers and push back the initial darkness.
  • 02: Deeper Into the Dark (New) - Kill the Shadesworn Crusher.
  • 03: Beacon for the Lost (New) - Cleanse the Holy Oilwell.
  • 04: Longest Shadow (New) - Kill the Broken Queen.
  • 05: Harbinger's End (New) - Enter the Priory.

Azjol-Nerub
  • 01: Azjol-Nerub (New) - Defeat the bosses of Azjol-Nerub.

Capital Gardens
  • 01: Capital Gardens (New) - Defeat the bosses of the Capital Gardens
  • 02: Bonus Objective (New) - Defeat Magister Kalendris
  • 03: Bonus Objective (New) - Defeat Illyana Ravenoak

Deadmines
  • 01: The Deadmines (New) - Defeat the bosses of the Deadmines.
  • 02: Bonus Objective (New) - Defeat Cookie

Fashion Frenzy
  • 01: Get Ready! (New) - Talk to a transmogrifier to perfect your look and match the theme!
  • 02: Get Your Ribbons and Vote (New) - Pick up your ribbons from the table. Use the ribbons to vote for your favorite appearance!
  • 03: Go to the Stage (New) - Return to the stage area and wait for the results to be announced.

Gundrak
  • 01: Gundrak (New) - Defeat the bosses of Gundrak
  • 02: Bonus Objective (New) - Defeat Eck the Ferocious

Halls of Lightning
  • 01: Halls of Lightning (New) - Defeat the bosses within the Halls of Lightning

Magisters' Terrace
  • 01: Magisters' Terrace (New) - Kael'thas has risen from the ashes, he must be stopped!

Mana-Tombs
  • 01: Mana-Tombs (New) - Defeat the bosses within Mana-Tombs
  • 02: Bonus Objective (New) - Defeat Yor

Shattered Halls
  • 01: The Shattered Halls (New) - Defeated the bosses of The Shattered Halls.

Stratholme - Main Gate
  • 01: The Dreadlord Balnazzar (New) - Balnazzar has risen an army of vile undead slaves, we cannot let him grow this army. Kill him while we still have a chance!
  • 02: The Unforgiven defeated (New) - Defeat The Unforgiven.
  • 03: Hearthsinger Forresten defeated (New) - Defeated Hearthsinger Forresten
  • 04: Timmy the Cruel defeated (New) - Defeat Timmy the Cruel.
  • 05: Postmaster Malown defeated (New) - Defeat Postmaster Malown.
  • 06: Commander Malor defeated (New) - Defeat Commander Malor.
  • 07: Willey Hopebreaker defeated (New) - Defeat Willey Hopebreaker.
  • 08: Instructor Galford defeated (New) - Defeat Instructor Galford.

The Blood Furnace
  • 01: The Blood Furnace (New) - Defeat the bosses of The Blood Furnace

The Botanica
  • 01: The Botanica (New) - Defeat the bosses of The Botanica

The Codex of Chromie
  • 01: Turning the Cover (New) - Tell Chromie you're ready to begin.
  • 02: Preparing the Codex (New) - Wait for Chromie's preparations to finish.
  • 03: Chromie's Plan (New) - Listen to Chromie as she explains the problem.
  • 04: On The Move (New) - Search for distortions with Chromie.
  • 05: Southwind, Shuffled (New) - Restore the codex by defeating distortions.
  • 06: On The Move (New) - Search for distortions with Chromie.
  • 07: Horrors of Hive'Ashi (New) - Defeat distortions to correct the codex.
  • 08: On the Move (New) - Search for distortions with Chromie.
  • 09: On The Move (New) - Search for distortions with Chromie.
  • 10: On the Move (New) - Search for distortions with Chromie.
  • 11: On the Move (New) - Search for distortions with Chromie.
  • 12: On the Move (New) - Search for distortions with Chromie.
  • 13: On the Move (New) - Search for distortions with Chromie.
  • 14: Up and Away (New) - Boost yourself with Chromie's magic to materialize and defeat projections.
  • 15: Scattered on the Sands (New) - Ride out across Silithus to collect scattered Codex energy.
  • 16: Role Call (New) - Re-enact history with heroes from the past to calibrate the codex.
  • 17: On the Move (New) - Search for distortions with Chromie.
  • 18: On The Move (New) - Search for distortions with Chromie.
  • 19: On The Move (New) - Search for distortions with Chromie.
  • 20: Dark Rituals (New) - Restore the codex by disrupting enemy rituals.
  • 21: On the Move (New) - Search for distortions with Chromie.
  • 22: Warped Gates (New) - Assist Chromie with the last distortion.
  • 23: Distortion: Kel'Thuzad (New) - Defeat Kel'Thuzad.
  • 24: Distortion: Ossirian (New) - Defeat Ossirian the Unscarred.
  • 25: Distortion: Tichondrius (New) - Defeat Tichondrius.

The Forge of Souls
  • 01: The Forge of Souls (New) - Defeat the bosses within The Forge of Souls

The Nexus
  • 01: Prisoner of War (New) - Defeat the bosses of The Nexus and free Keristrasza.
  • 02: Frozen Commander defeated (New) - Defeat the Frozen Commander.

The Skittering Battlements
  • 01: The Skittering Battlements - Sikron Sikran leads the nerubian forces with tactical cunning and precision, dispatching any interlopers that would usurp the queen.

The Underbog
  • 01: The Underbog (New) - Defeat the bosses of The Underbog

Utgarde Keep
  • 01: Utgarde Keep (New) - Defeat the bosses of Utgarde Keep

Warpwood Quarter
  • 01: Warpwood Quarter (New) - Defeat the bosses of the Warpwood Quarter

Zul'Farrak
  • 01: Zul'Farrak (New) - Defeat the bosses of Zul'Farrak
  • 02: Bonus Objective (New) - Defeat Antu'sul
  • 03: Bonus Objective (New) - Defeat Theka the Martyr
  • 04: Bonus Objective (New) - Defeat Hydromancer Velratha
  • 05: Bonus Objective (New) - Defeat Gahz'rilla

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