Cataclysm Class Preview: Shaman

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Cataclysm Class Preview: Shaman (Shaman Forums)

<div class="blizzquotewrap"><div class="blizzquoteinner">Quote from: Nethaera (Source)
<div class="blizzquote">In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Shaman Spells

Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

Here are a few examples of effects we're considering for this ability:

<ul style="margin-top: 0; margin-bottom: 0;">Windfury Weapon

More...
 
Bout time some of this happened. Ie the being able to drop searin totem from range is gonna be great, Nothing like being ele having to run in drop a totem and run back out and lose dps just to put a totem out because ToW is covered by a lock.
And the new quake spell should hopefully be a new pew pew aoe spell that shits on magma totem. Lots of nice changes in here mainly to elemental that have been long overdue. Elemental dps and totem dropping is one of the difficult things in a fight due to range on them. Current searing and magma really favourtises enhancment due to them being right there with the mobs and in range, what does ele do drop at range and searing or magma dont reach or run in drop a totem for 20-60secs and run back out and in the end do less damage because of the running in and out :S

Overall hopefully these changes bring ele up in line with other classes, altho some would disagree with me.
 
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