


Blizzcon - Engineering Panel
While we don't have the Blizzcon schedule just yet, we now know there will be an engineering panel this year! We rarely hear official things about engineering outside of the very rare Engineer's Workshop blog post, so this should be a nice opportunity for players interested in the technical aspects of the game to get some more information!
Patch 6.2.2 Hotfixes - The Frozen Halls
It seems that most of the loot from Pit of Saron and some of The Frozen Halls zone drops had their sell price reduced by 90%, along with the removal of sockets (but not the socket bonus) from some items like Polished Mirror Helm.
Level Type Slot Name
219NeckNeck

219FingerFinger

219ClothFeet

219ClothWrists

219BackBack

219ClothChest

219ClothLegs

219LeatherWaist

219LeatherLegs

219MailHead

219MailChest

219MailLegs

219MailHead

219MailWaist

219MailWrists

219PlateChest

219PlateHead

219PlateWaist

219ShieldOff Hand

219GunRanged

219Two-handed MaceTwo Hand

219StaffTwo Hand

219DaggerOne Hand

219PlateWaist

219ClothShoulders

219PlateHands

219WandRanged

Blue Tweets
Originally Posted by Blizzard Entertainment
True story... That reminds me of the fun story of how Rawr's Optimizer's progress bar worked. Ask me some time.(Celestalon)
So, how did the Rawr Optimizer progress bar work?
Rawr's Optimizer used a genetic algorithm (mostly the handiwork of to search for potential improvements. That... (Celestalon)
...means that it wasn't an exhaustive search, it was just really good at searching the likely places. But that also means... (Celestalon)
...that it could virtually infinitely keep searching less and less likely options. Solution was to let user specify... (Celestalon)
...a desired 'thoroughness', which controlled how long it'd keep looking if it hadn't found an improvement in a while. The... (Celestalon)
...progress bar was really a timer of how long it'd been since it found an improvement, except never going backward. That's it. (Celestalon)
Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
the problem as I see it, blizzard made design choices based on how they think we SHOULD play vs how we WANT to play.
It's tough. The two at the end of the day aren't all that different. But it's not as is if all players speak with one voice. (OccupyGStreet)
And at times players think they're perfectly happy with what they have but get excited about something they didn't expect. (OccupyGStreet)
Blaming your customers for your bad product is a terrible, terrible way to do business.
I think the point is more that communicating with players (esp. angry ones) isn't really the product. (OccupyGStreet)
Engaging with players can be important and valuable but at the end of the day that isn't the game. (OccupyGStreet)
And yet the developer narrative holds the players at fault for the performance of the actual product.
Product failures are always the fault of the product team. I don't hear any blaming the customer here. (OccupyGStreet)
Dark Legacy Comics #507 - Scapegoat
DLC #507 has been released.
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